'Disability & Locative Media' by Gerard Goggin, U. of Sydney, talk at 'Social Lives of Locative Media' Symposium, 22 July 2014, Swinburne University, Melbourne
We come across dozens of design breakthroughs and technological innovations daily--so many that it's easy to miss important trends emerging in the chaos all around us and not connect the dots to see the BIG picture.
Here at The Institute for Customer Experience (ICE), we understand the business and design value of capturing the right trend insights at the right moment. We observe and analyse trends in design, technology, and business, and keep our fingers on the pulse of the global zeitgeist. In this series of trendbriefs, we bring you alerts on what's trending in our world and their possible impact on our future.
Subscription to ICE Breakers - http://eepurl.com/S1ZFL
Self and Society_Lecture at Hong Kong Institute of EducationElliot Leung
Guest Lecture (2-hrs) given on Oct 16. Sharing my journey and some easy-to-understand insights for young Hong Kongers wondering how to navigate the job market ahead + career decisions.
Twitter, Instagram and Micro-Narratives: The benefits of sharing the creative...Mark McGuire
See my blog for draft paper (3,700 words): goo.gl/J5RdsY
Abstract
As Rainie and Wellman explain in Networked (2012) the rise of the Internet, social networks and mobile technologies have resulted in media experiences that are personal, multiuser, multitasking and multithreaded. They refer to this new social operating system as “networked individualism”. In Spreadable Media (2013), Jenkins et al. argue that our networked culture is characterized by instantaneous, informal communication through multiple channels in which the audience participates in the creation of value and meaning, and in the circulation of media and messages. In this paper, I use the concepts of networked individualism and spreadable media in an examination of projects that use Twitter and Instagram to create and share micro-narratives.
In 140 Illustrated Haikus, an iPhone and Instagram were used to document a month-long trip to three countries in late 2012. The resulting photos and short texts were published simultaneously via Instagram, Twitter, Facebook, Flickr, email and Tumblr (http://marksjourney.tumblr.com/). In addition to the limitations imposed by time and technology, captions for the photos were written on the spot in the form of a haiku. These constraints were found to help, rather than hinder, the creative process.
Austin Kleon is a writer and artist who creates “Newspaper Blackout Poetry” by selecting a newspaper, choosing a few key words, and blacking out the rest with a marker. He shares the results with more than 28,000 followers on Twitter (@austinkleon), many of whom tweet their own blackout poems. Kleon also posts his poems to a website (http://newspaperblackout.com/), where others are encouraged to contribute their own efforts. An advocate of sharing work-in-progress, Kleon’s approach exemplifies the process-based, conversational nature of networked creative practice.
Desert Friends, the “World’s First Instagram TV Show” is about three individuals who are transported to a distant galaxy and try to find their way back to Palm Springs (http://instagram.com/desertfriends). The filmmakers uploaded the first installment on 23 June 2013, and have continued to publish about four 15-second “shows” each week. Shot in black and white using the Instagram App on an iPhone, the programs emulate the style of low budget science fiction movies of the 1950s and 1960s. By episode number 63, the Desert Friends Instagram stream had attracted over 25,000 followers. This production demonstrates that filmmakers can create their own “TV show” with their own gear, and broadcast it over channels that anyone can use.
These case studies show that, by regularly sharing ideas and processes as well as outcomes online, individuals become part of a creative ecology that enables visibility, mutual support, collaboration, and better work.
Failure To Learn: The Repercussions Of Design Interventions In Developing Cou...ziqq
This thesis aims to take an in-depth look at past failures, such as project ‘One Laptop Per Child’ (OLPC), ‘PlayPumps’ and ‘TOMS Shoes’ as means of discerning the techniques and tactics in the eld of humanitarian design and social innovation in the developing world. It will also question what one must take into account in order to cater to the needs of its target community.
Successes can easily become a model for more of the same, whereas failure o ers a platform for discussion and debate about what went wrong and what could have been avoided. In addition, this thesis aims to use the lessons from past failures to propose actions for the future.
Thesis by N.ZIQQ 2016.
www.ziqqsayshello.com
We come across dozens of design breakthroughs and technological innovations daily--so many that it's easy to miss important trends emerging in the chaos all around us and not connect the dots to see the BIG picture.
Here at The Institute for Customer Experience (ICE), we understand the business and design value of capturing the right trend insights at the right moment. We observe and analyse trends in design, technology, and business, and keep our fingers on the pulse of the global zeitgeist. In this series of trendbriefs, we bring you alerts on what's trending in our world and their possible impact on our future.
Subscription to ICE Breakers - http://eepurl.com/S1ZFL
Self and Society_Lecture at Hong Kong Institute of EducationElliot Leung
Guest Lecture (2-hrs) given on Oct 16. Sharing my journey and some easy-to-understand insights for young Hong Kongers wondering how to navigate the job market ahead + career decisions.
Twitter, Instagram and Micro-Narratives: The benefits of sharing the creative...Mark McGuire
See my blog for draft paper (3,700 words): goo.gl/J5RdsY
Abstract
As Rainie and Wellman explain in Networked (2012) the rise of the Internet, social networks and mobile technologies have resulted in media experiences that are personal, multiuser, multitasking and multithreaded. They refer to this new social operating system as “networked individualism”. In Spreadable Media (2013), Jenkins et al. argue that our networked culture is characterized by instantaneous, informal communication through multiple channels in which the audience participates in the creation of value and meaning, and in the circulation of media and messages. In this paper, I use the concepts of networked individualism and spreadable media in an examination of projects that use Twitter and Instagram to create and share micro-narratives.
In 140 Illustrated Haikus, an iPhone and Instagram were used to document a month-long trip to three countries in late 2012. The resulting photos and short texts were published simultaneously via Instagram, Twitter, Facebook, Flickr, email and Tumblr (http://marksjourney.tumblr.com/). In addition to the limitations imposed by time and technology, captions for the photos were written on the spot in the form of a haiku. These constraints were found to help, rather than hinder, the creative process.
Austin Kleon is a writer and artist who creates “Newspaper Blackout Poetry” by selecting a newspaper, choosing a few key words, and blacking out the rest with a marker. He shares the results with more than 28,000 followers on Twitter (@austinkleon), many of whom tweet their own blackout poems. Kleon also posts his poems to a website (http://newspaperblackout.com/), where others are encouraged to contribute their own efforts. An advocate of sharing work-in-progress, Kleon’s approach exemplifies the process-based, conversational nature of networked creative practice.
Desert Friends, the “World’s First Instagram TV Show” is about three individuals who are transported to a distant galaxy and try to find their way back to Palm Springs (http://instagram.com/desertfriends). The filmmakers uploaded the first installment on 23 June 2013, and have continued to publish about four 15-second “shows” each week. Shot in black and white using the Instagram App on an iPhone, the programs emulate the style of low budget science fiction movies of the 1950s and 1960s. By episode number 63, the Desert Friends Instagram stream had attracted over 25,000 followers. This production demonstrates that filmmakers can create their own “TV show” with their own gear, and broadcast it over channels that anyone can use.
These case studies show that, by regularly sharing ideas and processes as well as outcomes online, individuals become part of a creative ecology that enables visibility, mutual support, collaboration, and better work.
Failure To Learn: The Repercussions Of Design Interventions In Developing Cou...ziqq
This thesis aims to take an in-depth look at past failures, such as project ‘One Laptop Per Child’ (OLPC), ‘PlayPumps’ and ‘TOMS Shoes’ as means of discerning the techniques and tactics in the eld of humanitarian design and social innovation in the developing world. It will also question what one must take into account in order to cater to the needs of its target community.
Successes can easily become a model for more of the same, whereas failure o ers a platform for discussion and debate about what went wrong and what could have been avoided. In addition, this thesis aims to use the lessons from past failures to propose actions for the future.
Thesis by N.ZIQQ 2016.
www.ziqqsayshello.com
Disability & Children: New Challenges to Human Rights & Digital PolicyUniversity of Sydney
'Disability & Children: New Challenges to Human Rights & Digital Policy' by Meryl Alper & Gerard Goggin', presentation for
'Children and Young People’s Rights in the Digital Age',
IAMCR 2016 Preconference, 26-27 July 2016, LSE
Gerard Goggin presentation for Reimagining Australian via Disability and Media: Technologies, mobility, and representations panel,
International Australian Studies Association (INSA) conference, 7-9 Dec 2016, Fremantle
PODGORICA, 22 January 2014 - According to a new survey on the knowledge, attitudes and practices of Montenegrin citizens towards inclusion of children with disabilities, Montenegro is consistently progressing on the road of becoming an inclusive society.
Disability and Smart Cities:
On Communication Policy, Technology, and Justice in Future Societies
by Gerard Goggin (University of Sydney)
paper presented at Communication Policy and Technology section of 'Memory, Commemoration and Communication: Looking Back, Looking Forward', International Association of Media Communication Research (IAMCR) conference
27-31 July, 2016, University of Leicester
How wearable tech can help people with disabilitiesJen Quinlan
Jen Quinlan shares an overview of her 2014 SXSW Interactive talk on how wearable technology can help people with disabilities. This presentation shares a story of how Glass helped a quadriplegic woman take a photograph for the first time in 20 years, challenges why wearables are relatively similar today yet our bodies are so different, profiles 9 innovative wearable products serving people with different abilities, and closes with key learnings any entrepreneur or business striving to serve people with disabilities with wearables will benefit from. As questions exist, please reach out to Jen Quinlan at @quirkyinsider on Twitter.
A presentation on what communication technology will look like in the year 2026. A review of where we came from with technology and a look into the future of whats still to come.
My final project I wanted to mix a bunch of our current technologies into a new way using the theories we have discussed during the semester. I didn’t want to make the new technologies too high tech, because we need to think 10 years isn’t that long. How far have we come in 10 years? So I stuck to technologies that we have today, but added realistic traits to each. After I created these new technologies I added the theories in and how they relate to each advancement.
My final project I wanted to mix a bunch of our current technologies into a new way using the theories we have discussed during the semester. I didn’t want to make the new technologies too high tech, because we need to think 10 years isn’t that long. How far have we come in 10 years? So I stuck to technologies that we have today, but added realistic traits to each. After I created these new technologies I added the theories in and how they relate to each advancement.
Apps, Avatars & Robots – THE FUTURE OF HEALTHCARE QUT
This presentation - given at the inaugural Arts Health Network Queensland 'Create, Connect, Collaborate' forum on 6 Oct 2018 - explores the promise and pitfalls of three technologies (apps, avatars and robots) posed to transform healthcare. It reflects on key ethical, cultural, social and political implications of the virtual information age for consumers, and healthcare educators, researchers and practitioners. It is built on this paper:
Miller, E. & Polson D. (2019). Apps, avatars and robots: The future of mental healthcare. Issues in Mental Health Nursing. https://doi.org/10.1080/01612840.2018.1524535
Disability & Children: New Challenges to Human Rights & Digital PolicyUniversity of Sydney
'Disability & Children: New Challenges to Human Rights & Digital Policy' by Meryl Alper & Gerard Goggin', presentation for
'Children and Young People’s Rights in the Digital Age',
IAMCR 2016 Preconference, 26-27 July 2016, LSE
Gerard Goggin presentation for Reimagining Australian via Disability and Media: Technologies, mobility, and representations panel,
International Australian Studies Association (INSA) conference, 7-9 Dec 2016, Fremantle
PODGORICA, 22 January 2014 - According to a new survey on the knowledge, attitudes and practices of Montenegrin citizens towards inclusion of children with disabilities, Montenegro is consistently progressing on the road of becoming an inclusive society.
Disability and Smart Cities:
On Communication Policy, Technology, and Justice in Future Societies
by Gerard Goggin (University of Sydney)
paper presented at Communication Policy and Technology section of 'Memory, Commemoration and Communication: Looking Back, Looking Forward', International Association of Media Communication Research (IAMCR) conference
27-31 July, 2016, University of Leicester
How wearable tech can help people with disabilitiesJen Quinlan
Jen Quinlan shares an overview of her 2014 SXSW Interactive talk on how wearable technology can help people with disabilities. This presentation shares a story of how Glass helped a quadriplegic woman take a photograph for the first time in 20 years, challenges why wearables are relatively similar today yet our bodies are so different, profiles 9 innovative wearable products serving people with different abilities, and closes with key learnings any entrepreneur or business striving to serve people with disabilities with wearables will benefit from. As questions exist, please reach out to Jen Quinlan at @quirkyinsider on Twitter.
A presentation on what communication technology will look like in the year 2026. A review of where we came from with technology and a look into the future of whats still to come.
My final project I wanted to mix a bunch of our current technologies into a new way using the theories we have discussed during the semester. I didn’t want to make the new technologies too high tech, because we need to think 10 years isn’t that long. How far have we come in 10 years? So I stuck to technologies that we have today, but added realistic traits to each. After I created these new technologies I added the theories in and how they relate to each advancement.
My final project I wanted to mix a bunch of our current technologies into a new way using the theories we have discussed during the semester. I didn’t want to make the new technologies too high tech, because we need to think 10 years isn’t that long. How far have we come in 10 years? So I stuck to technologies that we have today, but added realistic traits to each. After I created these new technologies I added the theories in and how they relate to each advancement.
Apps, Avatars & Robots – THE FUTURE OF HEALTHCARE QUT
This presentation - given at the inaugural Arts Health Network Queensland 'Create, Connect, Collaborate' forum on 6 Oct 2018 - explores the promise and pitfalls of three technologies (apps, avatars and robots) posed to transform healthcare. It reflects on key ethical, cultural, social and political implications of the virtual information age for consumers, and healthcare educators, researchers and practitioners. It is built on this paper:
Miller, E. & Polson D. (2019). Apps, avatars and robots: The future of mental healthcare. Issues in Mental Health Nursing. https://doi.org/10.1080/01612840.2018.1524535
' Digital Technology and Disability in Australian Social Life', paper for The Australian Sociological Association (TASA) conference, 25-27 November 2014, UniSA, Adelaide
Technology as a Cultural Practice - UX AustraliaRachel Hinman
How do you design a mobile money service for people in rural Uganda who’ve never had a bank account? How do you test the usability of a mobile phone’s address book for users in rural India who’ve never had an address… yet alone an analog address book?
As cheap PCs and inexpensive mobile phones flood the global market, usability and user experience professionals will encounter more and more questions like these – questions that challenge not only our research tools and methodologies, but our fundamental assumptions about how people engage with technology. In this talk, Rachel will share insights she’s gained through creating experiences that must scale across vastly different cultures. She’ll share her thoughts on the challenges and opportunities designing for global markets will present to the user experience industry in the years to come.
Classification Essay Running
Classification Essay Students
Classification Of Cultures Essays
The Classification Of Racism
Classification System ( 17 ) Essay
Classification Essay
Hair Classification Essay
Classification of Organisms Essay
Essay on Classification and Division
Rock Classification Essay
Reimagining Technology and Communication for Better Education FuturesUniversity of Sydney
Gerard Goggin, University of Sydney, Keynote address for
2018 NSW Schools Distance Education Symposium, 'The 4C-able Future - Collaboration, Communication, Critical Thinking, Creative Thinking' 9-10 August 2018, Sydney
Beyond Digital Divides in Asia, Oceania, Middle East & Africa, talk for Partnership for Progress on Digital Divide 2015 conference, ASU Scotsdale, AZ, 21-22 Oct 2015
GogginInventingMobileCommunications20April2015ANUMelanesiaWorkshopUniversity of Sydney
"Inventing Mobile Communication: From Nordic Countries + East Asia to Melanesia" - talk for Sarah Logan’s "ICTs in Melanesia Research Workshop" Australian National University, 20-21 April, 2015
GogginDisability, Wsis, Communication Rights - Internet Research 15 Daegu
Disability & Locative Media
1. Disability and Locative Media
paper for The Social Lives of Locative Media Symposium
Swinburne University, 23 July 2014
Gerard Goggin
@ggoggin
Department of Media & Communications
University of Sydney
2. Acknowledgements
paper based on:
Katie Ellis and Gerard Goggin, ‘Disability, Locative
Media, and Complex Ubiquity.’ In Complex Ubiquity-
Effects: Individuating, Situating, Eventualizing, eds.
Ulrik Ekman et al. (Routledge, 2015).
research supported by:
Disability and Digital Technology: Accessible Design,
Global Media Policy, and Human Rights, ARC Future
Fellowship project, 2014-2018
3. disability & locative media:
encounter of 2 kinds of complexity
1. Disability itself has been proposed as a kind of
cultural location, with its specificity and dynamics
Sharon L. Snyder and David T. Mitchell, Cultural Locations of Disability
(Chicago, IL: University of Chicago Press, 2006).
In line with complexity theory, there is complexity
of disability, as constituted in contemporary society.
For example, in its individuation, disability is never
just one isolated category – it’s co-dependent on a
diverse range of other instantiations of class,
gender, race, ethnicity, locality + historical and
cultural specificity.
4. disability & locative media:
encounter of 2 kinds of complexity
2. There is the complexity of the cultural shaping of
locative media, and its materiality.
• locative media are characterized by evolution of
range of technologies that gather & use
information about locations + socio-cultural
dynamics of location & place (Farman, Frith, Goggin, Gordon,
Hjorth, Humphreys, Licoppe, Light, Richardson, Race, de Souza e Silva,
Schwarz, Wilken, et cetera)
• mobile phone is key technology here; in
smartphone stage of locative media, disability
becomes zone for much more intense visibility,
design, and engagement
5. Disability is thus not just a health problem. It is a
complex phenomenon, reflecting the interaction
between features of a person’s body and
features of the society in which he or she lives.
— World Health Organization (WHO)
World Heath Organization, “Disabilities,”
http://www.who.int/topics/disabilities/en/
7. ‘The Sonic Pathfinder is a secondary mobility aid for use
by people with a vision impairment. It is not suitable for
anyone who does not have primary mobility skills. It is
designed for use out-of-doors in conjunction with either a
cane, a guide dog or residual vision. The use of the device
must be taught by a correctly trained Mobility Instructor.’
‘Imagine yourself in an open space some 4 metres (12ft.)
away from a wall. If you were to turn to face the wall and
start walking, suddenly you would hear, in both ears, the
notes of the musical scale descending in order. Each note
represents a distance of approximately 0.3 metres (1ft.)
of travel. If you were to stop when the tonic is reached;
you would be able to reach forward and touch the wall
with the outstretched hand.’
Tony Heyes, ‘The Sonic Pathfinder’, http://www.sonicpathfinder.org/
8. Since being totally blind I feel much more traffic
vulnerable, not so much getting lost or anything,
just getting run over. And I have a secondary
fear of actually causing injury to another
pedestrian when I'm run down. So the mobility
stuff [using an ultrasound sensor] is highly
valued.
-- Tom, a 46 year old Blind man, from Adelaide,
South Australian
Quoted in Deborah Lupton and Wendy Seymour, “Technology, Selfhood and Physical
Disability,” Social Science & Medicine 50 (2000): 1856.
9. A dog is far more suitable than using something like
a mote sensor and a sonic pathfinder, for example,
which are electronic aids that are either hand-held,
or one actually sits on your head, like a head band
with ear plugs and a big thing across the forehead
and stuff … [I]t’s socially frightening to a lot of
people … Whereas, for example, to walk around
with a dog is completely and utterly socially
acceptable. And I think with technologies, the more
obtrusive it is, the more offensive it can become to
some people.
-- Margie, a 24 year old Blind woman
Quoted in Lupton and Seymour, “Technology, Selfhood and Physical Disability”, 2000
10. ‘A ' spin-off ' from my aid for the blind, I Invented and
patented ReverseAid in 1983. It is an ultrasonic device
which, when fitted to the back of cars or trucks, gives a
warning to the driver when reversing, should there be an
obstacle behind the vehicle … It was fitted to every car I
owned for the next 18 years. That is, until I was forced to
stop driving because of failing eyesight … It was suggested
that my enthusiasm for the device was because I was a
one-eyed driver and could not judge distances. Today the
situation is very different, many embodiments of the
ReverseAid technology are now available (known
generically as Parking Sensors). It seems to have become
popular even with two-eyed drivers!’ –
Tony Heyes, http://www.sonicpathfinder.org/
11. In the event of service disruption [to public
transportation], the disabled traveller needs
information in an appropriate form about
suitable alternative methods of reaching their
destination … Mobile phones equipped with
cameras can also be used to send visual and
location information to a service centre where
an operator can then guide the user to their
desired destination.
John Gill, “Priorities for Technological Research for Visually Impaired People,” Visual
Impairment Research 7 (2005): 59-61.
12. Using mobile phones they create audio
recordings, videos, text and images that are
immediately published on the Web. Participants
transform these devices into digital
megaphones, amplifying the voices of
individuals and groups who are often
overlooked or misrepresented in the
mainstream media.
Antoni Abad, “Communities + Mobile Phones = Collaborative Visions,”
http://megafone.net/
13.
14.
15.
16.
17.
18.
19. I really hate it when we go into a restaurant and,
after we’ve gotten settled in, I discover that I am
going to need to negotiate stairs if I want to go to
the restroom. Stairs are my nemesis at the moment
and I would really like to know, before we go
somewhere, that I won’t be confronted by them. …
an iPhone app [could be created] specifically for
this kind of information. Like Yelp and its ilk, it
would be powered by the social network, with
people adding information about places that are
wheelchair/cane friendly.
Sylvie, “Disability and iPhone apps. Population of One”, 2009,
www.sylvienoel.ca/blog/?p=1195
21. “OK Glass, what’s this?” With four short words, 31-
year-old Kelly Schulz, 97 per cent blind since birth,
is given a glimpse of what’s in front of her. Google’s
head-mounted computer snaps a photo and a reads
a description into her right ear. “It is a male
bathroom”, a computerised voice tells her. Other
times, “it is a $20 note”, “a bottle of skim milk”, or
“a can of BBQ baked beans”. Schulz trialled a
prototype app on Glass for a day, and though she
stresses that the best piece of technology has four
legs, a wet nose and responds to the name Gallia,
she says Glass has massive potential.
“Google Glass and Telstra come to the help of the disabled,” News.com.au, 5 May,
2014
22. The majority of people want access to the
same market-leading devices that the rest
of the population use. They want to choose
from the same library of apps and
participate in the same activities online.
Scott Hollier, “Opinion: Do we still need specialist technology?”
Media Access, 13 June, 2013, mediaaccess.org.au
23. Google Glass has the potential to radically
impact the lives of people with disabilities. Will
you partner with us in making Google Glass
more accessible?
-- Indiegogo crowdfunding platform campaign
“Make it Happen! Google Glass for People with Disabilities,” December, 13, 2013,
http://www.indiegogo.com/projects/make-it-happen-google-glass-for-people-with-
disabilities.
24. Cars + Mobiles 3.0:
Internet of mobilities
& locative media
25.
26. ‘… it was the words of Google co-founder Sergey
Brin that most interested me. He said that
driverless cars would provide transport to
people who can’t drive themselves, such as
blind people or those who are physically
disabled.’
Sarah Ismail, ‘The Miracle of Driverless Cars’, Google, 28
September 2012
27. ‘My own physical disability, which I have had
since birth, means that I will never be able to
drive a ‘real’ car. I can’t use public transport by
myself, either. So the chance to have a driverless
car would mean the world to me. It would
change my life so much for the better.’
Sarah Ismail, ‘The Miracle of Driverless Cars’, Google, 28
September 2012
28. ‘It would be more than a car to me. It would give
me the freedom to get up and go out, without
having to wait until there was someone
available to drive me around. If I could get up
and go out, by myself, where I wanted, when I
wanted, I would have real and complete
independence.’
Sarah Ismail, ‘The Miracle of Driverless Cars’, Google, 28
September 2012
29. ‘I am a disability campaigner and I am proud to
be disabled. I know my own limits and very few
of them bother me any more. However, the fact
that I can’t drive is the last thing that I have to
accept about my disability … If only I could drive,
my life would be perfect, disability and all.’
Sarah Ismail, ‘The Miracle of Driverless Cars’, Google, 28
September 2012
30. conclusion
• Google Glass (= wearables) & Google Driverless
Cars (= cars & mobiles 3.0) can be seen as
important next stages in imagining non-screen-
based, locative media (expanding notions of
media)
• Google’s embrace of disability & partnering with
tech developers to explore disability/accessibility
potential is laudable
• however, there is little recognition of the
complex, convergent locative media scapes in
social life & as well as the unfolding complexities
of the conditions & meanings of disability
31. References
Katie Ellis and Gerard Goggin, ‘Disability, Locative Media, and
Complex Ubiquity.’ In Complex Ubiquity-Effects: Individuating,
Situating, Eventualizing, eds. Ulrik Ekman et al. (Routledge, 2015).
Gerard Goggin. ‘Smartphone Culture and Mobile Politics, Avant La
Lettre: Antoni Abad’s Megafone.net/2004-2014.’ In Antoni Abad.
Megafone.net/2004-2014, edited by Macbe (Barcelona: Turner,
2014)
Katie Ellis and Gerard Goggin, Disability and the Media (Palgrave,
2015)
Goggin, Gerard. ‘Mobile Communication Law and Regulation.’ In
International Encyclopedia of Digital Communication and Society,
ed. Ang Peng Hwa and Robin Mansell (Wiley-Blackwell, 2014)
Gerard Goggin. ‘Driving the Internet: Mobile Internets, Cars, and the
Social’. Future Internet 4.1 (2012): 306-321 31