This document summarizes a summit organized by Cooper-Hewitt museum, the National Endowment for the Arts, and the Lemelson Foundation to discuss social impact design. The summit brought together 34 leaders in social impact design and representatives from foundations to discuss challenges in the field. Participants represented non-profits, for-profits, academics, and government. They identified gaps like a lack of clarity around what social impact design means, as well as challenges like cultural bias and difficulties implementing and sustaining projects. Participants also discussed models for social impact design organizations and pathways for education and careers in the field. Recommendations focused on expanding networks, emphasizing storytelling, increasing evaluation, and alternative funding strategies to support further progress
Walt Disney had a vision for EPCOT (Experimental Prototype Community of Tomorrow) that would redefine American cities. His plans for EPCOT featured environmentally friendly and pedestrian-focused design with public transportation, employment for all residents, and an emphasis on community and social interaction. Though his plans for EPCOT were not fully realized, Walt Disney's vision significantly influenced modern approaches to city planning by prioritizing sustainability, walkability, technology, and community well-being.
This document summarizes a presentation given by Rob Leslie-Carter at the 2013 APM Project Management Conference about embracing creativity, design, and chaos in project management. The presentation discusses the work of engineering firm Arup, focusing on landmark projects like the Sydney Opera House and Beijing National Aquatics Center. It emphasizes that creativity cannot be fully planned or controlled, and that project managers should provide independence, challenge processes, and focus on vision rather than strict rules to enable creative work. The presentation concludes that embracing chaos and passion, rather than just following rules, makes for more effective leadership and enjoyable project teams.
We have been discussing about and developing tools for design. But, frankly, we haven't discuss about designers enough. In order for preparing for the future, we need to redefine who the designers (not the ones, who can do design) are and what makes them.
By focusing on Sustainability UX and on the UN SDGs, the UXPA's 2016 World Usability Day affords UX professionals an opportunity to help “end poverty, protect the planet, and ensure prosperity for all”—while honing our craft and expanding our networks.
How can we use the lens of User Experience Design to lower or remove barriers to adopting sustainable programs and behaviors?
On November 10, 2016, we started that local dialogue by holding a design exercise focused on the soft skills of excellent problem-solving.
Hosts: Claudia Landivar Cody & Josefin Jansson
This document discusses the role of product designers in the 21st century and how design can be used as a medium for critical thinking and social change. It argues that designers should create products that invite users to have conversations about critical issues and propose new ways of interacting that can lead to social, economic, and cultural opportunities. The document also examines how technology and emotional design can be incorporated into products to make them feel familiar, usable, and social in order to facilitate important conversations through designed objects.
The document summarizes inclusive design projects aimed at serving the majority world. It discusses the early years of ICSID and design work at the University of Nairobi. It also summarizes the "Q Drum" and "Super MoneyMaker Pump" projects, which are low-cost water transportation and irrigation solutions developed for communities in Africa. The document emphasizes the importance of designing for affordability, cultural acceptability, and environmental sustainability when serving emerging markets and bottom of the pyramid populations.
This document summarizes a summit organized by Cooper-Hewitt museum, the National Endowment for the Arts, and the Lemelson Foundation to discuss social impact design. The summit brought together 34 leaders in social impact design and representatives from foundations to discuss challenges in the field. Participants represented non-profits, for-profits, academics, and government. They identified gaps like a lack of clarity around what social impact design means, as well as challenges like cultural bias and difficulties implementing and sustaining projects. Participants also discussed models for social impact design organizations and pathways for education and careers in the field. Recommendations focused on expanding networks, emphasizing storytelling, increasing evaluation, and alternative funding strategies to support further progress
Walt Disney had a vision for EPCOT (Experimental Prototype Community of Tomorrow) that would redefine American cities. His plans for EPCOT featured environmentally friendly and pedestrian-focused design with public transportation, employment for all residents, and an emphasis on community and social interaction. Though his plans for EPCOT were not fully realized, Walt Disney's vision significantly influenced modern approaches to city planning by prioritizing sustainability, walkability, technology, and community well-being.
This document summarizes a presentation given by Rob Leslie-Carter at the 2013 APM Project Management Conference about embracing creativity, design, and chaos in project management. The presentation discusses the work of engineering firm Arup, focusing on landmark projects like the Sydney Opera House and Beijing National Aquatics Center. It emphasizes that creativity cannot be fully planned or controlled, and that project managers should provide independence, challenge processes, and focus on vision rather than strict rules to enable creative work. The presentation concludes that embracing chaos and passion, rather than just following rules, makes for more effective leadership and enjoyable project teams.
We have been discussing about and developing tools for design. But, frankly, we haven't discuss about designers enough. In order for preparing for the future, we need to redefine who the designers (not the ones, who can do design) are and what makes them.
By focusing on Sustainability UX and on the UN SDGs, the UXPA's 2016 World Usability Day affords UX professionals an opportunity to help “end poverty, protect the planet, and ensure prosperity for all”—while honing our craft and expanding our networks.
How can we use the lens of User Experience Design to lower or remove barriers to adopting sustainable programs and behaviors?
On November 10, 2016, we started that local dialogue by holding a design exercise focused on the soft skills of excellent problem-solving.
Hosts: Claudia Landivar Cody & Josefin Jansson
This document discusses the role of product designers in the 21st century and how design can be used as a medium for critical thinking and social change. It argues that designers should create products that invite users to have conversations about critical issues and propose new ways of interacting that can lead to social, economic, and cultural opportunities. The document also examines how technology and emotional design can be incorporated into products to make them feel familiar, usable, and social in order to facilitate important conversations through designed objects.
The document summarizes inclusive design projects aimed at serving the majority world. It discusses the early years of ICSID and design work at the University of Nairobi. It also summarizes the "Q Drum" and "Super MoneyMaker Pump" projects, which are low-cost water transportation and irrigation solutions developed for communities in Africa. The document emphasizes the importance of designing for affordability, cultural acceptability, and environmental sustainability when serving emerging markets and bottom of the pyramid populations.
We are proud to announce our thirteenth Innovation Excellence Weekly for Slideshare. Inside you'll find ten of the best innovation-related articles from the past week on Innovation Excellence - the world's most popular innovation web site and home to 5,000+ innovation-related articles.
ARC211: American Diversity and Design: Alexandra ChangAlexandra Chang
A comprehensive analysis of Design in relation to Diversity Issues for the ARC211: American Diversity and Design class by Beth Tauke at the University at Buffalo
The document discusses reinventing project-based learning through designing real-world projects that mirror authentic professional work. Effective projects probe important matters, allow for ambiguity and multiple directions, develop skills beyond just understanding, and require students to take some kind of action. They should be appropriately sized. An example project is described that asks students to study Renaissance figures, choose the most deserving of an award based on criteria, and design a badge to present the award. The reinvented project emphasizes collaboration, research, creativity, synthesis, and presentation.
New nordic design - draft_syllabus - fall 2013Henning Thomsen
This document provides an overview of a course titled "New Nordic Design" offered in the fall of 2013. The course investigates present design in Scandinavia, focusing on architecture, urban design, product design, and more. It examines local traditions as well as global connections. The course is divided into three sections - Departures, Designs, and Destinies - and will include lectures, student presentations, readings, site visits, and assignments. Students will learn about Nordic design histories and identities, contemporary trends, and the course aims to develop critical thinking skills for analyzing cultural products and their meanings. Evaluation includes participation, assignments, a midterm exam, and a semester-long project analyzing a design from Copenhagen.
Visual Literacy And 21st Century SkillsMargo Sickele
The document discusses the importance of visual literacy and 21st century skills. It defines visual literacy as the ability to interpret and create visual messages. Developing visual literacy skills is important because visual communication is how many people process information. Additionally, 21st century skills like collaboration, digital literacy, and multimedia communication are essential for students to develop in order to be prepared for future careers and civic participation. The document provides examples of how to incorporate visual literacy instruction into the classroom through activities having students navigate, evaluate, and create visual content.
The document discusses the current state and future of design education in India. It notes that while India has a rich legacy in crafts and culture, it has relatively few design schools compared to other countries. It suggests reforms for design education, including emphasizing design theory with real examples, teaching the business of design and strategy, encouraging design entrepreneurship, and facilitating more industry collaboration. The goal is to help students become opinionated designers who can critically evaluate design and create soulful, inclusive designs that can change society.
This presentation discusses ways that design can contribute to a more prosperous, inclusive and sustainable future. It provides examples of responsible design approaches that create innovative solutions to challenges in emerging societies and developing countries. It highlights projects that use design to improve access to education, healthcare, clean water and other resources for populations in need.
The expansion model of business and our global economy have created a culture of consumption. Users around the world are being encouraged to adapt new technologies and their related products. Our complicated systems caused huge traps in our societies from abuse of shared resource, beating the rules, and seeking the wrong goals. These current forms of global capitalism are ecologically and socially unsustainable. All these deprivations are causing in resentments and many unsustainable behaviors against the collective concerns of the societies. Therefore, these critical areas are necessary domain for designer’s active participation.
This journal explores how sustainable behavior context could harmonize the individual concerns of the citizens with collective concerns of the society, so in the long term prevent the mentioned traps in our systems. Through studying our natural capital, frameworks, and system thinking the journal investigates the requirement for enabling people to live as they like, but in a sustainable pattern.
There are different groups of frameworks that can help designers that all share the nature as model and mentor. Everything in nature is about optimization; there is no waste or discrimination. So, these models are our blueprint to reach to a sustainable future. The journal commences with introducing sustainability and sustainable behavior context. Then related history, theories, and influential leaders are described. Based on sustainable behavior goals, concept of Natural Capitalism, related frameworks, and system thinking will be presented. Finally, crucial elements in practicing sustainable behavior and related case studies will be discussed.
1) Design has traditionally focused on giving form to industrial, consumer, and information economies within a globalized system. However, this has not addressed broader societal and environmental concerns.
2) There is a need for a new vision of beauty that is unusual, intriguing, appeals to curiosity, and serves to heal societal divides, while being adaptable to the future.
3) Design needs to take a more activist role on behalf of societies and the environment, focusing on building social capital and improving well-being rather than just serving economic interests.
DESIGN FOR AGEING ANG HAPPINESS By HKDILWLDESIS Lab, Social Design Research G...desis_uk
This project involved students from the Hong Kong Design Institute collaborating with elderly residents in Tseung Kwan O, Hong Kong to address how the poorly designed physical environment affected residents' happiness. Students engaged with residents to understand what brought them joy and their creative solutions to communal spaces. Over a three-week period, students and residents collectively mapped the area, shared ideas, and made designs together, culminating in a community parade and exhibition to share their process and outcomes with the local communities. The goals were to trigger new ideas about design among residents and demonstrate social design approaches to students.
This document discusses the competencies needed for the future based on changes in the modern world. It outlines how education still reflects an outdated industrial model and needs to adapt to today's more global, knowledge-based economy. The key competencies identified include communication, collaboration, creativity, entrepreneurship, and digital literacy. Schools must help students develop abilities like sense-making, social intelligence, and computational thinking to succeed. Educators are challenged to provide an education that will allow citizens to thrive and create value in this new environment.
The Evolution of Design Thinking Edoardo Stecca 848179Edoardo Stecca
This document provides an overview of design thinking and its evolution from product design to an organizational approach. It begins by defining traditional product design and noting how design thinking has expanded beyond physical objects. The document then examines how design thinking can be applied within business organizations, using examples like Thomas Edison who took a design thinking approach to developing an entire industry around the light bulb. It discusses how design thinking focuses on understanding user needs and fosters innovation through cross-functional teamwork and experimentation. The document aims to analyze how design thinking impacts organizational structure, culture and flexibility compared to traditional models.
Arc 211: American Diversity and Design: Evan ScalesEvan Scales
This document contains Evan Scales' responses to online discussion questions for the Spring 2017 version of ARC 211 American Diversity and Design at the University at Buffalo. The responses discuss topics such as innovations that impacted groups in the US, designs impacted by diversity groups, photographs that changed the world, fashion protests, communication through hats, and more. Scales provides analyses and examples to support his responses.
This year also saw partnerships emerge which are set to alter the course of modern E-commerce to understanding customer to alter the course of modern E-commerce to understanding customer centricity AI. Brands Today dives deep into all the important conversations happening in the business world.
The document discusses ways to improve presentations by focusing on visual elements rather than text-heavy slides. It notes that audiences remember visual information better and recommends using techniques like photographs, contrasting colors, and repetition to improve retention and engagement. The document also provides tips and resources for finding quality images and studying slide designs from other presenters.
The document discusses the professionalization of web design. It summarizes research interviewing 31 web designers about their work. It finds that web designers take pride in their craft and see accessibility as a key part of professionalism. They work hard to continuously learn and improve through podcasts, blogs, conferences and networking with other designers. While this professionalization can encourage high standards, the document calls for more research on how it may also exclude some groups and what the political and economic implications are.
This document is a collection of projects focused on collective housing. It includes 12 projects from various locations around the world. The projects explore topics like modular and adaptable housing, social and affordable housing, urban design, and the relationship between housing and the public/private realms. The document serves as an overview of concepts, tools and ideas shared by a diverse group of designers working on housing challenges in different cultural contexts.
The document discusses the use of grid systems in design. It explains that a grid is a network of lines, typically running horizontally and vertically in evenly spaced increments, that can help structure page layout. The document provides an example of a layout without a grid that has poor readability. It then shows how applying a grid system to the same content, by introducing multiple columns and limiting sentence length, can dramatically improve the reading experience.
This document provides an overview of visual hierarchy and its importance in design. It begins with examples of poor visual hierarchy in posters and explains how hierarchy allows information to be conveyed in an ordered way. Key aspects of visual hierarchy discussed include proximity, scale, figure and contrast based on Gestalt theory. Examples are given of how visual hierarchy is applied in posters, editorial design, user interfaces and more. The document aims to help students design posters using principles of visual hierarchy and grid systems.
We are proud to announce our thirteenth Innovation Excellence Weekly for Slideshare. Inside you'll find ten of the best innovation-related articles from the past week on Innovation Excellence - the world's most popular innovation web site and home to 5,000+ innovation-related articles.
ARC211: American Diversity and Design: Alexandra ChangAlexandra Chang
A comprehensive analysis of Design in relation to Diversity Issues for the ARC211: American Diversity and Design class by Beth Tauke at the University at Buffalo
The document discusses reinventing project-based learning through designing real-world projects that mirror authentic professional work. Effective projects probe important matters, allow for ambiguity and multiple directions, develop skills beyond just understanding, and require students to take some kind of action. They should be appropriately sized. An example project is described that asks students to study Renaissance figures, choose the most deserving of an award based on criteria, and design a badge to present the award. The reinvented project emphasizes collaboration, research, creativity, synthesis, and presentation.
New nordic design - draft_syllabus - fall 2013Henning Thomsen
This document provides an overview of a course titled "New Nordic Design" offered in the fall of 2013. The course investigates present design in Scandinavia, focusing on architecture, urban design, product design, and more. It examines local traditions as well as global connections. The course is divided into three sections - Departures, Designs, and Destinies - and will include lectures, student presentations, readings, site visits, and assignments. Students will learn about Nordic design histories and identities, contemporary trends, and the course aims to develop critical thinking skills for analyzing cultural products and their meanings. Evaluation includes participation, assignments, a midterm exam, and a semester-long project analyzing a design from Copenhagen.
Visual Literacy And 21st Century SkillsMargo Sickele
The document discusses the importance of visual literacy and 21st century skills. It defines visual literacy as the ability to interpret and create visual messages. Developing visual literacy skills is important because visual communication is how many people process information. Additionally, 21st century skills like collaboration, digital literacy, and multimedia communication are essential for students to develop in order to be prepared for future careers and civic participation. The document provides examples of how to incorporate visual literacy instruction into the classroom through activities having students navigate, evaluate, and create visual content.
The document discusses the current state and future of design education in India. It notes that while India has a rich legacy in crafts and culture, it has relatively few design schools compared to other countries. It suggests reforms for design education, including emphasizing design theory with real examples, teaching the business of design and strategy, encouraging design entrepreneurship, and facilitating more industry collaboration. The goal is to help students become opinionated designers who can critically evaluate design and create soulful, inclusive designs that can change society.
This presentation discusses ways that design can contribute to a more prosperous, inclusive and sustainable future. It provides examples of responsible design approaches that create innovative solutions to challenges in emerging societies and developing countries. It highlights projects that use design to improve access to education, healthcare, clean water and other resources for populations in need.
The expansion model of business and our global economy have created a culture of consumption. Users around the world are being encouraged to adapt new technologies and their related products. Our complicated systems caused huge traps in our societies from abuse of shared resource, beating the rules, and seeking the wrong goals. These current forms of global capitalism are ecologically and socially unsustainable. All these deprivations are causing in resentments and many unsustainable behaviors against the collective concerns of the societies. Therefore, these critical areas are necessary domain for designer’s active participation.
This journal explores how sustainable behavior context could harmonize the individual concerns of the citizens with collective concerns of the society, so in the long term prevent the mentioned traps in our systems. Through studying our natural capital, frameworks, and system thinking the journal investigates the requirement for enabling people to live as they like, but in a sustainable pattern.
There are different groups of frameworks that can help designers that all share the nature as model and mentor. Everything in nature is about optimization; there is no waste or discrimination. So, these models are our blueprint to reach to a sustainable future. The journal commences with introducing sustainability and sustainable behavior context. Then related history, theories, and influential leaders are described. Based on sustainable behavior goals, concept of Natural Capitalism, related frameworks, and system thinking will be presented. Finally, crucial elements in practicing sustainable behavior and related case studies will be discussed.
1) Design has traditionally focused on giving form to industrial, consumer, and information economies within a globalized system. However, this has not addressed broader societal and environmental concerns.
2) There is a need for a new vision of beauty that is unusual, intriguing, appeals to curiosity, and serves to heal societal divides, while being adaptable to the future.
3) Design needs to take a more activist role on behalf of societies and the environment, focusing on building social capital and improving well-being rather than just serving economic interests.
DESIGN FOR AGEING ANG HAPPINESS By HKDILWLDESIS Lab, Social Design Research G...desis_uk
This project involved students from the Hong Kong Design Institute collaborating with elderly residents in Tseung Kwan O, Hong Kong to address how the poorly designed physical environment affected residents' happiness. Students engaged with residents to understand what brought them joy and their creative solutions to communal spaces. Over a three-week period, students and residents collectively mapped the area, shared ideas, and made designs together, culminating in a community parade and exhibition to share their process and outcomes with the local communities. The goals were to trigger new ideas about design among residents and demonstrate social design approaches to students.
This document discusses the competencies needed for the future based on changes in the modern world. It outlines how education still reflects an outdated industrial model and needs to adapt to today's more global, knowledge-based economy. The key competencies identified include communication, collaboration, creativity, entrepreneurship, and digital literacy. Schools must help students develop abilities like sense-making, social intelligence, and computational thinking to succeed. Educators are challenged to provide an education that will allow citizens to thrive and create value in this new environment.
The Evolution of Design Thinking Edoardo Stecca 848179Edoardo Stecca
This document provides an overview of design thinking and its evolution from product design to an organizational approach. It begins by defining traditional product design and noting how design thinking has expanded beyond physical objects. The document then examines how design thinking can be applied within business organizations, using examples like Thomas Edison who took a design thinking approach to developing an entire industry around the light bulb. It discusses how design thinking focuses on understanding user needs and fosters innovation through cross-functional teamwork and experimentation. The document aims to analyze how design thinking impacts organizational structure, culture and flexibility compared to traditional models.
Arc 211: American Diversity and Design: Evan ScalesEvan Scales
This document contains Evan Scales' responses to online discussion questions for the Spring 2017 version of ARC 211 American Diversity and Design at the University at Buffalo. The responses discuss topics such as innovations that impacted groups in the US, designs impacted by diversity groups, photographs that changed the world, fashion protests, communication through hats, and more. Scales provides analyses and examples to support his responses.
This year also saw partnerships emerge which are set to alter the course of modern E-commerce to understanding customer to alter the course of modern E-commerce to understanding customer centricity AI. Brands Today dives deep into all the important conversations happening in the business world.
The document discusses ways to improve presentations by focusing on visual elements rather than text-heavy slides. It notes that audiences remember visual information better and recommends using techniques like photographs, contrasting colors, and repetition to improve retention and engagement. The document also provides tips and resources for finding quality images and studying slide designs from other presenters.
The document discusses the professionalization of web design. It summarizes research interviewing 31 web designers about their work. It finds that web designers take pride in their craft and see accessibility as a key part of professionalism. They work hard to continuously learn and improve through podcasts, blogs, conferences and networking with other designers. While this professionalization can encourage high standards, the document calls for more research on how it may also exclude some groups and what the political and economic implications are.
This document is a collection of projects focused on collective housing. It includes 12 projects from various locations around the world. The projects explore topics like modular and adaptable housing, social and affordable housing, urban design, and the relationship between housing and the public/private realms. The document serves as an overview of concepts, tools and ideas shared by a diverse group of designers working on housing challenges in different cultural contexts.
The document discusses the use of grid systems in design. It explains that a grid is a network of lines, typically running horizontally and vertically in evenly spaced increments, that can help structure page layout. The document provides an example of a layout without a grid that has poor readability. It then shows how applying a grid system to the same content, by introducing multiple columns and limiting sentence length, can dramatically improve the reading experience.
This document provides an overview of visual hierarchy and its importance in design. It begins with examples of poor visual hierarchy in posters and explains how hierarchy allows information to be conveyed in an ordered way. Key aspects of visual hierarchy discussed include proximity, scale, figure and contrast based on Gestalt theory. Examples are given of how visual hierarchy is applied in posters, editorial design, user interfaces and more. The document aims to help students design posters using principles of visual hierarchy and grid systems.
This document provides an overview of the history of typography from 1400s to 1900s. It discusses key periods like the Renaissance, the printing revolution enabled by the Gutenberg press, Enlightenment and Neoclassicism. It also defines typographic terms and classifications like type, typeface, font and analyzes characteristics of historical type classifications like Humanist and Old Style. The objectives of the lecture on typography are outlined and context on understanding classification through history is provided.
A lecture that explores the notion of designing experiences from a graphic design perspective. Useful for anyone who is keen to investigate this theme.
The document discusses the concept of experiences and their importance. It examines theories around what constitutes an experience, noting that experiences result from interactions between people and the world and involve successive events that build meaning. The document also discusses how experiences are inherently personal and subjective. It explores how designers can consider how designs allow experiences to unfold, rather than trying to design singular experiences. Additionally, the document looks at designing with the five senses in mind and how sight, sound, touch, smell and involvement can all shape experiences.
The document discusses the impact of the internet and technology on information consumption. It notes that the internet has led to a proliferation of information, allowing people worldwide to access knowledge regardless of location or language. However, it also describes how personalized filters and algorithms shape each person's unique "universe" of information based on their past online activities, potentially creating "filter bubbles" that restrict exposure to new or opposing ideas. The document cautions that this filtered internet experience may shape people's real identities over time through a "self-fulfilling prophecy".
Generalism vs specialism in graphic designKevin Yeo
A lecture that investigates the changing nature of design practice from specialised disciplines to the convergence of disciplines within and outside of design.
Revolutionizing the Digital Landscape: Web Development Companies in Indiaamrsoftec1
Discover unparalleled creativity and technical prowess with India's leading web development companies. From custom solutions to e-commerce platforms, harness the expertise of skilled developers at competitive prices. Transform your digital presence, enhance the user experience, and propel your business to new heights with innovative solutions tailored to your needs, all from the heart of India's tech industry.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
Decormart Studio is widely recognized as one of the best interior designers in Bangalore, known for their exceptional design expertise and ability to create stunning, functional spaces. With a strong focus on client preferences and timely project delivery, Decormart Studio has built a solid reputation for their innovative and personalized approach to interior design.
Visual Style and Aesthetics: Basics of Visual Design
Visual Design for Enterprise Applications
Range of Visual Styles.
Mobile Interfaces:
Challenges and Opportunities of Mobile Design
Approach to Mobile Design
Patterns
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
3. DESIGN EDUCATION
BA2S1CCS2
At the lowest levels are components and products.
These represent the types of design problems that exist
in simple societies like this in the early [twentieth
century]. At the upper levels are system-level problems
(demanding related products or activities) and
community-level problems (involving related systems).
Design problems at these higher levels are
characteristic of complex postindustrial societies like the
one we live in.
WEEK1: CHANGING CREATIVE
LANDSCAPE:
“
”McCoy & Heller (eds.), 2005, P.15-16
RECAP
4. DESIGN EDUCATION
BA2S1CCS2
In a world less controlled by branding and regulations, a new
breed of designers can contribute to an altered, more honest
economy.
Gabrielle Kennedy, OpenDesign Now
Souce: http://opendesignnow.org/index.php/article/joris-laarmans-
experiments-with-open-source-design-gabrielle-kennedy/
WEEK2: OPEN DESIGN AS AN
ALTERNATIVE
“
”
RECAP
5. DESIGN EDUCATION
BA2S1CCS2
HEDGEHOG (SPECIALIST):
“ Relate everything to a central
vision… In terms of which all they
say has a significance. “
Isaiah Berlin, 1953
http://press.princeton.edu/chapters/s9981.pdf
Access: 10/08/2015
FOX (GENERALIST):
“ Pursue many ends, often unrelated and
even contradictory, … entertain ideas that
are centrifugal rather than centripedal;…
without seeking to fit them into, or exclude
them from any one all-embracing inner
vision.“
WEEK3: DIFFERENT TYPES OF
DESIGNERS
RECAP
6. DESIGN EDUCATION
BA2S1CCS2
WEEK 4: DESIGN IS EVERYTHING BUT DESIGN
Graphic design is the most ubiquitous of all the arts. It responds to
needs at once personal and public, embraces concerns both
economic and ergonomic, and is informed by numerous disciplines
including art and architecture, philosophy and ethics, literature and
language, politics and performance. Graphic design is everywhere,
touching everything we do, everything we see, everything we buy…
Graphic design is a popular art, a practical art, an applied art and an
ancient art. Simply put, it is the art of visualising ideas.
Jessica Helfand, 2001, P.137
Screen - Essays on Graphic Design, New Media and Visual Culture
“
”
RECAP
7. DESIGN EDUCATION
BA2S1CCS2
WEEK 4: THE FUTURE IS MULTI/TRANS-DISCIPLINARY
Graphic design is flexible and adaptive enough to allow designers to work
within (intra and inter-disciplinary) and collaboratively with others (multi
and trans-disciplinary) to produce new and cutting edge work.
RECAP
8. DESIGN EDUCATION
BA2S1CCS2
WEEK 5: SUSTAINABILITY IS BEYOND RECYCLING:
…designers were not typically asking for substantial change in
lifestyles, rather they were seeking less resource intensive
production and consumption methods to facilitate existing
lifestyles.
Ann Thorpe, 2010, P.4
Design Issues: Volume 26, Number 2, Spring 2010
“
”
RECAP
9. DESIGN EDUCATION
BA2S1CCS2
WEEK 6 READING: UNCERTAINTY
But design faces an uncertain future. The traditional design fields
create artefacts. But new societal challenges, cultural values,
and technological opportunities require new skills. Design today
is more human-centred and more social, more rooted in
technology and science than ever before. Moreover, there is
need for services and processes that do not require the great
craft skills that are the primary outcome of a design education.
Donald Norman, 2014
Source: https://www.linkedin.com/pulse/20140325102438-12181762-state-of-design-how-design-
education-must-change
“
”
RECAP
10. DESIGN EDUCATION
BA2S1CCS2
WEEK 6 READING: UNCERTAINTY
most of today’s jobs won’t exist in fifteen years and most jobs
that will exist in fifteen years don’t exist now..
Gunnar Swanson, 2010, P.7
Source: http://www.gunnarswanson.com/writing/GDasLiberalArt.pdf
“ ”
CONTEXT
11. DESIGN EDUCATION
BA2S1CCS2
ON UNCERTAINTY:
We have a huge vested interest in it, partly because it's
education that's meant to take us into this future that we can't
grasp… Nobody has a clue, despite all the expertise that's
been on parade for the past four days, what the world will look
like in five years' time. And yet we're meant to be educating
them for it. So the unpredictability, I think, is extraordinary.
Sir Ken Robinson, Ted Talk 2006
Source: http://www.ted.com/talks/ken_robinson_says_schools_kill_creativity
“
”
CONTEXT
12. DESIGN EDUCATION
BA2S1CCS2
DISCUSSION:
How can design education be future-proofed, and
sustainable? [1]
1. Sustainable - “…development that meets the needs of the
present without compromising the ability of future generations to
meet their own needs”
World Commission on Environment and Development, 1987
DISCUSSION
13. DESIGN EDUCATION
BA2S1CCS2
DISCUSSION
DISCUSSION QUESTIONS:
1. How can design education prepare you for a job that will exist only in 2025?
2. What skills do you think will be important to prepare you for 2025?
3. What type of knowledge do you think will be important?
4. Is intellectual depth (specialist) more valuable or intellectual breadth
(generalist) more valuable in 2025?
5. What other skills should design education include to prepare students who
do not pursue a design career by 2025?
6. What should be the role of the educator today and in 2025?
14. DESIGN EDUCATION
BA2S1CCS2
PREPARING FOR THE FUTURE:
Give a man a fish and you feed him for a day;
teach a man to fish and you feed him for a lifetime
Proverbial Saying
“
”
CONCLUSION
Editor's Notes
Design is getting complex dealing with systems level problems. Its not just layouts and prints anymore…
It means designers are no longer bound by the old ways of doing things. They are now doing it for themselves as authors, makers and even business people.
There will be a need for specialists and generalists. People who know a lot about something or a little about everything…
Design is now being embedded into many other sectors