Jane Minto and Tom Stewart, Chatbots aren't just for millenialsNaveed R
1) The document discusses the development of a chatbot for Age UK to increase engagement with older users. User testing found the chatbot helped 44% of users and 32% had repeat interactions.
2) The chatbot was designed over 20 days by exploring trends, mapping conversations, and testing with users. It aims to diagnose needs, surface information, and signpost users to other resources.
3) Interviews with older users found the chatbot could help when access to websites is difficult and allow discreet help from family members. This suggests chatbots can effectively engage older audiences not just millennials.
Does your organization have loads of unused data? Information design can turn that data into understandable visuals, giving your members the right information to make choices or learn something new about your industry. Be better positioned to tell your story by learning how to make your infographics clear, compelling, and convincing. Learn how infographics can boost your website’s SEO and can aid in user engagement in this free webinar.
Susan Joy Schleef of Presentations With Results, Inc. explains 3 reasons why most presentations fail to achieve the intended results, including neuromarketing principles to make your presentations more successful. Please add a comment and share this presentation with friends. Thank you!
An introductory workshop on UX design, taught to design thinking students at the Hasso-Plattner-Institut School of Design Thinking in Potsdam, Germany.
Companion website: http://paperandcode.weebly.com
Software used in the workshop: Sketch, Invision
Presented by Lea Synefakis-Pica for Analytics That Excite 2014
Even the most seasoned analyst can make very simple changes to a presentations to make a big impact. If everyone in your audience is catching up on email or sleep, chances are your presentation design and/or data charts are obscuring your valuable insights and hurting you rather than helping you. Lea can help you inspire action and build credibility with a fresh new toolbox of tips and techniques to set your presentations apart and get the results you’re looking for.
This document provides programming and activity ideas for makerspaces, including ideas for robotics, circuits, 3D printing, and virtual/augmented reality. It also discusses tips for organizing, marketing, planning, and surveying makerspaces. Some key programming ideas mentioned are robot obstacle courses, story-based circuit design, 3D printing community projects, and hosting hackathons or startup weekends. The document emphasizes that makerspaces should provide a safe space for failure and experimentation to spark interest in fields like engineering.
Watched the recorded webinar at: http://www.fusionspark.com/lp/platforms-interactive-storytelling-ondemandreg/
In this discussion, FusionSpark media will explore with the founders of SpinRiot and The Documentary Summit the brief history of interactive content, the accelerated movement and key drivers towards interactive engagement with audiences, and, through emerging interactive platforms how storytellers can quickly create and publish their own original interactive storylines. We will then demonstrate a new platform that requires little to no technical training to get you up and running in no time.
Jane Minto and Tom Stewart, Chatbots aren't just for millenialsNaveed R
1) The document discusses the development of a chatbot for Age UK to increase engagement with older users. User testing found the chatbot helped 44% of users and 32% had repeat interactions.
2) The chatbot was designed over 20 days by exploring trends, mapping conversations, and testing with users. It aims to diagnose needs, surface information, and signpost users to other resources.
3) Interviews with older users found the chatbot could help when access to websites is difficult and allow discreet help from family members. This suggests chatbots can effectively engage older audiences not just millennials.
Does your organization have loads of unused data? Information design can turn that data into understandable visuals, giving your members the right information to make choices or learn something new about your industry. Be better positioned to tell your story by learning how to make your infographics clear, compelling, and convincing. Learn how infographics can boost your website’s SEO and can aid in user engagement in this free webinar.
Susan Joy Schleef of Presentations With Results, Inc. explains 3 reasons why most presentations fail to achieve the intended results, including neuromarketing principles to make your presentations more successful. Please add a comment and share this presentation with friends. Thank you!
An introductory workshop on UX design, taught to design thinking students at the Hasso-Plattner-Institut School of Design Thinking in Potsdam, Germany.
Companion website: http://paperandcode.weebly.com
Software used in the workshop: Sketch, Invision
Presented by Lea Synefakis-Pica for Analytics That Excite 2014
Even the most seasoned analyst can make very simple changes to a presentations to make a big impact. If everyone in your audience is catching up on email or sleep, chances are your presentation design and/or data charts are obscuring your valuable insights and hurting you rather than helping you. Lea can help you inspire action and build credibility with a fresh new toolbox of tips and techniques to set your presentations apart and get the results you’re looking for.
This document provides programming and activity ideas for makerspaces, including ideas for robotics, circuits, 3D printing, and virtual/augmented reality. It also discusses tips for organizing, marketing, planning, and surveying makerspaces. Some key programming ideas mentioned are robot obstacle courses, story-based circuit design, 3D printing community projects, and hosting hackathons or startup weekends. The document emphasizes that makerspaces should provide a safe space for failure and experimentation to spark interest in fields like engineering.
Watched the recorded webinar at: http://www.fusionspark.com/lp/platforms-interactive-storytelling-ondemandreg/
In this discussion, FusionSpark media will explore with the founders of SpinRiot and The Documentary Summit the brief history of interactive content, the accelerated movement and key drivers towards interactive engagement with audiences, and, through emerging interactive platforms how storytellers can quickly create and publish their own original interactive storylines. We will then demonstrate a new platform that requires little to no technical training to get you up and running in no time.
Separating Myth from Truth in Data VisualisationAndy Kirk
This document outlines an agenda for a one-day workshop on data visualization and infographic design. The workshop aims to challenge existing thinking about creating and consuming visualizations, equip attendees with an appreciation of analytical and design choices, provide practice opportunities, and inspire attendees. The agenda covers fundamentals, the design methodology, data representation types, color theory, interactivity, and tools. Exercises are integrated throughout. The trainer, Andy Kirk, has extensive experience delivering visualization training globally.
If you can understand the deepest concerns of your customers, you can certainly find an underserved niche to compete with any giant in your industry.
Discover how to find deep imaginative truths about motivations & behaviors with business value.
Understand several sources of Insights with examples from different industries.
Finding insights is a continuous process, especially in the digital world. In the industrial world, decisions are hard to change once they've been made, but in the software world, we can change as many times as necessary.
Furthermore, once we have built the habit of seeking insights into our culture, we will begin to see them everywhere.
This document discusses effective visual displays of information. It provides examples of different types of visuals like photographs, drawings, diagrams and charts. It emphasizes that visuals can communicate complex ideas efficiently by conveying the most information in a small space. The document outlines principles of effective visual design from scholars like Tufte, including using graphics to present text and numbers as visual ideas. It also discusses the concept of multimodality, using different modes like images, text and audio together. Learners are given tasks to analyze visual displays and create their own, and readings are suggested for further exploring visual communication and semiotics.
Held in conjunction with World IA Day 2018, this practical session was an introduction to the core skills and methods of thinking that you will use as part of your day to day work in IA.
Topics covered include the foundations of IA, the importance of a ‘content first’ approach, thinking like a user and how to present your work to clients.
The session was led by Jon Fisher, Head of UX at Nomensa, an award-winning UX design agency based in London, Bristol and Amsterdam.
Held in conjunction with World IA Day 2018, this practical session was an introduction to the core skills and methods of thinking that you can use as part of your day to day work in IA.
Topics covered included the foundations of IA, the importance of a ‘content first’ approach, thinking like a user and how to present your work to clients.
The session was led by Jon Fisher, Head of UX at Nomensa, an award-winning UX design agency based in London, Bristol and Amsterdam.
This is a free event recommended for those new to IA or looking for a refresher on fundamentals.
Following the event, Nomensa will be providing pizza and beers for delegates to enjoy and continue networking.
If you register, but are unable to attend, please give us 48 hours notice so we can reallocate your place.
The document summarizes notes from a TouchPoint2012 Symposium on interaction design. Theme One discusses the necessary future of interaction design and panels say know the limits of your intellectual leash, trust your intuition, and being curious as a designer involves trust-building with clients. Theme Two discusses the interaction design experience, with speakers from Adobe, frog, LVL Studio, Habanero, SAP, and Crispin Porter + Bogusky talking about topics like user experience optimization, contextual design, and evaluating interaction designers. Panels recommend focusing on strengths, versatility and creative spirit, using data to support ideas, and addressing how companies view failure.
UI/UX Designer in the year 2020 | Developers Day Nov.19Lena Lekkou
What it's like to be a designer in the current year, what difficulties we all face and what soft skills everyone should invest in the following years so that they become future-proof in their discipline.
Social math provides a method for designers to make complex numerical data about an important cause both meaningful and understandable to your audience. Social math is a design process of telling a story with data that will motivate your users to engage in the behavior you intend.
This half-day course is appropriate for all levels of experience. The lessons focus on introducing the concept of social math and detailing a method to design using social math. Design activities provide an opportunity for attendees to practice using the method.
Attendees will learn:
How to define and identify social math
Why social math is an important part of an impactful design
When to incorporate social math into the design process
Where to find reliable data for designing with social math
A method for incorporating social math into their design
What additional resources exist for using social math
This document provides details about Natt Phenjati's educational and professional background, skills, and sample works. It includes information about his Bachelor's degree from Rensselaer Polytechnic Institute in Electronic Media, Arts and Communication and his Master's degree from Domus Academy in Interaction Design. Various design and development projects are summarized, including ReadMe, Vitro, Mito Flip book, and systems designed for education in Thailand. Skills mentioned include design research, prototyping, interface design, and more.
These are the slides for a design thinking overview I gave to newly-onboarded developers at IBM. This is part of a larger session kicking off a six-month project where attendees will deliver user research, a set of hills and a prototype to key stakeholders looking for solutions to real problems. I used the example of helping Austin housing authorities fix the affordable housing problem that faces low-income families.
This document provides an introduction to user experience design. It defines user experience as encompassing all aspects of a user's interaction with a company, service, or product. It describes the role of a user experience designer as involving user research, content creation, coding, user interface design, and competitive analysis. The document outlines techniques for user experience research like usability testing, guerrilla research, and competitive analysis. It discusses how to create personas and problem statements to understand users and design problems. Finally, it provides an activity using a persona and problem statement to demonstrate how to apply this knowledge to design decisions.
This document discusses design thinking and lean UX processes. It begins by defining design thinking as a human-centered approach to problem solving that helps organizations become more innovative. It then outlines some key aspects of design thinking like being empathetic, iterative, and daring. The document discusses how design thinking involves gaining insights into user needs and then testing solutions through quick iterations. It introduces lean UX as building the smallest viable product and getting frequent user feedback to learn what works and what doesn't. The overall process involves understanding user needs, generating ideas, rapidly prototyping solutions, and learning through testing with users.
From insight to idea, to implementation.
Design Thinking helps us create value-driven innovation.
Lean UX secures success through testing and iterations.
These key ingredients make up a winning combination.
Lillian Ayla Ersoy, BEKK
[CXL Live 16] How To Present Your Testing Results to Get Results by Lea PicaCXL
Are your executives and clients falling asleep during your testing presentations? Chances are your slide design and data visualizations are obscuring your valuable insights. With her special blend of neuroscience-based visualization principles, practical hands-on design techniques, and entertaining “tough love”, Lea will equip you with a fresh new toolbox that will get you and your data presentations remembered and acted upon.
Introduction to Ambassadors eTwinning challenges workshopRiina Vuorikari
This document summarizes a workshop on using personas and design thinking to develop strategies for engaging eTwinning participants. The workshop introduces eTwinning personas, has participants brainstorm strategies for engaging different personas, and develops an action plan or "tool kit" of best strategies. Improv activities are used to encourage collaboration. The document provides context on personas, design thinking, and improv techniques to facilitate participation and idea generation.
How to Entertain audiences using data led content - Trend Report Spring 2015infogr8
In this seasons trend report, we open the lens to best practice campaigns from across the digital landscape whilst seeking opinions from the data visualisation community on the hot trends coming our way. Campaigns include airbnb, UNESCO, Virgin, IBM, Nike and some exploratory thinking on Tesla. Thought leading opinions from the likes of Alberto Cairo, Georgia Lupi, Andy Kirk.
How To Sell Your UX Vision- UX Scotland 2015Jane Guthrie
So you have a killer idea and you are ready to sell through your UX vision. You've got various internal and external stakeholders that you need to get on board. They have varying levels of technical savvy and involvement.
In a world of cross-channel experiences, with an ever-growing number of touchpoints, communicating a vision can be a challenge. In this session, we'll cover the key ingredients you'll need to sell a UX vision. We'll examine ways to craft your UX deliverables so that they tell a story in a way that clearly communicates your vision.
In this presentation, you will learn:
- How to define a UX Vision in five steps
- Why it's crucial to consider and be savvy about politics as part of your process
- How to speak the language of your internal and external audiences
- How to make the best use of numbers and metrics to support your strategy
- The magic of structuring a persuasive presentation
- How and why to adjust the fidelity of your deliverables based on the needs and expectations of your audience
- Techniques and tools to make deliverables that are engaging and memorable
User Experience Design: A Primer for MarketersJason Brush
This document provides an overview of user experience design for marketers. It discusses how design has evolved from focusing on advertising, branding, and product design to also encompass digital experiences through websites, apps, and other interfaces. The value of companies like Uber and Airbnb that don't own assets but provide digital experiences is highlighted. User experience design is explained as an interdisciplinary practice that includes human-computer interaction, information architecture, visual design, and other areas. The design process of empathizing with users, exploring solutions, and executing prototypes is outlined. The importance of user research, prototyping, testing, and iteration is emphasized to create user-centered experiences.
This document provides an overview of user experience design for marketers. It discusses how design has evolved from focusing on advertising, branding, and product design to also encompass digital experiences through websites, apps, and other interfaces. The value of companies like Uber and Airbnb that don't own assets but provide digital experiences is highlighted. User experience design is explained as an interdisciplinary practice that includes human-computer interaction, information architecture, visual design, and other areas. The design process of empathizing with users, exploring solutions, and executing prototypes is outlined. The importance of user research, prototyping, testing, and iteration is emphasized to create user-centered experiences.
Teaching visualization: effective communication in visual formatsMargot
This document discusses effective strategies for teaching visual literacy. It defines a visually literate person as someone who can interpret visual media, use images effectively to design and communicate, and understand ethical issues related to visuals. It provides examples of visual literacy standards and competencies, such as determining needed visual materials and interpreting meanings from images. Effective practices for presentations using visuals are also outlined, such as using images and words together, limiting one idea per slide, and making slides understandable within three seconds. Sample assignments are proposed to help students develop visual communication skills.
Separating Myth from Truth in Data VisualisationAndy Kirk
This document outlines an agenda for a one-day workshop on data visualization and infographic design. The workshop aims to challenge existing thinking about creating and consuming visualizations, equip attendees with an appreciation of analytical and design choices, provide practice opportunities, and inspire attendees. The agenda covers fundamentals, the design methodology, data representation types, color theory, interactivity, and tools. Exercises are integrated throughout. The trainer, Andy Kirk, has extensive experience delivering visualization training globally.
If you can understand the deepest concerns of your customers, you can certainly find an underserved niche to compete with any giant in your industry.
Discover how to find deep imaginative truths about motivations & behaviors with business value.
Understand several sources of Insights with examples from different industries.
Finding insights is a continuous process, especially in the digital world. In the industrial world, decisions are hard to change once they've been made, but in the software world, we can change as many times as necessary.
Furthermore, once we have built the habit of seeking insights into our culture, we will begin to see them everywhere.
This document discusses effective visual displays of information. It provides examples of different types of visuals like photographs, drawings, diagrams and charts. It emphasizes that visuals can communicate complex ideas efficiently by conveying the most information in a small space. The document outlines principles of effective visual design from scholars like Tufte, including using graphics to present text and numbers as visual ideas. It also discusses the concept of multimodality, using different modes like images, text and audio together. Learners are given tasks to analyze visual displays and create their own, and readings are suggested for further exploring visual communication and semiotics.
Held in conjunction with World IA Day 2018, this practical session was an introduction to the core skills and methods of thinking that you will use as part of your day to day work in IA.
Topics covered include the foundations of IA, the importance of a ‘content first’ approach, thinking like a user and how to present your work to clients.
The session was led by Jon Fisher, Head of UX at Nomensa, an award-winning UX design agency based in London, Bristol and Amsterdam.
Held in conjunction with World IA Day 2018, this practical session was an introduction to the core skills and methods of thinking that you can use as part of your day to day work in IA.
Topics covered included the foundations of IA, the importance of a ‘content first’ approach, thinking like a user and how to present your work to clients.
The session was led by Jon Fisher, Head of UX at Nomensa, an award-winning UX design agency based in London, Bristol and Amsterdam.
This is a free event recommended for those new to IA or looking for a refresher on fundamentals.
Following the event, Nomensa will be providing pizza and beers for delegates to enjoy and continue networking.
If you register, but are unable to attend, please give us 48 hours notice so we can reallocate your place.
The document summarizes notes from a TouchPoint2012 Symposium on interaction design. Theme One discusses the necessary future of interaction design and panels say know the limits of your intellectual leash, trust your intuition, and being curious as a designer involves trust-building with clients. Theme Two discusses the interaction design experience, with speakers from Adobe, frog, LVL Studio, Habanero, SAP, and Crispin Porter + Bogusky talking about topics like user experience optimization, contextual design, and evaluating interaction designers. Panels recommend focusing on strengths, versatility and creative spirit, using data to support ideas, and addressing how companies view failure.
UI/UX Designer in the year 2020 | Developers Day Nov.19Lena Lekkou
What it's like to be a designer in the current year, what difficulties we all face and what soft skills everyone should invest in the following years so that they become future-proof in their discipline.
Social math provides a method for designers to make complex numerical data about an important cause both meaningful and understandable to your audience. Social math is a design process of telling a story with data that will motivate your users to engage in the behavior you intend.
This half-day course is appropriate for all levels of experience. The lessons focus on introducing the concept of social math and detailing a method to design using social math. Design activities provide an opportunity for attendees to practice using the method.
Attendees will learn:
How to define and identify social math
Why social math is an important part of an impactful design
When to incorporate social math into the design process
Where to find reliable data for designing with social math
A method for incorporating social math into their design
What additional resources exist for using social math
This document provides details about Natt Phenjati's educational and professional background, skills, and sample works. It includes information about his Bachelor's degree from Rensselaer Polytechnic Institute in Electronic Media, Arts and Communication and his Master's degree from Domus Academy in Interaction Design. Various design and development projects are summarized, including ReadMe, Vitro, Mito Flip book, and systems designed for education in Thailand. Skills mentioned include design research, prototyping, interface design, and more.
These are the slides for a design thinking overview I gave to newly-onboarded developers at IBM. This is part of a larger session kicking off a six-month project where attendees will deliver user research, a set of hills and a prototype to key stakeholders looking for solutions to real problems. I used the example of helping Austin housing authorities fix the affordable housing problem that faces low-income families.
This document provides an introduction to user experience design. It defines user experience as encompassing all aspects of a user's interaction with a company, service, or product. It describes the role of a user experience designer as involving user research, content creation, coding, user interface design, and competitive analysis. The document outlines techniques for user experience research like usability testing, guerrilla research, and competitive analysis. It discusses how to create personas and problem statements to understand users and design problems. Finally, it provides an activity using a persona and problem statement to demonstrate how to apply this knowledge to design decisions.
This document discusses design thinking and lean UX processes. It begins by defining design thinking as a human-centered approach to problem solving that helps organizations become more innovative. It then outlines some key aspects of design thinking like being empathetic, iterative, and daring. The document discusses how design thinking involves gaining insights into user needs and then testing solutions through quick iterations. It introduces lean UX as building the smallest viable product and getting frequent user feedback to learn what works and what doesn't. The overall process involves understanding user needs, generating ideas, rapidly prototyping solutions, and learning through testing with users.
From insight to idea, to implementation.
Design Thinking helps us create value-driven innovation.
Lean UX secures success through testing and iterations.
These key ingredients make up a winning combination.
Lillian Ayla Ersoy, BEKK
[CXL Live 16] How To Present Your Testing Results to Get Results by Lea PicaCXL
Are your executives and clients falling asleep during your testing presentations? Chances are your slide design and data visualizations are obscuring your valuable insights. With her special blend of neuroscience-based visualization principles, practical hands-on design techniques, and entertaining “tough love”, Lea will equip you with a fresh new toolbox that will get you and your data presentations remembered and acted upon.
Introduction to Ambassadors eTwinning challenges workshopRiina Vuorikari
This document summarizes a workshop on using personas and design thinking to develop strategies for engaging eTwinning participants. The workshop introduces eTwinning personas, has participants brainstorm strategies for engaging different personas, and develops an action plan or "tool kit" of best strategies. Improv activities are used to encourage collaboration. The document provides context on personas, design thinking, and improv techniques to facilitate participation and idea generation.
How to Entertain audiences using data led content - Trend Report Spring 2015infogr8
In this seasons trend report, we open the lens to best practice campaigns from across the digital landscape whilst seeking opinions from the data visualisation community on the hot trends coming our way. Campaigns include airbnb, UNESCO, Virgin, IBM, Nike and some exploratory thinking on Tesla. Thought leading opinions from the likes of Alberto Cairo, Georgia Lupi, Andy Kirk.
How To Sell Your UX Vision- UX Scotland 2015Jane Guthrie
So you have a killer idea and you are ready to sell through your UX vision. You've got various internal and external stakeholders that you need to get on board. They have varying levels of technical savvy and involvement.
In a world of cross-channel experiences, with an ever-growing number of touchpoints, communicating a vision can be a challenge. In this session, we'll cover the key ingredients you'll need to sell a UX vision. We'll examine ways to craft your UX deliverables so that they tell a story in a way that clearly communicates your vision.
In this presentation, you will learn:
- How to define a UX Vision in five steps
- Why it's crucial to consider and be savvy about politics as part of your process
- How to speak the language of your internal and external audiences
- How to make the best use of numbers and metrics to support your strategy
- The magic of structuring a persuasive presentation
- How and why to adjust the fidelity of your deliverables based on the needs and expectations of your audience
- Techniques and tools to make deliverables that are engaging and memorable
User Experience Design: A Primer for MarketersJason Brush
This document provides an overview of user experience design for marketers. It discusses how design has evolved from focusing on advertising, branding, and product design to also encompass digital experiences through websites, apps, and other interfaces. The value of companies like Uber and Airbnb that don't own assets but provide digital experiences is highlighted. User experience design is explained as an interdisciplinary practice that includes human-computer interaction, information architecture, visual design, and other areas. The design process of empathizing with users, exploring solutions, and executing prototypes is outlined. The importance of user research, prototyping, testing, and iteration is emphasized to create user-centered experiences.
This document provides an overview of user experience design for marketers. It discusses how design has evolved from focusing on advertising, branding, and product design to also encompass digital experiences through websites, apps, and other interfaces. The value of companies like Uber and Airbnb that don't own assets but provide digital experiences is highlighted. User experience design is explained as an interdisciplinary practice that includes human-computer interaction, information architecture, visual design, and other areas. The design process of empathizing with users, exploring solutions, and executing prototypes is outlined. The importance of user research, prototyping, testing, and iteration is emphasized to create user-centered experiences.
Teaching visualization: effective communication in visual formatsMargot
This document discusses effective strategies for teaching visual literacy. It defines a visually literate person as someone who can interpret visual media, use images effectively to design and communicate, and understand ethical issues related to visuals. It provides examples of visual literacy standards and competencies, such as determining needed visual materials and interpreting meanings from images. Effective practices for presentations using visuals are also outlined, such as using images and words together, limiting one idea per slide, and making slides understandable within three seconds. Sample assignments are proposed to help students develop visual communication skills.
2. Let’s break the ice!
# Who are you?
# Where do you work?
# Any concrete experience with infographics?
3. Summary
#01 — What’s an Infographic
#02 — Use cases
#03 — What makes an effective infographic?
#05 — Steps for creating an infographic
#06 — Exercises
#07 — Additional considerations
#08 — Main takeaways
8. Use cases
# Explain a complex process
# Illustrate a flow or relationship
# Reinforce key points
# Highlight an achievement
# Support decision making
15. Your brain on facts
Human beings prefer narrative
Your brain on stories
Source: Digital Storytelling At Minneapolis Institute of Art
16.
17. An effective infographic sends a key
message
Communicate from
inside out
Ask yourself:
# WHY are you making this
infographic?
# WHY are you telling this to your
audience?
# WHY should anyone care?
The Golden Circle, Simon Sinek
18.
19. almost
50%
of your brain is involved in
visual processing
An effective infographic is visual
appealing
22. Start with a briefing questionnaire
# Who is your AUDIENCE?
# What is your GOAL
# What is your MESSAGE?
23. # Exercise:
Instinctive critical evaluations
Spend max. 30 sec assessing this infographic.
What one word describes how you initially feel about it?
24. Define the tone and mood
# The right tone of voice get you on board
# Colour, typefaces and feeling is what they will see first, then the data.
25. The layout –make your key point stand
out
The attention filter (www.gapminder.org)
33. Exercise 2 – Infographics thinking
Based on the information you’ve received:
➯ Define the audience and a call-to-action
➯ Define your core message and the mood
➯ Focus on what story you want to convey and what data will
engage your audience.
➯ Create a rough sketch.
35. Design for inclusion
# Think about how users with specific accessibility needs will view it
Source: cruxcollaborative.com
36. Test it!
# User testing
# Analytics
# Heat maps
# Google reverse search
37. Leave room for iterations
# Information often need to be edited down
to its most essential components
# Collaboration between a content expert
and a visual designer is key
38. # Variations that support the whole outreach
# Print-friendly versions
# Requests from users for a high-resolution version
to be included in publications
# Translations to other language
Expect follow up requests:
39. Main takeaways
# An infographic is a type of data visualization with specific goals.
# An effective infographic tells a story, have a clear key message
and is visually appealing
# Know your audience and goals to get the right tone and mood
# Start with a briefing questionnaire when planning for a
infographic
# Test it!