This document discusses the concept of "free" in digital media and the dilemmas it presents. It explores two definitions of free, how free models are possible now due to technological advances, and how companies like Tencent have built lucrative free models using digital goods, games, microtransactions, mobile services, and online ads. The document also examines the origins of piracy problems in digital media and proposes solutions like technological measures, innovative business models, considering multiple perspectives, and adjusting intellectual property laws. It concludes by linking free models to addressing piracy and provides an example of how Microsoft has reacted to piracy in China.