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 1	
  	
  
Soundcloud	
  User	
  Researcher	
  Role	
  -­‐	
  Renzo	
  D’Andrea	
  
	
  
	
   	
  
	
  
	
  
	
  
	
  
Challenge	
  &	
  Objective	
  
	
  
I	
  carried	
  out	
  User	
  Research	
  Interviews	
  with	
  five	
  users	
  in	
  two	
  scenarios	
  in	
  London,	
  house	
  
party	
  and	
  coffee	
  shops.	
  The	
  interview	
  insights	
  helped	
  me	
  to	
  forecast	
  potential	
  pivots	
  in	
  the	
  
final	
  recommendations.	
  
	
  
The	
   report	
   is	
   focused	
   on	
   the	
   SoundCloud	
   Android	
   app	
   to	
   identify	
   three	
   usability	
   issues	
  
through	
  the	
  User	
  Experience.	
  
	
  
	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
   	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Joanna,	
  25	
  yrs	
  old	
  from	
  Brazil,	
  Pret-­‐a-­‐Manger	
  Assistant	
  
	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
   	
  	
  	
  	
  	
  	
  	
  Chris,	
  22	
  yrs	
  old	
  from	
  Manchester,	
  student	
  
	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
   	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Colin,	
  34	
  yrs	
  old	
  from	
  London,	
  independent	
  musician	
  
	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
   	
  	
  	
  	
  Matthew,	
  31	
  yrs	
  old	
  from	
  Glasgow,	
  Web	
  Developer,	
  DJ	
  	
  	
  	
  	
  	
  
	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
   	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Andrea,	
  28	
  yrs	
  old	
  from	
  Italy,	
  Independent	
  Musician	
  
	
  
	
  
	
  
Service	
  Innovation	
  	
  
	
  
In	
  the	
  Digital	
  Music	
  Industry	
  companies	
  need	
  to	
  decide	
  which	
  tech	
  trends	
  to	
  invest	
  in	
  to	
  
fulfil	
  the	
  user	
  satisfaction.	
  In	
  the	
  last	
  two	
  decades	
  the	
  MP3	
  and	
  iTunes	
  buried	
  the	
  CD,	
  then	
  
online	
   streaming	
   is	
   killing	
   MP3	
   and	
   iTunes,	
   and	
   now	
   the	
   Vinyl	
   is	
   showing	
   a	
   modest	
  
comeback.	
  	
  
What’s	
  next…?	
  
 2	
  	
  
Soundcloud	
  User	
  Researcher	
  Role	
  -­‐	
  Renzo	
  D’Andrea	
  
	
  
	
   	
  
	
  
	
  
http://www.bbc.co.uk/news/entertainment-­‐arts-­‐36027867	
  
	
  
According	
   to	
   an	
   ICM	
   poll,	
   half	
   of	
   consumers	
   tend	
   to	
   listen	
   to	
   an	
   album	
   online	
   before	
  
purchasing	
   a	
   vinyl	
   copy.	
   This	
   behaviour	
   sees	
   involved	
   SoundCloud	
   or	
   YouTube	
   users,	
  
highlighting	
  that	
  free	
  music	
  can	
  generate	
  a	
  substantial	
  profit.	
  
	
  
For	
   users	
   the	
   value	
   of	
   a	
   service	
   is	
   the	
   integration	
   of	
   their	
   interactions	
   and	
   experience.	
  
Embracing	
   the	
   socio-­‐cultural	
   approach,	
   we	
   seek	
   to	
   learn	
   what	
   an	
   individual	
   does,	
   feels,	
  
knows	
   and	
   says.	
   Service	
   Innovation	
   involves	
   changing	
   practices,	
   resulting	
   in	
   different	
  
experiences	
  for	
  users	
  in	
  which	
  they	
  change	
  behaviours	
  and	
  perceptions.	
  Also,	
  think	
  of	
  the	
  
importance	
  of	
  serendipity	
  as	
  a	
  mixture	
  of	
  observation	
  and	
  curiosity	
  that	
  allows	
  us	
  to	
  learn	
  
from	
  the	
  unexpected:	
  habits,	
  stories,	
  and	
  meaning	
  in	
  the	
  user	
  experience.	
  In	
  the	
  face	
  of	
  the	
  
consumer	
  ‘weirdness’,	
  Service	
  Innovation	
  can	
  provide	
  a	
  holistic	
  picture	
  of	
  what’s	
  needed	
  in	
  
designing	
  a	
  service	
  experience.	
  
	
  
	
  
How	
  can	
  we	
  look	
  at	
  pains	
  and	
  gains	
  for	
  the	
  usability	
  issues?	
  
	
  
I	
  applied	
  a	
  Value	
  Proposition	
  Canvas	
  split	
  in	
  two	
  maps.	
  Firstly,	
  the	
  Customer	
  Profile	
  clarifies	
  
your	
   customer	
   understanding.	
   Secondly,	
   the	
   Value	
  Map	
   describes	
   how	
   you	
   aim	
   to	
   create	
  
value	
  for	
  that	
  customer.	
  Finally,	
  you	
  achieve	
  Fit	
  between	
  the	
  two	
  when	
  one	
  meets	
  the	
  other.	
  
	
  
	
  
 3	
  	
  
Soundcloud	
  User	
  Researcher	
  Role	
  -­‐	
  Renzo	
  D’Andrea	
  
	
  
	
   	
  
https://strategyzer.com/books/value-­‐proposition-­‐design	
  
	
  
During	
   the	
   interviews,	
   I	
   used	
   the	
   Design	
   Thinking	
   toolkit	
   in	
   the	
   discovery	
   phase:	
  
observation,	
   ethnography,	
   empathy	
   and	
   listening.	
   My	
   aim	
   was	
   to	
   unearth	
   feelings	
   and	
  
struggles	
  in	
  order	
  to	
  map	
  extreme	
  pains	
  and	
  essential	
  gains.	
  
	
  
Afterwards	
  I	
  started	
  the	
  Journey	
  to	
  step	
  into	
  the	
  customer’s	
  shoes:	
  
	
  
	
  	
  	
  Customer	
  Profile	
  
	
  
	
  	
  
	
  
The	
  Customer	
  profile	
  above	
  depicts	
  the	
  discovery	
  phase	
  where	
  I	
  conducted	
  interviews	
  with	
  
five	
   users.	
   By	
   listening	
   and	
   observing	
   the	
   users	
   in	
   their	
   surroundings,	
   my	
   aim	
   was	
   to	
  
understand	
  through	
  open	
  questions	
  in	
  three	
  areas	
  with	
  empathy.	
  
	
  
The	
  customer	
  jobs	
  are	
  how	
  the	
  users	
  try	
  to	
  perform	
  their	
  tasks,	
  the	
  need	
  they	
  are	
  trying	
  to	
  
satisfy.	
  	
  The	
  customer	
   pains	
  are	
  anything	
  that	
  hinders	
  the	
  user	
  before,	
  during	
  and	
  after	
  
Select	
  the	
  customer	
  segment	
  	
  
Identify	
  Customer	
  Jobs	
  	
  
Identify	
  Customer	
  Pains	
  
Identify	
  Customer	
  gains	
  	
  
Prioritize	
  jobs,	
  gains,	
  3	
  issues	
  
!!
! !Build!up!my!iden,ty!through!exposure!
with!my!image!on!line!
!
I!can!upload!my!remixes!easily.!!
Achieve!a!decent!income!from!my!music!
produc,on!on!line!!
lI!can!keep!listening!to!Music!when!the!screen!is!
locked!!
Keep!in!touch!with!my!DJ!friends!in!Brazil!
and!their!music.!I!see!their!soundcloud!
tracks!posted!on!FB!!!!
Too!long!to!market!myself!on!Souncloud,!I!prefer!
Youtube!with!images!and!video!!
I"can’t"chat"with"other"ar.sts"on"my"phone"I"need"
to"go"home"to"do"that!!
The!range!of!music!genres!is!narrow,!Dj!rap!and!
hip!hop…I!want!to!find!out!similar!ar,st!as!me!!
Soundcloud"download"is"not"as"fast"as"
Spo.fy,"same"story"for"quality!!
No"clear"path"to"top"list"on"the"app,"I"
can’t"find"it"actually!!
Shared!plaKorm!&!feel!connected!!
Download!faster!with!!more!quality!!
Discover!new!music!!engaging!more!ar,st!!
Enable!an!ar,st!network!chat!on!SoundCloud!app!!
Opportunity!to!create!your!own!personal!video!!&!!images!
porKolio!!
Customer!Pain!
Customer!Gain!
Customer!
Jobs!
 4	
  	
  
Soundcloud	
  User	
  Researcher	
  Role	
  -­‐	
  Renzo	
  D’Andrea	
  
	
  
	
   	
  
trying	
   to	
   get	
   the	
   job	
   done.	
   	
   The	
   customer	
   gains	
   are	
   about	
   how	
   much	
   the	
   users	
   would	
  
expect	
  or	
  dream	
  a	
  better	
  performance	
  as	
  a	
  desired	
  gain.	
  
	
  
I	
   identified	
   the	
   following	
   three	
   SoundCloud	
   usability	
   issues	
   according	
   to	
   what	
   might	
  
leverage	
  the	
  users	
  experience	
  in	
  the	
  Android	
  app:	
  	
  
	
  
1	
  -­‐	
  The	
  barrier	
  to	
  communicate	
  between	
  users	
  through	
  messenger	
  on	
  the	
  phone	
  
2	
  -­‐	
  Lack	
  of	
  top	
  sound	
  quality	
  along	
  with	
  a	
  faster	
  downloading	
  	
  
3	
  -­‐	
  No	
  clear	
  path	
  to	
  top	
  lists	
  on	
  the	
  app	
  	
  
	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Value	
  Map	
  
	
  
	
  
In	
   the	
   second	
   map	
   of	
   the	
   Value	
   Proposition	
   Design	
   (above)	
   I	
   outlined	
   what	
   SoundCloud	
  
currently	
  offers	
  as	
  Product	
  and	
  Services.	
  	
  
	
  
The	
  Pain	
  Relievers	
  describe	
  how	
  SoundCloud	
  alleviates	
  specific	
  customer	
  pains,	
  trying	
  to	
  
remove	
  obstacles	
  that	
  annoy	
  the	
  users	
  before,	
  during	
  or	
  after	
  their	
  tasks.	
  
	
  
The	
  Gain	
   Creators	
   are	
  potential	
  pathways	
  to	
  address	
  the	
  users’	
  expectations,	
  desires	
  or	
  
how	
  including	
  functional	
  utility,	
  social	
  gains,	
  and	
  positive	
  emotions	
  would	
  surprise	
  them.	
  
Therefore,	
  as	
  result	
  of	
  this	
  journey,	
  in	
  order	
  to	
  address	
  the	
  three	
  usability	
  issues	
  identified,	
  
the	
  three	
  gains	
  creators	
  for	
  the	
  Android	
  app	
  would	
  be:	
  
	
  
1	
  -­‐	
  A	
  messenger	
  platform	
  to	
  allow	
  users	
  to	
  chat	
  to	
  each	
  other	
  
2-­‐	
  	
  A	
  user	
  friendly	
  feature	
  for	
  a	
  clear	
  path	
  to	
  top	
  lists	
  	
  
3	
  -­‐	
  Improvements	
  in	
  sound	
  quality	
  and	
  downloading	
  speed	
  	
  
Product(
and(
Services(
Pain(Relievers(
Gain(Creators(
Free(Music(easy7to7use(
pla9orm(which(allows(
listeners,(up7and7coming(
ar?sts(and(DJs(to(share(their(
music.((
Soundcloud(Go(is(a(monthly(
paid(subscrip?on(with(over(125(
million(songs(and(includes(
content(from(major(ar?sts.(
(
Allows(users(to(manage(the(tracks(when(the(screen(is(locked(
Eliminate(social(and(economic(barriers(
Prototype(a(messenger(pla9orm(allowing(users(to(chat(on(the(app(((
Trying(to(improve(the(sound(quality(
Design(an(engaging(feature(for(top(list(on(the(app(
Freedom(&(Crea?ve(Networking((
 5	
  	
  
Soundcloud	
  User	
  Researcher	
  Role	
  -­‐	
  Renzo	
  D’Andrea	
  
	
  
	
   	
  
	
  
Final	
  Recommendations	
  
	
  
The	
  three	
  identified	
  issues	
  require	
  a	
  further	
  analysis.	
  The	
  following	
  final	
  recommendations	
  
are	
  to	
  expand	
  my	
  initial	
  research	
  for	
  this	
  complex	
  business	
  scenario	
  and	
  to	
  complete	
  the	
  
Value	
  Proposition	
  Design	
  into	
  Beta	
  testing.	
  	
  
	
  
The	
  first	
  recommendation	
  I	
  suggest	
  is	
  to	
  create	
  the	
  SoundCloud	
  Brand	
  Persona	
  as	
  result	
  of	
  
motivations,	
  attitudes,	
  and	
  behaviours	
  among	
  diverse	
  users.	
  Storytelling	
  plays	
  an	
  important	
  
role	
  to	
  frame	
  the	
  challenge	
  in	
  human	
  terms.	
  A	
  compelling	
  story	
  will	
  bond	
  the	
  customers	
  on	
  
an	
  emotional	
  level.	
  The	
  brand	
  persona	
  should	
  serve	
  as	
  ‘Rosetta	
  stone’	
  for	
  the	
  innovation	
  
process.	
  
	
  
Secondly,	
  it	
  could	
  be	
  helpful	
  to	
  look	
  at	
  big	
  data	
  to	
  try	
  to	
  apply	
  a	
  deep	
  thinking	
  on	
  what	
  really	
  
matters	
   to	
   the	
   music	
   users.	
   Observe	
   the	
   users	
   in	
   the	
   core	
   of	
   their	
   activities	
   to	
   develop	
  
insights	
  based	
  on	
  their	
  known	
  and	
  unknown	
  needs	
  and	
  wants.	
  It	
  is	
  an	
  approach	
  that	
  entails	
  
more	
  watching	
  than	
  talking	
  in	
  order	
  to	
  understand	
  where	
  do	
  they	
  come	
  from,	
  how	
  often,	
  how	
  
long,	
  where	
  do	
  they	
  go,	
  why.	
  This	
  is	
  also	
  known	
  as	
  PEST	
  Analysis.	
  
	
  
Finally,	
  I	
  recommend	
  the	
  Human-­‐Centered	
  Design	
  approach	
  (illustrated	
  below)	
  as	
  a	
  set	
  of	
  
intuitive	
  principles	
  able	
  to	
  unlock	
  potential	
  solutions.	
  Through	
  a	
  deep	
  understanding	
  of	
  the	
  
user	
  emotions,	
  needs	
  and	
  feelings	
  the	
  Human-­‐Centered	
  Design	
  approach	
  shapes	
  the	
  value	
  
proposition	
  design	
  with	
  prototyping	
  possibilities.	
  This	
  methodology	
  is	
  an	
  iterative	
  process	
  
of	
  investigating	
  the	
  users	
  in	
  their	
  natural	
  surroundings,	
  turning	
  barriers	
  and	
  obstacles	
  into	
  
new	
  opportunities.	
  	
  
	
  
	
  
	
  
An	
  intersection	
  of	
  hard	
  data,	
  customer	
  centricity	
  and	
  human-­‐centred	
  design	
  can	
  provide	
  a	
  
sustainable	
  competitive	
  advantage:	
  eliminate	
  customer	
  pain,	
  elevate	
  customer	
  service	
  and	
  
create	
  a	
  personalized	
  customer	
  experience.	
  

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Design Thinking meets the User Experience with SoundCloud

  • 1.  1     Soundcloud  User  Researcher  Role  -­‐  Renzo  D’Andrea                 Challenge  &  Objective     I  carried  out  User  Research  Interviews  with  five  users  in  two  scenarios  in  London,  house   party  and  coffee  shops.  The  interview  insights  helped  me  to  forecast  potential  pivots  in  the   final  recommendations.     The   report   is   focused   on   the   SoundCloud   Android   app   to   identify   three   usability   issues   through  the  User  Experience.                                                    Joanna,  25  yrs  old  from  Brazil,  Pret-­‐a-­‐Manger  Assistant                                                        Chris,  22  yrs  old  from  Manchester,  student                                                        Colin,  34  yrs  old  from  London,  independent  musician                                                          Matthew,  31  yrs  old  from  Glasgow,  Web  Developer,  DJ                                                                  Andrea,  28  yrs  old  from  Italy,  Independent  Musician         Service  Innovation       In  the  Digital  Music  Industry  companies  need  to  decide  which  tech  trends  to  invest  in  to   fulfil  the  user  satisfaction.  In  the  last  two  decades  the  MP3  and  iTunes  buried  the  CD,  then   online   streaming   is   killing   MP3   and   iTunes,   and   now   the   Vinyl   is   showing   a   modest   comeback.     What’s  next…?  
  • 2.  2     Soundcloud  User  Researcher  Role  -­‐  Renzo  D’Andrea             http://www.bbc.co.uk/news/entertainment-­‐arts-­‐36027867     According   to   an   ICM   poll,   half   of   consumers   tend   to   listen   to   an   album   online   before   purchasing   a   vinyl   copy.   This   behaviour   sees   involved   SoundCloud   or   YouTube   users,   highlighting  that  free  music  can  generate  a  substantial  profit.     For   users   the   value   of   a   service   is   the   integration   of   their   interactions   and   experience.   Embracing   the   socio-­‐cultural   approach,   we   seek   to   learn   what   an   individual   does,   feels,   knows   and   says.   Service   Innovation   involves   changing   practices,   resulting   in   different   experiences  for  users  in  which  they  change  behaviours  and  perceptions.  Also,  think  of  the   importance  of  serendipity  as  a  mixture  of  observation  and  curiosity  that  allows  us  to  learn   from  the  unexpected:  habits,  stories,  and  meaning  in  the  user  experience.  In  the  face  of  the   consumer  ‘weirdness’,  Service  Innovation  can  provide  a  holistic  picture  of  what’s  needed  in   designing  a  service  experience.       How  can  we  look  at  pains  and  gains  for  the  usability  issues?     I  applied  a  Value  Proposition  Canvas  split  in  two  maps.  Firstly,  the  Customer  Profile  clarifies   your   customer   understanding.   Secondly,   the   Value  Map   describes   how   you   aim   to   create   value  for  that  customer.  Finally,  you  achieve  Fit  between  the  two  when  one  meets  the  other.      
  • 3.  3     Soundcloud  User  Researcher  Role  -­‐  Renzo  D’Andrea         https://strategyzer.com/books/value-­‐proposition-­‐design     During   the   interviews,   I   used   the   Design   Thinking   toolkit   in   the   discovery   phase:   observation,   ethnography,   empathy   and   listening.   My   aim   was   to   unearth   feelings   and   struggles  in  order  to  map  extreme  pains  and  essential  gains.     Afterwards  I  started  the  Journey  to  step  into  the  customer’s  shoes:          Customer  Profile           The  Customer  profile  above  depicts  the  discovery  phase  where  I  conducted  interviews  with   five   users.   By   listening   and   observing   the   users   in   their   surroundings,   my   aim   was   to   understand  through  open  questions  in  three  areas  with  empathy.     The  customer  jobs  are  how  the  users  try  to  perform  their  tasks,  the  need  they  are  trying  to   satisfy.    The  customer   pains  are  anything  that  hinders  the  user  before,  during  and  after   Select  the  customer  segment     Identify  Customer  Jobs     Identify  Customer  Pains   Identify  Customer  gains     Prioritize  jobs,  gains,  3  issues   !! ! !Build!up!my!iden,ty!through!exposure! with!my!image!on!line! ! I!can!upload!my!remixes!easily.!! Achieve!a!decent!income!from!my!music! produc,on!on!line!! lI!can!keep!listening!to!Music!when!the!screen!is! locked!! Keep!in!touch!with!my!DJ!friends!in!Brazil! and!their!music.!I!see!their!soundcloud! tracks!posted!on!FB!!!! Too!long!to!market!myself!on!Souncloud,!I!prefer! Youtube!with!images!and!video!! I"can’t"chat"with"other"ar.sts"on"my"phone"I"need" to"go"home"to"do"that!! The!range!of!music!genres!is!narrow,!Dj!rap!and! hip!hop…I!want!to!find!out!similar!ar,st!as!me!! Soundcloud"download"is"not"as"fast"as" Spo.fy,"same"story"for"quality!! No"clear"path"to"top"list"on"the"app,"I" can’t"find"it"actually!! Shared!plaKorm!&!feel!connected!! Download!faster!with!!more!quality!! Discover!new!music!!engaging!more!ar,st!! Enable!an!ar,st!network!chat!on!SoundCloud!app!! Opportunity!to!create!your!own!personal!video!!&!!images! porKolio!! Customer!Pain! Customer!Gain! Customer! Jobs!
  • 4.  4     Soundcloud  User  Researcher  Role  -­‐  Renzo  D’Andrea         trying   to   get   the   job   done.     The   customer   gains   are   about   how   much   the   users   would   expect  or  dream  a  better  performance  as  a  desired  gain.     I   identified   the   following   three   SoundCloud   usability   issues   according   to   what   might   leverage  the  users  experience  in  the  Android  app:       1  -­‐  The  barrier  to  communicate  between  users  through  messenger  on  the  phone   2  -­‐  Lack  of  top  sound  quality  along  with  a  faster  downloading     3  -­‐  No  clear  path  to  top  lists  on  the  app                                                                                                                                          Value  Map       In   the   second   map   of   the   Value   Proposition   Design   (above)   I   outlined   what   SoundCloud   currently  offers  as  Product  and  Services.       The  Pain  Relievers  describe  how  SoundCloud  alleviates  specific  customer  pains,  trying  to   remove  obstacles  that  annoy  the  users  before,  during  or  after  their  tasks.     The  Gain   Creators   are  potential  pathways  to  address  the  users’  expectations,  desires  or   how  including  functional  utility,  social  gains,  and  positive  emotions  would  surprise  them.   Therefore,  as  result  of  this  journey,  in  order  to  address  the  three  usability  issues  identified,   the  three  gains  creators  for  the  Android  app  would  be:     1  -­‐  A  messenger  platform  to  allow  users  to  chat  to  each  other   2-­‐    A  user  friendly  feature  for  a  clear  path  to  top  lists     3  -­‐  Improvements  in  sound  quality  and  downloading  speed     Product( and( Services( Pain(Relievers( Gain(Creators( Free(Music(easy7to7use( pla9orm(which(allows( listeners,(up7and7coming( ar?sts(and(DJs(to(share(their( music.(( Soundcloud(Go(is(a(monthly( paid(subscrip?on(with(over(125( million(songs(and(includes( content(from(major(ar?sts.( ( Allows(users(to(manage(the(tracks(when(the(screen(is(locked( Eliminate(social(and(economic(barriers( Prototype(a(messenger(pla9orm(allowing(users(to(chat(on(the(app((( Trying(to(improve(the(sound(quality( Design(an(engaging(feature(for(top(list(on(the(app( Freedom(&(Crea?ve(Networking((
  • 5.  5     Soundcloud  User  Researcher  Role  -­‐  Renzo  D’Andrea           Final  Recommendations     The  three  identified  issues  require  a  further  analysis.  The  following  final  recommendations   are  to  expand  my  initial  research  for  this  complex  business  scenario  and  to  complete  the   Value  Proposition  Design  into  Beta  testing.       The  first  recommendation  I  suggest  is  to  create  the  SoundCloud  Brand  Persona  as  result  of   motivations,  attitudes,  and  behaviours  among  diverse  users.  Storytelling  plays  an  important   role  to  frame  the  challenge  in  human  terms.  A  compelling  story  will  bond  the  customers  on   an  emotional  level.  The  brand  persona  should  serve  as  ‘Rosetta  stone’  for  the  innovation   process.     Secondly,  it  could  be  helpful  to  look  at  big  data  to  try  to  apply  a  deep  thinking  on  what  really   matters   to   the   music   users.   Observe   the   users   in   the   core   of   their   activities   to   develop   insights  based  on  their  known  and  unknown  needs  and  wants.  It  is  an  approach  that  entails   more  watching  than  talking  in  order  to  understand  where  do  they  come  from,  how  often,  how   long,  where  do  they  go,  why.  This  is  also  known  as  PEST  Analysis.     Finally,  I  recommend  the  Human-­‐Centered  Design  approach  (illustrated  below)  as  a  set  of   intuitive  principles  able  to  unlock  potential  solutions.  Through  a  deep  understanding  of  the   user  emotions,  needs  and  feelings  the  Human-­‐Centered  Design  approach  shapes  the  value   proposition  design  with  prototyping  possibilities.  This  methodology  is  an  iterative  process   of  investigating  the  users  in  their  natural  surroundings,  turning  barriers  and  obstacles  into   new  opportunities.           An  intersection  of  hard  data,  customer  centricity  and  human-­‐centred  design  can  provide  a   sustainable  competitive  advantage:  eliminate  customer  pain,  elevate  customer  service  and   create  a  personalized  customer  experience.