@trinefalbe
DESIGN
CHILDREN
for
12. MARCH 1989
Tim Berners-Lee wrote his proposal
ANALOGUE
PARADIGM
Letters: https://www.flickr.com/photos/jennifer-love/Typewriter: https://www.flickr.com/photos/rossaroni/Phone: https://www.flickr.com/photos/philliecasablanca/
INTERNET PARADIGM
DIGITAL NATIVE ≠ DIGITAL LITERATE
THE BRAIN OF A CHILD
IMPACTFUL ELEMENTS
KEY CONSIDERATIONS
WORK FOR
EMPOWERMENT
BRAIN DEVELOPMENT
Brain: https://www.flickr.com/photos/125992663@N02/
2 years
2 year old boy: https://www.flickr.com/photos/suraky/
2 years
6 years
6 year old boy: https://www.flickr.com/photos/66543362@N00/
2 years
6 years
10 years
10 year old girls: https://www.flickr.com/photos/34547181@N00/
2 years
6 years
10 years
12 years
12 year old boys: https://www.flickr.com/photos/gtmnerr/
THE BRAIN IS
FULLY DEVELOPED
AT AGE 26(!)
NO ABILITY TO
THINK ABSTRACTLY
WHAT IMPACTS
CHILDREN WHEN USING
DIGITAL INTERFACES?
TOUCHSCREEN PARADIM
Baby: https://www.flickr.com/photos/demandaj/Kids: https://www.flickr.com/photos/gagilas/
10 years
Source: GSMA/ NTT Docomo’s report on Children's use of mobile phones
is the most common age for children to get their first mobile phone
Source: http://www.techandplay.org/reports/TAP_Final_Report.pdf
1/3of UK children age 3-5 have their own tablet
Source: GSMA/ NTT Docomo’s report on Children's use of mobile phones
87%use the internet to watch and record videos
TOUCH SCREEN MENTAL MODEL
YOUTUBE MENTAL MODEL
A language is a system that we
learn to decode from birth
“I love you” sign language: https://www.flickr.com/photos/heymans/
Kids learn to read much faster than
writing and spelling
Boy reading in chair: https://www.flickr.com/photos/alexragone/Girls writing: https://www.flickr.com/photos/usag-yongsan/
VISUAL LANGUAGE
outweighs verbal language
(when you can’t read)
https://www.flickr.com/photos/martijndevalk/
Muscle memory has great power
MENTAL MODELS
LANGUAGE
MOTOR SKILLS
ABSTRACT THOUGHT
MUSCLE MEMORY
#1
SIMPLE DATA ENTRY
FINE MOTOR SKILLS AREN’T FULLY
DEVELOPED UNTIL AGE 10
Boy with mouse: https://flic.kr/p/e3Zz1
Using a device is a physical skill
#2
USE BUTTONS,
NOT TEXT LINKS,
FOR NAVIGATION
Kids on iPads https://www.flickr.com/photos/ticoneva/
#3
DON’T REPOSITION
KEY NAVIGATION
#4
SEARCH: USE AUTO
COMPLETE AND
VISUAL RESULTS
#5
DESIGN FOR SOCIAL
Kids playing the computer: https://www.flickr.com/photos/45114614@N02/9639574033/
#6
DESIGN FOR PLAY
Expect the unexpected
#7
INVOLVING CHILDREN
IN DESIGN
Pitfall Street: https://flic.kr/p/4ecWjE
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You cannot rely on age
as your primary criteria
to define behaviour.
INTERESTS MATTER
TECH SAVVY
DIGITAL
ILLITERATES
GEEKS
V
BY DESIGN
ETHICALEMPOWERMENT
…children are under the impression that
advertising does not influence them
if they did not see the brand.

Source: Belgian research project AdLit
Targets: https://flic.kr/p/78uTAN
Nearly 1.5 million children age 11 and under have active
Snapchat accounts (the age limit is 13)
Source:
Washington Post 2018
Children: https://flic.kr/p/JrpHq
LEARNING POTENTIAL
Smashing Kids
RESPONSIBILITY
BE KIND
BE PLAYFUL
THANK YOU!
@trinefalbe

Designing for Children