Intergenerational Emotional
Communication
Between geographically separated grandparents and grandchildren
By: Rozina Sidhu Koskela
RELATEDNESS
Connectedness
Intimacy
Love
Belonging
Closeness
Togetherness
(Hassenzahl et al; All you need is love)
COMMUNICATION
	
  
Digital gameplay
Unified communication
Telecommunications
THE CONTEXT
Traditional V’s modern families
Geographic separation
> Dependence on IEC’s
	
  
	
  
WHAT DO WE KNOW?
Grandparents & grandchildren play together
The way they conduct activities in the same place
face to face V’s technology mediated
communication
DESIGN KNOWLEDGE
Use the basis of offline activities…(face to face)
To gain a design approach for:
- online activities
- evaluation of concepts
- prototypes
	
  
	
  
ATTRIBUTES
Activity duration/exiting
Scheduling activities
Preparation & initiation
Content of activities
Shortness & simplicity
Artifacts
Social presence
	
  
(Fuchsberger, V., et al; Attributes of successful
intergenerational online activities)
RESEARCH QUESTIONS
How do grandparents and grandchildren
communicate over distance at the present day?
How is the communication organized?
Which factors affect communication over distance
negatively?
Which face to face activities do grandparents and
grandchildren conduct together for entertainment
and for fostering their relationship?
How are these activities organized?
What affects face to face activities negatively?
STRATEGIES
JOINT ACTION GIFT GIVING
	
  
(Hassenzahl et al; All you need is love)
JOINT ACTION
Artifacts that allow for carrying out an action
together
Established routines v’s new routines
Requirements for design:
- activating communication
- behavioral interdependence
- selection of activities
- serendipity
GIFT GIVING
Artifacts that demonstrate caring and valuing the
other person by gift giving.
Requirements for design:
- reflection
- effort and appreciation
- thoughtfulness and similarity
- symbolic communication
DISTRIBUTED HIDE & SEEK
A game that helps to bridge the gap
between grandparents and grandchildren
separated by distance	
  	
  
(Vetere,	
  F.,	
  Nolan,	
  M.,	
  Raman,	
  R.,	
  2006)	
  
CHALLENGES
Designing for the very young
Designing for the elderly
Supporting a playful activity
Situating play “in the world”
Strengthening social relationships
Engendering pleasure
	
  
	
  
SCENARIO
Feedback:
Voice communication
Musical Reward
	
  
Sharing:
Artifacts
Gift giving (Hassenzahl et al)
Psychological aspects/requirements for design
	
  
Roles:
Swapping through toggling
	
  
Situation action - “Interrelationship between an
action and context of performance” (Chen & Rada)
Joint action integrated into digital world
Connected play – repertoire of emotions
Content of activities
> learning environment > virtual social presence
	
  
SITUATED PLAY
	
  
Design for technologically naïve > simple
knowledge
Consensual decisions made > change status
Supports:
preparation & initiation
activity duration – opting out
OTHER FINDINGS…
TELEPHONE
Emotion through language
Functionality v’s relatedness (Hassenzahl, et al)
Inability to contextualize shared experience (Feltham, F.,
et al)
Joint activity supported by synchronal joint
information (Evjemo, B., et al)
A GIVEN CONTEXT
	
  
“sharing the day’s events”
- digital screen (pictures & drawings) +
- telephone for voice communication
“sharing grandma’s world”
- Digital screen (sources of information) +
- telephone for voice communication
Sharing artifacts
Ø connecting emotions
Ø Social virtual presence (Evjemo, B., Svendsen, G., Rinde, E.,
Johnsen, J. 2004).
EMERGING THEMES
Creation of meaning
Narrative & Language
CREATING MEANING
Making games meaningful - Salen & Zimmerman
Semiotics - well designed interactions
Social & psychological experience – virtual game
world
	
  
	
  
	
  
	
   	
   	
   	
   	
  
(De Schutter, B.,Vanden Abeele, V. 2010)
NARRATIVE & LANGUAGE
Emergent narrative:
-  coupled
-  context dependent
Explicit v’s implicit communication
- explicit expression supported by expressivity
- grandparents definition of role > trust
ANALYSIS
Face to Face
EMOTION
RELATIONSHIP TECHNOLOGY
Joint Action
Tech mediated
Happy & fun
Comfort & yearning
Reassurance & obligation
Identity & hope
Specific user for
specific media
	
  
Doing things
together
Object with
meaning
(Ref: Kim, H & Monk; emotions
experienced by families living at a
distance)	
  
THANK YOU!

Intergenerational Emotional Communication

  • 1.
    Intergenerational Emotional Communication Between geographicallyseparated grandparents and grandchildren By: Rozina Sidhu Koskela
  • 2.
  • 3.
    COMMUNICATION   Digital gameplay Unifiedcommunication Telecommunications
  • 4.
    THE CONTEXT Traditional V’smodern families Geographic separation > Dependence on IEC’s    
  • 5.
    WHAT DO WEKNOW? Grandparents & grandchildren play together The way they conduct activities in the same place face to face V’s technology mediated communication
  • 6.
    DESIGN KNOWLEDGE Use thebasis of offline activities…(face to face) To gain a design approach for: - online activities - evaluation of concepts - prototypes    
  • 7.
    ATTRIBUTES Activity duration/exiting Scheduling activities Preparation& initiation Content of activities Shortness & simplicity Artifacts Social presence   (Fuchsberger, V., et al; Attributes of successful intergenerational online activities)
  • 8.
    RESEARCH QUESTIONS How dograndparents and grandchildren communicate over distance at the present day? How is the communication organized? Which factors affect communication over distance negatively?
  • 9.
    Which face toface activities do grandparents and grandchildren conduct together for entertainment and for fostering their relationship? How are these activities organized? What affects face to face activities negatively?
  • 10.
    STRATEGIES JOINT ACTION GIFTGIVING   (Hassenzahl et al; All you need is love)
  • 11.
    JOINT ACTION Artifacts thatallow for carrying out an action together Established routines v’s new routines Requirements for design: - activating communication - behavioral interdependence - selection of activities - serendipity
  • 12.
    GIFT GIVING Artifacts thatdemonstrate caring and valuing the other person by gift giving. Requirements for design: - reflection - effort and appreciation - thoughtfulness and similarity - symbolic communication
  • 13.
    DISTRIBUTED HIDE &SEEK A game that helps to bridge the gap between grandparents and grandchildren separated by distance     (Vetere,  F.,  Nolan,  M.,  Raman,  R.,  2006)  
  • 14.
    CHALLENGES Designing for thevery young Designing for the elderly Supporting a playful activity Situating play “in the world” Strengthening social relationships Engendering pleasure    
  • 15.
  • 16.
    Feedback: Voice communication Musical Reward   Sharing: Artifacts Gift giving (Hassenzahl et al) Psychological aspects/requirements for design   Roles: Swapping through toggling  
  • 17.
    Situation action -“Interrelationship between an action and context of performance” (Chen & Rada) Joint action integrated into digital world Connected play – repertoire of emotions Content of activities > learning environment > virtual social presence   SITUATED PLAY  
  • 18.
    Design for technologicallynaïve > simple knowledge Consensual decisions made > change status Supports: preparation & initiation activity duration – opting out OTHER FINDINGS…
  • 19.
    TELEPHONE Emotion through language Functionalityv’s relatedness (Hassenzahl, et al) Inability to contextualize shared experience (Feltham, F., et al) Joint activity supported by synchronal joint information (Evjemo, B., et al)
  • 20.
    A GIVEN CONTEXT   “sharing the day’s events” - digital screen (pictures & drawings) + - telephone for voice communication “sharing grandma’s world” - Digital screen (sources of information) + - telephone for voice communication Sharing artifacts Ø connecting emotions Ø Social virtual presence (Evjemo, B., Svendsen, G., Rinde, E., Johnsen, J. 2004).
  • 21.
    EMERGING THEMES Creation ofmeaning Narrative & Language
  • 22.
    CREATING MEANING Making gamesmeaningful - Salen & Zimmerman Semiotics - well designed interactions Social & psychological experience – virtual game world                 (De Schutter, B.,Vanden Abeele, V. 2010)
  • 23.
    NARRATIVE & LANGUAGE Emergentnarrative: -  coupled -  context dependent Explicit v’s implicit communication - explicit expression supported by expressivity - grandparents definition of role > trust
  • 24.
    ANALYSIS Face to Face EMOTION RELATIONSHIPTECHNOLOGY Joint Action Tech mediated Happy & fun Comfort & yearning Reassurance & obligation Identity & hope Specific user for specific media   Doing things together Object with meaning (Ref: Kim, H & Monk; emotions experienced by families living at a distance)  
  • 25.