"Adopt Digital Pets for Raising Pet Awareness and offering an Alternate Solution to Enjoyment and Animal Companionship" is an assignment submitted by Dolly Bhasin as a Team assignment of "The eCreatives" Team for the "Crash Course on Creativity" by Tina Seelig, Stanford University at the Venture Lab. .
How do we extend io t and wearables to petsDevyani Jain
The document discusses extending IoT and wearables to pets by speculating future designs through a fictional narrative. It summarizes interviews conducted with three categories of pet owners and professionals to understand their needs and perspectives. Key recommendations include adding layers of inference to sensed pet data, providing more seamless remote human-pet interactions, and connecting isolated smart pet devices through a common platform. The appendix provides more details on the research methodology, studies conducted, existing products landscape and conceptual details for one of the design recommendations.
The document discusses challenges and ideas related to pets. It begins by providing background on the size of the pet industry. It then details an initial brainstorming session by a team where they listed over 170 pet challenges. Examples included behavioral issues, pets getting lost, and maintaining older pets. The team then focused on "Dog Maintenance" as a challenge area. They further discussed ideas such as electronic stores for dogs, tracking lost dogs, and health monitors. The document concludes that the winning idea was a "PottyPal" mobile app that uses sensors to track when and where a dog goes to the bathroom.
May is Mental Health Awareness Month! For those of us with cats in our lives, we know well the power of a warm, purring ball of fur curled up in your lap to reduce stress and improve mental wellbeing. Here are 5 ways you can improve cats’ mental health:
Change of Heart Pit Bull Rescue is a 501c3 non-profit organization dedicated to educating the public, rescuing pit bulls, rehabilitating them as needed, and safely placing them in homes. As a volunteer-based organization, it relies on donations, foster homes, and adoption events to carry out its mission. The orientation document outlines the rescue's policies and procedures to ensure the safety of volunteers, dogs, and the public at all times. This includes rules for dog handling, home checks, screening potential adopters, and refusing adoptions if homes are not suitable. The ultimate goal is changing perceptions of pit bulls and finding them loving forever homes.
ZAZU PetLink is our vision of wearables focused on helping people take a better care of their dogs and cats. For this, we have been analysing the needs of essential maintenance and care of dogs and cats to design ZAZU PetLilnk, the new smart collar that allows owners of dogs and cats, to understand and have a better care of their pets.
www.zazuproject.com
With Love - Buggeek !
2.4 Spay and Neuter on a Budget - Dr Jeffrey YoungDogs Trust
Dr. Jeffrey Young graduated from Colorado State University's veterinary school in 1989 and established Planned Pethood Plus, Inc. in 1990 to provide low-cost mobile spay/neuter services. He has sterilized over 165,000 animals and trained veterinarians worldwide in efficient surgical techniques. The document discusses minimizing costs for spay/neuter programs through good surgical skills, affordable equipment and supplies, and optimizing staff roles to maximize the number of procedures and impact on reducing pet overpopulation.
How do we extend io t and wearables to petsDevyani Jain
The document discusses extending IoT and wearables to pets by speculating future designs through a fictional narrative. It summarizes interviews conducted with three categories of pet owners and professionals to understand their needs and perspectives. Key recommendations include adding layers of inference to sensed pet data, providing more seamless remote human-pet interactions, and connecting isolated smart pet devices through a common platform. The appendix provides more details on the research methodology, studies conducted, existing products landscape and conceptual details for one of the design recommendations.
The document discusses challenges and ideas related to pets. It begins by providing background on the size of the pet industry. It then details an initial brainstorming session by a team where they listed over 170 pet challenges. Examples included behavioral issues, pets getting lost, and maintaining older pets. The team then focused on "Dog Maintenance" as a challenge area. They further discussed ideas such as electronic stores for dogs, tracking lost dogs, and health monitors. The document concludes that the winning idea was a "PottyPal" mobile app that uses sensors to track when and where a dog goes to the bathroom.
May is Mental Health Awareness Month! For those of us with cats in our lives, we know well the power of a warm, purring ball of fur curled up in your lap to reduce stress and improve mental wellbeing. Here are 5 ways you can improve cats’ mental health:
Change of Heart Pit Bull Rescue is a 501c3 non-profit organization dedicated to educating the public, rescuing pit bulls, rehabilitating them as needed, and safely placing them in homes. As a volunteer-based organization, it relies on donations, foster homes, and adoption events to carry out its mission. The orientation document outlines the rescue's policies and procedures to ensure the safety of volunteers, dogs, and the public at all times. This includes rules for dog handling, home checks, screening potential adopters, and refusing adoptions if homes are not suitable. The ultimate goal is changing perceptions of pit bulls and finding them loving forever homes.
ZAZU PetLink is our vision of wearables focused on helping people take a better care of their dogs and cats. For this, we have been analysing the needs of essential maintenance and care of dogs and cats to design ZAZU PetLilnk, the new smart collar that allows owners of dogs and cats, to understand and have a better care of their pets.
www.zazuproject.com
With Love - Buggeek !
2.4 Spay and Neuter on a Budget - Dr Jeffrey YoungDogs Trust
Dr. Jeffrey Young graduated from Colorado State University's veterinary school in 1989 and established Planned Pethood Plus, Inc. in 1990 to provide low-cost mobile spay/neuter services. He has sterilized over 165,000 animals and trained veterinarians worldwide in efficient surgical techniques. The document discusses minimizing costs for spay/neuter programs through good surgical skills, affordable equipment and supplies, and optimizing staff roles to maximize the number of procedures and impact on reducing pet overpopulation.
This document summarizes a bootcamp event on women entrepreneurs held on September 24, 2016 in Delhi NCR, India. The moderator was Dolly Bhasin with over 32 years of experience. There were three panelists: Dr. Pragati Sawhney, founder of Chockriti; Mary Lalboi, owner of ROSANG and chef; and Latika, COO of Desired Wings. The document discusses challenges faced by women entrepreneurs such as their economic contributions being undervalued, lack of access to finance and education, and low representation in STEM fields and leadership roles. It also mentions opportunities for women entrepreneurs in ecommerce, food and biotech. Investing in women can significantly boost economic growth as women
This document provides an introduction to design thinking. It defines design thinking as a formal method for creatively solving problems and designing solutions with the goal of an improved future result. Design thinking considers both present and future conditions to explore alternative solutions simultaneously. It is asserted that design thinking often occurs when designing artifacts in the built environment. The document then outlines the key steps in the design thinking process as empathizing, defining, establishing a point of view, ideating, prototyping, and testing.
The document summarizes a theme session on cities that took place on September 24th, 2016 from 11:30 AM to 12:15 PM with Apresh Mishra as the moderator and panelists Dolly Bhasin and Vinay Solanki. It discusses how India is expected to become the most populous country by 2030 with 80% of economic growth generated in major cities, putting focus on better managing urbanization through smarter approaches. An estimated 843 million people will live in urban areas by 2050 as 25-30 people migrate to cities every minute in search of improved livelihoods and lifestyles. Existing cities, greenfield cities, and heritage cities will each require different strategies, such as those proposed
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Ebusiness offers SMEs away to gain competitive advantage. Ebusiness as opposed to Ecommerce helps to provide e-enablement to all aspects of business from manufacturing processes to HR,marketing,finance and sales,etc...and not just the selling or buying through electronic means.
Knowledge Transfer: Putting Knowledge in Practice to improve Business Perform...Dolly Bhasin
In this paper, I would discuss the knowledge transfer mechanisms using ICT to improve the innovation, competitiveness, collaboration and effectiveness of strategic initiatives to forge ties between South Africa and India.
In today’s global world, creating knowledge for turning them into new products and services is crucial to maintain and enhance the competitiveness. While enough research has been done on Knowledge transfer in the Manufacturing sector, knowledge transfer in services sector has not been well explored.
Collaboration between researchers and industry amongst India and South Africa will be explored through case studies in Elearning, Telemedicine and Book Publishing. The paper would try to highlight how we can create ‘single continuum for knowledge’ by developing platforms where the South African community and Indian Businesses can work and innovate together to create information exchange in a systematic way to improve the business performance, especially in the service delivery.
Knowledge Transfer: Putting Knowledge in Practice to improve Business Performance through Information and Communications Technologies (ICT)
in Southern Africa
The Indian diaspora has been the most effective window to promote India and its rich heritage to the world. Whether India will know how to transform the skilled component of the Indian diaspora's geographically-spread skills into a “Great Off-White Hope” for the new century; is a big question.
This is the submission of Assignment 4 "Connect and Combine - Chindogu" for the team The eCreatives for Crash Course in Creativity held by Venture Lab, Stanford University.
I have chosen two simple hairbands and combined them with a saucer using safety pins to create a cup-saucer combination to serve coffee/drinks and snacks together. The unique advantage being that you need only a small foot print and a combined cup-saucer. It also prevent spilling of the drinks. Specially useful for having a coffee at work table or moving car.
This is the modified presentation Ver 6-fnl of eTourismbook team for the Integrated Tourism Learning and Delivery platform at the VentureLab Entrepreneurship program at Stanford University in 2012. A project that was conceived by Dolly Bhasin founder and MD of SPH Consultancy & eServices Pvt. Ltd.and the idea was developed further through the course.
This is the final presentation of eTourismBook Project of VL at Stanford University entrepreneurship course of 2012. All rights to the contents are reserved with SPH Consultancy & eServices Pvt. Ltd. who have sponsored this project.
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The document proposes an integrated tourism learning and delivery system called eTourismBook. It aims to facilitate tourists and local tourism providers through all stages of tourism from planning to sharing experiences. Key points discussed include:
- Travel and tourism is a major global industry worth nearly $7 trillion
- Existing online tourism platforms are fragmented and don't provide personalized recommendations
- eTourismBook will provide customized itineraries, promote local services, and integrate learning and experiences
- The total addressable market across key tourism segments is estimated at $750 billion, with the achievable online market being 14% of that.
Care Instructions for Activewear & Swim Suits.pdfsundazesurf80
SunDaze Surf offers top swimwear tips: choose high-quality, UV-protective fabrics to shield your skin. Opt for secure fits that withstand waves and active movement. Bright colors enhance visibility, while adjustable straps ensure comfort. Prioritize styles with good support, like racerbacks or underwire tops, for active beach days. Always rinse swimwear after use to maintain fabric integrity.
At Affordable Garage Door Repair, we specialize in both residential and commercial garage door services, ensuring your property is secure and your doors are running smoothly.
This document summarizes a bootcamp event on women entrepreneurs held on September 24, 2016 in Delhi NCR, India. The moderator was Dolly Bhasin with over 32 years of experience. There were three panelists: Dr. Pragati Sawhney, founder of Chockriti; Mary Lalboi, owner of ROSANG and chef; and Latika, COO of Desired Wings. The document discusses challenges faced by women entrepreneurs such as their economic contributions being undervalued, lack of access to finance and education, and low representation in STEM fields and leadership roles. It also mentions opportunities for women entrepreneurs in ecommerce, food and biotech. Investing in women can significantly boost economic growth as women
This document provides an introduction to design thinking. It defines design thinking as a formal method for creatively solving problems and designing solutions with the goal of an improved future result. Design thinking considers both present and future conditions to explore alternative solutions simultaneously. It is asserted that design thinking often occurs when designing artifacts in the built environment. The document then outlines the key steps in the design thinking process as empathizing, defining, establishing a point of view, ideating, prototyping, and testing.
The document summarizes a theme session on cities that took place on September 24th, 2016 from 11:30 AM to 12:15 PM with Apresh Mishra as the moderator and panelists Dolly Bhasin and Vinay Solanki. It discusses how India is expected to become the most populous country by 2030 with 80% of economic growth generated in major cities, putting focus on better managing urbanization through smarter approaches. An estimated 843 million people will live in urban areas by 2050 as 25-30 people migrate to cities every minute in search of improved livelihoods and lifestyles. Existing cities, greenfield cities, and heritage cities will each require different strategies, such as those proposed
While you have all resources for learning at your disposal, when studying for an academic degree, the resources needed to upgrade your knowledge are seldom available. This presentation tries to highlight the workplace learning in the present context and technology choices. Older, formal, pyramidal learning structures are giving way to more fluid, more agile and more collaborative approaches. The skills of the teacher or trainer are more about engagement and storytelling: the skills of the learner more about social capital to be effective in community, collaborative learning spaces and the ability to learn and learn again over time. It’s a more continuous process of change: less about learning in abstract classrooms and then going back to work. Learning is ongoing.
Ebusiness offers SMEs away to gain competitive advantage. Ebusiness as opposed to Ecommerce helps to provide e-enablement to all aspects of business from manufacturing processes to HR,marketing,finance and sales,etc...and not just the selling or buying through electronic means.
Knowledge Transfer: Putting Knowledge in Practice to improve Business Perform...Dolly Bhasin
In this paper, I would discuss the knowledge transfer mechanisms using ICT to improve the innovation, competitiveness, collaboration and effectiveness of strategic initiatives to forge ties between South Africa and India.
In today’s global world, creating knowledge for turning them into new products and services is crucial to maintain and enhance the competitiveness. While enough research has been done on Knowledge transfer in the Manufacturing sector, knowledge transfer in services sector has not been well explored.
Collaboration between researchers and industry amongst India and South Africa will be explored through case studies in Elearning, Telemedicine and Book Publishing. The paper would try to highlight how we can create ‘single continuum for knowledge’ by developing platforms where the South African community and Indian Businesses can work and innovate together to create information exchange in a systematic way to improve the business performance, especially in the service delivery.
Knowledge Transfer: Putting Knowledge in Practice to improve Business Performance through Information and Communications Technologies (ICT)
in Southern Africa
The Indian diaspora has been the most effective window to promote India and its rich heritage to the world. Whether India will know how to transform the skilled component of the Indian diaspora's geographically-spread skills into a “Great Off-White Hope” for the new century; is a big question.
This is the submission of Assignment 4 "Connect and Combine - Chindogu" for the team The eCreatives for Crash Course in Creativity held by Venture Lab, Stanford University.
I have chosen two simple hairbands and combined them with a saucer using safety pins to create a cup-saucer combination to serve coffee/drinks and snacks together. The unique advantage being that you need only a small foot print and a combined cup-saucer. It also prevent spilling of the drinks. Specially useful for having a coffee at work table or moving car.
This is the modified presentation Ver 6-fnl of eTourismbook team for the Integrated Tourism Learning and Delivery platform at the VentureLab Entrepreneurship program at Stanford University in 2012. A project that was conceived by Dolly Bhasin founder and MD of SPH Consultancy & eServices Pvt. Ltd.and the idea was developed further through the course.
This is the final presentation of eTourismBook Project of VL at Stanford University entrepreneurship course of 2012. All rights to the contents are reserved with SPH Consultancy & eServices Pvt. Ltd. who have sponsored this project.
eTourismBook is an integrated tourism platform that aims to address the fragmentation of the tourism value chain. It facilitates tourism providers in offering memorable experiences to travelers across the entire tourism lifecycle from planning to sharing experiences. The platform utilizes modern technologies like mobile, cloud, and web to seamlessly connect tourism stakeholders and users. It provides tools for research, planning, engaging with local culture and experts, and sharing trips. The platform tackles issues like a lack of centralized information and inability of small businesses to promote their services.
This document provides an overview of Persistent's proposed approach to implementing ICT in MSMEs. It will focus on the pharmaceutical/chemicals and textiles/clothing sectors. Key areas of ICT that could boost competitiveness for these industries include R&D databases, supply chain management, e-learning, and customer relationship management. The project will involve sensitizing MSMEs in selected clusters to the benefits of ICT adoption and developing reference implementation plans for interested firms. Persistent brings expertise in cloud computing, software development, and a history of work with SMEs to provide strategic recommendations and technical solutions.
The document proposes an integrated tourism learning and delivery system called eTourismBook. It aims to facilitate tourists and local tourism providers through all stages of tourism from planning to sharing experiences. Key points discussed include:
- Travel and tourism is a major global industry worth nearly $7 trillion
- Existing online tourism platforms are fragmented and don't provide personalized recommendations
- eTourismBook will provide customized itineraries, promote local services, and integrate learning and experiences
- The total addressable market across key tourism segments is estimated at $750 billion, with the achievable online market being 14% of that.
Care Instructions for Activewear & Swim Suits.pdfsundazesurf80
SunDaze Surf offers top swimwear tips: choose high-quality, UV-protective fabrics to shield your skin. Opt for secure fits that withstand waves and active movement. Bright colors enhance visibility, while adjustable straps ensure comfort. Prioritize styles with good support, like racerbacks or underwire tops, for active beach days. Always rinse swimwear after use to maintain fabric integrity.
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1. ForFor
Raising Pet AwarenessRaising Pet Awareness
and offering an Alternate Solution toand offering an Alternate Solution to
Enjoyment and Animal CompanionshipEnjoyment and Animal Companionship
Submitted by Dolly Bhasin, Team – The eCreativesSubmitted by Dolly Bhasin, Team – The eCreatives
For Assignment 5 of “For Assignment 5 of “Crash Course on Creativity”Crash Course on Creativity”
Venture Lab, Stanford UniversityVenture Lab, Stanford University
Adopt Digital PetsAdopt Digital Pets
2. Framing the ChallengeFraming the Challenge
Our team framed the challenge for this assignment as
“How to Raise Pet Awareness
and offer an Alternate Solution to
Enjoyment and Animal Companionship”
This was accomplished by a series of self explanatory and
corroborative slides to frame the problem (slides 3-15)
3. What are Pets?What are Pets?
A pet is an animal kept for a person's
company, as opposed to livestock, laboratory
animals, working and sport animals which
are kept for economic reasons.
- Wikipedia
In 2012, 62% of U.S. households owned a pet
- APPA National Pet Owners Survey
4. Most Common PetsMost Common Pets
CATS DOGS
About 78.2 million dogs and 86.4 million cats are owned as pets in USA
(Source: APPA)
10. Pet Industry in USA in 2012 was $56 BillionPet Industry in USA in 2012 was $56 Billion
Pet Food $21.26 Billion
Supplies/OTC Medicine $13.21 Billion
Pet Vet Care $14.21 Billion
Live Animal Purchases $2.31 Billion
Pet Services
(grooming & boarding)
$4.54 Billion
Source: APPA
Can the country really afford this kind of
Expensive Pursuit in troubled times?
11. Breakup of Number of Pets in 2012 in USABreakup of Number of Pets in 2012 in USA
Freshwater Fish 151.1
Dog 78.2
Cat 86.4
Birds 16.2
Equine 7.9
Saltwater Fish 8.61
Reptile 13.0
Small Animal 16.0
Source: APPA
12. Dogs Cats
Surgical Vet Visits $407 $425
Routine Vet $248 $219
Food $254 $220
Kennel Boarding $274 $166
Vitamins $95 $43
Travel Expenses $78 $48
Groomer/Grooming Aids $73 $34
Basic Annual Expenses for Dog and CatBasic Annual Expenses for Dog and Cat
owners in US Dollarsowners in US Dollars
Source: APPA National Pet Owners Survey 2011-12
13. Pet Overpopulation of Cats & Dogs in the USAPet Overpopulation of Cats & Dogs in the USA
• Stray Cats ~70 million
• A fertile cat produces litters 1-2 times/yr with
an average 4-6 kittens/litter.
• The average number of litters a fertile dog
produces is one a year; the average number
of puppies is 4-6.
• Owned cats and dogs generally live longer,
healthier lives than strays.
• Approximately 5 to 7 million companion
animals enter animal shelters every year, and
approx 3 to 4 million are euthanized (60
percent of dogs and 70 percent of cats).
Source: http://www.aspca.org/
14. Where is the Problem?Where is the Problem?
• Pet Industry is a booming industry in USA, but the
benefit not going to pets
• Pets are companions to 62% of the Population
• Most demanded animals for pets are Dogs and
Cats which has resulted in their Overpopulation
• Stray Cats and Dog numbers are alarming!
• 60% of dogs and 70% of cats in Animal Shelters
are euthanized (Very sad state!)
• Pets need to be trained, groomed and kept fit
• Pet owners need education on pets
• Pet adoption rate is low due to many myths
• Pets need a lot of care and cost a lot of money
15. Can we Not Do Better?Can we Not Do Better?
• Apart from Dogs and cats, there are atleast 30+
more types of harmless cute pets, with over 500+
species of them can we not adopt them?
• If Dogs and Cats are to be adopted – can we not
take them from Animal Shelters?
• Pets loose their natural habitat by domesticating
them, is it really needed to Cage them and deprive
them of natural habitat
• Awareness needs to be raised on pets for
– Breeding and Hygiene of Pets
– Harmful effects of the Pets to others
(dog bite, poop, litter, etc)
– Reducing the wasteful expenses on Pets
– Vaccinations and antidotes for pet bites (zoonosis)
– Pet Adoption
– Pet Euthanasia
• Do we really need live Pets to offer us the enjoyment
and animal companionship? Can’t we seek an
alternative?
17. Solution - BrainstormingSolution - Brainstorming
• A brainstorming exercise was undertaken to
search for a solution
• 100 + solutions were brainstormed (see Journal
and part 1 of the assignment)
• Three ideas were short-listed in each category of
– Expensive Ideas, Worst Ideas and Good
ideas, the result highlights are indicated in next 3
slides
• Amongst the three short-listed Good Ideas, the
final selected solution was – Adopt Digital Pets.
18. Solution - BrainstormingSolution - Brainstorming
• The 3 most expensive of them were
–Pet Education made compulsory in
schools
– For All pet owners it should compulsory
to get a training, license and maintain pet
book containing all details about the pet
– All pets should be trained and groomed
for fitness, hygiene and presentation
19. Solution - BrainstormingSolution - Brainstorming
• The 3 worst ideas of them were
– Ban Pets
– Spay or neuter all pets
– Send all pets to Animal Shelters and
visit them periodically
20. Solution - BrainstormingSolution - Brainstorming
• The 3 good ideas of them were
– Create a DIGITAL REPOSITORY of Pets
which can be used for creating
awareness
– Use COMPUTER GAMES to create
awareness about PETS
– Adopt DIGITAL PETS
21. Reasons for Selection of Digital PetsReasons for Selection of Digital Pets
• Digital Repository – is not engaging enough
• Computer Games – though engaging it is not persuasive
nor does it create an emotional connect with owners
• Digital Pets are not only engaging but also
– Persuasive
– Creates Emotional Connect
– Creates Trust between owner and pet
• Digital Pets offer mechanisms to educate pet owners
and others about pets
• Digital Pets can be used as an alternative to real pets,
thereby not depriving the pets of their natural habitat.
• The next few slides support the above
22. Solution – Digital PetsSolution – Digital Pets
• A digital pet (also known as a virtual
pet or artificial pet is a type
of artificial human companion.
• They are usually kept for
companionship or enjoyment.
• People may keep a digital pet in lieu
of a real pet.
23. Types of Digital PetsTypes of Digital Pets
• Real animal based or Fantasy
– Simulations of real animals – Petz Series
– Fantasy ones like the Tamagotchi
• Web-based digital pets – Virtual pet sites
– Neopets,
– Sim Horse Games.
– Simulation Games - Woolly Hooves
• Software-based digital pets
– Life simulation games - that focus on the care, raising,
breeding or exhibition of simulated animals
– Software toys - Pet-raising simulations that lack a victory
condition or challenge
– Pet Therapy- incorporate live human intelligence through an
Internet-based backend.
24. Digital Pets are DistinctDigital Pets are Distinct
• Have no concrete physical form other than the hardware they
run on. Interaction with virtual pets may or may not be goal
oriented
• User must keep it alive as long as possible and often help it to
grow into higher forms
• Keeping the pet alive and growing often requires 'feeding',
grooming and playing with the pet
• If the interaction is not goal oriented, the user can explore the
character of the pet and enjoy the feeling of building a
relationship with it.
No Loss of Habitat
No Euthanasia!
Similar Bonding as live pets
Learning about various aspects of Animals
25. Common Features of Digital PetsCommon Features of Digital Pets
• Communicating with Digital Pets
– With advanced video-gaming technology, most modern digital pets understand
the pet by interpreting their actions, body language, facial expressions, etc.
– This helps to make a pet's behavior seem natural, rather than calculated, and
fosters a feeling of a relationship between user and digital pet.
26. Common Features of Digital PetsCommon Features of Digital Pets
• Sense of Reality
– To give a sense of reality to users, most digital pets have certain
level of autonomy and unpredictability.
– The user can interact with the pet and this process of
personalizing can make the pet more distinctive.
– Personalizing increases the feeling of responsibility for the pet to
the user.
For example, if a Tamagotchi is
unattended for long enough, it
will "die"
27. Common Features of Digital PetsCommon Features of Digital Pets
• Interactivity
SHORT TERM
Direct interaction or action to reaction from the pet.
Example: "touch" a pet with mouse cursor and the
pet will give a direct response to the "touching".
LONG TERM
Action that affect pet's growth, behavior or life span.
Example like training the pet may have good effect
on pet's health.
28. Examples of Digital PetsExamples of Digital Pets
Tamagotchi
• The Tamagotchi is a handheld digital pet, created
in Japan.
• Over 76 million Tamagotchis have been sold world-
wide.
• Most Tamagotchis are housed in a small egg-shaped
computer with an interface usually consisting of three
buttons.
• Upon activating the toy, an egg appears on the screen.
After setting the Tamagotchi unit's clock, the egg will
wiggle for several minutes, and then hatch into a small
pet.
• The player can care for the pet as much or as little as
they choose, and the outcome depends on the player's
actions.
• Pets have Hunger meter, Happy meter, and Discipline
meter to determine how healthy and well behaved the
pet is.
Source: Wikipedia
29. Digital Pets around Insect themes -Digital Pets around Insect themes -
• Pokémon is a brand owned by Nintendo the
Japanese video game company
• The concept of the Pokémon universe, in both the video
games and the general fictional world of Pokémon, stems
from the hobby of insect collecting
• Players of the games are designated as Pokémon
Trainers, and the two general goals for such Trainers are:
– to complete the Poked by collecting all of the available
Pokémon species found in the fictional region where that
game takes place;
– to train a team of powerful Pokémon from those they have
caught to compete against teams owned by other Trainers,
and eventually become the strongest Trainer: the Pokémon
Master.
• These themes of collecting, training, and battling are
present in almost every version of the Pokémon franchise,
including the video games, the anime and manga series,
and the Pokémon Trading Card Game
Source: Wikipedia
30. Real Time Simulation Digital Pets - NinetendogsReal Time Simulation Digital Pets - Ninetendogs
• Nintendogs is a real-time pet simulation video
game developed and published by Nintendo for
the Nintendo DShandheld video game console.
• Nintendogs uses the DS's touchscreen and built-in
microphone. The touch screen allows the player to pet a
dog, as well as to use various items that can be found or
purchased. These range from balls and frisbees, to toys, to
grooming supplies to keep the dogs happy.
• The microphone is used to call to the player's dog by
speaking the name given to the dog in the beginning of the
game as well as to teach the dog commands such as "sit"
or "roll over".
• Players can bring their dogs on walks and to the park if they
so choose. They may interact with other players in multi-
player by using the DS's wireless linkup. It also uses the
DS's internal clock and calendar to allow the dog to grow
hungrier or dirtier based on the elapsed time.
Source: Wikipedia
31. Web Community of Digital Pets -
• Neopets (originally NeoPets) is a virtual pet
website.
• Visitors can create accounts, own virtual pets
("Neopets"), and buy virtual items for them
using one of two virtual currencies, one of
which can be earned within the site and the
other of which can purchased with real-world
money.
• Neopets also operates a pay-to-
play version, Neopets Premium and sells
Neopets merchandise.
• The website was launched by Adam Powell and
Donna Williams in late 1999. Two years later, a
consortium of investors led by Doug Dohring
bought a controlling interest in the company
and in June 2005, Viacom bought Neopets, Inc.
Source: Wikipedia
32. Pet raising Simulation : Paws & Claws: Pet VetPet raising Simulation : Paws & Claws: Pet Vet
• Paws and Claws: Pet Vet is a pet-raising
simulation video game in which players can
nurse dogs, cats, horses, birds, guinea
pigs and rabbits back to health.
• The game features 20 ailments. Players can
design their own clinic, choose which kennels to
build and expand existing buildings to provide
further services to their patients.
• Players assume the role of veterinarian running
a pet clinic and must heal sick pets back to full
health.
• THQ is publishing Paws & Claws through their
budget-oriented division ValuSoft.
• Available in Video, Wii, Cellphones, PC formats
33. Fictional Digital Pets: Hello KittyFictional Digital Pets: Hello Kitty
• Hello Kitty is a fictional character produced by the
Japanese company Sanrio, first designed by Yuko
Shimizu.
• She is portrayed as a female white Japanese bobtail
cat with a red bow. The character's first appearance
on an item, a vinyl coin purse, was introduced in
Japan in 1974 and brought to the United States in
1976.
• The character is a staple of the Kawaii, a segment
of Japanese popular culture.
• Originally aimed at the pre-adolescent female
market, the Hello Kitty product range has expanded
and goes all the way from dolls, stickers, greeting
cards, clothes, accessories, school supplies and
stationary to purses, toasters, televisions, other home
appliances, massagers, and computer equipment.
Source: Wikipedia
34. Digital Pets through Multi format Games
• Angry Birds is the latest trending digital pet, launched as
a video game created by Rovio Entertainment from
Finland.
• Inspired primarily by a sketch of stylized wingless birds,
the first game was first released for Apple's iOS in
December 2009.
• 12 million+ copies of the game purchased from App Store
• Now available for touchscreen-based smart phones -
Android, Symbian and Windows Phones OS, video game
consoles and PCs.
• Angry Birds has been praised for its successful combo of
addictive gameplay, comical style, and low price.
• In the game, players use a slingshot to launch birds at
pigs stationed on or within various structures, with the
intent of destroying all the pigs on the playing field.
• As players advance through the game, new types of birds
become available, some with special abilities that can be
activated by the player.
Source: Wikipedia
35. • The latest extension of Digital Pets is Social Games
• Zynga is a provider of social game services founded in
July 2007 and headquartered in San
Francisco, California
• The company develops social games that work stand-
alone on mobile phone platforms such
as Apple iOS and Android and on the Internet through its
website, Zynga.com, and social networking websites
such as Facebook, Google+ and Tencent
• Zynga launched what is considered its best-known
game, FarmVille, on Facebook in June 2009 reaching 10
million daily active users (DAU) within six weeks.
• As of early January 2013, Zynga games had over 265
million monthly active users and the Petsville was also
one of them (now closed)
New Trends – Digital PetsNew Trends – Digital Pets
through Social gamesthrough Social games
Source: Wikipedia
36. • So next time you want to know more about Pets, just
search for DIGITAL PETS, or adopt one online, you can
be rest assured to find a digital pet that tells you all you
need about that pet in an interesting and engaging
manner.
• If you want to adopt a pet, consider adopting a DIGITAL
PET, rest assured you will not have to face the painful
process of Animal Euthanasia once the pet gets old and
yet have an animal companion for life!
Adopt a Digital Pet Today!Adopt a Digital Pet Today!
ConclusionsConclusions
37. Credits and ReferencesCredits and References
• Wikipedia at http://en.wikipedia.org/wiki/
• Background Music: The Animal Crossing Wild World at
http://www.youtube.com/watch?v=6GCHPD-v1rE
• Paws and Claws: Pet Vet
http://asia.gamespot.com/paws-and-claws-pet-vet/platform/pc/
• All Photos taken from internet for educational
purposes with no commercial interest
• Data sources have been identified in respective
slides