User Experience (UX) methods were developed largely to evaluate product usability and are primarily applied to web usability contexts. Other methods, such as co-design and human centered design, also provide approaches to facilitate better understanding of the user. This project shows how to conduct user research using Design Thinking methodologies. The final recommendations pinpoint the next steps in the user-centered design approach.
In February I spent one week with 25 students from different disciplines at European institute of Design in Rome, (IED Rome University). Every year the university holds the event called IED Factory where a cross-pollination of skills and backgrounds mingle to boost creativity, diversity and collaboration. Twelve workshops take place and the students are bound to deliver a final project after an intense week of activities. I designed the workshop to introduce the Design Thinking approach and to instill creative confidence. Visual Communication, Fashion Designers, Fashion Stylist, Photography, Animation, Jewellery Design are the different areas where the participants came from.
The following are my findings.
What’s the problem? Create trust and serendipity.
At the outset my approach was to build up the atmosphere of one spine of 25 designers. In the first two sessions I tried to instill the design thinking skill set: observations, empathy, trust and collaboration. Then I set up 5 teams and showed them three challenges in Sustainability, Transport and Health & Food.
A culture of innovation.
As soon as the participants begun to perceive the sense of purpose, the edge of ‘Familiar vs Unfamiliar’ using storytelling, the Design Thinking methodology is a toolkit that implies a culture of risk, trust and failure. It creates scenarios of use, provokes and inspires alternatives.
The projects…? No, it’s the path, it's the discovery.
People are creative. Yes, they are indeed. In few days they went through ‘discover, ideation and prototype’ phases delivering an app and website for ‘Health & Food’, two ‘Educational rubbish bin’ for Sustainability, a thematic bus. Well, they did not find any investors. They adopted the mindset to show themselves things to explore, test and learn. The video below shows an example.
From the idea of design object to think instead designing behaviours.
First I needed to understand why I was going to do the workshop and what was the gap I could support as facilitator. The plan was to create contents, activities and my approach based on a design for knowledge, skills and motivation. So I focused on those scenarios rather than a design for habits, communication and environment.
Designers design their way through the problem
Once the participants start learning by doing, they also trust the process and forge their own way to go through. Eventually the thorny issues such as get people talking in the streets, reframe questions and create a storyboard helped them to see new opportunities. Then they transformed data into actionable ideas. However, as facilitator you are a designer as well. Therefore you also design your way through the problem with them.
Lesson Learnt
By focusing on creating a challenging context you might be able to offset the pressure to provide all the interactions; let the learners interact with each other. In terms of content, it is less than you think it is.
The purpose is to explore the opportunity to embed the Human‐Centred Design in business models culture. It aims to embody nimble business mind-‐sets to equip the organizations with the understanding of customer needs as a real competitive advantage.
Design Thinking creates a high quality bond of engagement and loyalty between the company and employees. The open‐minded discovery process in the Design Thinking can be a strategic landscape where learning environment and innovation thrive.
Understanding the customer through the use of empathy and to nourish the co‐creation process are the lenses to create a design-‐driven culture. This also implies a learning driven culture with the ability to reframe business challenges to solve customers’ problems.
How can design thinking enable cultural change in organizationRenzo D'andrea
This personal research project is an attempt to explore cultural change in organisations through an adapted Design Thinking approach. The scope of the research is the public organisation of the Croydon Council. During the three months work experience, the researcher could observe the change management process within which the organisation was going through. The motivation for developing this project was focused on how to create a sustainable and positive impact when the organisational change happened. The uncertainty and complexity that organisations must handle is inherently increasing. The demand to reframe the outlook with fresh tools is essential to enable a variety of approaches.
Qualitative and observational approaches were employed during the experimental action research. Eleven qualitative interviews across the Croydon Council organisation unfolded the interpretation of the resources employed throughout this journey. As a result of it a workshop - ‘Behavioural Change & Design Thinking with the Leaders’ - was designed for the interviewees to participate in a different approach to engagement. The workshop’s objective was to test the qualitative research findings. It was also planned to challenge the participants through exercises that could generate a behavioural change.
The programme was developed with the Croydon Council Organisational Development team. Two organisational change practitioners evaluated the workshop. The workshop showed how to take more in consideration a human-centred approach to the organisational cultural change journey.
We spend a lot of time online. Even more time listening to music. We use many platforms, and as a DJs, Producers, Composers, Creators and Marketers, we use many additional programs and applications as well.
This deck is simply an application of our experience with user flows, interfaces and revenue models from user, client, consumer, marketer, designer, developer and service provider perspectives. Hypothetical of course, but intended to provide a case for UX/UI optimization from the start as a way to create new, organic revenue streams.
Specifically, we use Mixcloud.com, on e of the newer entrants to the U.S. Market as a way to illustrate the concept.
In February I spent one week with 25 students from different disciplines at European institute of Design in Rome, (IED Rome University). Every year the university holds the event called IED Factory where a cross-pollination of skills and backgrounds mingle to boost creativity, diversity and collaboration. Twelve workshops take place and the students are bound to deliver a final project after an intense week of activities. I designed the workshop to introduce the Design Thinking approach and to instill creative confidence. Visual Communication, Fashion Designers, Fashion Stylist, Photography, Animation, Jewellery Design are the different areas where the participants came from.
The following are my findings.
What’s the problem? Create trust and serendipity.
At the outset my approach was to build up the atmosphere of one spine of 25 designers. In the first two sessions I tried to instill the design thinking skill set: observations, empathy, trust and collaboration. Then I set up 5 teams and showed them three challenges in Sustainability, Transport and Health & Food.
A culture of innovation.
As soon as the participants begun to perceive the sense of purpose, the edge of ‘Familiar vs Unfamiliar’ using storytelling, the Design Thinking methodology is a toolkit that implies a culture of risk, trust and failure. It creates scenarios of use, provokes and inspires alternatives.
The projects…? No, it’s the path, it's the discovery.
People are creative. Yes, they are indeed. In few days they went through ‘discover, ideation and prototype’ phases delivering an app and website for ‘Health & Food’, two ‘Educational rubbish bin’ for Sustainability, a thematic bus. Well, they did not find any investors. They adopted the mindset to show themselves things to explore, test and learn. The video below shows an example.
From the idea of design object to think instead designing behaviours.
First I needed to understand why I was going to do the workshop and what was the gap I could support as facilitator. The plan was to create contents, activities and my approach based on a design for knowledge, skills and motivation. So I focused on those scenarios rather than a design for habits, communication and environment.
Designers design their way through the problem
Once the participants start learning by doing, they also trust the process and forge their own way to go through. Eventually the thorny issues such as get people talking in the streets, reframe questions and create a storyboard helped them to see new opportunities. Then they transformed data into actionable ideas. However, as facilitator you are a designer as well. Therefore you also design your way through the problem with them.
Lesson Learnt
By focusing on creating a challenging context you might be able to offset the pressure to provide all the interactions; let the learners interact with each other. In terms of content, it is less than you think it is.
The purpose is to explore the opportunity to embed the Human‐Centred Design in business models culture. It aims to embody nimble business mind-‐sets to equip the organizations with the understanding of customer needs as a real competitive advantage.
Design Thinking creates a high quality bond of engagement and loyalty between the company and employees. The open‐minded discovery process in the Design Thinking can be a strategic landscape where learning environment and innovation thrive.
Understanding the customer through the use of empathy and to nourish the co‐creation process are the lenses to create a design-‐driven culture. This also implies a learning driven culture with the ability to reframe business challenges to solve customers’ problems.
How can design thinking enable cultural change in organizationRenzo D'andrea
This personal research project is an attempt to explore cultural change in organisations through an adapted Design Thinking approach. The scope of the research is the public organisation of the Croydon Council. During the three months work experience, the researcher could observe the change management process within which the organisation was going through. The motivation for developing this project was focused on how to create a sustainable and positive impact when the organisational change happened. The uncertainty and complexity that organisations must handle is inherently increasing. The demand to reframe the outlook with fresh tools is essential to enable a variety of approaches.
Qualitative and observational approaches were employed during the experimental action research. Eleven qualitative interviews across the Croydon Council organisation unfolded the interpretation of the resources employed throughout this journey. As a result of it a workshop - ‘Behavioural Change & Design Thinking with the Leaders’ - was designed for the interviewees to participate in a different approach to engagement. The workshop’s objective was to test the qualitative research findings. It was also planned to challenge the participants through exercises that could generate a behavioural change.
The programme was developed with the Croydon Council Organisational Development team. Two organisational change practitioners evaluated the workshop. The workshop showed how to take more in consideration a human-centred approach to the organisational cultural change journey.
We spend a lot of time online. Even more time listening to music. We use many platforms, and as a DJs, Producers, Composers, Creators and Marketers, we use many additional programs and applications as well.
This deck is simply an application of our experience with user flows, interfaces and revenue models from user, client, consumer, marketer, designer, developer and service provider perspectives. Hypothetical of course, but intended to provide a case for UX/UI optimization from the start as a way to create new, organic revenue streams.
Specifically, we use Mixcloud.com, on e of the newer entrants to the U.S. Market as a way to illustrate the concept.
Consumers making product & brand choices are increasingly turning to computer-mediated communication for information on which to base their decisions. Besides perusing advertising & corporate websites, consumers are using newsgroup, chat rooms, email & other online formats to share ideas, build communities & contact fellow consumers who are seen as more objective information source.
Marketing researchers use a variety of methods to study consumers. NETNOGRAPHY is one such qualitative & explorative research approach to analyse the consumer dialogue in online communities in order to gain unbiased consumer insights. These consumer insights in turn are converted into solutions. If these solutions are implemented in the product or service , it can capture lot of market.
My seminar focuses on research methodology tool , Netnography, the procedure to conduct Netnograhy online along with the example of Apple i-pod nano, the various online solutions which do this Netnography survey along with the case of Listerine and finally the review of netnography, its scope and limitations , conclusion and the ethical considerations to use this tool to survey online communities.
These are the slides I used for my presentation "From your desktop to your wrist: how UX is shaping the way we experience music" during the "Mobile UX London" conference in November 20th, 2015.
The Socializers - A Thousand True Fans - IMH Communications 2011 CyprusThe Socializers
Video of this presentation: http://bit.ly/9thcomcon
More on A Thousand True Fans here: http://bit.ly/a_thoousand_fans
IMH Communications Conference May 2011 in Cyprus. More information here: http://bit.ly/IMH_Cyprus2011
This presentation was used for the onsite workshop between Delft Students + Soundcloud. SoundCloud’s Product Designers, Engineers and Researchers were on hand to personally
present the brief and work with the students over the course of the day. Students broke into groups and worked against the clock to craft their strategies, which ultimately got pitched to key
representatives from SoundCloud’s senior management team.
By Michael Tedeschi, Interactive Mechanics
User Experience (UX) is how your visitors feel about a product or service, whether you’re designing a website, an exhibit, or a toaster. How do you know if your target audience is having a good or bad experience? Learn to put yourself in your users’ shoes in order to better understand their motivations, so that you can create a welcoming experience and make something that is useful, easy to use, and enjoyable for them.
We’ll cover the fundamentals of user experience, why it matters, and we’ll detail a typical UX journey and common methodologies that are useful for museum professionals, emphasizing ways to engage new and existing communities along the way. We’ll practice research techniques, including interviews and contextual inquiries (observing the way your visitors already interact with your exhibits), that allow you to learn about your visitors’ objectives, rather than designing from assumptions. We’ll develop personas to clarify which new audiences you want to connect with, and what works best for them, asking questions like, Why aren’t they users already? What barriers does your museum present? What needs could you be meeting?
Benefits and Reasons to Invest in a Music Streaming App like Spotify.pdfFuGenx Technologies
A mobile music streaming app has been transformed into an entertainment business. According to Mobile app developers in NYC, 75% of recorded music industry revenue in 2018 came from streaming music.
Music Streaming app allows most people to get the music right now. People are listening to more artists than ever before due to streaming services and their dominance.
Art Pro INK is UX case study i developed during my certified UX Design course at Career Foundry.
During the project I had the chance to work with all the processes in UX design.
As part of the Social Life of Cities collaborative, we are working the University of Chicago, Cisco and McCaffery Interests to create new ways to use digital technology to help people feel safer in Chicago's south side. In our first workshops, in July 2012, we discussed what blocks and what boosts community resilience on the south side, and designed four propositions for new ways to use digital technology to tackle these issues. Our second workshops, a year later in July 2013, focused on one idea: "Team Approach to Violence", TATV. We spent the day designing TATV, looking at how south sides use new technology and examaining the experiences of people from different ages and backgrounds. We will be working with our Chicago partners to pilot and evaluate the new approach. For info see www.social-life.co/project/tatv
This is the original speaking notes for a presentation given by Garrett and Prarthana for TYPO 2016. We shared how an internal design team faces the challenges of constant feedback in every direction.
CityVerve Human Centred Design InductionDrew Hemment
CityVerve Human Centred Design, Induction Workshop, 27 July 2016
Selection of slides from the Human Centred Design induction workshop for project teams with whom FutureEverything will be working in CityVerve.
Authors: Drew Hemment, Simone Carrier, Matt Skinner
Our creative Market Research Team’s goal was to perform customer and market analysis as well as research in order to provide our client, Spectrvm, with a brand story and recommendations for how to implement a marketing plan. Spectrvm’s objective was to gain a unique branding position to strengthen the success of their future launch on kickstarter, and to create strong brand loyalty. In diving into our research, which was conducted through two rounds of in-depth interviews and observations, our team’s research purpose was to understand how strong relationships are formed by members of the Electronic Dance Music ‘tribe’.
We used a phenomenological approach to gain a deeper insight of the EDM culture as a whole. By applying the phenomenological method of research, our team was able to understand the lived experiences that members of this tribe had, both during and outside of the festival environment.
After performing research and analyzing the findings, our Market Research Team unveiled insights that suggest sensory enhancers, production value, and intimacy lead to an ever-revolving triangle which leads to social responsibility. In this case, Spectrvm is the force that draws people into the ‘tribe’ and provides experienced ravers with an increasing sense of social responsibility in the rave environment.
Digital Transformation and IT Strategy Toolkit and TemplatesAurelien Domont, MBA
This Digital Transformation and IT Strategy Toolkit was created by ex-McKinsey, Deloitte and BCG Management Consultants, after more than 5,000 hours of work. It is considered the world's best & most comprehensive Digital Transformation and IT Strategy Toolkit. It includes all the Frameworks, Best Practices & Templates required to successfully undertake the Digital Transformation of your organization and define a robust IT Strategy.
Editable Toolkit to help you reuse our content: 700 Powerpoint slides | 35 Excel sheets | 84 minutes of Video training
This PowerPoint presentation is only a small preview of our Toolkits. For more details, visit www.domontconsulting.com
More Related Content
Similar to Design Thinking meets the User Experience with SoundCloud
Consumers making product & brand choices are increasingly turning to computer-mediated communication for information on which to base their decisions. Besides perusing advertising & corporate websites, consumers are using newsgroup, chat rooms, email & other online formats to share ideas, build communities & contact fellow consumers who are seen as more objective information source.
Marketing researchers use a variety of methods to study consumers. NETNOGRAPHY is one such qualitative & explorative research approach to analyse the consumer dialogue in online communities in order to gain unbiased consumer insights. These consumer insights in turn are converted into solutions. If these solutions are implemented in the product or service , it can capture lot of market.
My seminar focuses on research methodology tool , Netnography, the procedure to conduct Netnograhy online along with the example of Apple i-pod nano, the various online solutions which do this Netnography survey along with the case of Listerine and finally the review of netnography, its scope and limitations , conclusion and the ethical considerations to use this tool to survey online communities.
These are the slides I used for my presentation "From your desktop to your wrist: how UX is shaping the way we experience music" during the "Mobile UX London" conference in November 20th, 2015.
The Socializers - A Thousand True Fans - IMH Communications 2011 CyprusThe Socializers
Video of this presentation: http://bit.ly/9thcomcon
More on A Thousand True Fans here: http://bit.ly/a_thoousand_fans
IMH Communications Conference May 2011 in Cyprus. More information here: http://bit.ly/IMH_Cyprus2011
This presentation was used for the onsite workshop between Delft Students + Soundcloud. SoundCloud’s Product Designers, Engineers and Researchers were on hand to personally
present the brief and work with the students over the course of the day. Students broke into groups and worked against the clock to craft their strategies, which ultimately got pitched to key
representatives from SoundCloud’s senior management team.
By Michael Tedeschi, Interactive Mechanics
User Experience (UX) is how your visitors feel about a product or service, whether you’re designing a website, an exhibit, or a toaster. How do you know if your target audience is having a good or bad experience? Learn to put yourself in your users’ shoes in order to better understand their motivations, so that you can create a welcoming experience and make something that is useful, easy to use, and enjoyable for them.
We’ll cover the fundamentals of user experience, why it matters, and we’ll detail a typical UX journey and common methodologies that are useful for museum professionals, emphasizing ways to engage new and existing communities along the way. We’ll practice research techniques, including interviews and contextual inquiries (observing the way your visitors already interact with your exhibits), that allow you to learn about your visitors’ objectives, rather than designing from assumptions. We’ll develop personas to clarify which new audiences you want to connect with, and what works best for them, asking questions like, Why aren’t they users already? What barriers does your museum present? What needs could you be meeting?
Benefits and Reasons to Invest in a Music Streaming App like Spotify.pdfFuGenx Technologies
A mobile music streaming app has been transformed into an entertainment business. According to Mobile app developers in NYC, 75% of recorded music industry revenue in 2018 came from streaming music.
Music Streaming app allows most people to get the music right now. People are listening to more artists than ever before due to streaming services and their dominance.
Art Pro INK is UX case study i developed during my certified UX Design course at Career Foundry.
During the project I had the chance to work with all the processes in UX design.
As part of the Social Life of Cities collaborative, we are working the University of Chicago, Cisco and McCaffery Interests to create new ways to use digital technology to help people feel safer in Chicago's south side. In our first workshops, in July 2012, we discussed what blocks and what boosts community resilience on the south side, and designed four propositions for new ways to use digital technology to tackle these issues. Our second workshops, a year later in July 2013, focused on one idea: "Team Approach to Violence", TATV. We spent the day designing TATV, looking at how south sides use new technology and examaining the experiences of people from different ages and backgrounds. We will be working with our Chicago partners to pilot and evaluate the new approach. For info see www.social-life.co/project/tatv
This is the original speaking notes for a presentation given by Garrett and Prarthana for TYPO 2016. We shared how an internal design team faces the challenges of constant feedback in every direction.
CityVerve Human Centred Design InductionDrew Hemment
CityVerve Human Centred Design, Induction Workshop, 27 July 2016
Selection of slides from the Human Centred Design induction workshop for project teams with whom FutureEverything will be working in CityVerve.
Authors: Drew Hemment, Simone Carrier, Matt Skinner
Our creative Market Research Team’s goal was to perform customer and market analysis as well as research in order to provide our client, Spectrvm, with a brand story and recommendations for how to implement a marketing plan. Spectrvm’s objective was to gain a unique branding position to strengthen the success of their future launch on kickstarter, and to create strong brand loyalty. In diving into our research, which was conducted through two rounds of in-depth interviews and observations, our team’s research purpose was to understand how strong relationships are formed by members of the Electronic Dance Music ‘tribe’.
We used a phenomenological approach to gain a deeper insight of the EDM culture as a whole. By applying the phenomenological method of research, our team was able to understand the lived experiences that members of this tribe had, both during and outside of the festival environment.
After performing research and analyzing the findings, our Market Research Team unveiled insights that suggest sensory enhancers, production value, and intimacy lead to an ever-revolving triangle which leads to social responsibility. In this case, Spectrvm is the force that draws people into the ‘tribe’ and provides experienced ravers with an increasing sense of social responsibility in the rave environment.
Similar to Design Thinking meets the User Experience with SoundCloud (20)
Digital Transformation and IT Strategy Toolkit and TemplatesAurelien Domont, MBA
This Digital Transformation and IT Strategy Toolkit was created by ex-McKinsey, Deloitte and BCG Management Consultants, after more than 5,000 hours of work. It is considered the world's best & most comprehensive Digital Transformation and IT Strategy Toolkit. It includes all the Frameworks, Best Practices & Templates required to successfully undertake the Digital Transformation of your organization and define a robust IT Strategy.
Editable Toolkit to help you reuse our content: 700 Powerpoint slides | 35 Excel sheets | 84 minutes of Video training
This PowerPoint presentation is only a small preview of our Toolkits. For more details, visit www.domontconsulting.com
"𝑩𝑬𝑮𝑼𝑵 𝑾𝑰𝑻𝑯 𝑻𝑱 𝑰𝑺 𝑯𝑨𝑳𝑭 𝑫𝑶𝑵𝑬"
𝐓𝐉 𝐂𝐨𝐦𝐬 (𝐓𝐉 𝐂𝐨𝐦𝐦𝐮𝐧𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬) is a professional event agency that includes experts in the event-organizing market in Vietnam, Korea, and ASEAN countries. We provide unlimited types of events from Music concerts, Fan meetings, and Culture festivals to Corporate events, Internal company events, Golf tournaments, MICE events, and Exhibitions.
𝐓𝐉 𝐂𝐨𝐦𝐬 provides unlimited package services including such as Event organizing, Event planning, Event production, Manpower, PR marketing, Design 2D/3D, VIP protocols, Interpreter agency, etc.
Sports events - Golf competitions/billiards competitions/company sports events: dynamic and challenging
⭐ 𝐅𝐞𝐚𝐭𝐮𝐫𝐞𝐝 𝐩𝐫𝐨𝐣𝐞𝐜𝐭𝐬:
➢ 2024 BAEKHYUN [Lonsdaleite] IN HO CHI MINH
➢ SUPER JUNIOR-L.S.S. THE SHOW : Th3ee Guys in HO CHI MINH
➢FreenBecky 1st Fan Meeting in Vietnam
➢CHILDREN ART EXHIBITION 2024: BEYOND BARRIERS
➢ WOW K-Music Festival 2023
➢ Winner [CROSS] Tour in HCM
➢ Super Show 9 in HCM with Super Junior
➢ HCMC - Gyeongsangbuk-do Culture and Tourism Festival
➢ Korean Vietnam Partnership - Fair with LG
➢ Korean President visits Samsung Electronics R&D Center
➢ Vietnam Food Expo with Lotte Wellfood
"𝐄𝐯𝐞𝐫𝐲 𝐞𝐯𝐞𝐧𝐭 𝐢𝐬 𝐚 𝐬𝐭𝐨𝐫𝐲, 𝐚 𝐬𝐩𝐞𝐜𝐢𝐚𝐥 𝐣𝐨𝐮𝐫𝐧𝐞𝐲. 𝐖𝐞 𝐚𝐥𝐰𝐚𝐲𝐬 𝐛𝐞𝐥𝐢𝐞𝐯𝐞 𝐭𝐡𝐚𝐭 𝐬𝐡𝐨𝐫𝐭𝐥𝐲 𝐲𝐨𝐮 𝐰𝐢𝐥𝐥 𝐛𝐞 𝐚 𝐩𝐚𝐫𝐭 𝐨𝐟 𝐨𝐮𝐫 𝐬𝐭𝐨𝐫𝐢𝐞𝐬."
Kseniya Leshchenko: Shared development support service model as the way to ma...Lviv Startup Club
Kseniya Leshchenko: Shared development support service model as the way to make small projects with small budgets profitable for the company (UA)
Kyiv PMDay 2024 Summer
Website – www.pmday.org
Youtube – https://www.youtube.com/startuplviv
FB – https://www.facebook.com/pmdayconference
Discover the innovative and creative projects that highlight my journey throu...dylandmeas
Discover the innovative and creative projects that highlight my journey through Full Sail University. Below, you’ll find a collection of my work showcasing my skills and expertise in digital marketing, event planning, and media production.
LA HUG - Video Testimonials with Chynna Morgan - June 2024Lital Barkan
Have you ever heard that user-generated content or video testimonials can take your brand to the next level? We will explore how you can effectively use video testimonials to leverage and boost your sales, content strategy, and increase your CRM data.🤯
We will dig deeper into:
1. How to capture video testimonials that convert from your audience 🎥
2. How to leverage your testimonials to boost your sales 💲
3. How you can capture more CRM data to understand your audience better through video testimonials. 📊
Affordable Stationery Printing Services in Jaipur | Navpack n PrintNavpack & Print
Looking for professional printing services in Jaipur? Navpack n Print offers high-quality and affordable stationery printing for all your business needs. Stand out with custom stationery designs and fast turnaround times. Contact us today for a quote!
[Note: This is a partial preview. To download this presentation, visit:
https://www.oeconsulting.com.sg/training-presentations]
Sustainability has become an increasingly critical topic as the world recognizes the need to protect our planet and its resources for future generations. Sustainability means meeting our current needs without compromising the ability of future generations to meet theirs. It involves long-term planning and consideration of the consequences of our actions. The goal is to create strategies that ensure the long-term viability of People, Planet, and Profit.
Leading companies such as Nike, Toyota, and Siemens are prioritizing sustainable innovation in their business models, setting an example for others to follow. In this Sustainability training presentation, you will learn key concepts, principles, and practices of sustainability applicable across industries. This training aims to create awareness and educate employees, senior executives, consultants, and other key stakeholders, including investors, policymakers, and supply chain partners, on the importance and implementation of sustainability.
LEARNING OBJECTIVES
1. Develop a comprehensive understanding of the fundamental principles and concepts that form the foundation of sustainability within corporate environments.
2. Explore the sustainability implementation model, focusing on effective measures and reporting strategies to track and communicate sustainability efforts.
3. Identify and define best practices and critical success factors essential for achieving sustainability goals within organizations.
CONTENTS
1. Introduction and Key Concepts of Sustainability
2. Principles and Practices of Sustainability
3. Measures and Reporting in Sustainability
4. Sustainability Implementation & Best Practices
To download the complete presentation, visit: https://www.oeconsulting.com.sg/training-presentations
Tata Group Dials Taiwan for Its Chipmaking Ambition in Gujarat’s DholeraAvirahi City Dholera
The Tata Group, a titan of Indian industry, is making waves with its advanced talks with Taiwanese chipmakers Powerchip Semiconductor Manufacturing Corporation (PSMC) and UMC Group. The goal? Establishing a cutting-edge semiconductor fabrication unit (fab) in Dholera, Gujarat. This isn’t just any project; it’s a potential game changer for India’s chipmaking aspirations and a boon for investors seeking promising residential projects in dholera sir.
Visit : https://www.avirahi.com/blog/tata-group-dials-taiwan-for-its-chipmaking-ambition-in-gujarats-dholera/
Attending a job Interview for B1 and B2 Englsih learnersErika906060
It is a sample of an interview for a business english class for pre-intermediate and intermediate english students with emphasis on the speking ability.
Premium MEAN Stack Development Solutions for Modern BusinessesSynapseIndia
Stay ahead of the curve with our premium MEAN Stack Development Solutions. Our expert developers utilize MongoDB, Express.js, AngularJS, and Node.js to create modern and responsive web applications. Trust us for cutting-edge solutions that drive your business growth and success.
Know more: https://www.synapseindia.com/technology/mean-stack-development-company.html
Cracking the Workplace Discipline Code Main.pptxWorkforce Group
Cultivating and maintaining discipline within teams is a critical differentiator for successful organisations.
Forward-thinking leaders and business managers understand the impact that discipline has on organisational success. A disciplined workforce operates with clarity, focus, and a shared understanding of expectations, ultimately driving better results, optimising productivity, and facilitating seamless collaboration.
Although discipline is not a one-size-fits-all approach, it can help create a work environment that encourages personal growth and accountability rather than solely relying on punitive measures.
In this deck, you will learn the significance of workplace discipline for organisational success. You’ll also learn
• Four (4) workplace discipline methods you should consider
• The best and most practical approach to implementing workplace discipline.
• Three (3) key tips to maintain a disciplined workplace.
Design Thinking meets the User Experience with SoundCloud
1. 1
Soundcloud
User
Researcher
Role
-‐
Renzo
D’Andrea
Challenge
&
Objective
I
carried
out
User
Research
Interviews
with
five
users
in
two
scenarios
in
London,
house
party
and
coffee
shops.
The
interview
insights
helped
me
to
forecast
potential
pivots
in
the
final
recommendations.
The
report
is
focused
on
the
SoundCloud
Android
app
to
identify
three
usability
issues
through
the
User
Experience.
Joanna,
25
yrs
old
from
Brazil,
Pret-‐a-‐Manger
Assistant
Chris,
22
yrs
old
from
Manchester,
student
Colin,
34
yrs
old
from
London,
independent
musician
Matthew,
31
yrs
old
from
Glasgow,
Web
Developer,
DJ
Andrea,
28
yrs
old
from
Italy,
Independent
Musician
Service
Innovation
In
the
Digital
Music
Industry
companies
need
to
decide
which
tech
trends
to
invest
in
to
fulfil
the
user
satisfaction.
In
the
last
two
decades
the
MP3
and
iTunes
buried
the
CD,
then
online
streaming
is
killing
MP3
and
iTunes,
and
now
the
Vinyl
is
showing
a
modest
comeback.
What’s
next…?
2. 2
Soundcloud
User
Researcher
Role
-‐
Renzo
D’Andrea
http://www.bbc.co.uk/news/entertainment-‐arts-‐36027867
According
to
an
ICM
poll,
half
of
consumers
tend
to
listen
to
an
album
online
before
purchasing
a
vinyl
copy.
This
behaviour
sees
involved
SoundCloud
or
YouTube
users,
highlighting
that
free
music
can
generate
a
substantial
profit.
For
users
the
value
of
a
service
is
the
integration
of
their
interactions
and
experience.
Embracing
the
socio-‐cultural
approach,
we
seek
to
learn
what
an
individual
does,
feels,
knows
and
says.
Service
Innovation
involves
changing
practices,
resulting
in
different
experiences
for
users
in
which
they
change
behaviours
and
perceptions.
Also,
think
of
the
importance
of
serendipity
as
a
mixture
of
observation
and
curiosity
that
allows
us
to
learn
from
the
unexpected:
habits,
stories,
and
meaning
in
the
user
experience.
In
the
face
of
the
consumer
‘weirdness’,
Service
Innovation
can
provide
a
holistic
picture
of
what’s
needed
in
designing
a
service
experience.
How
can
we
look
at
pains
and
gains
for
the
usability
issues?
I
applied
a
Value
Proposition
Canvas
split
in
two
maps.
Firstly,
the
Customer
Profile
clarifies
your
customer
understanding.
Secondly,
the
Value
Map
describes
how
you
aim
to
create
value
for
that
customer.
Finally,
you
achieve
Fit
between
the
two
when
one
meets
the
other.
3. 3
Soundcloud
User
Researcher
Role
-‐
Renzo
D’Andrea
https://strategyzer.com/books/value-‐proposition-‐design
During
the
interviews,
I
used
the
Design
Thinking
toolkit
in
the
discovery
phase:
observation,
ethnography,
empathy
and
listening.
My
aim
was
to
unearth
feelings
and
struggles
in
order
to
map
extreme
pains
and
essential
gains.
Afterwards
I
started
the
Journey
to
step
into
the
customer’s
shoes:
Customer
Profile
The
Customer
profile
above
depicts
the
discovery
phase
where
I
conducted
interviews
with
five
users.
By
listening
and
observing
the
users
in
their
surroundings,
my
aim
was
to
understand
through
open
questions
in
three
areas
with
empathy.
The
customer
jobs
are
how
the
users
try
to
perform
their
tasks,
the
need
they
are
trying
to
satisfy.
The
customer
pains
are
anything
that
hinders
the
user
before,
during
and
after
Select
the
customer
segment
Identify
Customer
Jobs
Identify
Customer
Pains
Identify
Customer
gains
Prioritize
jobs,
gains,
3
issues
!!
! !Build!up!my!iden,ty!through!exposure!
with!my!image!on!line!
!
I!can!upload!my!remixes!easily.!!
Achieve!a!decent!income!from!my!music!
produc,on!on!line!!
lI!can!keep!listening!to!Music!when!the!screen!is!
locked!!
Keep!in!touch!with!my!DJ!friends!in!Brazil!
and!their!music.!I!see!their!soundcloud!
tracks!posted!on!FB!!!!
Too!long!to!market!myself!on!Souncloud,!I!prefer!
Youtube!with!images!and!video!!
I"can’t"chat"with"other"ar.sts"on"my"phone"I"need"
to"go"home"to"do"that!!
The!range!of!music!genres!is!narrow,!Dj!rap!and!
hip!hop…I!want!to!find!out!similar!ar,st!as!me!!
Soundcloud"download"is"not"as"fast"as"
Spo.fy,"same"story"for"quality!!
No"clear"path"to"top"list"on"the"app,"I"
can’t"find"it"actually!!
Shared!plaKorm!&!feel!connected!!
Download!faster!with!!more!quality!!
Discover!new!music!!engaging!more!ar,st!!
Enable!an!ar,st!network!chat!on!SoundCloud!app!!
Opportunity!to!create!your!own!personal!video!!&!!images!
porKolio!!
Customer!Pain!
Customer!Gain!
Customer!
Jobs!
4. 4
Soundcloud
User
Researcher
Role
-‐
Renzo
D’Andrea
trying
to
get
the
job
done.
The
customer
gains
are
about
how
much
the
users
would
expect
or
dream
a
better
performance
as
a
desired
gain.
I
identified
the
following
three
SoundCloud
usability
issues
according
to
what
might
leverage
the
users
experience
in
the
Android
app:
1
-‐
The
barrier
to
communicate
between
users
through
messenger
on
the
phone
2
-‐
Lack
of
top
sound
quality
along
with
a
faster
downloading
3
-‐
No
clear
path
to
top
lists
on
the
app
Value
Map
In
the
second
map
of
the
Value
Proposition
Design
(above)
I
outlined
what
SoundCloud
currently
offers
as
Product
and
Services.
The
Pain
Relievers
describe
how
SoundCloud
alleviates
specific
customer
pains,
trying
to
remove
obstacles
that
annoy
the
users
before,
during
or
after
their
tasks.
The
Gain
Creators
are
potential
pathways
to
address
the
users’
expectations,
desires
or
how
including
functional
utility,
social
gains,
and
positive
emotions
would
surprise
them.
Therefore,
as
result
of
this
journey,
in
order
to
address
the
three
usability
issues
identified,
the
three
gains
creators
for
the
Android
app
would
be:
1
-‐
A
messenger
platform
to
allow
users
to
chat
to
each
other
2-‐
A
user
friendly
feature
for
a
clear
path
to
top
lists
3
-‐
Improvements
in
sound
quality
and
downloading
speed
Product(
and(
Services(
Pain(Relievers(
Gain(Creators(
Free(Music(easy7to7use(
pla9orm(which(allows(
listeners,(up7and7coming(
ar?sts(and(DJs(to(share(their(
music.((
Soundcloud(Go(is(a(monthly(
paid(subscrip?on(with(over(125(
million(songs(and(includes(
content(from(major(ar?sts.(
(
Allows(users(to(manage(the(tracks(when(the(screen(is(locked(
Eliminate(social(and(economic(barriers(
Prototype(a(messenger(pla9orm(allowing(users(to(chat(on(the(app(((
Trying(to(improve(the(sound(quality(
Design(an(engaging(feature(for(top(list(on(the(app(
Freedom(&(Crea?ve(Networking((
5. 5
Soundcloud
User
Researcher
Role
-‐
Renzo
D’Andrea
Final
Recommendations
The
three
identified
issues
require
a
further
analysis.
The
following
final
recommendations
are
to
expand
my
initial
research
for
this
complex
business
scenario
and
to
complete
the
Value
Proposition
Design
into
Beta
testing.
The
first
recommendation
I
suggest
is
to
create
the
SoundCloud
Brand
Persona
as
result
of
motivations,
attitudes,
and
behaviours
among
diverse
users.
Storytelling
plays
an
important
role
to
frame
the
challenge
in
human
terms.
A
compelling
story
will
bond
the
customers
on
an
emotional
level.
The
brand
persona
should
serve
as
‘Rosetta
stone’
for
the
innovation
process.
Secondly,
it
could
be
helpful
to
look
at
big
data
to
try
to
apply
a
deep
thinking
on
what
really
matters
to
the
music
users.
Observe
the
users
in
the
core
of
their
activities
to
develop
insights
based
on
their
known
and
unknown
needs
and
wants.
It
is
an
approach
that
entails
more
watching
than
talking
in
order
to
understand
where
do
they
come
from,
how
often,
how
long,
where
do
they
go,
why.
This
is
also
known
as
PEST
Analysis.
Finally,
I
recommend
the
Human-‐Centered
Design
approach
(illustrated
below)
as
a
set
of
intuitive
principles
able
to
unlock
potential
solutions.
Through
a
deep
understanding
of
the
user
emotions,
needs
and
feelings
the
Human-‐Centered
Design
approach
shapes
the
value
proposition
design
with
prototyping
possibilities.
This
methodology
is
an
iterative
process
of
investigating
the
users
in
their
natural
surroundings,
turning
barriers
and
obstacles
into
new
opportunities.
An
intersection
of
hard
data,
customer
centricity
and
human-‐centred
design
can
provide
a
sustainable
competitive
advantage:
eliminate
customer
pain,
elevate
customer
service
and
create
a
personalized
customer
experience.