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Game Components




                                      Note:
The red markers are not part of the game but merely to aid the presentation.
Players


At the top of the screen, the
other players are displayed.
The name of each
opponent is visible on their
platforms as well as which
adventurers they have.

How many spells the
opponent knows is shown
in the demonstrated in
each opponent's crystal
ball.
Dragons


The four different dragons
that the players can slay
are placed in the middle of
the screen.

The dragon guards two set
of gems in front of him:
a number of hidden ones in
the chest, and visible ones
on the ground.
Battle meter

Beneath each dragon, its
life is displayed as a number
in a silver emblem along
with a life meter.

As players attack the
dragon, the battle sign (two
crossed swords) is shifted
towards the emblem,
decreasing the green life
meter as well as the number
left in the silver emblem.

This is also where the battle
participation will be
demonstrated as shown in
upcoming slides.
Cursor




The player's cursor is shown
as a gauntlet.
Gems


What gems the player
currently possesses is
demonstrated in the lower
left corner.

When a gem is collected,
the opacity is restored and
the number updated.
Showing all possible gems
enables the user to always
see what kind of gems can
be acquired and contribute
to strategic playing of the
game.
Adventurers



Which adventurers the
player has along with their
strengths is shown at the
bottom of the screen,
closest to the player.

The play status of the
adventurers will also be
demonstrated here.
Spells



As the player acquires
spells, these will pop up in
the crystal ball in the lower
right corner.

This is also where
information about the
different spells will be
found and the possibility to
cast them.
Colorblindness


By choosing specific colors
and different shapes for the
gems as well as displaying
battle participation with
text instead of just colors,
the game is also suitable for
colorblind players.
Playing
Dragon life
damage
At this stage, 3 players have
attacked the fourth dragon
and it is now Player 4's
turn.

The participants in the
battle against the dragon
are shown below the life-
meter. The life of the
dragon has been decreased
as well as the battle sign has
approached the life
emblem. Since the life of
the dragon has decreased
by more than half, the
dragon is weak and
therefore the life is red.
Attacking a
dragon
As it is now our player's
turn, his/her platform is
highlighted.

By hovering over
adventurers, they will be
highlighted. By clicking and
dragging an adventurer it is
chosen for battle. If the
adventurer is dropped
anywhere but on a dragon,
they will simply return to its
platform.

The selected adventurer is
slightly diminished to give a
feel of depth and approach
to the dragons.
Attacking a
dragon




By clicking and dragging
the adventurer to a dragon,
the dragon is highlighted so
that confusion of which
dragon is to be attacked is
eliminated.
Attacking a
dragon



When the adventurer is
dropped on the dragon, the
adventurer will join the
battle against it, thus
appearing in the battle
participant list below the
life meter. The life of the
dragon will be decreased
and the battle sign moved
closer to the life emblem.
Attacking a
dragon




Since our player's thief is
now away fighting, he is no
longer displayed on our
platform and thus not
playable.
Attacking a
dragon




Since our player's thief is
now away fighting, he is no
longer displayed on our
platform and thus not
playable.

The same goes for the other
players' adventurers.
Slayed
Dragon



As the dragon was slayed, a
new dragon came and took
his place.
Retrieved
items


After negotiating, we have
acquired one yellow gem
and two purple.

We have also acquired some
spells which you now can
browse through in our
crystal ball.
Casting a spell


By clicking the small icons
of the different spells
around the crystal ball,
information about them are
demonstrated left of the
crystal ball.

By clicking the crystal ball
the selected spell will be
activated and vast
according to the type of the
spell. By clicking the crystal
ball again it is unselected.
Returned
adventurers


Returned victorious
adventurers will be greyed
out to show that they are no
longer in battle but neither
ready to enter a new one.
When hovering these, they
will not be highlighted.
Negotiation
Players



The players' platforms are
now empty to serve as a
place to collect gems.

Players not included in the
negotiation are downplayed.
Indicators

The hour-glass shows the
time along with a regular
timer.

Your satisfaction with the
current splitting of gems is
expressed through the
happiness-controls.
Here you can select your
'mood' by clicking the
corresponding face, and
signal that you accept by
pressing the 'seal of
approval'.
Selecting
Gems



Players can now start
picking gems.

This is done either by
clicking a gem or dragging.
Selecting
Gems



You can also click-and-drag
to select multiple gems, and
drag them to your platform.

At this time a single click
deselects the gems.
Selecting
Gems


It is also possible to give a
gem to an opponent.
This is done by simply
dragging the gem to the
players platform.
Happiness




Once an opponent have
selected a happiness-level it
is displayed under their
platform.
Happiness



Once an opponent have
selected a happiness-level it
is displayed under their
platform.

If a player approves of the
division of gems, a seal of
approval is shown next to
their platform.
Trade
Suggestions

You can suggest a trade with
another player. This is done
by clicking one or more of
his gems.

Then a 'menu' appears that
shows your gems, you select
one or more of your gems
and again click the players
gem to confirm the
suggestion.
Trade
Suggestions
You can suggest a trade with
another player. This is done
by clicking one or more of
his gems.

Then a 'menu' appears that
shows your gems, you select
one or more of your gems
and again click the players
gem to confirm the
suggestion.

If the opponent agrees with
your suggestion, the gems
switch place.
Trade
Suggestions




From the other point of view
the trade suggestion appears
next to the gem to be traded.
Trade
Suggestions


From the other point of view
the trade suggestion appears
next to the gem to be traded.

To confirm the trade you
drag the wanted gem to the
player who wants it.
Trade
Suggestions
From the other point of view
the trade suggestion appears
next to the gem to be traded.

To confirm the trade you
drag the wanted gem to the
player who wants it.

The opponents gem will
mirror your gem's
movement and end up on
your platform.
Agreement




When you are satisfied with
the splitting of gems you
press your seal of approval.

The 'OK' symbolizes that you
currently satisfied.
Stealing




If one or more players
played a thief the battle log
is shown. To remind players
who gets to steal and in what
order. And who will take
advantage of getting red
gems.
Stealing



The stealing is done after the
negotiation through the
press of the 'steal icon'.

If you get to look at the
players treasure, the eye
symbol is also shown.
Stealing

The stealing is done after the
negotiation through the
press of the 'steal icon'.

If you get to look at the
players treasure, the eye
symbol is also shown.

After selecting player
you pick the gem you want.
Stealing

The stealing is done after the
negotiation through the
press of the 'steal icon'.

If you get to look at the
players treasure, the eye
symbol is also shown.

After selecting player
you pick the gem you want.
Game Ending
Ending screen

Once all the dragons have
been slayed, you can see
your and your opponents'
scores.

Details about number of
gems and set of gems are
shown.

All the players are ranked.
The End

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Dragon s gold

  • 1.
  • 2. Game Components Note: The red markers are not part of the game but merely to aid the presentation.
  • 3. Players At the top of the screen, the other players are displayed. The name of each opponent is visible on their platforms as well as which adventurers they have. How many spells the opponent knows is shown in the demonstrated in each opponent's crystal ball.
  • 4. Dragons The four different dragons that the players can slay are placed in the middle of the screen. The dragon guards two set of gems in front of him: a number of hidden ones in the chest, and visible ones on the ground.
  • 5. Battle meter Beneath each dragon, its life is displayed as a number in a silver emblem along with a life meter. As players attack the dragon, the battle sign (two crossed swords) is shifted towards the emblem, decreasing the green life meter as well as the number left in the silver emblem. This is also where the battle participation will be demonstrated as shown in upcoming slides.
  • 6. Cursor The player's cursor is shown as a gauntlet.
  • 7. Gems What gems the player currently possesses is demonstrated in the lower left corner. When a gem is collected, the opacity is restored and the number updated. Showing all possible gems enables the user to always see what kind of gems can be acquired and contribute to strategic playing of the game.
  • 8. Adventurers Which adventurers the player has along with their strengths is shown at the bottom of the screen, closest to the player. The play status of the adventurers will also be demonstrated here.
  • 9. Spells As the player acquires spells, these will pop up in the crystal ball in the lower right corner. This is also where information about the different spells will be found and the possibility to cast them.
  • 10. Colorblindness By choosing specific colors and different shapes for the gems as well as displaying battle participation with text instead of just colors, the game is also suitable for colorblind players.
  • 12. Dragon life damage At this stage, 3 players have attacked the fourth dragon and it is now Player 4's turn. The participants in the battle against the dragon are shown below the life- meter. The life of the dragon has been decreased as well as the battle sign has approached the life emblem. Since the life of the dragon has decreased by more than half, the dragon is weak and therefore the life is red.
  • 13. Attacking a dragon As it is now our player's turn, his/her platform is highlighted. By hovering over adventurers, they will be highlighted. By clicking and dragging an adventurer it is chosen for battle. If the adventurer is dropped anywhere but on a dragon, they will simply return to its platform. The selected adventurer is slightly diminished to give a feel of depth and approach to the dragons.
  • 14. Attacking a dragon By clicking and dragging the adventurer to a dragon, the dragon is highlighted so that confusion of which dragon is to be attacked is eliminated.
  • 15. Attacking a dragon When the adventurer is dropped on the dragon, the adventurer will join the battle against it, thus appearing in the battle participant list below the life meter. The life of the dragon will be decreased and the battle sign moved closer to the life emblem.
  • 16. Attacking a dragon Since our player's thief is now away fighting, he is no longer displayed on our platform and thus not playable.
  • 17. Attacking a dragon Since our player's thief is now away fighting, he is no longer displayed on our platform and thus not playable. The same goes for the other players' adventurers.
  • 18. Slayed Dragon As the dragon was slayed, a new dragon came and took his place.
  • 19. Retrieved items After negotiating, we have acquired one yellow gem and two purple. We have also acquired some spells which you now can browse through in our crystal ball.
  • 20. Casting a spell By clicking the small icons of the different spells around the crystal ball, information about them are demonstrated left of the crystal ball. By clicking the crystal ball the selected spell will be activated and vast according to the type of the spell. By clicking the crystal ball again it is unselected.
  • 21. Returned adventurers Returned victorious adventurers will be greyed out to show that they are no longer in battle but neither ready to enter a new one. When hovering these, they will not be highlighted.
  • 23. Players The players' platforms are now empty to serve as a place to collect gems. Players not included in the negotiation are downplayed.
  • 24. Indicators The hour-glass shows the time along with a regular timer. Your satisfaction with the current splitting of gems is expressed through the happiness-controls. Here you can select your 'mood' by clicking the corresponding face, and signal that you accept by pressing the 'seal of approval'.
  • 25. Selecting Gems Players can now start picking gems. This is done either by clicking a gem or dragging.
  • 26. Selecting Gems You can also click-and-drag to select multiple gems, and drag them to your platform. At this time a single click deselects the gems.
  • 27. Selecting Gems It is also possible to give a gem to an opponent. This is done by simply dragging the gem to the players platform.
  • 28. Happiness Once an opponent have selected a happiness-level it is displayed under their platform.
  • 29. Happiness Once an opponent have selected a happiness-level it is displayed under their platform. If a player approves of the division of gems, a seal of approval is shown next to their platform.
  • 30. Trade Suggestions You can suggest a trade with another player. This is done by clicking one or more of his gems. Then a 'menu' appears that shows your gems, you select one or more of your gems and again click the players gem to confirm the suggestion.
  • 31. Trade Suggestions You can suggest a trade with another player. This is done by clicking one or more of his gems. Then a 'menu' appears that shows your gems, you select one or more of your gems and again click the players gem to confirm the suggestion. If the opponent agrees with your suggestion, the gems switch place.
  • 32. Trade Suggestions From the other point of view the trade suggestion appears next to the gem to be traded.
  • 33. Trade Suggestions From the other point of view the trade suggestion appears next to the gem to be traded. To confirm the trade you drag the wanted gem to the player who wants it.
  • 34. Trade Suggestions From the other point of view the trade suggestion appears next to the gem to be traded. To confirm the trade you drag the wanted gem to the player who wants it. The opponents gem will mirror your gem's movement and end up on your platform.
  • 35. Agreement When you are satisfied with the splitting of gems you press your seal of approval. The 'OK' symbolizes that you currently satisfied.
  • 36. Stealing If one or more players played a thief the battle log is shown. To remind players who gets to steal and in what order. And who will take advantage of getting red gems.
  • 37. Stealing The stealing is done after the negotiation through the press of the 'steal icon'. If you get to look at the players treasure, the eye symbol is also shown.
  • 38. Stealing The stealing is done after the negotiation through the press of the 'steal icon'. If you get to look at the players treasure, the eye symbol is also shown. After selecting player you pick the gem you want.
  • 39. Stealing The stealing is done after the negotiation through the press of the 'steal icon'. If you get to look at the players treasure, the eye symbol is also shown. After selecting player you pick the gem you want.
  • 41. Ending screen Once all the dragons have been slayed, you can see your and your opponents' scores. Details about number of gems and set of gems are shown. All the players are ranked.