The document discusses principles for creating effective presentations, including keeping it simple, using space wisely, establishing a clear hierarchy and importance, considering colors and typography, maintaining unity between slides, and incorporating photos. It provides examples and recommends additional resources for learning design principles. The purpose is to help sustain audience attention in the modern information environment.
This document discusses bridging the gap between designers and developers. It notes that designers and developers have different priorities, languages and approaches. The key issues are a lack of empathy, communication and collaboration between the roles. It recommends designers learn more about development processes and technologies. Likewise, developers should learn design principles and processes. Stronger collaboration is needed, such as designers joining wireframing sessions and developers contributing earlier. Tools like style guides, atomic design and project management platforms can also help bridge gaps. The overall message is both roles need to better understand each other to work as a cohesive team.
[INFOGRAPHICS] 10 Common Mistakes to Avoid When Writing MBA Application EssaysMBAEssayNation
The document outlines 10 common mistakes that applicants make when writing MBA application essays. These mistakes include: 1) trying to include too many achievements or events without providing clear context or details, 2) focusing on operational details rather than strategy, 3) using unnecessarily long or complicated sentences, 4) failing to highlight results or impacts, 5) not quantifying benefits or results, 6) omitting key lessons learned, and 7) using jargon or abbreviations without explanation. The document also notes mistakes like 8) lacking clarity about post-MBA goals, 9) not connecting current experience to future goals, and 10) not explaining why a particular business school is relevant to one's career plans.
This document provides an overview of domain-driven design (DDD). Some key points:
- DDD is an approach to software development that focuses on modeling the core domain and problem domain. It aims to create software that is tailored to the needs of its domain.
- When using DDD, developers work closely with domain experts to develop a domain model through knowledge crunching techniques. This domain model serves as a shared language between technical and business teams.
- The domain model is separated from technical concerns. Multiple bounded contexts may be defined to decompose large domains. Code is developed to closely align with the domain model.
- Patterns like entities, aggregates, and repositories are used tactically but D
Domain-driven design (DDD) is an approach to software development that focuses on modeling a complex domain into subdomains. It involves collaboratively exploring the problem domain to build a ubiquitous language and domain model. The domain model partitions the problem into bounded contexts aligned to core domains and subdomains. Strategic design develops the domain model, while tactical design implements the solution as autonomous bounded contexts and microservices. DDD aims to maximize delivering business value through close collaboration between technical and business teams in understanding and modeling the domain.
This document provides an introduction to design patterns. It defines what a design pattern is, discusses common types and classifications of patterns. It explains the benefits of using patterns such as reducing time to design applications and avoiding problems from inexperienced design decisions. Examples of specific patterns are described in detail including Elements of Identification, Catalytic Scenarios, and Mutable Code. Principles of object-oriented design like programming to an interface are covered. The differences between class and interface inheritance and composition vs inheritance are explained.
Design systems influence order and design and development standards and enable efficiency, consistency, and scale. With planning, training, and teamwork you can achieve adoption of your living, breathing, design system, and remove the information, process and communication friction.
The document discusses principles for creating effective presentations, including keeping it simple, using space wisely, establishing a clear hierarchy and importance, considering colors and typography, maintaining unity between slides, and incorporating photos. It provides examples and recommends additional resources for learning design principles. The purpose is to help sustain audience attention in the modern information environment.
This document discusses bridging the gap between designers and developers. It notes that designers and developers have different priorities, languages and approaches. The key issues are a lack of empathy, communication and collaboration between the roles. It recommends designers learn more about development processes and technologies. Likewise, developers should learn design principles and processes. Stronger collaboration is needed, such as designers joining wireframing sessions and developers contributing earlier. Tools like style guides, atomic design and project management platforms can also help bridge gaps. The overall message is both roles need to better understand each other to work as a cohesive team.
[INFOGRAPHICS] 10 Common Mistakes to Avoid When Writing MBA Application EssaysMBAEssayNation
The document outlines 10 common mistakes that applicants make when writing MBA application essays. These mistakes include: 1) trying to include too many achievements or events without providing clear context or details, 2) focusing on operational details rather than strategy, 3) using unnecessarily long or complicated sentences, 4) failing to highlight results or impacts, 5) not quantifying benefits or results, 6) omitting key lessons learned, and 7) using jargon or abbreviations without explanation. The document also notes mistakes like 8) lacking clarity about post-MBA goals, 9) not connecting current experience to future goals, and 10) not explaining why a particular business school is relevant to one's career plans.
This document provides an overview of domain-driven design (DDD). Some key points:
- DDD is an approach to software development that focuses on modeling the core domain and problem domain. It aims to create software that is tailored to the needs of its domain.
- When using DDD, developers work closely with domain experts to develop a domain model through knowledge crunching techniques. This domain model serves as a shared language between technical and business teams.
- The domain model is separated from technical concerns. Multiple bounded contexts may be defined to decompose large domains. Code is developed to closely align with the domain model.
- Patterns like entities, aggregates, and repositories are used tactically but D
Domain-driven design (DDD) is an approach to software development that focuses on modeling a complex domain into subdomains. It involves collaboratively exploring the problem domain to build a ubiquitous language and domain model. The domain model partitions the problem into bounded contexts aligned to core domains and subdomains. Strategic design develops the domain model, while tactical design implements the solution as autonomous bounded contexts and microservices. DDD aims to maximize delivering business value through close collaboration between technical and business teams in understanding and modeling the domain.
This document provides an introduction to design patterns. It defines what a design pattern is, discusses common types and classifications of patterns. It explains the benefits of using patterns such as reducing time to design applications and avoiding problems from inexperienced design decisions. Examples of specific patterns are described in detail including Elements of Identification, Catalytic Scenarios, and Mutable Code. Principles of object-oriented design like programming to an interface are covered. The differences between class and interface inheritance and composition vs inheritance are explained.
Design systems influence order and design and development standards and enable efficiency, consistency, and scale. With planning, training, and teamwork you can achieve adoption of your living, breathing, design system, and remove the information, process and communication friction.
The document discusses using Domain Driven Design and the Systemic Approach to develop Software for Domain Experts. It proposes that Domain Driven Design, based on simple Systemic principles, can help develop high-value software by focusing on the core domain, collaborating with domain experts to build models of the domain, and establishing a common language within explicit boundaries. The Systemic Approach aids this process by helping to understand and model the domain, its context and dynamics, and uncover patterns of behavior to discover the domain's structure. Together, these approaches aim to develop empathetic software that meets business needs in an agile and differentiated way.
This document discusses thoughtful theming and efficient theme development in WordPress. It defines design and discusses areas of design in WordPress like database design, admin UI design, and theme design. It explains what makes a theme and why someone would want to roll their own theme instead of using a drop-in theme. The document provides examples of using conditional logic in themes to reduce files and modularly load CSS to improve efficiency. It emphasizes gaining a strong understanding of WordPress and using principles of good design to create themes.
Are Agile Projects Doomed to Half-Baked Design?theinfonaut
Today's web-based applications go live every few weeks. Agile methodologies like Extreme Programming and Scrum, focus on short development cycles, accelerated feedback from users and customers, and incremental delivery. On the technical side these approaches can bring discipline and predictability to short release cycles. But can these incremental methodologies incorporate successful design techniques? Using case studies and examples from their own project experience, Alex and Leslie will discuss how to integrate design and Agile, discussing what works, what problems arise, and most importantly, the changes in mindset that are necessary on an integrated Agile design/implementation team.
Being agile, with its attention on extensive testing, frequent integration, and focusing on important product features, has proven invaluable to many software teams. When building complex systems it can be all too easy to primarily focus on features and overlook software qualities, specifically those related to software architecture. Time has shown that agile practices are not sufficient to prevent or eliminate technical debt, which can ultimately affect reliability. Many issues arise when there isn’t good validation through tests and constant attention to the architecture and code quality. It is important to recognize what is core to the architecture and the problem at hand while evolving it. If there is not enough attention on the architecture and the code, technical debt will creep in to the point where it can become muddy, making it hard to deliver new features quickly and reliably. Two principles that can help teams deliver more quickly and with confidence is to focus on code quality and delivery size. Small frequent delivery with constant attention to a good codebase is crucial to being able to sustain faster reliable delivery. Practices that can help keep the code clean or prevent it from getting muddier include: Testing, Divide & Conquer, Gentrification, Quarantine, Refactoring, and Craftsmanship. This talk examines various practices and techniques such as Continuous Integration, Continuous Delivery, Continuous Inspection, along with techniques to pay good attention to software quality, all of which enable teams to deliver fast and with confidence.
n this presentation we looked at the architecture and explain it’s structure from a practical point of view: - what are the features and benefits of this design for developers, administrators and users - how to explain this architecture to prospective and existing clients - how it compares to previous TYPO3 versions and competing products. The presentation ends with a number of application scenarios.
With all conferences going virtual this year, it's easier than ever to give a presentation: no travel days and no hotel costs. So how do you convince the organizers of an event that you're the right person with the right topic?
MongoDB veteran speakers Lauren Schaefer and Sven Peters have spoken at over 300 events and will share their tips and tricks and how to avoid pitfalls when submitting a proposal to speak at a conference.
In this workshop, you'll learn how to identify a topic that is perfect for both you and the conference, create a compelling title, and write a convincing abstract. And don't worry—you don't need to have tons of experience in public speaking to land your first gig.
A Design Sprint is a five-day framework that uses design thinking principles to identify the right problem to solve, generate ideas to solve that problem, and test solutions. The five days consist of understand, diverge, converge, build, and test phases to discover answers fast through prototyping and user feedback. This process aims to increase the chances of creating something people want by gathering evidence-based insights rather than opinions.
Designing patterns in java Advantages and disadvantagesSolution.pdfakukukkusarees
Designing a Flocculator: A water treatment plant is being designed to process 50,000 m3/d of
water. Jar testing and pilot-plant analysis indicate that an alum dosage of 40 mg/L with
flocculation at a Gt value of 4.0 x 104 produces optimal results at the expected water
temperatures of 15o C. Assume the average G value is 30 s-1.
Determine:
(1) The monthly alum requirement in kg/month
(2) The flocculation basin dimensions if three cross-flow horizontal paddles are to used. The
flocculator should be a maximum of 12 m wide and 5 m deep in order to connect appropriately
with the settling basin.
(3) The power requirement.
(4) The paddle configuration.
1. Monthly alum requirement:
40 mg/L x Q x time = _______________________ kg/month
2. Basin dimension:
(a) Calculate detention time
Then Gt = 4 x 104
t = 4 x 104 / G x (1 min/60 s) = __________________ min.
(b) Volume of tank is
V = Qt = 50,000 (m3/d) x t = _____________________ m3
(c) The tank will contain three cross-flow paddles so it length will be divided into three
compartments. For equal distribution of velocity gradients, the end area of each compartment
should be square, i.e., depth equals 1/3 length. Assuming maximum depth of 5 m, length is:
3 x d = _______________ m
Width is d x L x w = V
W = _________________ m
(d) Draw the configuration of the tanks with paddles:
3. Power requirements:
(a) Assume G value tapered as follows: (remember, the average of all three must be what you
assumed earlier)
First compartment, G = ________________ s-1
Second Compartment, G = ________________ s-1
Third compartment, G = ________________ s-1
(b) Power requirement for compartment 1, 2 and 3
P = G2 V m
Where Vcompartment = V/ 3 = _______________________ m3
At 15o C m = ___________________ Pa*s or N*s/m2
P1 = _____________ W = _______________ kW
P2 = _____________ W = _______________ kW
P3 = _____________ W = _______________ kW
4. Paddle configuration
(a) Assume each paddle has four boards 2.5 m long and w wide. There are three paddle wheels
per compartment.
(b) Calculate width of paddle (w) from power input and paddle velocity:
At 15o C, r = ___________________ kg/m3 (Table A-1)
assume paddle velocity in the middle of design range (above) = _______________ m/s
CD = __________________ (reference table above)
Ap = length of boards x (w) x number of boards
3 paddles at ________________ boards per paddle = ______________
boards
Ap = ____________ boards x 2.5 m (length) x (w)
P (in terms of (w)) = _________________________
Set equal to average power found above:
Solve for width of paddle:
w = ________________ m
Solution
1. Quantity of water to be processed for a month, Q= 50,000 m3/day x 30 days
= 1,500,000 m3
= 1,500 L
Monthly alum dosage required = 40 mg/L x 1500 L = 60,000 mg
= 60 kg
2. a) Gt = 4 x 104
G=30 s-1
Retention time required = Gt/G
= (4 x 104)/30
= 1333.33 seconds = 22.22 mints
b) Quantity of water to be processed, Q= 50,000 m3/day
= 34.72 m3/min
Volume of the tank should be, V = Q x retention time, t.
The document discusses several important topics for software development including unit testing, clean coding principles, design patterns, and useful development tools. It emphasizes that tests are important for preventing bugs and should be included in all projects. Clean coding principles like DRY, KISS and SRP help produce code that is easier to read, change and maintain. Design patterns provide solutions to common problems and a shared vocabulary for developers. Useful tools include IDEs, version control systems, code analysis tools and text editors which can help programmers work more efficiently if used properly.
This document discusses Domain Driven Design (DDD). It provides an overview of DDD, including that it focuses on removing translation barriers between a domain, development team, and software design. It also describes common building blocks of domain models such as entities, value objects, factories, repositories, and services. Additionally, it discusses refactoring a model to gain deeper insight, including making implicit concepts explicit.
This document discusses various instructional approaches and techniques for pre-writing, including brainstorming lists, graphic organizers, and outlining. It describes brainstorming lists as a process where students collaborate to explore topics and ideas. Graphic organizers help students organize their thoughts visually and come in many forms like tree maps, Venn diagrams, and fishbone maps. Outlining involves creating a topic outline that lists main points or a sentence outline that writes out the thesis and topic sentence for each paragraph. These pre-writing techniques help students select and organize information before drafting their writing.
The key customer requirements for the Max Gravity Breaker device are to separate asphalt mix within specific size and time constraints. The requirements include:
- Separating 1500g of mix within one hour or 15 minutes
- Accepting mixes with aggregate sizes between 4.75mm and 1.5 inches
- Producing separated particles smaller than the largest aggregate pieces
- Operating automatically and completing separation for under $5000
Professional PHP web application development faces a multitude of challenges today, especially in case of large and complex applications developed using agile methodologies. Plenty of factors influence the product, its architecture and the developers working on it. During this talk we're going to explore those factors and attempt to build a set of guidelines that will benefit the developers, code, product and business at the same time.
Fixing Broken Windows: Dealing with Legacy Systems, Poor Quality and GapsDmitry Vinnik
We all encountered a “Broken Window” theory in practice. The original idea was that if someone breaks a window in a neighborhood and this window is not repaired right away, the entire area will start getting messier at an accelerated rate.
The same theory is also true for Software Development. How many times have you looked at a legacy system with no code coverage, and decided not to write any tests because "this is how we do things here"? These bad practices behave just like those "Broken Windows." They cause our code to degrade and become unusable.
In this talk, we discuss how to break away from bad development practices and how to address significant gaps in your legacy and current systems. We look at ways to lead by example successfully and introduce refactoring culture into your team and organization. We cover tips and tricks that help improve the development culture and emphasize the codebase's general health.
The document discusses best practices for developing domain-specific languages (DSLs). It recommends adopting existing domain expert notations rather than inventing new ones, using domain jargon, and designing only what is necessary. It also stresses the importance of understanding the current development process, establishing close ties with domain experts, and not expecting users to forgive design mistakes.
The document discusses various aspects of web design including:
- Design is about solving problems for users, not about the designer.
- There is a debate between prioritizing style over content or vice versa. Large organizations have rules around content and presentation.
- Web design is different than print design due to aspects like scrolling, resizing, and grid-based layouts. But there are also similarities like visual hierarchy and flow of information.
- Key principles of web design include usability, navigation, consistency, hierarchy, and maintainability. Usability should be the top priority. Form should follow function.
The document discusses key concepts in programming languages including:
- Reasons for studying programming language concepts such as choosing appropriate languages and learning new languages.
- Factors that influence language design such as implementation methods and programming environments.
- Syntax and semantics including formal methods for describing syntax and meanings of programs.
The document outlines the engineering design process as a 5-step iterative process:
1) Define the problem by identifying needs, gathering requirements, and establishing functional specifications.
2) Gather pertinent information through research and market surveys.
3) Generate multiple potential solutions.
4) Analyze and select the best solution based on criteria like cost and safety.
5) Test and implement the selected solution through prototyping and further refinement.
The process is not always linear and may require revisiting earlier steps as solutions are developed and tested.
A design system unites product teams around a common visual language to reduce design debt and accelerate the design process. The document provides a step-by-step guide for creating a design system, beginning with assembling a cross-functional team from design, development, accessibility, content, research, and leadership. It also discusses different team models for managing the design system, such as a solitary overseer, centralized team, or federated model with members from various teams. The goal is to establish the right people and processes to develop design standards and reusable components that can be combined to build interfaces quickly.
UI5con 2024 - Bring Your Own Design SystemPeter Muessig
How do you combine the OpenUI5/SAPUI5 programming model with a design system that makes its controls available as Web Components? Since OpenUI5/SAPUI5 1.120, the framework supports the integration of any Web Components. This makes it possible, for example, to natively embed own Web Components of your design system which are created with Stencil. The integration embeds the Web Components in a way that they can be used naturally in XMLViews, like with standard UI5 controls, and can be bound with data binding. Learn how you can also make use of the Web Components base class in OpenUI5/SAPUI5 to also integrate your Web Components and get inspired by the solution to generate a custom UI5 library providing the Web Components control wrappers for the native ones.
E-commerce Development Services- Hornet DynamicsHornet Dynamics
For any business hoping to succeed in the digital age, having a strong online presence is crucial. We offer Ecommerce Development Services that are customized according to your business requirements and client preferences, enabling you to create a dynamic, safe, and user-friendly online store.
The document discusses using Domain Driven Design and the Systemic Approach to develop Software for Domain Experts. It proposes that Domain Driven Design, based on simple Systemic principles, can help develop high-value software by focusing on the core domain, collaborating with domain experts to build models of the domain, and establishing a common language within explicit boundaries. The Systemic Approach aids this process by helping to understand and model the domain, its context and dynamics, and uncover patterns of behavior to discover the domain's structure. Together, these approaches aim to develop empathetic software that meets business needs in an agile and differentiated way.
This document discusses thoughtful theming and efficient theme development in WordPress. It defines design and discusses areas of design in WordPress like database design, admin UI design, and theme design. It explains what makes a theme and why someone would want to roll their own theme instead of using a drop-in theme. The document provides examples of using conditional logic in themes to reduce files and modularly load CSS to improve efficiency. It emphasizes gaining a strong understanding of WordPress and using principles of good design to create themes.
Are Agile Projects Doomed to Half-Baked Design?theinfonaut
Today's web-based applications go live every few weeks. Agile methodologies like Extreme Programming and Scrum, focus on short development cycles, accelerated feedback from users and customers, and incremental delivery. On the technical side these approaches can bring discipline and predictability to short release cycles. But can these incremental methodologies incorporate successful design techniques? Using case studies and examples from their own project experience, Alex and Leslie will discuss how to integrate design and Agile, discussing what works, what problems arise, and most importantly, the changes in mindset that are necessary on an integrated Agile design/implementation team.
Being agile, with its attention on extensive testing, frequent integration, and focusing on important product features, has proven invaluable to many software teams. When building complex systems it can be all too easy to primarily focus on features and overlook software qualities, specifically those related to software architecture. Time has shown that agile practices are not sufficient to prevent or eliminate technical debt, which can ultimately affect reliability. Many issues arise when there isn’t good validation through tests and constant attention to the architecture and code quality. It is important to recognize what is core to the architecture and the problem at hand while evolving it. If there is not enough attention on the architecture and the code, technical debt will creep in to the point where it can become muddy, making it hard to deliver new features quickly and reliably. Two principles that can help teams deliver more quickly and with confidence is to focus on code quality and delivery size. Small frequent delivery with constant attention to a good codebase is crucial to being able to sustain faster reliable delivery. Practices that can help keep the code clean or prevent it from getting muddier include: Testing, Divide & Conquer, Gentrification, Quarantine, Refactoring, and Craftsmanship. This talk examines various practices and techniques such as Continuous Integration, Continuous Delivery, Continuous Inspection, along with techniques to pay good attention to software quality, all of which enable teams to deliver fast and with confidence.
n this presentation we looked at the architecture and explain it’s structure from a practical point of view: - what are the features and benefits of this design for developers, administrators and users - how to explain this architecture to prospective and existing clients - how it compares to previous TYPO3 versions and competing products. The presentation ends with a number of application scenarios.
With all conferences going virtual this year, it's easier than ever to give a presentation: no travel days and no hotel costs. So how do you convince the organizers of an event that you're the right person with the right topic?
MongoDB veteran speakers Lauren Schaefer and Sven Peters have spoken at over 300 events and will share their tips and tricks and how to avoid pitfalls when submitting a proposal to speak at a conference.
In this workshop, you'll learn how to identify a topic that is perfect for both you and the conference, create a compelling title, and write a convincing abstract. And don't worry—you don't need to have tons of experience in public speaking to land your first gig.
A Design Sprint is a five-day framework that uses design thinking principles to identify the right problem to solve, generate ideas to solve that problem, and test solutions. The five days consist of understand, diverge, converge, build, and test phases to discover answers fast through prototyping and user feedback. This process aims to increase the chances of creating something people want by gathering evidence-based insights rather than opinions.
Designing patterns in java Advantages and disadvantagesSolution.pdfakukukkusarees
Designing a Flocculator: A water treatment plant is being designed to process 50,000 m3/d of
water. Jar testing and pilot-plant analysis indicate that an alum dosage of 40 mg/L with
flocculation at a Gt value of 4.0 x 104 produces optimal results at the expected water
temperatures of 15o C. Assume the average G value is 30 s-1.
Determine:
(1) The monthly alum requirement in kg/month
(2) The flocculation basin dimensions if three cross-flow horizontal paddles are to used. The
flocculator should be a maximum of 12 m wide and 5 m deep in order to connect appropriately
with the settling basin.
(3) The power requirement.
(4) The paddle configuration.
1. Monthly alum requirement:
40 mg/L x Q x time = _______________________ kg/month
2. Basin dimension:
(a) Calculate detention time
Then Gt = 4 x 104
t = 4 x 104 / G x (1 min/60 s) = __________________ min.
(b) Volume of tank is
V = Qt = 50,000 (m3/d) x t = _____________________ m3
(c) The tank will contain three cross-flow paddles so it length will be divided into three
compartments. For equal distribution of velocity gradients, the end area of each compartment
should be square, i.e., depth equals 1/3 length. Assuming maximum depth of 5 m, length is:
3 x d = _______________ m
Width is d x L x w = V
W = _________________ m
(d) Draw the configuration of the tanks with paddles:
3. Power requirements:
(a) Assume G value tapered as follows: (remember, the average of all three must be what you
assumed earlier)
First compartment, G = ________________ s-1
Second Compartment, G = ________________ s-1
Third compartment, G = ________________ s-1
(b) Power requirement for compartment 1, 2 and 3
P = G2 V m
Where Vcompartment = V/ 3 = _______________________ m3
At 15o C m = ___________________ Pa*s or N*s/m2
P1 = _____________ W = _______________ kW
P2 = _____________ W = _______________ kW
P3 = _____________ W = _______________ kW
4. Paddle configuration
(a) Assume each paddle has four boards 2.5 m long and w wide. There are three paddle wheels
per compartment.
(b) Calculate width of paddle (w) from power input and paddle velocity:
At 15o C, r = ___________________ kg/m3 (Table A-1)
assume paddle velocity in the middle of design range (above) = _______________ m/s
CD = __________________ (reference table above)
Ap = length of boards x (w) x number of boards
3 paddles at ________________ boards per paddle = ______________
boards
Ap = ____________ boards x 2.5 m (length) x (w)
P (in terms of (w)) = _________________________
Set equal to average power found above:
Solve for width of paddle:
w = ________________ m
Solution
1. Quantity of water to be processed for a month, Q= 50,000 m3/day x 30 days
= 1,500,000 m3
= 1,500 L
Monthly alum dosage required = 40 mg/L x 1500 L = 60,000 mg
= 60 kg
2. a) Gt = 4 x 104
G=30 s-1
Retention time required = Gt/G
= (4 x 104)/30
= 1333.33 seconds = 22.22 mints
b) Quantity of water to be processed, Q= 50,000 m3/day
= 34.72 m3/min
Volume of the tank should be, V = Q x retention time, t.
The document discusses several important topics for software development including unit testing, clean coding principles, design patterns, and useful development tools. It emphasizes that tests are important for preventing bugs and should be included in all projects. Clean coding principles like DRY, KISS and SRP help produce code that is easier to read, change and maintain. Design patterns provide solutions to common problems and a shared vocabulary for developers. Useful tools include IDEs, version control systems, code analysis tools and text editors which can help programmers work more efficiently if used properly.
This document discusses Domain Driven Design (DDD). It provides an overview of DDD, including that it focuses on removing translation barriers between a domain, development team, and software design. It also describes common building blocks of domain models such as entities, value objects, factories, repositories, and services. Additionally, it discusses refactoring a model to gain deeper insight, including making implicit concepts explicit.
This document discusses various instructional approaches and techniques for pre-writing, including brainstorming lists, graphic organizers, and outlining. It describes brainstorming lists as a process where students collaborate to explore topics and ideas. Graphic organizers help students organize their thoughts visually and come in many forms like tree maps, Venn diagrams, and fishbone maps. Outlining involves creating a topic outline that lists main points or a sentence outline that writes out the thesis and topic sentence for each paragraph. These pre-writing techniques help students select and organize information before drafting their writing.
The key customer requirements for the Max Gravity Breaker device are to separate asphalt mix within specific size and time constraints. The requirements include:
- Separating 1500g of mix within one hour or 15 minutes
- Accepting mixes with aggregate sizes between 4.75mm and 1.5 inches
- Producing separated particles smaller than the largest aggregate pieces
- Operating automatically and completing separation for under $5000
Professional PHP web application development faces a multitude of challenges today, especially in case of large and complex applications developed using agile methodologies. Plenty of factors influence the product, its architecture and the developers working on it. During this talk we're going to explore those factors and attempt to build a set of guidelines that will benefit the developers, code, product and business at the same time.
Fixing Broken Windows: Dealing with Legacy Systems, Poor Quality and GapsDmitry Vinnik
We all encountered a “Broken Window” theory in practice. The original idea was that if someone breaks a window in a neighborhood and this window is not repaired right away, the entire area will start getting messier at an accelerated rate.
The same theory is also true for Software Development. How many times have you looked at a legacy system with no code coverage, and decided not to write any tests because "this is how we do things here"? These bad practices behave just like those "Broken Windows." They cause our code to degrade and become unusable.
In this talk, we discuss how to break away from bad development practices and how to address significant gaps in your legacy and current systems. We look at ways to lead by example successfully and introduce refactoring culture into your team and organization. We cover tips and tricks that help improve the development culture and emphasize the codebase's general health.
The document discusses best practices for developing domain-specific languages (DSLs). It recommends adopting existing domain expert notations rather than inventing new ones, using domain jargon, and designing only what is necessary. It also stresses the importance of understanding the current development process, establishing close ties with domain experts, and not expecting users to forgive design mistakes.
The document discusses various aspects of web design including:
- Design is about solving problems for users, not about the designer.
- There is a debate between prioritizing style over content or vice versa. Large organizations have rules around content and presentation.
- Web design is different than print design due to aspects like scrolling, resizing, and grid-based layouts. But there are also similarities like visual hierarchy and flow of information.
- Key principles of web design include usability, navigation, consistency, hierarchy, and maintainability. Usability should be the top priority. Form should follow function.
The document discusses key concepts in programming languages including:
- Reasons for studying programming language concepts such as choosing appropriate languages and learning new languages.
- Factors that influence language design such as implementation methods and programming environments.
- Syntax and semantics including formal methods for describing syntax and meanings of programs.
The document outlines the engineering design process as a 5-step iterative process:
1) Define the problem by identifying needs, gathering requirements, and establishing functional specifications.
2) Gather pertinent information through research and market surveys.
3) Generate multiple potential solutions.
4) Analyze and select the best solution based on criteria like cost and safety.
5) Test and implement the selected solution through prototyping and further refinement.
The process is not always linear and may require revisiting earlier steps as solutions are developed and tested.
A design system unites product teams around a common visual language to reduce design debt and accelerate the design process. The document provides a step-by-step guide for creating a design system, beginning with assembling a cross-functional team from design, development, accessibility, content, research, and leadership. It also discusses different team models for managing the design system, such as a solitary overseer, centralized team, or federated model with members from various teams. The goal is to establish the right people and processes to develop design standards and reusable components that can be combined to build interfaces quickly.
UI5con 2024 - Bring Your Own Design SystemPeter Muessig
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Understandable dialogue on Apple TV+
On-device app controlling AI.
Access to ChatGPT with a guest appearance by Chief Data Thief Sam Altman!
App Locking! iPhone Mirroring! And a Calculator!!
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SQL has attained widespread adoption, but Business Intelligence tools still use their own higher level languages based upon a multidimensional paradigm. Composable calculations are what is missing from SQL, and we propose a new kind of column, called a measure, that attaches a calculation to a table. Like regular tables, tables with measures are composable and closed when used in queries.
SQL-with-measures has the power, conciseness and reusability of multidimensional languages but retains SQL semantics. Measure invocations can be expanded in place to simple, clear SQL.
To define the evaluation semantics for measures, we introduce context-sensitive expressions (a way to evaluate multidimensional expressions that is consistent with existing SQL semantics), a concept called evaluation context, and several operations for setting and modifying the evaluation context.
A talk at SIGMOD, June 9–15, 2024, Santiago, Chile
Authors: Julian Hyde (Google) and John Fremlin (Google)
https://doi.org/10.1145/3626246.3653374
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Learn about the latest innovations in and around OpenUI5/SAPUI5: UI5 Tooling, UI5 linter, UI5 Web Components, Web Components Integration, UI5 2.x, UI5 GenAI.
Recording:
https://www.youtube.com/live/MSdGLG2zLy8?si=INxBHTqkwHhxV5Ta&t=0
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WHAT IS SOFTWARE DESIGN PATTERN
a software design pattern is a general
reusable solution to a commonly occurring
problem within a given context in software
design
https://en.wikipedia.org/wiki/Software_design_pattern
Software Design Pattern is a collection of named
solutions for common problems in the context of
software engineering
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WHY DESIGN PATTERN
Patterns are accumulations of experience
Thus reducing the technical risks
Design Pattern is well tested
Common Vocabulary
Thus making communication more efficient
http://janjiss.com/3-reasons-why-design-patterns-matter/
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CLASSIFICATION OF DESIGN PATTERN
Structural Pattern
How to build relationship between entity (Adapter, Bridge,
Decorator, etc)
Creational Pattern
Deal with object creational (Singleton, Factory, Lazy, etc)
Behavioral Pattern
Communication between objects (Observer, Iterator, Chain
of Responsibility, etc)
Architectural Pattern
High level pattern (MVC, n-tier, client-server, peer-to-peer, etc)
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