New ways of living with intelligent things in future cities were discussed. Things will be able to connect to networks, collect real-time data, act proactively, and behave socially. They will essentially function as social entities. Two paradigms for smart cities were outlined: 1) as a dashboard for information and policy; and 2) as an intelligent infrastructure for sensing, actuation, and coordinated action. A third paradigm proposed "Cities of Things" where things are social entities that cannot be fully controlled but governed through social contracts and agreements.
Workshop slides from 16th Jan 2018 exploring ideas around how IoT might facilitate greater ability by users to address energy use beyond the simplicity of smart meters
AI Everywhere: How Microsoft is Democratizing AI - Lightning VersionPaul Prae
Microsoft has set a goal of democratizing AI, making it accessible and valuable to everyone. They're focused on building an AI stack spanning infrastructure, services, apps and agents. Learn how Microsoft's intelligent cloud solutions can help any organization become more proactive and differentiate themselves from intensifying competition. We will discuss:
+ Microsoft's AI Strategy
+ Examples of AI in the Enterprise
+ The Cortana Intelligence Suite
Beyond the Technical - Compatibility with your Software Engineering TeamMichael Dunham
Outside of technical skills and experience, what else do you consider when you evaluate an outsourced engineering team? What does compatibility mean to your project?
The DTC Lab is a collaboration between educators, technologists, and designers to prototype and incubate real examples of what interactive learning experiences can look like that integrate emerging digital contexts and extend learning outside of the classroom.
Focused on the student's experience, by bringing together experts in learning interactions with experts in digital interactions to concept together from the beginning, we seek to create compelling new ways of learning.
CLICKNL DRIVE 2018 | 24 OCT | Envisioning Things as Citizens in Near Future C...CLICKNL
This document summarizes a workshop on envisioning things as citizens in near future cities. The workshop will include an introduction to the Partnerships in Cities of Things (PACT) program, group assignments to discuss the interplay between human and non-human citizens, and sharing of results. Upcoming research on intelligent artifacts that can connect to networks, collect data, act proactively, and behave socially will also be discussed. Open questions consider how people will adapt to things outside of their control and how to design appropriate interactions between humans and things.
Top 5 Deep Learning and AI Stories April 7th NVIDIA
Learn the state of AI technology, Wall Street predictions for AI investments, and how deep learning is quickly advancing medicine in this week's top 5.
The document discusses designing Internet of Things (IoT) technologies for adoption. It notes that adoption of new technologies follows an S-curve pattern over time as exposure increases from innovators to early adopters to the mainstream. While some IoT devices have seen success, questions remain about privacy, security, and whether IoT is centered around human needs. The document advocates for the use of design fiction and worldbuilding techniques to help envision how IoT could develop in a way that addresses these challenges and facilitates broader adoption. Speculative design approaches are suggested as a way to explore alternative futures and how technologies might be designed to better serve human values and priorities like privacy.
New ways of living with intelligent things in future cities were discussed. Things will be able to connect to networks, collect real-time data, act proactively, and behave socially. They will essentially function as social entities. Two paradigms for smart cities were outlined: 1) as a dashboard for information and policy; and 2) as an intelligent infrastructure for sensing, actuation, and coordinated action. A third paradigm proposed "Cities of Things" where things are social entities that cannot be fully controlled but governed through social contracts and agreements.
Workshop slides from 16th Jan 2018 exploring ideas around how IoT might facilitate greater ability by users to address energy use beyond the simplicity of smart meters
AI Everywhere: How Microsoft is Democratizing AI - Lightning VersionPaul Prae
Microsoft has set a goal of democratizing AI, making it accessible and valuable to everyone. They're focused on building an AI stack spanning infrastructure, services, apps and agents. Learn how Microsoft's intelligent cloud solutions can help any organization become more proactive and differentiate themselves from intensifying competition. We will discuss:
+ Microsoft's AI Strategy
+ Examples of AI in the Enterprise
+ The Cortana Intelligence Suite
Beyond the Technical - Compatibility with your Software Engineering TeamMichael Dunham
Outside of technical skills and experience, what else do you consider when you evaluate an outsourced engineering team? What does compatibility mean to your project?
The DTC Lab is a collaboration between educators, technologists, and designers to prototype and incubate real examples of what interactive learning experiences can look like that integrate emerging digital contexts and extend learning outside of the classroom.
Focused on the student's experience, by bringing together experts in learning interactions with experts in digital interactions to concept together from the beginning, we seek to create compelling new ways of learning.
CLICKNL DRIVE 2018 | 24 OCT | Envisioning Things as Citizens in Near Future C...CLICKNL
This document summarizes a workshop on envisioning things as citizens in near future cities. The workshop will include an introduction to the Partnerships in Cities of Things (PACT) program, group assignments to discuss the interplay between human and non-human citizens, and sharing of results. Upcoming research on intelligent artifacts that can connect to networks, collect data, act proactively, and behave socially will also be discussed. Open questions consider how people will adapt to things outside of their control and how to design appropriate interactions between humans and things.
Top 5 Deep Learning and AI Stories April 7th NVIDIA
Learn the state of AI technology, Wall Street predictions for AI investments, and how deep learning is quickly advancing medicine in this week's top 5.
The document discusses designing Internet of Things (IoT) technologies for adoption. It notes that adoption of new technologies follows an S-curve pattern over time as exposure increases from innovators to early adopters to the mainstream. While some IoT devices have seen success, questions remain about privacy, security, and whether IoT is centered around human needs. The document advocates for the use of design fiction and worldbuilding techniques to help envision how IoT could develop in a way that addresses these challenges and facilitates broader adoption. Speculative design approaches are suggested as a way to explore alternative futures and how technologies might be designed to better serve human values and priorities like privacy.
Nicola Villa - Connected Urban Development program updateShane Mitchell
The document presents a blueprint for connected urban development focusing on making cities more connected, sustainable, and transforming through the use of technology. It discusses areas like connected and sustainable buildings, mobility, energy, and socio-economics. Specific examples mentioned include urban eco maps in San Francisco, urban energy management in Madrid, and personal travel assistants in Seoul. The goal is to use ICT (information and communications technology) to better plan, manage, and develop sustainable urban economies by connecting various city systems and engaging citizens.
This document discusses various concepts related to architecture, design, and community including local situations, behaviors, services, social aspects, sustainability, and organizational principles. It touches on ideas like manifestations, nodes, value, stages, talent, equity, and citizenship within the context of design.
The future of enterprise software will be shaped by digitization trends over the last decade including the virtualization of work, consumerization of IT, and rise of enterprise mobility as younger digital natives enter the workforce expecting consumer-like user experiences and systems of engagement on any device.
The blurred horizon between the real and the unreal in the AI ageMarco Neves
This document discusses the blurred lines between reality and artificial intelligence. It notes that AI, through technologies like smart machines and the internet of things, is challenging traditional human exclusivity in intelligence. The document explores where AI currently stands and questions where the border is between a person's digital and analog selves. It suggests students will need data skills, AI skills, and the ability to build and create with AI, as well as focus on human and ethical values, to navigate future social, economic, cultural and environmental disruptions that may be caused by increased AI integration. The document ends by wondering what new technology might be criticized as being overused in the future, beyond phones today and internet in the past.
Avatar technology allows for virtual representations of users in online environments. Current prototypes include office avatars that act as personal assistants and AI guides for websites. Avatar technology provides benefits like facilitating global collaboration and information sharing while avoiding issues like personality clashes. It is expected that avatar use will grow as they act as personalized information filters and representatives that are helpful for customer service, libraries, and businesses. However, concerns remain around terminology and the lack of information about the technology's long term societal impacts.
Avatar technology allows for virtual representations of users in online environments. Current prototypes include office avatars that act as personal assistants and AI guides for websites. Avatar technology provides benefits like facilitating global collaboration and information sharing while reducing costs compared to videoconferencing. It is expected that avatar use will increase for customer service, libraries, and other applications. However, concerns remain around terminology and the impact on online identity and behavior.
UX Alive Conference speaker is Sophie Kleber (Huge) presentationsUX Alive Conference
About Anticipatory Design,
Part of Huge's applied innovation group, Sophie plays a leadership role in key stages of research, product definition and interaction design for some of Huge's largest clients. Previousy, she designed complex software applications in her hometown of Berlin, Germany. Sophie is a Fulbright alumna and holds an MFA in graphic design from Fachhochschule Potsdam and a master's in product design from Germany's University of the Arts.
Creating Smarter Cities 2011 - 11 - Richard Hanley - Research and technical d...Smart Cities Project
My presentation will explain why the board of the Journal of Urban Technology was interested in producing a focus issue on the SmartCities Project. In the US, the term “smart city” has been appropriated by transnational corporations. Their definition of that term, thus, gets traction internationally. Perhaps no corporation’s smart city campaign is bigger than IBM’s with its Smart Planet effort that focuses on cities. That corporation takes a systems approach to the operation of cities. This entails using sensor technologies to gather data, using new analytic approaches to analyze the data, modeling that data, and then managing a client city’s systems based on those models. The stated goals of the program are urban efficiency and global sustainability. Sustainability and efficiency are also the selling points of the smart cities visions of other corporations such as Siemens and Cisco. While the papers in the focus issue of JUT do not argue that cities should be inefficient or unsustainable, they offer an additional task for the new technologies that make smart cities possible—that task is to offer innovative means for citizens to learn about, and participate in, the democratic operation of their government. It is this detailing of innovative means that can now be used to increase democratic participation in the creation and use of government services and government operation that makes this focus issue an important contribution to the international conversation on smart cities and the technologies that enable them.
The document provides tips for knowledge workers to create compelling presentations and documents. It recommends making content beautiful through attractive and well-structured organization, clear by ensuring the reader does not need context-specific knowledge and simplicity is used, and smart by outlining arguments logically and convincingly through common sense stories and rigorous representations of reality. The document is from Dr. Enrico Ferro of the Business Model and Policy Innovation Unit.
Digital ethnographies involve observing people's online behavior and conversations to understand customer motivations. They offer benefits over traditional focus groups like accessing a larger nationwide sample and gaining insight into real-life experiences over time. The document discusses how digital ethnographies can be used to directly ideate with consumers, gain comprehensive learning quickly, and iteratively refine new product concepts through co-creation. Kelton is currently using digital ethnographies and design co-creation to explore how mobile technology impacts information sharing and consumers.
Wuxia the Fox Educational Design project showcase - Ottawa Prime Time 2017calmr.io
In 2005 I had a complex dream about 2060 ... It was a dream about the ecological future and how to make sure kids would be more contemplative, calmer, enjoying reading paper books in 2060 and finding more meaningful usages to the technologies surrounding them instrad of getting distracted by them.
SXSW 2015 - Storytelling Engines for Smart Environmentscalmr.io
This document discusses the potential for smart environments and Internet of Things technologies to enable new forms of storytelling and experiential design. It explores how sensors and data collection could enhance user experiences in public spaces. The document also notes challenges around data privacy and control that will need to be addressed for widespread adoption of connected technologies in cities and environments. Overall, it frames the Internet of Things as an opportunity to restore relational experiences and poetic storytelling through interactive and responsive physical spaces.
Digital Identity - connecting people, regenerating placesVIVA_EAST
Digital Identity - connecting people, regenerating places
Presented during the VIVA EAST Thematic Seminar on "Methodology for Urban Planning and Design of minor Historic Centres Territorial Cultural Systems, Bari, Italy, Oct. 2012
Future of Work and AI - Digital Disruption in the WorkplaceSotiris Karagiannis
Sotiris Karagiannis gave a presentation on the future of work and how AI will impact the workforce. He discussed how the workforce is shifting to be more programmable and intelligent. Young workers especially value flexibility, remote work, and innovation. New tools that combine human context and AI could enhance collaboration by transcribing discussions, detecting blind spots, and discovering insights. This could help distributed teams, education institutions, and others capture valuable knowledge from meetings. Augmented and virtual reality may also become important collaboration tools to help remote workers feel more present.
Tish Shute, Director AR/VR, Corporate Technology Strategy, Huawei
A talk from Inspire Track at AWE USA 2017 - the largest conference for AR+VR in Santa Clara, California May 31- June 2, 2017.
XR is intelligent and interactive connecting real humans and physical objects with digital agents and entities. VR/AR will evolve into XR to become the future interface for Cloud Computing, IoT, Big Data, Prediction, Self-driving cars, Personalized Medicine, Robots, Drones, Cryptocurrency, Smart Cities, and AI. Social VR and AR will connect people in new and powerful ways but XR will connect the intelligence of people to the intelligence of machines in a space shared and understood by both. This talk will look at this new and intimate relationship between humans and intelligent agents.
http://AugmentedWorldExpo.com
This talk looks at the future of AR/VR and the new and intimate relationship between humans and intelligent agents that XR - the next generation of AR/VR, makes possible. XR is intelligent and interactive connecting real humans and physical objects with digital agents and entities. VR/AR will evolve into XR to become the future interface for Cloud Computing, IoT, Big Data, Prediction, Self-driving cars, Personalized Medicine, Robots, Drones, Cryptocurrency, Smart Cities, and AI. Social VR and AR will connect people in new and powerful ways but XR will connect the intelligence of people to the intelligence of machines in a space shared and understood by both.
In this new era of technological advancement, where we just don’t touch screens to command apps but also talk to our devices to make things work. Though that’s very exciting, but these technologies are meaningless if they aren’t humanized to build trust and relation with the consumer. Some of the large innovative companies who have advanced in AI & Robotics have already started thinking like a digital humanist and believing that technology is truly effective only when it allows people to accomplish things they didn’t know they could. Hence designers working on emerging technology should have the ability to apply basic human psychology and design from a place of empathy and humility. This imposes new ways and standards to design human interactions. Here am talking about the new opportunities taking shapes for UX designers to get prepared and address the challenges in humanizing the user experience for the emerging technologies.
Artificial intelligence and its history, definitions, limitations, and applications are summarized. AI aims to create machine intelligence through computer programs that can perform tasks normally requiring human intelligence. While AI has made progress in applications like games and speech recognition, truly intelligent machines have not been achieved. Limitations remain in developing programs that can match full human intelligence and adapt to new situations. Different programming languages like Lisp, Python, and Prolog are used to develop AI systems.
This document discusses artificial intelligence and its role in the metaverse. It begins by introducing key terms related to the metaverse like virtual reality, augmented reality, blockchain, and AI. It then discusses several technical aspects of the metaverse that AI can enhance, such as natural language processing, machine vision, blockchain, networking, digital twins, and neural interfaces. It also provides an overview of the economic system of the metaverse and how it differs from the conventional economy. Finally, it discusses challenges to developing AI for the metaverse, such as limited training data for image and video understanding.
Avatar technology allows for digital representations of users in virtual environments. Current projects are exploring using avatars as guides, representatives, and for connecting users across geographic distances. Advocates argue that avatars can improve communication and prevent information overload by filtering and organizing data. Critics worry that avatars may allow for deception or unhealthy escapes from reality. The future of avatars is still uncertain but they are expected to play a role in knowledge management and customer service.
Nicola Villa - Connected Urban Development program updateShane Mitchell
The document presents a blueprint for connected urban development focusing on making cities more connected, sustainable, and transforming through the use of technology. It discusses areas like connected and sustainable buildings, mobility, energy, and socio-economics. Specific examples mentioned include urban eco maps in San Francisco, urban energy management in Madrid, and personal travel assistants in Seoul. The goal is to use ICT (information and communications technology) to better plan, manage, and develop sustainable urban economies by connecting various city systems and engaging citizens.
This document discusses various concepts related to architecture, design, and community including local situations, behaviors, services, social aspects, sustainability, and organizational principles. It touches on ideas like manifestations, nodes, value, stages, talent, equity, and citizenship within the context of design.
The future of enterprise software will be shaped by digitization trends over the last decade including the virtualization of work, consumerization of IT, and rise of enterprise mobility as younger digital natives enter the workforce expecting consumer-like user experiences and systems of engagement on any device.
The blurred horizon between the real and the unreal in the AI ageMarco Neves
This document discusses the blurred lines between reality and artificial intelligence. It notes that AI, through technologies like smart machines and the internet of things, is challenging traditional human exclusivity in intelligence. The document explores where AI currently stands and questions where the border is between a person's digital and analog selves. It suggests students will need data skills, AI skills, and the ability to build and create with AI, as well as focus on human and ethical values, to navigate future social, economic, cultural and environmental disruptions that may be caused by increased AI integration. The document ends by wondering what new technology might be criticized as being overused in the future, beyond phones today and internet in the past.
Avatar technology allows for virtual representations of users in online environments. Current prototypes include office avatars that act as personal assistants and AI guides for websites. Avatar technology provides benefits like facilitating global collaboration and information sharing while avoiding issues like personality clashes. It is expected that avatar use will grow as they act as personalized information filters and representatives that are helpful for customer service, libraries, and businesses. However, concerns remain around terminology and the lack of information about the technology's long term societal impacts.
Avatar technology allows for virtual representations of users in online environments. Current prototypes include office avatars that act as personal assistants and AI guides for websites. Avatar technology provides benefits like facilitating global collaboration and information sharing while reducing costs compared to videoconferencing. It is expected that avatar use will increase for customer service, libraries, and other applications. However, concerns remain around terminology and the impact on online identity and behavior.
UX Alive Conference speaker is Sophie Kleber (Huge) presentationsUX Alive Conference
About Anticipatory Design,
Part of Huge's applied innovation group, Sophie plays a leadership role in key stages of research, product definition and interaction design for some of Huge's largest clients. Previousy, she designed complex software applications in her hometown of Berlin, Germany. Sophie is a Fulbright alumna and holds an MFA in graphic design from Fachhochschule Potsdam and a master's in product design from Germany's University of the Arts.
Creating Smarter Cities 2011 - 11 - Richard Hanley - Research and technical d...Smart Cities Project
My presentation will explain why the board of the Journal of Urban Technology was interested in producing a focus issue on the SmartCities Project. In the US, the term “smart city” has been appropriated by transnational corporations. Their definition of that term, thus, gets traction internationally. Perhaps no corporation’s smart city campaign is bigger than IBM’s with its Smart Planet effort that focuses on cities. That corporation takes a systems approach to the operation of cities. This entails using sensor technologies to gather data, using new analytic approaches to analyze the data, modeling that data, and then managing a client city’s systems based on those models. The stated goals of the program are urban efficiency and global sustainability. Sustainability and efficiency are also the selling points of the smart cities visions of other corporations such as Siemens and Cisco. While the papers in the focus issue of JUT do not argue that cities should be inefficient or unsustainable, they offer an additional task for the new technologies that make smart cities possible—that task is to offer innovative means for citizens to learn about, and participate in, the democratic operation of their government. It is this detailing of innovative means that can now be used to increase democratic participation in the creation and use of government services and government operation that makes this focus issue an important contribution to the international conversation on smart cities and the technologies that enable them.
The document provides tips for knowledge workers to create compelling presentations and documents. It recommends making content beautiful through attractive and well-structured organization, clear by ensuring the reader does not need context-specific knowledge and simplicity is used, and smart by outlining arguments logically and convincingly through common sense stories and rigorous representations of reality. The document is from Dr. Enrico Ferro of the Business Model and Policy Innovation Unit.
Digital ethnographies involve observing people's online behavior and conversations to understand customer motivations. They offer benefits over traditional focus groups like accessing a larger nationwide sample and gaining insight into real-life experiences over time. The document discusses how digital ethnographies can be used to directly ideate with consumers, gain comprehensive learning quickly, and iteratively refine new product concepts through co-creation. Kelton is currently using digital ethnographies and design co-creation to explore how mobile technology impacts information sharing and consumers.
Wuxia the Fox Educational Design project showcase - Ottawa Prime Time 2017calmr.io
In 2005 I had a complex dream about 2060 ... It was a dream about the ecological future and how to make sure kids would be more contemplative, calmer, enjoying reading paper books in 2060 and finding more meaningful usages to the technologies surrounding them instrad of getting distracted by them.
SXSW 2015 - Storytelling Engines for Smart Environmentscalmr.io
This document discusses the potential for smart environments and Internet of Things technologies to enable new forms of storytelling and experiential design. It explores how sensors and data collection could enhance user experiences in public spaces. The document also notes challenges around data privacy and control that will need to be addressed for widespread adoption of connected technologies in cities and environments. Overall, it frames the Internet of Things as an opportunity to restore relational experiences and poetic storytelling through interactive and responsive physical spaces.
Digital Identity - connecting people, regenerating placesVIVA_EAST
Digital Identity - connecting people, regenerating places
Presented during the VIVA EAST Thematic Seminar on "Methodology for Urban Planning and Design of minor Historic Centres Territorial Cultural Systems, Bari, Italy, Oct. 2012
Future of Work and AI - Digital Disruption in the WorkplaceSotiris Karagiannis
Sotiris Karagiannis gave a presentation on the future of work and how AI will impact the workforce. He discussed how the workforce is shifting to be more programmable and intelligent. Young workers especially value flexibility, remote work, and innovation. New tools that combine human context and AI could enhance collaboration by transcribing discussions, detecting blind spots, and discovering insights. This could help distributed teams, education institutions, and others capture valuable knowledge from meetings. Augmented and virtual reality may also become important collaboration tools to help remote workers feel more present.
Tish Shute, Director AR/VR, Corporate Technology Strategy, Huawei
A talk from Inspire Track at AWE USA 2017 - the largest conference for AR+VR in Santa Clara, California May 31- June 2, 2017.
XR is intelligent and interactive connecting real humans and physical objects with digital agents and entities. VR/AR will evolve into XR to become the future interface for Cloud Computing, IoT, Big Data, Prediction, Self-driving cars, Personalized Medicine, Robots, Drones, Cryptocurrency, Smart Cities, and AI. Social VR and AR will connect people in new and powerful ways but XR will connect the intelligence of people to the intelligence of machines in a space shared and understood by both. This talk will look at this new and intimate relationship between humans and intelligent agents.
http://AugmentedWorldExpo.com
This talk looks at the future of AR/VR and the new and intimate relationship between humans and intelligent agents that XR - the next generation of AR/VR, makes possible. XR is intelligent and interactive connecting real humans and physical objects with digital agents and entities. VR/AR will evolve into XR to become the future interface for Cloud Computing, IoT, Big Data, Prediction, Self-driving cars, Personalized Medicine, Robots, Drones, Cryptocurrency, Smart Cities, and AI. Social VR and AR will connect people in new and powerful ways but XR will connect the intelligence of people to the intelligence of machines in a space shared and understood by both.
In this new era of technological advancement, where we just don’t touch screens to command apps but also talk to our devices to make things work. Though that’s very exciting, but these technologies are meaningless if they aren’t humanized to build trust and relation with the consumer. Some of the large innovative companies who have advanced in AI & Robotics have already started thinking like a digital humanist and believing that technology is truly effective only when it allows people to accomplish things they didn’t know they could. Hence designers working on emerging technology should have the ability to apply basic human psychology and design from a place of empathy and humility. This imposes new ways and standards to design human interactions. Here am talking about the new opportunities taking shapes for UX designers to get prepared and address the challenges in humanizing the user experience for the emerging technologies.
Artificial intelligence and its history, definitions, limitations, and applications are summarized. AI aims to create machine intelligence through computer programs that can perform tasks normally requiring human intelligence. While AI has made progress in applications like games and speech recognition, truly intelligent machines have not been achieved. Limitations remain in developing programs that can match full human intelligence and adapt to new situations. Different programming languages like Lisp, Python, and Prolog are used to develop AI systems.
This document discusses artificial intelligence and its role in the metaverse. It begins by introducing key terms related to the metaverse like virtual reality, augmented reality, blockchain, and AI. It then discusses several technical aspects of the metaverse that AI can enhance, such as natural language processing, machine vision, blockchain, networking, digital twins, and neural interfaces. It also provides an overview of the economic system of the metaverse and how it differs from the conventional economy. Finally, it discusses challenges to developing AI for the metaverse, such as limited training data for image and video understanding.
Avatar technology allows for digital representations of users in virtual environments. Current projects are exploring using avatars as guides, representatives, and for connecting users across geographic distances. Advocates argue that avatars can improve communication and prevent information overload by filtering and organizing data. Critics worry that avatars may allow for deception or unhealthy escapes from reality. The future of avatars is still uncertain but they are expected to play a role in knowledge management and customer service.
Avatar technology allows for digital representations of users in virtual environments. Current projects are exploring using avatars as guides, representatives, and for connecting users across geographic distances. Advocates argue that avatars can improve communication and prevent information overload by filtering and organizing data. Critics worry that avatars may allow for deception or unhealthy escapes from reality. The future of avatars is still uncertain but they are expected to play a role in knowledge management and customer service.
Avatar technology allows for digital representations of users in virtual environments. Current projects are exploring using avatars as guides, representatives, and for connecting users across geographic distances. Advocates argue that avatars can improve communication and prevent information overload by filtering and organizing data in virtual spaces. However, some remain skeptical about how avatar use may impact identity and social interaction.
Avatar technology allows for digital representations of users in virtual environments. Current projects are exploring using avatars as guides, representatives, and for connecting users across geographic distances. Advocates argue that avatars can improve communication and prevent information overload by filtering and organizing data. Critics worry that avatars may allow for deception or unhealthy escapes from reality. The future of avatars is still uncertain but they are expected to play a role in knowledge management and customer service.
Avatar technology allows for digital representations of users called avatars. Current projects are exploring using avatars as guides, representatives, and for connecting users in virtual environments. Advocates argue avatars can improve communication and prevent information overload by filtering and organizing data. Critics worry avatars may allow for deception or unhealthy escapes from reality. The future of avatars is still uncertain but they are expected to play a role in knowledge management and customer service.
Avatar technology allows for digital representations of users called avatars. Current projects are exploring using avatars as guides, representatives, and for connecting users in virtual environments. Advocates argue avatars can improve communication and prevent information overload by filtering and organizing data. Critics worry avatars may allow users to hide behind images and change identities.
Avatar technology allows for digital representations of users in virtual environments. Current projects are exploring using avatars as guides, representatives, and for connecting users across geographic distances. Advocates argue that avatars can improve communication and prevent information overload by filtering and organizing data. Critics worry that avatars may allow for deception or unhealthy escapes from reality. The future of avatars is still uncertain but they are expected to play a role in knowledge management and customer service.
Avatar technology allows for digital representations of users in virtual environments. Current projects are exploring using avatars as guides, representatives, and for connecting users across geographic distances. Advocates argue that avatars can improve communication and prevent information overload by filtering and organizing data. Critics worry that avatars may allow for deception or unhealthy escapes from reality. The future of avatars is still uncertain but they are expected to play a role in knowledge management and virtual meetings.
Avatar technology allows for digital representations of users in virtual environments. Current projects are exploring using avatars as guides, representatives, and for connecting users in virtual communities. Advocates argue that avatars can improve communication and prevent information overload by filtering and organizing data. Critics are concerned about privacy and the potential for deception if users can hide behind avatars.
Avatar technology allows for digital representations of users in virtual environments. Current projects are exploring using avatars as guides, representatives, and for connecting users across geographic distances. Advocates argue that avatars can improve communication and prevent information overload by filtering and organizing data. Critics worry that avatars may allow for deception or unhealthy escapes from reality. The future of avatars is still uncertain but they are expected to play a role in knowledge management and customer service.
Avatar technology allows for digital representations of users called avatars. Current projects are exploring using avatars as guides, representatives, and for connecting users in virtual environments. Advocates argue avatars can improve communication and prevent information overload by filtering and organizing data. Critics worry avatars may allow for deception or unhealthy escapes from reality. The future of avatars is uncertain but they could be used to improve knowledge management and global connections.
Avatar technology allows for digital representations of users called avatars. Current projects are exploring using avatars as guides, representatives, and for connecting users in virtual environments. Advocates argue avatars can improve communication and prevent information overload by filtering and organizing data. Critics worry avatars may allow for deception or unhealthy escapes from reality. The future of avatars is still uncertain but they are expected to play a role in knowledge management and customer service.
Avatar technology allows for digital representations of users called avatars. Current projects are exploring using avatars as guides, representatives, and for connecting users in virtual environments. Advocates argue avatars can improve communication and prevent information overload by filtering and organizing data. Critics worry avatars may allow for deception or unhealthy escapes from reality. The future of avatars is still uncertain but they are beginning to be used more widely in business, education, and government applications.
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This document provides an overview of using Rational Requirements Composer to organize design-driven development. It discusses the importance of requirements and outlines how Rational Requirements Composer can be configured to store requirements, wireframes, cities, categories, and data sources for a project. Real-world examples are shown of how wireframes, requirements, and unique data can be represented in Rational Requirements Composer to facilitate traceability between different project elements.
Does Agile Analysis Require a Business Analyst?Kurt Solarte
The document discusses the history and key concepts of Agile development methods. It traces the origins of Agile back to manufacturing techniques like Toyota Production System in the 1980s. Several Agile methods emerged in the 1990s like Scrum, Extreme Programming (XP), and Dynamic Systems Development Method (DSDM). These were unified with the signing of the Agile Manifesto in 2001 emphasizing individuals, collaboration, working software, and responding to change. The document outlines the roles and practices of common Agile methods like Scrum, XP, and Kanban and how they relate to being lean, prescriptive, or focused on different areas like teams, developers, or processes.
Optimising and prioritising your SDLC using business intelligenceKurt Solarte
This document discusses optimizing and prioritizing a software development lifecycle (SDLC) using business intelligence. It covers the importance of metrics for managing the SDLC, types of metrics that can be collected at different stages, and how Rational tools can be used to capture and report on metrics and indicators of SDLC health. The presentation aims to help understand how measured process improvement can drive business innovation and reduce costs.
Does Agile Analysis Require a Business Analyst?Kurt Solarte
The document provides a history of agile development methods. It discusses how agile methods evolved from lean manufacturing principles in the 1980s and 1990s. Key events included the publication of the Agile Manifesto in 2001 and the introduction of specific agile frameworks like Scrum, Extreme Programming (XP), and Kanban. The document maps where different agile methods fall on a spectrum from lean philosophy to prescriptive processes and roles.
Best Digital Marketing Strategy Build Your Online Presence 2024.pptxpavankumarpayexelsol
This presentation provides a comprehensive guide to the best digital marketing strategies for 2024, focusing on enhancing your online presence. Key topics include understanding and targeting your audience, building a user-friendly and mobile-responsive website, leveraging the power of social media platforms, optimizing content for search engines, and using email marketing to foster direct engagement. By adopting these strategies, you can increase brand visibility, drive traffic, generate leads, and ultimately boost sales, ensuring your business thrives in the competitive digital landscape.
RPWORLD offers custom injection molding service to help customers develop products ramping up from prototypeing to end-use production. We can deliver your on-demand parts in as fast as 7 days.
Rethinking Kållered │ From Big Box to a Reuse Hub: A Transformation Journey ...SirmaDuztepeliler
"Rethinking Kållered │ From Big Box to a Reuse Hub: A Transformation Journey Toward Sustainability"
The booklet of my master’s thesis at the Department of Architecture and Civil Engineering at Chalmers University of Technology. (Gothenburg, Sweden)
This thesis explores the transformation of the vacated (2023) IKEA store in Kållered, Sweden, into a "Reuse Hub" addressing various user types. The project aims to create a model for circular and sustainable economic practices that promote resource efficiency, waste reduction, and a shift in societal overconsumption patterns.
Reuse, though crucial in the circular economy, is one of the least studied areas. Most materials with reuse potential, especially in the construction sector, are recycled (downcycled), causing a greater loss of resources and energy. My project addresses barriers to reuse, such as difficult access to materials, storage, and logistics issues.
Aims:
• Enhancing Access to Reclaimed Materials: Creating a hub for reclaimed construction materials for both institutional and individual needs.
• Promoting Circular Economy: Showcasing the potential and variety of reusable materials and how they can drive a circular economy.
• Fostering Community Engagement: Developing spaces for social interaction around reuse-focused stores and workshops.
• Raising Awareness: Transforming a former consumerist symbol into a center for circular practices.
Highlights:
• The project emphasizes cross-sector collaboration with producers and wholesalers to repurpose surplus materials before they enter the recycling phase.
• This project can serve as a prototype for reusing many idle commercial buildings in different scales and sizes.
• The findings indicate that transforming large vacant properties can support sustainable practices and present an economically attractive business model with high social returns at the same time.
• It highlights the potential of how sustainable practices in the construction sector can drive societal change.
Designing for the Experience of Augmented Intelligence (Internet Economy Summit HK 2017)
1. Designing for the
Experience of Augmented
Intelligence
Internet Economy Summit
Hong Kong
10.04.2017
Kurt Solarte
Partner, EY Digital
@kurtsolarte
2. What does Artificial Intelligence mean to us?
Not this …
Image source: Skotcher
Not this …
Image source: HBO
But this …
Image source: Techipedia
HAL 9000
• AI embodied in machine
• Communicates verbally
• General purpose, in context of mission
Dolores, Westworld
• AI in a humanoid robot
• Communicates verbally and
non-verbally
• Effectively human?
Automation system
• Augments human function, e.g., reads
documents like human, conversational
• Learns, i.e., becomes more effective
through use and experience
• Fit to purpose
3. How do we design for
augmenting humans, and
not create this?
4. AI must maximise efficiencies without destroying the dignity of people
We need broader, deeper, and more
diverse engagement of populations in the
design of these systems.
The tech industry should not dictate the
values and virtues of this future.
-Satya Nadella
“”
5. Yves Béhar’s 10 principles for design in the age of AI
1.
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10.
Design solves an important human problem
Design is context specific – it doesn’t follow historical cliches
Design enhances human ability – without replacing the human
Good design works for everyone, everyday
Good technology and design is discreet
Good design is a platform that grows with needs and opportunities
Good design brings about products and services that build long-term relationships – but don't create
emotional dependency
Good technology design learns and predicts human behaviour
Good design accelerates new ideas
Good design removes complexity from life
1.
2.
3.
Design solves an important human problem
Design is context specific – it doesn’t follow historical cliches
Design enhances human ability – without replacing the human