SlideShare a Scribd company logo
• Day 1: Fine Tuning Game Design Ideas

• Day 2: Developing Game Design

• Day 3: Finalizing the Game Design

• Day 4: Present your game for success
Group name
- Member name
•   Game Concept
•   Overview
•   Vision Statement
•   Game Platform/ Target Customers
•   Art Style
•   Core Gameplay
•   Levels in game
• Buy game from developers -> Do marketing/ promotion -
  > sell it!
• Select only good games to publish under their names
• Very few games they could publish each year
• Game developers need to do documents and send to
  publishers!
• Have channel without going through publishers (Xbox
  indie, Wii Ware)
• 100-1000s games for customers to select
• A lot of competition = compete on price
• No profit!
• Company Profile: Overview
  •   Company Name
  •   Founded in
  •   Specialty
  •   Awards/ Recognition
  •   Other selling points (sales number, Most advance in …, etc.)

• Team Experience
  • Key team members
  • Their experience (game related is best)
  • Number of the member/ breakdown

• Previous works
• Skills of your team

• Skills of the potential workforce

• Ability to break in the world of that platform
• Examples of the game that are very similar to you in the
  market
  • How your game would be different?



• See their sales numbers
  • Estimate yours. 
•   Game Concept
•   Overview
•   Vision Statement
•   Game Platform + Time of Development (schedule)
•   Target Customers
•   Comparable Titles (Competitors)
•   Art Style
•   Core Gameplay
•   Levels in game
•   Company Profile + Team Experience

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Design videogames with cultural art for international market

  • 1.
  • 2. • Day 1: Fine Tuning Game Design Ideas • Day 2: Developing Game Design • Day 3: Finalizing the Game Design • Day 4: Present your game for success
  • 3.
  • 4.
  • 5.
  • 6.
  • 7.
  • 8.
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14.
  • 15.
  • 16.
  • 17.
  • 19. Game Concept • Overview • Vision Statement • Game Platform/ Target Customers • Art Style • Core Gameplay • Levels in game
  • 20.
  • 21. • Buy game from developers -> Do marketing/ promotion - > sell it! • Select only good games to publish under their names • Very few games they could publish each year • Game developers need to do documents and send to publishers!
  • 22. • Have channel without going through publishers (Xbox indie, Wii Ware) • 100-1000s games for customers to select • A lot of competition = compete on price • No profit!
  • 23.
  • 24. • Company Profile: Overview • Company Name • Founded in • Specialty • Awards/ Recognition • Other selling points (sales number, Most advance in …, etc.) • Team Experience • Key team members • Their experience (game related is best) • Number of the member/ breakdown • Previous works
  • 25.
  • 26. • Skills of your team • Skills of the potential workforce • Ability to break in the world of that platform
  • 27.
  • 28. • Examples of the game that are very similar to you in the market • How your game would be different? • See their sales numbers • Estimate yours. 
  • 29. Game Concept • Overview • Vision Statement • Game Platform + Time of Development (schedule) • Target Customers • Comparable Titles (Competitors) • Art Style • Core Gameplay • Levels in game • Company Profile + Team Experience