This document provides a daily lesson log for a Grade 6 class. It includes the content and performance standards, learning competencies and objectives for lessons on music, arts, physical education and health. The music lesson involves singing songs using major scales. The arts lesson has students creating a digital painting. The PE lesson focuses on the invasion game of Sungka. The health lesson discusses ways to build and maintain healthy school and community environments through proper waste management.
The brochure was made by 5 schools from Latvia, Lithuania, Turkey, Poland and Portugal in the framework of Erasmus+ project "Arts for Life: developing life skills through the art.", No. 2018-1-LV01-KA229-046988_1.
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This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
The brochure was made by 5 schools from Latvia, Lithuania, Turkey, Poland and Portugal in the framework of Erasmus+ project "Arts for Life: developing life skills through the art.", No. 2018-1-LV01-KA229-046988_1.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
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Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
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Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
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http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
2024.06.01 Introducing a competency framework for languag learning materials ...
DLL_G6-MAPEH_Q2_W4.docx
1. GRADES 1 to 12
DAILY LESSON LOG
School: Grade Level: 6
Teacher: Learning Area: MAPEH
Teaching Dates and
Time: (WEEK 4) Quarter: 2ND
QUARTER
A. Content Standards
Demonstrates the concept of
melody by using intervals in
major scales and in the
minor scales
Demonstrates understanding
of shapes, space, colors, and
the principles of emphasis,
harmony and contrast in
digital painting and poster
design using new
technologies
Demonstrates
understanding of
participation in and
assessment of
physical activities
and physical fitness
Understands the importance
of keeping the school and
community environments
healthy.
B. Performance Standards
Applies learned concepts of
melody
and other elements to
composition
and performance
Applies concepts on
the use of software in
creating digital
paintings and graphic
designs.
Participates and
assesses performance
in physical activities.
assesses physical
fitness
Demonstrates practices
for building and
maintaining healthy
school and community
environments
C. Learning Competencies /
Objectives
Write the LC code for each
Sings or plays instruments in
solo or with group,
melodies/songs in C Major, G
Major, and F Major
MU6ME-IIa-3
Creates a digital painting
similar with the Masters’ (e.g.,
Van Gogh, Amorsolo, etc.) in
terms of style, theme, etc
A6PR-IIc
observe safety
precautions
PE6GS-IIb-h-3
demonstrates ways to build
and keep school and
community environments
healthy
H6CMH-IIc-d3
Pre-assessment Test/
Diagnostic Test Files
I. CONTENT
Understanding Melody
Creates a digital painting
similar with the Masters’ (e.g.,
Van Gogh, Amorsolo, etc.) in
terms of style, theme, etc.
Invasion Game for Physical
Fitness:
Sungka
DEMONSTRATING WAYS
TO
BUILD AND KEEP SCHOOL
AND
COMMUNITY
ENVIRONMENT HEALTHY
SUMMATIVE TEST
II. LEARNING
RESOURCES
A. References K to 12 MELC
1.Teacher’s Guide pages MODULE 4, ADM MODULE 4, ADM MODULE 4, PIVOT4A MODULE 4, CO module 4
2.Learner’s Materials
pages
3.Textbook pages
4.Additional Materials from
Learning Resource
(LR)portal
Real piano, sheet notes PICTURE, COMPUTER P.E UNIFORM Pictures, slogan
B. Other Learning Resources
MONDAY (MUSIC) TUESDAY( ARTS) WEDNESDAY( PE) THURSDAY( HEALTH) FRIDAY
I. OBJECTIVES
2. III. PROCEDURES
A. Reviewing previous
lesson or presenting the new
lesson
Identify the pitch name on
the staff using C major
scale.
Below are the advantages of
digital painting. Complete the
statement by supplying
the missing words. Choose your
answers from the box.
1. Errors in digital painting can
be ______________ quickly.
2. No __________ work
environment.
3. The colors do not
__________ and the brushes
used are free from
___________.
4. The artwork is possible to
______, filed and quickly
________.
5. The artwork can be
transferred or __________ to
any __________.
6. The artwork can easily be
_______ or sent to anyone who
might be interested via ____.
Recall past lesson. Recall past lesson.
B. Establishing a
purpose for the lesson
Prayer
Checking of Attendance
Prayer
Checking of Attendance
Prayer
Checking of Attendance
Study the picture above.
C. Presenting examples/
instances of the new
lesson
Sing the song “ Bahay
Kubo”
Apply your knowledge in digital
painting by creating your own
masterpiece. Read the criteria
on the Rubrics as your guide.
Do the following:
A. Create a scenery of your
choice but not limited to:
The pictures below are
examples of invasion games.
Name these games using the
words in
the box..
1. What people do in the
picture?
2. Why they are cleaning the
streets?
3. 1. What is the time
signature of the song?
2. How about the key
signature of the song?
3. What is the first note of
the song?
o Sunrise or sunset over the
hills
o A village
o A school community
o A farmland
o A forest with living animals
4. 5.________________________
___________________
D. Discussing new
concepts and practicing new
skills #1
Review the major scales.
You may also sing the so-fa
syllables.
C Major Scale
F Major Scale
Digital Art is an artistic work or
practice that uses digital
technology as
part of the creative or
presentation process. The
impact of digital technology
has transformed activities such
as painting, drawing, sculpture
and sound
art.
Below are examples of digital
art drawn in MS Paint App.
Sungka is one of the most
famous games in the Philippine
archipelago, played by
both old and young Filipinos.
Throughout the ages, this
traditional game has become a
pastime with friends families,
although it originally began as a
fun game for women.
Nature and Background of
the Game:
Sungka is a Filipino ancient
game. It is possible to trace its
history back to the 17th
century. The Jesuit priest,
Father Jose Sanchez, first
mentioned the game in his
1692 Visayan
(Cebuano) language dictionary.
He also said that the game was
played on a wooden boat-like
board with "seashells."
The board game may have
originated from Egypt. It was
used for accounting and stock-
taking. In ancient Sumeria,
evidence of the game was also
found. Historian also found
relics
of an identical game in
Indonesia.
Having a healthy home and
community environment is not
only about proper waste
management but also includes
proper implementation of laws
towards crimes, drugs,
bullying, and other related
problems in the community.
In this module you will learn
more on how to demonstrate
the ways in maintaining and
keeping the school and
community healthy.
5. Parts of the Software used in
Digital art:
1. Menu bar – a horizontal bar,
typically located at the top of
the screen
below the title bar, containing
drop-down menus.
2. Tool bar – a graphical control
element on which on- screen
buttons,
icons, menus, or other input or
output elements are placed.
This are seen
in many types of software such
as office suites, graphics
editors and web
browsers.
3. Tool Control bar – this
contains the basic set of
drawing utilities,
particularly those for creating
and editing shapes.
4. Command bar- this provides
easy access to almost every
setting and
feature in the browser.
E. Discussing new
concepts and practicing new
skills#2
Here are sample of songs
in the given scale. You may
sing the song if you already
know it.
C Major Scale
G Major Scale
The feature programs in the tool
bar or tool box :
1.Burn tool – this tool darkens
an image. To use this tool,just
drag it over the image.
2. Crop tool – this tool changes
the size of the images. To use,
select the area you want to crop
and then press enter.
3. Dodge tool- this tool lightens
an image. To use, drag the icon
over the image you want to
lighten.
4. Eraser tool – this can erase
part of the image in a certain
layer. To erase
everything in certain area,
flatten the image or go through
every layer to delete that part.
The picture below shows a
Sungka Game.
Sungka
* It is a game played by two
players using a solid carved
wood called “house” (bahay)
with two rows of seven circular
holes and two wide holes at
both ends called “head” (ulo).
* Each player controls the
seven holes on his side of the
board and owns the “head” to
his right.
These are the ways to keep
your home and community
environment healthy:
1. Proper waste
management
Ways of segregating wastes:
a. BIODEGRADABLEare
wastes that can decompose
or destroy by itself.
b. NON-BIODEGRADABLE -
are those that cannot be
destroyed by
anymeans even if they
are burned.
c. Hazardous wastes are
dangerous wastes that are
harmful to people, plants
and animals.
Here are some examples:
6. 5. Hand tool – this tool moves
around an image within an
object. Use the zoom tool, when
you want to adjust the section
of picture you want to look at.
6. Lasso tool- this tool can
select areas within a layer that
cannot be reached
with the Marquee tool.
7. Marquee tool – this is a
group of tools that allows you to
select rectangles,
ellipses, circles, squares.
8. Move tool – this tool moves
around all objects within a layer.
To move an
entire image, flatten the layers
by selecting All layers at the top
of the window.
9. Paint Bucket tool – this tool
makes an area one color. To
edit all layer at one time, click
on All Layer at the top of the
window.
10. Pen tool – this tool makes
lines and can be used with
shape tools to create different
shapes. To create lines, use the
pen tool to create anchors and
change the shape of the line by
moving around the anchors.
11.Pencil tool or Brush tool –
these tools draw or paint a line.
Change the color
of the paint brush by clicking on
the color picker.
12. Sponge tool – this tool
soaks color out of the image.
Drag the tool over the section of
the image you want to change.
13.Type tool – It puts text in a
picture. Click on the picture with
the type tool
and select a box the size of the
area you want to add.
14.Zoom tool – zoom in on part
The goal of this game is to
accumulate as many pieces in
your own “head”.
Different Skills Involved in
the Sungka Game
1. Playing Sungka improves
mathematical thinking and
develops analytical skills.
2. It requires good and eye-
hand coordination.
3. It teaches the spirit of
sportsmanship.
4. It also teaches patience and
observation skills.
How to Play a Sungka Game
1. To begin a new game, you
must place Sungka board
horizontally between the two
players so that each player has
seven houses infront of him and
the heads should be at the far
ends to the left and right.
2. The game begins with 49
game pieces (ex. shells,
marbles or pebbles) equally
distributed to alternate holes,
seven pieces of shells in every
other hole except “heads”
which remains empty.
3. Each player, he may decide
which of the seven houses in
front of him he wishes to
begin. He picks up all pieces of
shells from his chosen hole and
move his hand around
the board in a clockwise
direction, dropping one piece of
shell in each hole or head he
passes over, including all the
holes of the board and the
player’s head, except the
opponent’s head.
d. Be informed with the
updated news from TV,
radios and onlineregarding
COVID 19, health problems,
crimes, drugs and some
accidents.
e. Volunteer your time and
share your talent in
your barangay for clean up
drive, gulayan,
or giving relief goods to less
fortunate families.
f. Be an advocate by
becoming an active
member who will make a
change
promoting health and safety
in your community.
7. of the picture for closer editing.
15.Gradient tool – this is use
to highlight a color and make it
fade from dark to light.
16. Airbrush tool – this is use
to create a soft spray and
clouding effect.
17. Blur tool – this is use to
soften sharp edges.
18. Measure tool – this tool
looks like a ruler.
19. Rubber stamp tool – this is
use to replicate the same
pattern or image.
What Is It
The picture below shows a
Sungka Game.
4. If the move ends by dropping
the last shell into one of your
hole you captured the shells
in the opponent’s hole. The
captured shells are deposited in
your store. However the
opponent’s hole is empty,
nothing is captured.
5. The first move is played
simultaneously. After the
players take turns alternately.
The first
player to finish the first move,
may start the second move.
6. You must move if you can. If
you can’t a player must pass
until he can move again.
7. The game ends when no
pieces of shells are left in the
holes.
8. The player who captures
most pieces of shells wins the
game.
F.Developing mastery
(Leads to Formative
Assessment 3)
Using pitch or letter names
of C major scale, answer
the
Musical Spelling on a sheet
of paper.
Choose the letter of the correct
answer. Write your answer on
your notebook.
1. __________ is an artistic
work or practice that uses
digital technology as part of
the creative or presentation
process.
A. Digital tool C. Digital image
B. Digital design D. Digital Art
2. This is a graphical control
element on which on-screen
buttons, icons, menus,
or other input or output element
are placed.
Directions: Write True if the
statement is correct. Write
False if the statement is wrong.
________1. Playing sungka
practices your mathematical
and analytical skills.
________2. The game is
played by four players.
________3. The players played
simultaneously.
________4. There are ten
houses of each player.
________5.. The game requires
good eye-hand coordination.
________6. There are 49 shells
Directions: List three
examples in each column.
8. A. Tool bar C. Tool control bar
B. Menu bar D. Command bar
3. This provides easy access to
almost every setting and feature
in the browser.
A. Tool bar C. Tool control bar
B. Menu bar D. Command bar
4. It contains the basic set of
drawing utilities, particularly
those for creating
and editing shapes.
A. Tool bar C. Tool control bar
B. Menu bar D. Command bar
5. A tool used to draw or paint a
image.
A. Pencil or Brush tool
C. Pen tool
B. Type tool
D. Hand tool
used in counter playing sungka.
________7. The game
develops a spirit of
sportsmanship.
________8. A player may only
start with a house on any side
of the board.
________9. The game needs
patience and observation skills.
________10. Sungka board is
placed horizontally.
G. Finding practical
applications of concepts
and skills in daily living
Identify the major scale of a
given song. Write C Major
Scale, G Major Scale or F
Major Scale on your
notebook.
Complete the paragraph with
the appropriate words. Do this
on your answer
sheet.
______________ is an artistic
work or practice that uses
digital
_______________ apart of the
___________ or presentation
process.
Do you know how to play
Sungka?
Write three (3) observations
regarding health problems in
your family or in your
barangay.
1.______________________
_______________________
___________
2.______________________
_______________________
___________
H. Making
generalizations and
abstractions about the
lesson
In playing melodies/songs
in C Major, F Major, and G
Major, just press
the given letter names in
the keyboard as your guide.
Use your right finger.
(Note: if keyboard is not
available, simply use and
press the keyboard below.
You can also install or
download Piano Apps in
your cellular phone if you
have.)
The ability to _________ is only
one part of being a good digital
painter.
Being able to prepare
everything else needed to get
across your ideas with your
brush and to add the details
that make your painting stand
out equally
important. There are variety of
digital art _____________ that
artists can choose
from to make their art. The
Sungka
* It is a game played by two
players using a solid carved
wood called “house” (bahay)
with two rows of seven circular
holes and two wide holes at
both ends called “head” (ulo).
As an important member of
the family in the society, you
too can do your share
toward building and
maintaining a healthy school
and community environment.
I observed in our barangay
some common problems on
health and in home
environment like the
following:
1. Proper segregation of
9. popularity of _____________
can be noticed
everywhere in the Internet.
software
digital art
draw
waste/ garbage.
2. Water supply
I. Evaluating learning Be ready with your
performance. Let them
watch as you sing the song
“ Santa Clara”. You may
use
any available instrument or
improvised instrument as
your
accompaniment. Please be
guided with the rubrics
below.
Draw a picture of your
surrounding on a paper without
coloring it. You may ink it using
a sign pen so the lines will be
darker and
clearer. Do this on your answer
sheet.
Direction: Play Sungka by
following the rules and
mechanics of the game. In case
Sungkaan is unavailable, make
an improvised sungkaan
following the steps below.
1. Using a table or a floor. Get a
marker like chalk or crayons.
2. Draw two rows of seven
small circles and two large
circles at both ends called
house.
3. Use any 49 small pieces of
shells, seeds, stones or pebbles
for playing the game.
4. Start to play and follow the
rules and mechanics of the
game.
After playing the game answer
the following questions.
1. Did you enjoy playing the
game?
2. What skills involved in the
game that you have developed?
3. How is the value of
sportsmanship displayed in
playing the game?
create a poster that will
promote safety and health in
your
community. (20pts)
J.Additional activities for
application or remediation
Present the slogan in a creative
art. Do this on your answer
sheet.
“Welcome to the New Normal,
Keep Safe Everyone”
Directions: Fill in the blanks with
the correct answers.
1. ______________it is a game
played by two players using a
solid carved wood.
2. The goal of this game is to
Answer each question in 2 -
3 sentences.
1. What will you do if your
neighbor has symptoms of
cough, colds and fever?
2. What are the activities in
10. ________________ as many
pieces in your own “head”.
3. Sungka board is placed
__________________ between
the two players.
4. Each ___________ controls
the seven holes in his side of
the board and own the
head to his right.
5. The captured pieces of shells
are ________________ in your
store.
6. The first move of the players
played
____________________.
7. The game ends when no
pieces of shells
______________ in the hole.
8. The player who captures
most pieces of shells
___________ the game.
9. Sungka game teaches the
spirit of
___________________.
10. Playing Sungka improves
________________ thinking.
your home that will develop
in maintaining safety and
cleanliness?
3. As a Filipino child, are
you proud in promoting
cleanliness at home,
community and in school?
Support your answer.
IV.REMARKS
V. REFLECTION
A. No. of learners who
earned80%onthe formative
assessment
B. No.of learners who
require additional activities
for remediation.
C. Did the remedial
lessons work? No. of
learners who have caught
up with the lesson.
D. No. of learners who
continue to require
remediation
E. Which of my teaching
strategies worked well? Why
did these work?
11. F.What difficulties did I
encounter which my principal
or supervisor can help me
solve?
G. What innovation or
localized materials did I
use/discover which I wish to
share with other teachers?