This document discusses how social media is changing how people mourn and memorialize the dead. Death is increasingly being represented digitally through profiles, photos, and comments on sites like Facebook. While traditionally a private matter, death is now more public through online sharing. The document examines sociological perspectives on death and the changing boundaries between private and public mourning in the digital age. It explores how social media allows people to take a more active role in producing memorials and mourning through "prosumer" activities, blurring the lines between producer and consumer of death rituals.
4 hypotheses
Social learning is inter-active but Culture is also materially embedded or embodied.
To teach and disseminate immersive Digital History and Virtual Heritage, interaction and the learning that results from that interaction is crucial (see Mosaker, 2001).
To improve interaction, examine games and why they are so successful; academic literature suggests games are best examples of interactive digital engagement (references in Champion, 2008 et al.).
Game-based interaction has to be modified for Digital heritage-virtual heritage.
Intro to Digital Storytelling (shorter version)Amy Goodloe
These are slides (minus playable video clips and speaker's notes) from my March 7th presentation on Digital Storytelling at the Norlin Library Learner's Lunch series at CU Boulder. For a longer version of this presentation, see: http://www.slideshare.net/PerpetualRevision/intro-todigitalstorytellingfor-pdf
4 hypotheses
Social learning is inter-active but Culture is also materially embedded or embodied.
To teach and disseminate immersive Digital History and Virtual Heritage, interaction and the learning that results from that interaction is crucial (see Mosaker, 2001).
To improve interaction, examine games and why they are so successful; academic literature suggests games are best examples of interactive digital engagement (references in Champion, 2008 et al.).
Game-based interaction has to be modified for Digital heritage-virtual heritage.
Intro to Digital Storytelling (shorter version)Amy Goodloe
These are slides (minus playable video clips and speaker's notes) from my March 7th presentation on Digital Storytelling at the Norlin Library Learner's Lunch series at CU Boulder. For a longer version of this presentation, see: http://www.slideshare.net/PerpetualRevision/intro-todigitalstorytellingfor-pdf
How Communities Use Nonviolent Strategies to Avoid Civil War Violencejfitzpatrickicnc
Dr. Oliver Kaplan, Lecturer in Human Rights at the Josef Korbel School, University of Denver
Wednesday, January 30
Civilians would seem powerless when facing violent and heavily armed actors in settings of civil conflict, and yet communities in various countries have found ways to avoid violence. In this presentation Dr. Kaplan will discuss the various strategies he has documented that communities from around the world have used to retain autonomy and self-rule in the face of competition among multiple armed groups.
Since armed actor coercion of (and violence against) civilians has been theorized to stem from divisions within civilian societies, Dr. Kaplan argues that social cohesion among civilian communities affords them greater chances to implement nonviolent collective strategies to deceive and influence armed actors and defend their communities. He explores how these strategies vary in their organizational requirements, contentiousness, and probable effectiveness. These strategies illustrate that the unity of unarmed civilians can help impede and isolate violent "extremists."
To learn more, visit http://www.nonviolent-conflict.org
A Voice of One, a Society of One: Community Sustainability in the New Media A...Serra's Art Studio
English 101 Presentation:From the Text: A Voice of One, a Society of One: Community Sustainability in the New Media Age of Individualism written by Gloud, Journal of Scholarly Publishing
MSLGROUP Crisis Network is a global network of 50+ MSLGROUP crisis experts, with deep vertical expertise across industries and geographies, connected to each other by our proprietary People’s Lab crowdsourcing platform. For more, see: http://crisis.mslgroup.com
Closing Keynote Address for Kamehameha Schools Tech Slam 2014, "Digital Life", which was based on the Historyteachers video: https://www.youtube.com/watch?v=RO0-7YAxxDY.
This presentation focuses on the ways in which technology - and smartmobile in particular - can "rehumanize" us or at least bring out the humanity in us, primarily though CREATION, CONNECTION, and REFLECTION. It's a counter-argument for "put away that phone" and "get of social media". While mostly philosophical, it does offer a few examples of specific apps one could use.
Please note that because this was an Apple Keynote, all embedded videos will not play.
Some include clips from Amber Case, We Are All Cyborgs Now: http://www.ted.com/talks/amber_case_we_are_all_cyborgs_now
Network Diaries by Mobile Movement: https://www.youtube.com/watch?v=QabPEDENDDc
If All Movies had Cell phones: https://www.youtube.com/watch?v=yH2B9F-GPm0
1969 BT Vision of the Future: https://www.youtube.com/watch?v=VN3hF8dX8TM
G+ Virtual Photo Walks: https://www.youtube.com/watch?v=y1Uv7as5ZmI
Portrait of Lotte: https://www.youtube.com/watch?v=UH1x5aRtjSQ
Born Friends: https://www.youtube.com/watch?v=5nRKyQ11494
Color of Money (Monetization of Emotion) - Max Skibinsky, Founder at InporiaBetable
Max Skibinsky, Founder of Inporia and former Founder of Hive7 (acquired by Playdom), presented at our SF Game Monetization event on May 9th, 2012. Check out the SF Game Monetization meetup: http://www.meetup.com/SFGameMonetization/
In this presentation, Max talks about the key to monetizing games is by tailoring the purchases to a player's emotions.
How Communities Use Nonviolent Strategies to Avoid Civil War Violencejfitzpatrickicnc
Dr. Oliver Kaplan, Lecturer in Human Rights at the Josef Korbel School, University of Denver
Wednesday, January 30
Civilians would seem powerless when facing violent and heavily armed actors in settings of civil conflict, and yet communities in various countries have found ways to avoid violence. In this presentation Dr. Kaplan will discuss the various strategies he has documented that communities from around the world have used to retain autonomy and self-rule in the face of competition among multiple armed groups.
Since armed actor coercion of (and violence against) civilians has been theorized to stem from divisions within civilian societies, Dr. Kaplan argues that social cohesion among civilian communities affords them greater chances to implement nonviolent collective strategies to deceive and influence armed actors and defend their communities. He explores how these strategies vary in their organizational requirements, contentiousness, and probable effectiveness. These strategies illustrate that the unity of unarmed civilians can help impede and isolate violent "extremists."
To learn more, visit http://www.nonviolent-conflict.org
A Voice of One, a Society of One: Community Sustainability in the New Media A...Serra's Art Studio
English 101 Presentation:From the Text: A Voice of One, a Society of One: Community Sustainability in the New Media Age of Individualism written by Gloud, Journal of Scholarly Publishing
MSLGROUP Crisis Network is a global network of 50+ MSLGROUP crisis experts, with deep vertical expertise across industries and geographies, connected to each other by our proprietary People’s Lab crowdsourcing platform. For more, see: http://crisis.mslgroup.com
Closing Keynote Address for Kamehameha Schools Tech Slam 2014, "Digital Life", which was based on the Historyteachers video: https://www.youtube.com/watch?v=RO0-7YAxxDY.
This presentation focuses on the ways in which technology - and smartmobile in particular - can "rehumanize" us or at least bring out the humanity in us, primarily though CREATION, CONNECTION, and REFLECTION. It's a counter-argument for "put away that phone" and "get of social media". While mostly philosophical, it does offer a few examples of specific apps one could use.
Please note that because this was an Apple Keynote, all embedded videos will not play.
Some include clips from Amber Case, We Are All Cyborgs Now: http://www.ted.com/talks/amber_case_we_are_all_cyborgs_now
Network Diaries by Mobile Movement: https://www.youtube.com/watch?v=QabPEDENDDc
If All Movies had Cell phones: https://www.youtube.com/watch?v=yH2B9F-GPm0
1969 BT Vision of the Future: https://www.youtube.com/watch?v=VN3hF8dX8TM
G+ Virtual Photo Walks: https://www.youtube.com/watch?v=y1Uv7as5ZmI
Portrait of Lotte: https://www.youtube.com/watch?v=UH1x5aRtjSQ
Born Friends: https://www.youtube.com/watch?v=5nRKyQ11494
Color of Money (Monetization of Emotion) - Max Skibinsky, Founder at InporiaBetable
Max Skibinsky, Founder of Inporia and former Founder of Hive7 (acquired by Playdom), presented at our SF Game Monetization event on May 9th, 2012. Check out the SF Game Monetization meetup: http://www.meetup.com/SFGameMonetization/
In this presentation, Max talks about the key to monetizing games is by tailoring the purchases to a player's emotions.
A Digital/Physical Day in the Life of A Rock Music Fan: Online and Offline at...
Death on Facebook. Mourning and memory as a prosumer activity - Piergiorgio Degli Esposti
1. Death on Facebook
Mourning and memory as a prosumer
activity for Social Media Users"
Piergiorgio Degli Esposti"
Sociology and Business Law!
Università di Bologna!
!
2. Digital mediated grief"
• representation of death
• changes in mourning reactions
• cemetery as segregation of death
• death 2.0 the right to remember, the will to forget?
3. After death web serivces"
• data & blog maintanence!
• email delivered after death!
• obituaries &memorial!
• wills!
5. Death & Sociology"
• E. Durkeim - funeral is a cerimony assembly that served the
pourpose of reaffirming the solidarity of the group.!
• T. Parsons - active orientation contemporary society, deviant
orientation fatalistic society.!
• P. Berger's - death is an essential feature of the human condition
that requires people to develop means of coping with it.!
• W. Fuchs - natural death separation between traditional (arcaic)
and modern world - magic and religious projections vs
disenchantment.!
• J. Baudrillard - death as the domain of nature up on culture,
generates a mutual exchange between living society and dead -
symbolic exchange!
6. Private & Public Sphere"
• If We live in Public
We also die in Public
! Death move from private to public
trough media
• most mediated society ever
experienced
• digital archives and digital footprints
• celebrity death
8. Memory weinees"
Structure that leads behaviors"
• Centraly percieved !
• Centally controlled!
• Hi tech controlled!
• Empty of distinctive content!
!
!
Nothing Something Continuum"
!
How long may last the mutual exchange?!
May we speculate a zombification ofFB?!
!
9. Disenchantment and Re-enchantement"
Reflexivity modernity"
• Romantic ethic
• Removal of magical • New Age and
(Weber)!
Postmodern
• Calculability and • common nomenclature
Burocratization!
• common origins the 60 s
• Social and economical • Rejections of enlightenment
control upon death!
project
• Rationalization of time - (Campbell)
Risk society (Beck)!
• End of death taboo
10. Mourning as a prosumer activity"
DEATH INDUSTRY" VS! DIY MEMORIALS"
the 'death industry' has primarily
had a split between those who social media has made the
produced (the gravestones, consumers also the producers
caskets, and so on) and those who of the mourning and
consumed (us).! memorializing process.!
11. Facebook policy"
• Facebook used to immediately delete the
accounts of the deceased!
• 2005 introduced memorialize profile
(post and interest removed profile viewable
only to friends)!
• 2007 After Virginia Tech shootings, the site
changed its policy in response to the deluge
of comments left on the victims' profile
pages!
• The "memorialization" process wasn t
officially announced since 2008 - before was
an automatized process!
• Relatives or friends has to fill a declaration
form to annoumce a death !
13. Possible models for interpretation"
Celebrity"
no personal knowledge!
no profile!
!
Phantoms" Martyr "
significant other withTesto
(heros or victims)"
memorialized profile ! no personal knowledge!
! possible profile!
!
Zombie"
significant other with !
profile still active!
!
!
15. Conclusions"
• Prosumer activity turn something out of
nothing
• There will still be the opportunity to deviate
from centralized rules?
• Exist an hyper symbolic exchange?
• Will FB make obsolete graveyards (as the
web did with the press, DVD and so on)?
• Could a closed and controlled system
generate re-enchantemet?