The document discusses the relevance of craft processes in the digital age. It argues that craft persists as people strive for closeness in an increasingly alienated society. The document outlines that Chapter 1 will discuss different forms of alienation through Marxist theorists like Marx. It will focus on how craft can facilitate physical, social, emotional and temporal proximity that counteracts feelings of alienation. Later chapters will examine these different types of proximity facilitated by craft and the role of craft in addressing alienation.
The document discusses why craft processes remain relevant in the digital age. It argues that craft facilitates different types of closeness that counteract feelings of alienation in modern society. Specifically, it discusses how craft can promote physical, social, emotional, and temporal proximity. The document then uses chalkboarding as a case study to examine how craft may create these different types of closeness. It aims to discover if craft's ability to foster closeness explains its persistence in culture.
This document discusses the continued relevance of craft processes in the digital age. It argues that craft facilitates different types of "closeness" that counteract feelings of alienation in modern society, including physical, social, emotional, and temporal proximity. The document will use chalkboarding as a case study to examine how craft can create these different types of proximity and why this helps explain the persistence of craft in culture. It provides an overview of how the document will analyze these issues from a Marxist perspective and the chapter structure.
The document discusses the continued relevance of craft processes in the digital age. It argues that craft facilitates different types of closeness that counteract feelings of alienation in modern society. These include physical proximity through working with one's hands, social proximity through interaction between craftspeople and with audiences, emotional proximity through personal investment, and temporal proximity by connecting to history. The document uses chalkboarding as a case study to examine how craft can create these different kinds of closeness and why this helps explain its place in culture.
Technology and art have come together to form new media art. New media art uses emerging digital technologies as its medium and explores cultural, political, and aesthetic possibilities. It can take many forms, such as video, sculpture, installation art, photography, robotics, and audio. As digital tools advance, artists increasingly use technology in innovative ways to push boundaries and create new types of artwork. This has led to questions about whether digital or technology-based art should be considered fine art.
This document discusses the concepts of Web 2.0 and Media 2.0. Web 2.0 refers to emerging cultural practices on the internet where users are increasingly helping to generate content, rather than just consuming it. Media 2.0 is driven by convergence of different media enabled by new technologies, which is lowering barriers for anyone to participate in cultural production and sharing their creations globally through platforms like blogs and podcasts. This democratization of media production is shifting power away from traditional large media companies towards grassroots, citizen-led movements online.
Digital approaches for the arts - 2013 - Unthinkable ConsultingJustinSpooner
This document provides notes from a presentation on digital approaches for the arts. Some key points include:
- Technology should focus on creating better connections between people, ideas, and people/machines, not just more connections.
- Trends can be dangerous and relying on them leads to oblivion; new directions are needed, not just following what others are doing.
- Digital technology allows archives and collections to come alive by making content more accessible online to the public.
- Arts organizations should lead technology changes, not simply respond to pressures to adopt the latest technologies.
- Digital platforms are turning everyone into memory institutions by enabling the persistence of cultural works and events online.
This document summarizes a thesis presentation on improving craft traditions through contemporary communication design. The presentation argues that having craftspeople and consumers openly communicate and collaborate during the design process, such as through online social networks, could lead to better products. It defines craft as a skilled trade or occupation and traces the history and changing definitions of craft from the 18th to 21st centuries. The presentation also contrasts crafts with design and discusses what crafts can offer contemporary design in terms of individual artistic expression that contrasts mass production.
Keynote address for the cultural heritage hackathon Coding da Vinci Schleswig-Holstein, 11 June 2021
https://codingdavinci.de/de/events/schleswig-holstein
@CdVSH21
@codingdavinci
Cover slide: still from Lucio Arese, Les Dieux Changeants, 2021 https://www.youtube.com/watch?v=rAHmAj0QrHk&t=1s
The document discusses why craft processes remain relevant in the digital age. It argues that craft facilitates different types of closeness that counteract feelings of alienation in modern society. Specifically, it discusses how craft can promote physical, social, emotional, and temporal proximity. The document then uses chalkboarding as a case study to examine how craft may create these different types of closeness. It aims to discover if craft's ability to foster closeness explains its persistence in culture.
This document discusses the continued relevance of craft processes in the digital age. It argues that craft facilitates different types of "closeness" that counteract feelings of alienation in modern society, including physical, social, emotional, and temporal proximity. The document will use chalkboarding as a case study to examine how craft can create these different types of proximity and why this helps explain the persistence of craft in culture. It provides an overview of how the document will analyze these issues from a Marxist perspective and the chapter structure.
The document discusses the continued relevance of craft processes in the digital age. It argues that craft facilitates different types of closeness that counteract feelings of alienation in modern society. These include physical proximity through working with one's hands, social proximity through interaction between craftspeople and with audiences, emotional proximity through personal investment, and temporal proximity by connecting to history. The document uses chalkboarding as a case study to examine how craft can create these different kinds of closeness and why this helps explain its place in culture.
Technology and art have come together to form new media art. New media art uses emerging digital technologies as its medium and explores cultural, political, and aesthetic possibilities. It can take many forms, such as video, sculpture, installation art, photography, robotics, and audio. As digital tools advance, artists increasingly use technology in innovative ways to push boundaries and create new types of artwork. This has led to questions about whether digital or technology-based art should be considered fine art.
This document discusses the concepts of Web 2.0 and Media 2.0. Web 2.0 refers to emerging cultural practices on the internet where users are increasingly helping to generate content, rather than just consuming it. Media 2.0 is driven by convergence of different media enabled by new technologies, which is lowering barriers for anyone to participate in cultural production and sharing their creations globally through platforms like blogs and podcasts. This democratization of media production is shifting power away from traditional large media companies towards grassroots, citizen-led movements online.
Digital approaches for the arts - 2013 - Unthinkable ConsultingJustinSpooner
This document provides notes from a presentation on digital approaches for the arts. Some key points include:
- Technology should focus on creating better connections between people, ideas, and people/machines, not just more connections.
- Trends can be dangerous and relying on them leads to oblivion; new directions are needed, not just following what others are doing.
- Digital technology allows archives and collections to come alive by making content more accessible online to the public.
- Arts organizations should lead technology changes, not simply respond to pressures to adopt the latest technologies.
- Digital platforms are turning everyone into memory institutions by enabling the persistence of cultural works and events online.
This document summarizes a thesis presentation on improving craft traditions through contemporary communication design. The presentation argues that having craftspeople and consumers openly communicate and collaborate during the design process, such as through online social networks, could lead to better products. It defines craft as a skilled trade or occupation and traces the history and changing definitions of craft from the 18th to 21st centuries. The presentation also contrasts crafts with design and discusses what crafts can offer contemporary design in terms of individual artistic expression that contrasts mass production.
Keynote address for the cultural heritage hackathon Coding da Vinci Schleswig-Holstein, 11 June 2021
https://codingdavinci.de/de/events/schleswig-holstein
@CdVSH21
@codingdavinci
Cover slide: still from Lucio Arese, Les Dieux Changeants, 2021 https://www.youtube.com/watch?v=rAHmAj0QrHk&t=1s
In a hyper-connected, hyper-globalized world, in which consciousness and hopes are being forged online, in a complex, rapidly changing world that is facing major challenges that concern all of humanity, we believe that cultural organizations have a fundamental role to play. They can accompany the audiences in these changes, prepare and structure minds, be the crucible of more agile societies in the face of the changes brought by digital technology, be the catalysts of more creative societies and more involved in their own future. Thus, in 2022, MuseumWeek will focus on the theme of "culture, society and innovation".
Swipe, Sketch, Share: The Modern Artist's Journey into Digital ArtworkMy Art Pix
With the advent of digital artwork, the creative process has evolved, offering new avenues for expression and collaboration. From novice doodlers to seasoned professionals, childrens artwork and artists of all backgrounds are embarking on a digital journey, where they swipe, sketch, and share their creations with the world.
The document discusses the impact of technology on art and creativity. It notes that as technology has advanced, the number of artists and musicians in the world has declined. Schools are cutting art programs in favor of technology like computers. This limits children's exposure and passion for the arts. While technology has benefits, overuse can inhibit creativity. Budget cuts have also severely reduced national funding for the arts. Makerspaces help counter these effects by inspiring technological creativity through collaboration and experimentation.
The document discusses using digital channels and creative networks to promote and connect talent, through events and showcasing work. It focuses on place-making and storytelling, asking how individuals and Scotland can share their strengths in design, innovation and creativity with the world. The goal is to curate and amplify collective action through physical and digital communities to reach markets, connect, collaborate and sell work.
Crafting Future Practice - Craft Scotland ConferenceGillian Easson
Workshop presentation considering the importance, value and role of storytelling for the future of the creative sector, particularly those creating and producing craft.
David Hockney is an artist who pioneered the use of iPads and iPhones in his artwork. While some viewed this as non-traditional, Hockney found new creative possibilities through digital tools. The integration of technology challenges notions of what art is and expands artistic expression. Hockney's iPad works demonstrate how technology can be used innovatively in art rather than just replicating traditional techniques. This challenges the view that art must be tied to tradition to have meaning.
This document outlines the agenda and topics for discussion at the Former West Brown Bag event. It includes: discussions on art production and infrastructure in the digital age; the role and representation of artists online through CVs and social media; how technology like the internet provides visibility and accessibility for artists; and the social consequences of mass art production. Other topics mentioned include contemporary art definitions; the transformative nature of the current time period; and how to think critically about issues like post-colonialism and imagining other worlds.
The Interactive culture in the XXI centuryFabio Viola
What does it mean culture today? Where, how, why the younger generations are producing and consuming "culture"? Instagram, Wattpad, videogames are models and rivals of museums and theaters today? Slides from the Fabio Viola's talk at the European Commission meeting in Prague about the Future of Heritage.
Embroidery machines will likely play a pivotal role. Machines with increased precision, speed, and the ability to handle a broader range of fabrics will empower digitizers and designers to push the boundaries of what can be achieved.
Alex Steffen of Worldchanging Night Two part 2Worldchanging
1. Technologies like augmented reality and car sharing services are making it easier to share resources and reduce individual ownership of things like cars and power tools.
2. Bicing, a bike sharing program in Barcelona, allows users to rent bikes for a low fee, reducing the need for private car ownership.
3. The future economy will be driven more by ideas, culture, and open collaboration rather than traditional corporate models, allowing for innovations in areas like manufacturing, retail, and civic participation.
The document provides an overview of an essay on the challenging topic of a "Dream Deferred." It notes that addressing this topic requires balancing personal reflection with broader societal context, considering both individual and community impacts. Crafting such an essay demands an awareness of relevant historical and contemporary examples as well as connecting diverse experiences. Finding a unique perspective also poses an intellectual challenge given the frequency of discussion around this theme. Overall, the essay asserts that writing on this subject requires rigorous intellectual work, emotional intelligence, and a nuanced understanding of societal implications as it explores the complexities of human aspirations and structures.
This document discusses the evolution of typography and graphic design due to technological advances like computers. It explores how these changes have impacted design principles and allowed for more experimental and vernacular approaches. Specifically, it analyzes the student publication "Output" which utilized layered, non-linear designs to challenge conventions. While some view this as deliberately ugly and confusing, others see it as pushing boundaries and reevaluating traditional ideas of beauty within the postmodern context. The document debates whether such experimental "ugliness" is a valid form of criticism or has simply become a stylish trend.
It has become almost cliche to suggest that we live in a fast-changing world, yet we continue to cling to ideas of permanence. Neo Nomadism challenges these suppositions, hinting at a future culture that is likely to be far less attached to the material and where networking–digital and social–become increasingly critical to how daily life functions. With these experiments in neo-nomadism we explore the frontier of this future lifestyle and culture without high risk. We glimpse a civilization de-centralized and de-massified –economically, industrially, and in terms of power-structures. Neo-Nomadism is not so much about mobility, about traveling, as it is about adaptive response to an increasingly dynamic situation of life. The Neo-Nomad is the supreme surfer of change in a dynamic world.
What is the future of viewing art - Scott Fleary Productions.pdfonline Marketing
Art has always had its detractors because it is all about change and challenge. The future of viewing art is going to be very much aligned with changes that take place in society - an open mind is all any of us really needs to appreciate it. Scott Fleary is a creative construction company with a wealth of resources to support the future of viewing art. Please visit: https://www.scottfleary.com/blog/what-is-the-future-of-viewing-art
Creative Writing Prompts For Kids With Pictures. CreativTammy Moncrief
1. The document discusses Christopher Hitchens and his views on politics, culture, and religion.
2. Hitchens was a British-American intellectual and writer known for his controversial opinions and provocative style of writing and debating.
3. The document does not provide many specifics about Hitchens' views, but indicates he had strong opinions on politics, culture, and religion that were controversial in nature.
Advantages Of Higher Education Essay - SelahaxSandra Anderson
The document discusses the ethical and moral dilemmas surrounding cloning. It argues that cloning research should be allowed to continue in order to realize potential medical benefits, such as new medicines that could save lives. However, cloning also raises ethical concerns that must be addressed through further research to make the practice more ethical. While some view cloning as problematic due to closed-minded beliefs, prohibiting this research denies opportunities for scientific advancement that could help people.
An overview of the maker movement and craft trend, from the origins and William Morris, all the way to Etsy, education philosophies, and food trends. Also includes thoughts on how to incorporate the hand-crafting and the maker mentality into design projects.
-Ashley Stephenson for Orange Sparkle Ball
This document outlines 9 briefs for a third year graphic design student to work on over the course of the year. The briefs include creating animated quotes for the TV show Archer, designing a logo and business cards for a journalist, collaborating on a wildflower identification guide, designing a book cover, self-promotional materials, a print using specialized paper, a logo for a feminist organization, a chalkboard for a cafe, work with the student union, and a poster for a graphic design corridor. The student is encouraged to learn new skills, collaborate, focus on projects they find meaningful, and blog about their design process.
The document outlines a "Little Manifesto" for design with four main principles: work with your hands through all years of study, collaborate through collaborative briefs, experience as much as possible through industry contacts and work experiences, and do work that makes you happy. The manifesto encourages hands-on learning, teamwork, gaining diverse experiences, and finding fulfillment in one's work.
In a hyper-connected, hyper-globalized world, in which consciousness and hopes are being forged online, in a complex, rapidly changing world that is facing major challenges that concern all of humanity, we believe that cultural organizations have a fundamental role to play. They can accompany the audiences in these changes, prepare and structure minds, be the crucible of more agile societies in the face of the changes brought by digital technology, be the catalysts of more creative societies and more involved in their own future. Thus, in 2022, MuseumWeek will focus on the theme of "culture, society and innovation".
Swipe, Sketch, Share: The Modern Artist's Journey into Digital ArtworkMy Art Pix
With the advent of digital artwork, the creative process has evolved, offering new avenues for expression and collaboration. From novice doodlers to seasoned professionals, childrens artwork and artists of all backgrounds are embarking on a digital journey, where they swipe, sketch, and share their creations with the world.
The document discusses the impact of technology on art and creativity. It notes that as technology has advanced, the number of artists and musicians in the world has declined. Schools are cutting art programs in favor of technology like computers. This limits children's exposure and passion for the arts. While technology has benefits, overuse can inhibit creativity. Budget cuts have also severely reduced national funding for the arts. Makerspaces help counter these effects by inspiring technological creativity through collaboration and experimentation.
The document discusses using digital channels and creative networks to promote and connect talent, through events and showcasing work. It focuses on place-making and storytelling, asking how individuals and Scotland can share their strengths in design, innovation and creativity with the world. The goal is to curate and amplify collective action through physical and digital communities to reach markets, connect, collaborate and sell work.
Crafting Future Practice - Craft Scotland ConferenceGillian Easson
Workshop presentation considering the importance, value and role of storytelling for the future of the creative sector, particularly those creating and producing craft.
David Hockney is an artist who pioneered the use of iPads and iPhones in his artwork. While some viewed this as non-traditional, Hockney found new creative possibilities through digital tools. The integration of technology challenges notions of what art is and expands artistic expression. Hockney's iPad works demonstrate how technology can be used innovatively in art rather than just replicating traditional techniques. This challenges the view that art must be tied to tradition to have meaning.
This document outlines the agenda and topics for discussion at the Former West Brown Bag event. It includes: discussions on art production and infrastructure in the digital age; the role and representation of artists online through CVs and social media; how technology like the internet provides visibility and accessibility for artists; and the social consequences of mass art production. Other topics mentioned include contemporary art definitions; the transformative nature of the current time period; and how to think critically about issues like post-colonialism and imagining other worlds.
The Interactive culture in the XXI centuryFabio Viola
What does it mean culture today? Where, how, why the younger generations are producing and consuming "culture"? Instagram, Wattpad, videogames are models and rivals of museums and theaters today? Slides from the Fabio Viola's talk at the European Commission meeting in Prague about the Future of Heritage.
Embroidery machines will likely play a pivotal role. Machines with increased precision, speed, and the ability to handle a broader range of fabrics will empower digitizers and designers to push the boundaries of what can be achieved.
Alex Steffen of Worldchanging Night Two part 2Worldchanging
1. Technologies like augmented reality and car sharing services are making it easier to share resources and reduce individual ownership of things like cars and power tools.
2. Bicing, a bike sharing program in Barcelona, allows users to rent bikes for a low fee, reducing the need for private car ownership.
3. The future economy will be driven more by ideas, culture, and open collaboration rather than traditional corporate models, allowing for innovations in areas like manufacturing, retail, and civic participation.
The document provides an overview of an essay on the challenging topic of a "Dream Deferred." It notes that addressing this topic requires balancing personal reflection with broader societal context, considering both individual and community impacts. Crafting such an essay demands an awareness of relevant historical and contemporary examples as well as connecting diverse experiences. Finding a unique perspective also poses an intellectual challenge given the frequency of discussion around this theme. Overall, the essay asserts that writing on this subject requires rigorous intellectual work, emotional intelligence, and a nuanced understanding of societal implications as it explores the complexities of human aspirations and structures.
This document discusses the evolution of typography and graphic design due to technological advances like computers. It explores how these changes have impacted design principles and allowed for more experimental and vernacular approaches. Specifically, it analyzes the student publication "Output" which utilized layered, non-linear designs to challenge conventions. While some view this as deliberately ugly and confusing, others see it as pushing boundaries and reevaluating traditional ideas of beauty within the postmodern context. The document debates whether such experimental "ugliness" is a valid form of criticism or has simply become a stylish trend.
It has become almost cliche to suggest that we live in a fast-changing world, yet we continue to cling to ideas of permanence. Neo Nomadism challenges these suppositions, hinting at a future culture that is likely to be far less attached to the material and where networking–digital and social–become increasingly critical to how daily life functions. With these experiments in neo-nomadism we explore the frontier of this future lifestyle and culture without high risk. We glimpse a civilization de-centralized and de-massified –economically, industrially, and in terms of power-structures. Neo-Nomadism is not so much about mobility, about traveling, as it is about adaptive response to an increasingly dynamic situation of life. The Neo-Nomad is the supreme surfer of change in a dynamic world.
What is the future of viewing art - Scott Fleary Productions.pdfonline Marketing
Art has always had its detractors because it is all about change and challenge. The future of viewing art is going to be very much aligned with changes that take place in society - an open mind is all any of us really needs to appreciate it. Scott Fleary is a creative construction company with a wealth of resources to support the future of viewing art. Please visit: https://www.scottfleary.com/blog/what-is-the-future-of-viewing-art
Creative Writing Prompts For Kids With Pictures. CreativTammy Moncrief
1. The document discusses Christopher Hitchens and his views on politics, culture, and religion.
2. Hitchens was a British-American intellectual and writer known for his controversial opinions and provocative style of writing and debating.
3. The document does not provide many specifics about Hitchens' views, but indicates he had strong opinions on politics, culture, and religion that were controversial in nature.
Advantages Of Higher Education Essay - SelahaxSandra Anderson
The document discusses the ethical and moral dilemmas surrounding cloning. It argues that cloning research should be allowed to continue in order to realize potential medical benefits, such as new medicines that could save lives. However, cloning also raises ethical concerns that must be addressed through further research to make the practice more ethical. While some view cloning as problematic due to closed-minded beliefs, prohibiting this research denies opportunities for scientific advancement that could help people.
An overview of the maker movement and craft trend, from the origins and William Morris, all the way to Etsy, education philosophies, and food trends. Also includes thoughts on how to incorporate the hand-crafting and the maker mentality into design projects.
-Ashley Stephenson for Orange Sparkle Ball
This document outlines 9 briefs for a third year graphic design student to work on over the course of the year. The briefs include creating animated quotes for the TV show Archer, designing a logo and business cards for a journalist, collaborating on a wildflower identification guide, designing a book cover, self-promotional materials, a print using specialized paper, a logo for a feminist organization, a chalkboard for a cafe, work with the student union, and a poster for a graphic design corridor. The student is encouraged to learn new skills, collaborate, focus on projects they find meaningful, and blog about their design process.
The document outlines a "Little Manifesto" for design with four main principles: work with your hands through all years of study, collaborate through collaborative briefs, experience as much as possible through industry contacts and work experiences, and do work that makes you happy. The manifesto encourages hands-on learning, teamwork, gaining diverse experiences, and finding fulfillment in one's work.
This document contains interim feedback from Group 6 on their Hyperloop project for making the technology more accessible. It includes suggestions on using friendly, approachable design and language when interfacing with users. Various branding and interface elements are proposed, including font styles, button labels, and sample screens for a mobile app. Color schemes and navigation options are also presented for the user experience.
The document is Elisabeth Taylor's curriculum vitae. It summarizes her education, skills, experience, and interests. She is currently a third year Graphic Design student at Leeds College of Art, with a focus on lettering, typography, branding, illustration, and digital/web design. Her experience includes work with student organizations and as a graphic designer for conferences. She provides examples of her lettering and branding work.
The document discusses concepts for branding the Hyperloop high-speed transportation system. It describes key aspects of Hyperloop such as using pressurized air to levitate pods within tubes, allowing travel between Los Angeles and San Francisco in 30 minutes at speeds over 760 mph. The document then presents four concepts for the branding identity, focusing on connectivity, functionality, speed/technology, and the use of color. Each concept is accompanied by research and visual examples to convey the open-source and collaborative nature of Hyperloop.
This document provides references for research related to craft, art, design, and critical theory. It includes over 50 sources such as books, journal articles, websites, images and more covering topics like the arts and crafts movement, craftsmanship, contemporary crafts, critical theorists like Marx and Baudrillard, and street artists who create chalk art. The references cover a wide range of materials from the 19th century to present day and would be useful for research in art, design, craft or critical theory.
Context of practice 03 practical critical journalCrystalbeth
The document summarizes the writer's process of planning and designing four chalkboard art pieces to explore different types of proximity. It describes the writer brainstorming quotes, designing lettering styles through sketches and experiments, and bringing the designs together over multiple sessions from December 17th to 30th. The writer reflects on how their emotional investment and proximity to the project increases as the designs become more concrete and their skills are affirmed through the process.
The document provides an extensive literature review on the topics of craft, the Arts and Crafts movement, Marxism, alienation, the Society of the Spectacle, postmodernism, simulation and pastiche. It references over 50 sources including books, journal articles, book chapters, websites and images related to these topics. The sources discussed include seminal texts by William Morris, Karl Marx, Guy Debord, Jean Baudrillard, Fredric Jameson, Linda Hutcheon and others that shaped thinking in these areas.
The document outlines 10 potential briefs for a third year design student to work on over the course of the academic year. The briefs focus on areas the student wants to improve such as collaboration, craft skills, typography, and lettering. Some of the briefs include creating an animated lyric video, designing stationery for the brand Paperchase, developing a wildflower identification app and book in collaboration with another student, and creating promotional materials for a photography exhibition. The briefs provide background context and considerations for each project and require deliverables such as design boards, prototypes, and final designs or animations.
The document discusses craft in graphic design and whether it is simply a tool for evoking nostalgia. It lists theoretical research into the topic including reading works by Gauntlet, Freyling, Dormer, Ruskin and Morris. It also lists practical research examples including the work of Phylecia Sutherland, Lyme Bay Press, Awesome Merch and Lumi.
This document outlines 10 briefs for third year graphic design students. The briefs include creating an animation for a lyric video using Adobe After Effects, designing stationery for the brand Paperchase, designing an app to identify wildflowers that integrates with Adobe software, branding and promotional materials for a photography exhibition, designing an outdoor chalkboard for a cafe, collaborating with the student union on various design projects throughout the year, and partnering with a print festival on a letterpress project. The briefs provide background details and considerations for each project and specify deliverables. Students are encouraged to learn new skills, collaborate, experiment digitally and with print, and create work that fits various brands and audiences.
This document is a proposal form submitted by Beth Taylor for her Context of Practice 3 project which will focus on the role of craft production methods in modern graphic design practice. Her research will include interviews and visits to print workshops to observe traditional craft processes like letterpress, screen printing, and etching. She will also read theoretical texts on craft and research how specific studios incorporate these methods. The goal of her research is to understand how traditional production methods are used commercially today and their place within contemporary creative industries. She acknowledges that contacting studios and gaining access to observe processes may be challenging.
Context of practice 02 essay Final DraftCrystalbeth
This document discusses Jameson's theory of pastiche and its relevance to modern typographic practice. It analyzes a design by Stranger and Stranger studios that uses pastiche of Victorian graphic design. While Jameson views pastiche as "blank parody" that undermines cultural awareness, the document argues that this design uses pastiche intentionally to deepen its message by connecting the product to Christmas traditions from the Victorian era. It concludes that pastiche is not inherently "bad" but can be used innovatively or not by designers, and that audiences are not passive receivers of messages but active interpreters of meaning.
This document discusses lessons learned about relaxing, working purposefully, and enjoying creative hobbies like lettering, crafting, and making things by hand. It also references looking forward to the future in 1, 2, and 5 years and expresses gratitude.
The document outlines a plan to engage 14-24 year olds in more sustainable behaviors. It aims to inspire daily actions through an interactive digital platform. The platform would provide information to make environmental issues personally relevant and incentivize sustainable living. It would be designed using illustrations and digital prototypes to engage users and last beyond the initial campaign. The team's action plan involves researching the issues, audience and context, then designing a final solution considering their strengths and weaknesses, with individual tasks assigned within collaborative work.
The brief asks for a campaign with a digital aspect to engage the "switched on" generation with the issues in WWF's Living Planet Report in a way that gets people involved in combating threats to the planet. The proposed concept is an augmented reality game called Earth Mark 2 that informs players about ecosystems while allowing them to take sustainable actions in real life for in-game currency through scanning codes with a mobile app. Scanning codes on certified sustainable products and transportation tickets would encourage sustainable living. The game aims to communicate the Report's message about overconsumption in a positive tone to motivate real change among the target 14-24 year old audience.
[Bracket] presentation For PPP Module Year 2Crystalbeth
This document outlines the goals and structure of Bracket, a creative studio located in Leeds. Bracket aims to foster collaboration and support creative ventures of all sizes. The studio is composed of six individuals with diverse skills in design, illustration, branding, and production. Bracket operates as a limited liability partnership where responsibilities and profits are shared equally. They target small, independent Leeds companies initially and hope to take on national and international clients as their experience grows.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
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LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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Training: ISO/IEC 27001 Information Security Management System - EN | PECB
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Article: https://pecb.com/article
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How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria