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Gamifying Health care through
popular videogames
Why Videogames?
Why Videogames?
Why Videogames?
352 million potencial players around the world (not counting Asia)
The project:
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World of Warcraft
WoW Diabetes Project
What are we working on?
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The Team
Homero Rivas – Doctor and professor
Stephen Jacobs – Video games professor
Zachary Hoefler - Programmer
Anna Sort – Nurse and Associate Professor
Tips & Recomendations
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Over 90% 85% 60%
of players
are male
are between
16 and 30
are enrolled in or have
completed some college
16 30Male Education
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Tips & Recomendations
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Tips & Recomendations
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Tips & Recomendations
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Tips & Recomendations
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Thank you!

E virtuoses 2013