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Silberschatz, Galvin and Gagne ©2018
Operating System Concepts -10th Edition
Chapter 1 & 2
1.2 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
Objectives
 To provide a grand tour of the major operating systems components
 To provide coverage of basic computer system organization
 Text Book:
 Operating Systems Concepts, 10th Edition
 Silberschatz, Galvin, and Gagne
1.3 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
What is an Operating System?
 A program that acts as an intermediary between a user of a computer
and the computer hardware
 Operating system goals:
 Execute user programs and make solving user problems easier
 Make the computer system convenient to use
 Use the computer hardware in an efficient manner
1.4 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
Computer System Structure
 Computer system can be divided into four components:
 Hardware – provides basic computing resources
 CPU, memory, I/O devices
 Operating system
 Controls and coordinates use of hardware among various
applications and users
 Application programs – define the ways in which the system
resources are used to solve the computing problems of the
users
 Word processors, compilers, web browsers, database
systems, video games
 Users
 People, machines, other computers
1.5 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
Abstract View of Components of Computer
1.6 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
What Operating Systems Do
 Depends on the point of view
 Users want convenience, ease of use and good performance
 Don’t care about resource utilization
 But shared computer such as mainframe or minicomputer must keep all
users happy
 Users of dedicated systems such as workstations have dedicated
resources but frequently use shared resources from servers
 Handheld computers (like smartphones and tables) are resource poor,
optimized for usability and battery life
 Some computers have little or no user interface, such as embedded
computers in devices and automobiles
 Run primarily without user intervention
1.7 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
Operating System Definition
 OS is a resource allocator
 Manages all resources
 Decides between conflicting requests for efficient and fair resource
use
 OS is a control program
 Controls execution of programs to prevent errors and improper use
of the computer
 Error in one program should not affect other programs
1.8 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
Operating System Definition (Cont.)
 No universally accepted definition
 “Everything a vendor ships when you order an operating system” is a
good approximation
 But varies wildly
 “The one program running at all times on the computer” is the
kernel. Everything else is either
 A system program (ships with the operating system, but not
part of the kernel) , or
 An application program, all programs not associated with the
operating system
1.9 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
Computer Startup
 bootstrap program is loaded at power-up or reboot
 Typically stored in ROM or EPROM, generally known as firmware
 Initializes all aspects of a system
 Loads the operating system kernel and starts its execution
1.10 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
Computer System Organization
 Computer-system operation
 One or more CPUs, device controllers connect through a
common bus providing access to shared memory
 Concurrent execution of CPUs and devices competing for
memory cycles
1.11 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
Computer-System Operation
 I/O devices and the CPU can execute concurrently
 Each device controller is in charge of a particular device type
 Each device controller has a local buffer
 Each device controller type has an operating system device driver to
manage it
 CPU moves data from/to main memory to/from controller local buffers
 I/O is from the device to local buffer of controller
 Device controller informs CPU that it has finished its operation by
causing an interrupt
1.12 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
Common Functions of Interrupts
 Interrupt transfers control to an interrupt service routine generally,
through an interrupt vector, which contains the addresses of all the
service routines. The interrupt source decides which entry of the
vector is to be used.
 Interrupt architecture must save the address of the interrupted
instruction
 Incoming interrupts are disabled while another interrupt is being
processed to prevent a lost interrupt
 A trap or exception is a software-generated interrupt caused either
by an error or a user request
 An operating system is interrupt driven
1.13 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
Interrupt Handling
 The operating system preserves the state of the CPU by storing
registers and the program counter
 Determines which type of interrupt has occurred:
 By polling
 Through vectored interrupt system
 Separate segments of code determine what action should be taken for
each type of interrupt
1.14 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
Interrupt Timeline
1.15 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
I/O Structure
 Two methods for handling I/O
1. After I/O starts, control returns to user program only upon I/O
completion
 Wait instruction idles the CPU until the next interrupt
 Wait loop (contention for memory access)
 At most one I/O request is outstanding at a time, no
simultaneous I/O processing
2. After I/O starts, control returns to user program without waiting for
I/O completion
 System call – request to the operating system to allow user to
wait for I/O completion
 Device-status table contains entry for each I/O device
indicating its type, address, and state
 Operating system indexes into I/O device table to determine
device status and to modify table entry to include interrupt
1.16 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
Direct Memory Access Structure
 Used by high-speed I/O devices: able to transmit information at close
to memory speeds
 Device controller transfers blocks of data from its local buffer storage
directly to main memory without CPU intervention
 Only one interrupt is generated per block, rather than the one interrupt
per byte
1.17 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
Storage Structure
 Main memory – only large storage media that the CPU can access directly
 Random access
 Typically volatile
 Secondary storage – extension of main memory that provides large
nonvolatile storage capacity
 Magnetic disks – rigid metal or glass platters covered with magnetic
recording material
 Disk surface is logically divided into tracks, which are subdivided into
sectors
 The disk controller determines the logical interaction between the
device and the computer
 Solid State disks
 Nonvolatile NAND flash memory; no moving parts; faster than disks
 Interface is the same as disks
 Reads faster than writes; no over-writes; limited number of writes.
1.18 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
Storage Hierarchy
 Storage systems organized in hierarchy
 Speed
 Cost
 Volatility
 Caching – copying information into faster storage system; main
memory can be viewed as a cache for secondary storage
1.19 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
Storage-Device Hierarchy
1.20 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
Caching
 Important principle, performed at many levels in a computer (in
hardware, operating system, software)
 Information in use copied from slower to faster storage temporarily
 Faster storage (cache) checked first to determine if information is
there
 If it is, information used directly from the cache (fast)
 If not, data copied to cache and used there
 Cache smaller than storage being cached
 Cache management important design problem
 Cache size and replacement policy
1.21 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
Computer-System Architecture
 Most systems use a single general-purpose processor (PDAs through
mainframes)
 Most systems have special-purpose processors as well
 Multiprocessors systems growing in use and importance
 Also known as parallel systems, tightly-coupled systems
 Advantages include:
1. Increased throughput
2. Economy of scale
3. Increased reliability – graceful degradation or fault tolerance
 Two types:
1. Asymmetric Multiprocessing
2. Symmetric Multiprocessing
1.22 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
How a Modern Computer Works
A von Neumann architecture
1.23 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
Symmetric Multiprocessing Architecture
1.24 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
A Dual-Core Design
1.25 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
Dual-Core with shared cache
1.26 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
Intel Haswell
chip
LLC – Last Level
Cache
1.4 billion
transistors
1.27 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
1.28 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
1.29 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
Clustered Systems
 Like multiprocessor systems, but multiple systems working together
 Usually sharing storage via a storage-area network (SAN)
 Provides a high-availability service which survives failures
 Asymmetric clustering has one machine in hot-standby mode
 Symmetric clustering has multiple nodes running applications,
monitoring each other
 Some clusters are for high-performance computing (HPC)
 Applications must be written to use parallelization
1.30 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
Clustered Systems
1.31 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
Operating System Structure
 Multiprogramming needed for efficiency
 Single user cannot keep CPU and I/O devices busy at all times
 Multiprogramming organizes jobs (code and data) so CPU always has one
to execute
 A subset of total jobs in system is kept in memory
 One job selected and run via job scheduling
 When it has to wait (for I/O for example), OS switches to another job
 Timesharing (multitasking) is logical extension in which CPU switches jobs
so frequently that users can interact with each job while it is running, creating
interactive computing
 Response time should be < 1 second
 Each user has at least one program executing in memory process
 If several jobs ready to run at the same time  CPU scheduling
 If processes don’t fit in memory, swapping moves them in and out to run
 Virtual memory allows execution of processes not completely in memory
1.32 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
Operating-System Operations
 Interrupt driven by hardware
 Software error or request creates exception or trap
 Division by zero, request for operating system service
 Other process problems include infinite loop, processes modifying each
other or the operating system
 Dual-mode operation allows OS to protect itself and other system
components
 User mode and kernel mode
 Mode bit provided by hardware
 Provides ability to distinguish when system is running user code
or kernel code
 Some instructions designated as privileged, only executable in
kernel mode
 System call changes mode to kernel, return from call resets it to
user
1.33 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
Transition from User to Kernel Mode
 Timer to prevent infinite loop / process hogging resources
 Set interrupt after specific period
 Operating system decrements counter (or hardware)
 When counter zero generate an interrupt
 Set up before scheduling process to regain control or terminate
program that exceeds allotted time
1.34 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
Process Management
 A process is a program in execution. It is a unit of work within the
system. Program is a passive entity, process is an active entity.
 Process needs resources to accomplish its task
 CPU, memory, I/O, files
 Initialization data
 Process termination requires reclaim of any reusable resources
 Single-threaded process has one program counter specifying
location of next instruction to execute
 Process executes instructions sequentially, one at a time, until
completion
 Multi-threaded process has one program counter per thread
 Typically system has many processes, some user, some operating
system running concurrently on one or more CPUs
 Concurrency by multiplexing the CPUs among the processes /
threads
1.35 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
Process Management Activities
 Creating and deleting both user and system processes
 Suspending and resuming processes
 Providing mechanisms for process synchronization
 Providing mechanisms for process communication
 Providing mechanisms for deadlock handling
The operating system is responsible for the following activities in
connection with process management:
1.36 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
Memory Management
 All data in memory before and after processing
 All instructions in memory in order to execute
 Memory management determines what is in memory when
 Optimizing CPU utilization and computer response to users
 Memory management activities
 Keeping track of which parts of memory are currently being used
and by whom
 Deciding which processes (or parts thereof) and data to move into
and out of memory
 Allocating and deallocating memory space as needed
1.37 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
Storage Management
 OS provides uniform, logical view of information storage
 Abstracts physical properties to logical storage unit - file
 Each medium is controlled by a device (i.e., disk drive, tape drive)
 Varying properties include access speed, capacity, data-
transfer rate, access method (sequential or random)
 File-System management
 Files usually organized into directories
 Access control on most systems to determine who can access
what
 OS activities include
 Creating and deleting files and directories
 Primitives to manipulate files and dirs
 Mapping files onto secondary storage
 Backup files onto stable (non-volatile) storage media
1.38 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
Mass-Storage Management
 Usually disks used to store data that does not fit in main memory or
data that must be kept for a “long” period of time
 Proper management is of central importance
 Entire speed of computer operation hinges on disk subsystem and its
algorithms
 OS activities
 Free-space management
 Storage allocation
 Disk scheduling
 Some storage need not be fast
 Tertiary storage includes optical storage, magnetic tape
 Still must be managed – by OS or applications
 Varies between WORM (write-once, read-many-times) and RW
(read-write)
1.39 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
Characteristics of Various Types of Storage
Movement between levels of storage hierarchy can be explicit or implicit
1.40 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
Migration of Integer A from Disk to Register
 Multitasking environments must be careful to use most recent value, no
matter where it is stored in the storage hierarchy
 Multiprocessor environment must provide cache coherency in hardware
such that all CPUs have the most recent value in their cache
 Distributed environment situation even more complex
 Several copies of a datum can exist
 Various solutions covered in Chapter 17
1.41 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
I/O Subsystem
 One purpose of OS is to hide peculiarities of hardware devices from
the user
 I/O subsystem responsible for
 Memory management of I/O including buffering (storing data
temporarily while it is being transferred), caching (storing parts of
data in faster storage for performance), spooling (the overlapping
of output of one job with input of other jobs)
 General device-driver interface
 Drivers for specific hardware devices
1.42 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
Protection and Security
 Protection – any mechanism for controlling access of processes or
users to resources defined by the OS
 Security – defense of the system against internal and external attacks
 Huge range, including denial-of-service, worms, viruses, identity
theft, theft of service
 Systems generally first distinguish among users, to determine who
can do what
 User identities (user IDs, security IDs) include name and
associated number, one per user
 User ID then associated with all files, processes of that user to
determine access control
 Group identifier (group ID) allows set of users to be defined and
controls managed, then also associated with each process, file
 Privilege escalation allows user to change to effective ID with
more rights
1.43 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
Special-Purpose Systems
 Real-time embedded systems most prevalent form of computers
 Vary considerable, special purpose, limited purpose OS, real-time OS
 Multimedia systems
 Streams of data must be delivered according to time restrictions
 Handheld systems
 PDAs, smart phones, limited CPU, memory, power
 Reduced feature set OS, limited I/O
1.44 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
Web-Based Computing
 Web has become ubiquitous
 PCs, laptops, smartphones, tablets are client devices
 New category of devices to manage web traffic among similar servers:
load balancers
 Windows, Linux, IOS, Android at the client side
 Windows, Linux, Unix variants at the server side.
1.45 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
Computing Environments (Cont.)
• Three Tier Model
• Servers in a Central Place in a Data Centre
• Clients access the servers through the internet
• Servers in two tiers – Application servers,
database servers.
• Cloud Computing
• Servers distributed across one of more data
centre
• A data centre provides servers to multiple
organisations
• Servers on rent
• Virtualisation
• Virtual servers, storage, bandwidth etc.
• Virtual resources offered on rent
• One server can host multiple virtual servers
• Virtualisation Operating System and Guest
Operating Systems
1.46 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
Virtualization
 Allows operating systems to run applications within other OSes
 Vast and growing industry
 Emulation used when source CPU type different from target type (i.e.
PowerPC to Intel x86)
 Generally slowest method
 When computer language not compiled to native code –
Interpretation
 Virtualization – OS natively compiled for CPU, running guest OSes
also natively compiled
 Consider VMware running WinXP guests, each running
applications, all on native WinXP host OS
 VMM (virtual machine Manager) provides virtualization services
1.47 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
Virtualization (cont.)
 Use cases involve laptops and desktops running multiple OSes for
exploration or compatibility
 Apple laptop running Mac OS X host, Windows as a guest
 Developing apps for multiple OSes without having multiple
systems
 Quality assurance testing applications without having multiple
systems
 Executing and managing compute environments within data
centers
 VMM can run natively, in which case they are also the host
 There is no general-purpose host then (VMware ESX and Citrix
XenServer)
1.48 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
Computing Environments - Virtualization
1.49 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
Android Architecture
1.50 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
Example of System Calls
 System call sequence to copy the contents of one file to another file
1.51 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
Example of Standard API
 Consider the ReadFile() function in the
 Win32 API—a function for reading from a file
 A description of the parameters passed to ReadFile()
 HANDLE file—the file to be read
 LPVOID buffer—a buffer where the data will be read into and written from
 DWORD bytesToRead—the number of bytes to be read into the buffer
 LPDWORD bytesRead—the number of bytes read during the last read
 LPOVERLAPPED ovl—indicates if overlapped I/O is being used
1.52 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
System Call Implementation
 Typically, a number associated with each system call
 System-call interface maintains a table indexed according to these
numbers
 The system call interface invokes intended system call in OS kernel
and returns status of the system call and any return values
 The caller need know nothing about how the system call is
implemented
 Just needs to obey API and understand what OS will do as a
result call
 Most details of OS interface hidden from programmer by API
 Managed by run-time support library (set of functions built into
libraries included with compiler)
1.53 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
API – System Call – OS Relationship
1.54 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
Standard C Library Example
 C program invoking printf() library call, which calls write() system call
1.55 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
System Call Parameter Passing
 Often, more information is required than simply identity of desired
system call
 Exact type and amount of information vary according to OS and
call
 Three general methods used to pass parameters to the OS
 Simplest: pass the parameters in registers
 In some cases, may be more parameters than registers
 Parameters stored in a block, or table, in memory, and address of
block passed as a parameter in a register
 This approach taken by Linux and Solaris
 Parameters placed, or pushed, onto the stack by the program and
popped off the stack by the operating system
 Block and stack methods do not limit the number or length of
parameters being passed
1.56 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
Parameter Passing via Table
1.57 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
Types of System Calls
 Process control
 end, abort
 load, execute
 create process, terminate process
 get process attributes, set process attributes
 wait for time
 wait event, signal event
 allocate and free memory
 File management
 create file, delete file
 open, close file
 read, write, reposition
 get and set file attributes
1.58 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
Types of System Calls (Cont.)
 Device management
 request device, release device
 read, write, reposition
 get device attributes, set device attributes
 logically attach or detach devices
 Information maintenance
 get time or date, set time or date
 get system data, set system data
 get and set process, file, or device attributes
 Communications
 create, delete communication connection
 send, receive messages
 transfer status information
 attach and detach remote devices
1.59 Silberschatz, Galvin and Gagne ©2018
Operating System Concepts – 10th Edition
Examples of Windows and
Unix System Calls
Silberschatz, Galvin and Gagne ©2018
Operating System Concepts -10th Edition
End of Chapter 1 & 2

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cs231_ch1_ch2.pptx

  • 1. Silberschatz, Galvin and Gagne ©2018 Operating System Concepts -10th Edition Chapter 1 & 2
  • 2. 1.2 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition Objectives  To provide a grand tour of the major operating systems components  To provide coverage of basic computer system organization  Text Book:  Operating Systems Concepts, 10th Edition  Silberschatz, Galvin, and Gagne
  • 3. 1.3 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition What is an Operating System?  A program that acts as an intermediary between a user of a computer and the computer hardware  Operating system goals:  Execute user programs and make solving user problems easier  Make the computer system convenient to use  Use the computer hardware in an efficient manner
  • 4. 1.4 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition Computer System Structure  Computer system can be divided into four components:  Hardware – provides basic computing resources  CPU, memory, I/O devices  Operating system  Controls and coordinates use of hardware among various applications and users  Application programs – define the ways in which the system resources are used to solve the computing problems of the users  Word processors, compilers, web browsers, database systems, video games  Users  People, machines, other computers
  • 5. 1.5 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition Abstract View of Components of Computer
  • 6. 1.6 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition What Operating Systems Do  Depends on the point of view  Users want convenience, ease of use and good performance  Don’t care about resource utilization  But shared computer such as mainframe or minicomputer must keep all users happy  Users of dedicated systems such as workstations have dedicated resources but frequently use shared resources from servers  Handheld computers (like smartphones and tables) are resource poor, optimized for usability and battery life  Some computers have little or no user interface, such as embedded computers in devices and automobiles  Run primarily without user intervention
  • 7. 1.7 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition Operating System Definition  OS is a resource allocator  Manages all resources  Decides between conflicting requests for efficient and fair resource use  OS is a control program  Controls execution of programs to prevent errors and improper use of the computer  Error in one program should not affect other programs
  • 8. 1.8 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition Operating System Definition (Cont.)  No universally accepted definition  “Everything a vendor ships when you order an operating system” is a good approximation  But varies wildly  “The one program running at all times on the computer” is the kernel. Everything else is either  A system program (ships with the operating system, but not part of the kernel) , or  An application program, all programs not associated with the operating system
  • 9. 1.9 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition Computer Startup  bootstrap program is loaded at power-up or reboot  Typically stored in ROM or EPROM, generally known as firmware  Initializes all aspects of a system  Loads the operating system kernel and starts its execution
  • 10. 1.10 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition Computer System Organization  Computer-system operation  One or more CPUs, device controllers connect through a common bus providing access to shared memory  Concurrent execution of CPUs and devices competing for memory cycles
  • 11. 1.11 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition Computer-System Operation  I/O devices and the CPU can execute concurrently  Each device controller is in charge of a particular device type  Each device controller has a local buffer  Each device controller type has an operating system device driver to manage it  CPU moves data from/to main memory to/from controller local buffers  I/O is from the device to local buffer of controller  Device controller informs CPU that it has finished its operation by causing an interrupt
  • 12. 1.12 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition Common Functions of Interrupts  Interrupt transfers control to an interrupt service routine generally, through an interrupt vector, which contains the addresses of all the service routines. The interrupt source decides which entry of the vector is to be used.  Interrupt architecture must save the address of the interrupted instruction  Incoming interrupts are disabled while another interrupt is being processed to prevent a lost interrupt  A trap or exception is a software-generated interrupt caused either by an error or a user request  An operating system is interrupt driven
  • 13. 1.13 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition Interrupt Handling  The operating system preserves the state of the CPU by storing registers and the program counter  Determines which type of interrupt has occurred:  By polling  Through vectored interrupt system  Separate segments of code determine what action should be taken for each type of interrupt
  • 14. 1.14 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition Interrupt Timeline
  • 15. 1.15 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition I/O Structure  Two methods for handling I/O 1. After I/O starts, control returns to user program only upon I/O completion  Wait instruction idles the CPU until the next interrupt  Wait loop (contention for memory access)  At most one I/O request is outstanding at a time, no simultaneous I/O processing 2. After I/O starts, control returns to user program without waiting for I/O completion  System call – request to the operating system to allow user to wait for I/O completion  Device-status table contains entry for each I/O device indicating its type, address, and state  Operating system indexes into I/O device table to determine device status and to modify table entry to include interrupt
  • 16. 1.16 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition Direct Memory Access Structure  Used by high-speed I/O devices: able to transmit information at close to memory speeds  Device controller transfers blocks of data from its local buffer storage directly to main memory without CPU intervention  Only one interrupt is generated per block, rather than the one interrupt per byte
  • 17. 1.17 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition Storage Structure  Main memory – only large storage media that the CPU can access directly  Random access  Typically volatile  Secondary storage – extension of main memory that provides large nonvolatile storage capacity  Magnetic disks – rigid metal or glass platters covered with magnetic recording material  Disk surface is logically divided into tracks, which are subdivided into sectors  The disk controller determines the logical interaction between the device and the computer  Solid State disks  Nonvolatile NAND flash memory; no moving parts; faster than disks  Interface is the same as disks  Reads faster than writes; no over-writes; limited number of writes.
  • 18. 1.18 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition Storage Hierarchy  Storage systems organized in hierarchy  Speed  Cost  Volatility  Caching – copying information into faster storage system; main memory can be viewed as a cache for secondary storage
  • 19. 1.19 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition Storage-Device Hierarchy
  • 20. 1.20 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition Caching  Important principle, performed at many levels in a computer (in hardware, operating system, software)  Information in use copied from slower to faster storage temporarily  Faster storage (cache) checked first to determine if information is there  If it is, information used directly from the cache (fast)  If not, data copied to cache and used there  Cache smaller than storage being cached  Cache management important design problem  Cache size and replacement policy
  • 21. 1.21 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition Computer-System Architecture  Most systems use a single general-purpose processor (PDAs through mainframes)  Most systems have special-purpose processors as well  Multiprocessors systems growing in use and importance  Also known as parallel systems, tightly-coupled systems  Advantages include: 1. Increased throughput 2. Economy of scale 3. Increased reliability – graceful degradation or fault tolerance  Two types: 1. Asymmetric Multiprocessing 2. Symmetric Multiprocessing
  • 22. 1.22 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition How a Modern Computer Works A von Neumann architecture
  • 23. 1.23 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition Symmetric Multiprocessing Architecture
  • 24. 1.24 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition A Dual-Core Design
  • 25. 1.25 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition Dual-Core with shared cache
  • 26. 1.26 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition Intel Haswell chip LLC – Last Level Cache 1.4 billion transistors
  • 27. 1.27 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition
  • 28. 1.28 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition
  • 29. 1.29 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition Clustered Systems  Like multiprocessor systems, but multiple systems working together  Usually sharing storage via a storage-area network (SAN)  Provides a high-availability service which survives failures  Asymmetric clustering has one machine in hot-standby mode  Symmetric clustering has multiple nodes running applications, monitoring each other  Some clusters are for high-performance computing (HPC)  Applications must be written to use parallelization
  • 30. 1.30 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition Clustered Systems
  • 31. 1.31 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition Operating System Structure  Multiprogramming needed for efficiency  Single user cannot keep CPU and I/O devices busy at all times  Multiprogramming organizes jobs (code and data) so CPU always has one to execute  A subset of total jobs in system is kept in memory  One job selected and run via job scheduling  When it has to wait (for I/O for example), OS switches to another job  Timesharing (multitasking) is logical extension in which CPU switches jobs so frequently that users can interact with each job while it is running, creating interactive computing  Response time should be < 1 second  Each user has at least one program executing in memory process  If several jobs ready to run at the same time  CPU scheduling  If processes don’t fit in memory, swapping moves them in and out to run  Virtual memory allows execution of processes not completely in memory
  • 32. 1.32 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition Operating-System Operations  Interrupt driven by hardware  Software error or request creates exception or trap  Division by zero, request for operating system service  Other process problems include infinite loop, processes modifying each other or the operating system  Dual-mode operation allows OS to protect itself and other system components  User mode and kernel mode  Mode bit provided by hardware  Provides ability to distinguish when system is running user code or kernel code  Some instructions designated as privileged, only executable in kernel mode  System call changes mode to kernel, return from call resets it to user
  • 33. 1.33 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition Transition from User to Kernel Mode  Timer to prevent infinite loop / process hogging resources  Set interrupt after specific period  Operating system decrements counter (or hardware)  When counter zero generate an interrupt  Set up before scheduling process to regain control or terminate program that exceeds allotted time
  • 34. 1.34 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition Process Management  A process is a program in execution. It is a unit of work within the system. Program is a passive entity, process is an active entity.  Process needs resources to accomplish its task  CPU, memory, I/O, files  Initialization data  Process termination requires reclaim of any reusable resources  Single-threaded process has one program counter specifying location of next instruction to execute  Process executes instructions sequentially, one at a time, until completion  Multi-threaded process has one program counter per thread  Typically system has many processes, some user, some operating system running concurrently on one or more CPUs  Concurrency by multiplexing the CPUs among the processes / threads
  • 35. 1.35 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition Process Management Activities  Creating and deleting both user and system processes  Suspending and resuming processes  Providing mechanisms for process synchronization  Providing mechanisms for process communication  Providing mechanisms for deadlock handling The operating system is responsible for the following activities in connection with process management:
  • 36. 1.36 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition Memory Management  All data in memory before and after processing  All instructions in memory in order to execute  Memory management determines what is in memory when  Optimizing CPU utilization and computer response to users  Memory management activities  Keeping track of which parts of memory are currently being used and by whom  Deciding which processes (or parts thereof) and data to move into and out of memory  Allocating and deallocating memory space as needed
  • 37. 1.37 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition Storage Management  OS provides uniform, logical view of information storage  Abstracts physical properties to logical storage unit - file  Each medium is controlled by a device (i.e., disk drive, tape drive)  Varying properties include access speed, capacity, data- transfer rate, access method (sequential or random)  File-System management  Files usually organized into directories  Access control on most systems to determine who can access what  OS activities include  Creating and deleting files and directories  Primitives to manipulate files and dirs  Mapping files onto secondary storage  Backup files onto stable (non-volatile) storage media
  • 38. 1.38 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition Mass-Storage Management  Usually disks used to store data that does not fit in main memory or data that must be kept for a “long” period of time  Proper management is of central importance  Entire speed of computer operation hinges on disk subsystem and its algorithms  OS activities  Free-space management  Storage allocation  Disk scheduling  Some storage need not be fast  Tertiary storage includes optical storage, magnetic tape  Still must be managed – by OS or applications  Varies between WORM (write-once, read-many-times) and RW (read-write)
  • 39. 1.39 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition Characteristics of Various Types of Storage Movement between levels of storage hierarchy can be explicit or implicit
  • 40. 1.40 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition Migration of Integer A from Disk to Register  Multitasking environments must be careful to use most recent value, no matter where it is stored in the storage hierarchy  Multiprocessor environment must provide cache coherency in hardware such that all CPUs have the most recent value in their cache  Distributed environment situation even more complex  Several copies of a datum can exist  Various solutions covered in Chapter 17
  • 41. 1.41 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition I/O Subsystem  One purpose of OS is to hide peculiarities of hardware devices from the user  I/O subsystem responsible for  Memory management of I/O including buffering (storing data temporarily while it is being transferred), caching (storing parts of data in faster storage for performance), spooling (the overlapping of output of one job with input of other jobs)  General device-driver interface  Drivers for specific hardware devices
  • 42. 1.42 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition Protection and Security  Protection – any mechanism for controlling access of processes or users to resources defined by the OS  Security – defense of the system against internal and external attacks  Huge range, including denial-of-service, worms, viruses, identity theft, theft of service  Systems generally first distinguish among users, to determine who can do what  User identities (user IDs, security IDs) include name and associated number, one per user  User ID then associated with all files, processes of that user to determine access control  Group identifier (group ID) allows set of users to be defined and controls managed, then also associated with each process, file  Privilege escalation allows user to change to effective ID with more rights
  • 43. 1.43 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition Special-Purpose Systems  Real-time embedded systems most prevalent form of computers  Vary considerable, special purpose, limited purpose OS, real-time OS  Multimedia systems  Streams of data must be delivered according to time restrictions  Handheld systems  PDAs, smart phones, limited CPU, memory, power  Reduced feature set OS, limited I/O
  • 44. 1.44 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition Web-Based Computing  Web has become ubiquitous  PCs, laptops, smartphones, tablets are client devices  New category of devices to manage web traffic among similar servers: load balancers  Windows, Linux, IOS, Android at the client side  Windows, Linux, Unix variants at the server side.
  • 45. 1.45 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition Computing Environments (Cont.) • Three Tier Model • Servers in a Central Place in a Data Centre • Clients access the servers through the internet • Servers in two tiers – Application servers, database servers. • Cloud Computing • Servers distributed across one of more data centre • A data centre provides servers to multiple organisations • Servers on rent • Virtualisation • Virtual servers, storage, bandwidth etc. • Virtual resources offered on rent • One server can host multiple virtual servers • Virtualisation Operating System and Guest Operating Systems
  • 46. 1.46 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition Virtualization  Allows operating systems to run applications within other OSes  Vast and growing industry  Emulation used when source CPU type different from target type (i.e. PowerPC to Intel x86)  Generally slowest method  When computer language not compiled to native code – Interpretation  Virtualization – OS natively compiled for CPU, running guest OSes also natively compiled  Consider VMware running WinXP guests, each running applications, all on native WinXP host OS  VMM (virtual machine Manager) provides virtualization services
  • 47. 1.47 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition Virtualization (cont.)  Use cases involve laptops and desktops running multiple OSes for exploration or compatibility  Apple laptop running Mac OS X host, Windows as a guest  Developing apps for multiple OSes without having multiple systems  Quality assurance testing applications without having multiple systems  Executing and managing compute environments within data centers  VMM can run natively, in which case they are also the host  There is no general-purpose host then (VMware ESX and Citrix XenServer)
  • 48. 1.48 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition Computing Environments - Virtualization
  • 49. 1.49 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition Android Architecture
  • 50. 1.50 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition Example of System Calls  System call sequence to copy the contents of one file to another file
  • 51. 1.51 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition Example of Standard API  Consider the ReadFile() function in the  Win32 API—a function for reading from a file  A description of the parameters passed to ReadFile()  HANDLE file—the file to be read  LPVOID buffer—a buffer where the data will be read into and written from  DWORD bytesToRead—the number of bytes to be read into the buffer  LPDWORD bytesRead—the number of bytes read during the last read  LPOVERLAPPED ovl—indicates if overlapped I/O is being used
  • 52. 1.52 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition System Call Implementation  Typically, a number associated with each system call  System-call interface maintains a table indexed according to these numbers  The system call interface invokes intended system call in OS kernel and returns status of the system call and any return values  The caller need know nothing about how the system call is implemented  Just needs to obey API and understand what OS will do as a result call  Most details of OS interface hidden from programmer by API  Managed by run-time support library (set of functions built into libraries included with compiler)
  • 53. 1.53 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition API – System Call – OS Relationship
  • 54. 1.54 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition Standard C Library Example  C program invoking printf() library call, which calls write() system call
  • 55. 1.55 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition System Call Parameter Passing  Often, more information is required than simply identity of desired system call  Exact type and amount of information vary according to OS and call  Three general methods used to pass parameters to the OS  Simplest: pass the parameters in registers  In some cases, may be more parameters than registers  Parameters stored in a block, or table, in memory, and address of block passed as a parameter in a register  This approach taken by Linux and Solaris  Parameters placed, or pushed, onto the stack by the program and popped off the stack by the operating system  Block and stack methods do not limit the number or length of parameters being passed
  • 56. 1.56 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition Parameter Passing via Table
  • 57. 1.57 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition Types of System Calls  Process control  end, abort  load, execute  create process, terminate process  get process attributes, set process attributes  wait for time  wait event, signal event  allocate and free memory  File management  create file, delete file  open, close file  read, write, reposition  get and set file attributes
  • 58. 1.58 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition Types of System Calls (Cont.)  Device management  request device, release device  read, write, reposition  get device attributes, set device attributes  logically attach or detach devices  Information maintenance  get time or date, set time or date  get system data, set system data  get and set process, file, or device attributes  Communications  create, delete communication connection  send, receive messages  transfer status information  attach and detach remote devices
  • 59. 1.59 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition Examples of Windows and Unix System Calls
  • 60. Silberschatz, Galvin and Gagne ©2018 Operating System Concepts -10th Edition End of Chapter 1 & 2