Social Media and digital convergence will be a part of our life. You can find many examples of this global trend also in Eastern Europe. Social & Search, Social & Shopping, Internet of Things - the digital convergance is already here.
The document discusses social media trends in Europe based on a survey conducted in 2011. Some key findings include:
- Facebook was the dominant social network in most European countries, though some countries had their own popular alternatives like Skyrock in France and Tuenti in Spain.
- Other widely used networks included Twitter, LinkedIn, and regional platforms like Vkontakte in Russia and Eastern Europe.
- While the large networks like Facebook and Twitter were growing, smaller networks were declining as users consolidated onto a few major platforms. Regional differences still existed, with local social networks in some markets.
The document discusses national and pan-European social networks, with a focus on post-2004 EU members and Scandinavia. It provides key data on usage in top areas and local social networks in pre- and post-2004 EU members. Case studies from Sweden and Finland are presented on social networks like Habbo Hotel, IRC Galleria, and their business models, users' motivations, and behaviors by country.
An article written by Interstice Consulting LLP about the Russian e-commerce sector, in the annual Singapore-Russia trade magazine "Opportunity Russia", published by the Russian embassy in Singapore.
The document discusses research on consumers' online and in-store shopping behaviors in China and the US, known as the Zero Moment of Truth (ZMOT). It finds that:
1) While online sources are very important in both countries, traditional media still influences Chinese consumers more than American consumers.
2) Chinese consumers' purchase journeys show both similarities and differences compared to Americans, particularly in the greater importance Chinese place on traditional media.
3) A brand's online strategy and messaging should be harmonized with its in-store presence and promotions to best influence Chinese consumers.
This document summarizes the evolution and success of the iPod music player brand from Apple. [1] It traces Apple's history from 1976 and the introduction of key products like the Apple II, Macintosh, and original iPod in 2001. [2] It examines how the iPod addressed problems with other MP3 players and how its brand image was built on simplicity, cool factor, and becoming a cultural icon. [3] The iPod's success was driven by partnerships with iTunes for digital music and a razor/razorblade business model of subsidizing the iPod through music/accessory sales.
The document discusses media convergence across different platforms such as television, computers, the internet, mobile devices, and social media. It defines media convergence as the flow of content across multiple media platforms. Now, all forms of media can be accessed through mobile devices anytime, anywhere. Traditional publishers were initially reluctant to embrace digital media, but the revolution of devices like the iPad, Kindle, and eReaders changed everything. This enabled new opportunities for publishers to sell content directly to users and take a more personalized approach through recommendations, discounts, and samples. Both opportunities and challenges exist with continued media convergence in the future.
As presented at PMANC in California, this presentation walks you through the basics of selling in the zero moment of truth. Buyers are in more control than ever and you have to influence those buyers every chance you get.
Technological convergence allows gaming consoles to take on multiple functions beyond gaming. The PS3, Xbox 360, and Wii all allow playing games while also functioning as DVD/Blu-Ray players, digital media hubs, and access points for online streaming and social media. This wider appeal broadens the potential market and positions consoles in family rooms rather than just bedrooms. A key aspect of convergence is online connectivity across all consoles, enabling online multiplayer, content sharing, and game/media downloads. Mobile gaming on devices like phones and tablets also expands the market and allows indie developers to self-publish smaller games globally through digital storefronts.
The document discusses social media trends in Europe based on a survey conducted in 2011. Some key findings include:
- Facebook was the dominant social network in most European countries, though some countries had their own popular alternatives like Skyrock in France and Tuenti in Spain.
- Other widely used networks included Twitter, LinkedIn, and regional platforms like Vkontakte in Russia and Eastern Europe.
- While the large networks like Facebook and Twitter were growing, smaller networks were declining as users consolidated onto a few major platforms. Regional differences still existed, with local social networks in some markets.
The document discusses national and pan-European social networks, with a focus on post-2004 EU members and Scandinavia. It provides key data on usage in top areas and local social networks in pre- and post-2004 EU members. Case studies from Sweden and Finland are presented on social networks like Habbo Hotel, IRC Galleria, and their business models, users' motivations, and behaviors by country.
An article written by Interstice Consulting LLP about the Russian e-commerce sector, in the annual Singapore-Russia trade magazine "Opportunity Russia", published by the Russian embassy in Singapore.
The document discusses research on consumers' online and in-store shopping behaviors in China and the US, known as the Zero Moment of Truth (ZMOT). It finds that:
1) While online sources are very important in both countries, traditional media still influences Chinese consumers more than American consumers.
2) Chinese consumers' purchase journeys show both similarities and differences compared to Americans, particularly in the greater importance Chinese place on traditional media.
3) A brand's online strategy and messaging should be harmonized with its in-store presence and promotions to best influence Chinese consumers.
This document summarizes the evolution and success of the iPod music player brand from Apple. [1] It traces Apple's history from 1976 and the introduction of key products like the Apple II, Macintosh, and original iPod in 2001. [2] It examines how the iPod addressed problems with other MP3 players and how its brand image was built on simplicity, cool factor, and becoming a cultural icon. [3] The iPod's success was driven by partnerships with iTunes for digital music and a razor/razorblade business model of subsidizing the iPod through music/accessory sales.
The document discusses media convergence across different platforms such as television, computers, the internet, mobile devices, and social media. It defines media convergence as the flow of content across multiple media platforms. Now, all forms of media can be accessed through mobile devices anytime, anywhere. Traditional publishers were initially reluctant to embrace digital media, but the revolution of devices like the iPad, Kindle, and eReaders changed everything. This enabled new opportunities for publishers to sell content directly to users and take a more personalized approach through recommendations, discounts, and samples. Both opportunities and challenges exist with continued media convergence in the future.
As presented at PMANC in California, this presentation walks you through the basics of selling in the zero moment of truth. Buyers are in more control than ever and you have to influence those buyers every chance you get.
Technological convergence allows gaming consoles to take on multiple functions beyond gaming. The PS3, Xbox 360, and Wii all allow playing games while also functioning as DVD/Blu-Ray players, digital media hubs, and access points for online streaming and social media. This wider appeal broadens the potential market and positions consoles in family rooms rather than just bedrooms. A key aspect of convergence is online connectivity across all consoles, enabling online multiplayer, content sharing, and game/media downloads. Mobile gaming on devices like phones and tablets also expands the market and allows indie developers to self-publish smaller games globally through digital storefronts.
The document discusses media convergence, which refers to previously separate media industries and texts combining together. There are four types of convergence: cultural, industrial, technological, and narrative. Cultural convergence involves different cultures blending through media. Industrial convergence is the consolidation of media companies. Technological convergence occurs through technological advances that allow media to intersect. Narrative convergence flows across delivery platforms. Convergence can happen hegemonically to promote certain ideologies, or pluralistically to offer different perspectives. Major drivers of convergence are economics and power.
The document discusses several trends in out-of-home advertising including the growth of contactless mobile payments enabling direct response advertising, increased real-time services allowing brands to influence consumer behavior, challenges from ad blocking increasing the need for accountability from out-of-home media, and consumers demanding experiences rewarding their attention. It also covers the rise of content sharing through apps, the potential for beacons to enhance consumer engagement, the development of programmatic out-of-home buying, use of advertising to benefit society, and opportunities for personalization at scale through real-time triggers.
How ZMOT affects Consumers' Behavior During RecessionXPLAIN
Want to know more about ZMOT? Learn how to utilize the Zero Moment of Truth mental marketing model to influence buying decisions.
Presentation by Stefanos Karagos, Founder of XPLAIN
Mobile phones have evolved over time to meet 8 core needs: communication, consumption, charging/money, commercials/advertising, content creation, community/social networking, fashion, and remote control. Younger generations, in particular, rely heavily on text messaging for near-constant connectivity with friends. Surveys show some youth send over 100 texts per day. Mobile phones have become the preferred medium for today's youth, though they engage with other platforms as well. The mobile phone represents the 7th mass medium, following print, recordings, cinema, radio, TV, and the internet. Each new medium brought changes and sometimes cannibalized existing media without destroying them.
This document defines and discusses the concept of media convergence from several perspectives. It begins by explaining the basic meaning of convergence and then outlines four dimensions of convergence according to Meikle: technological, industrial, social, and textual. It also discusses forms of convergence like technological, regulatory, media industry, and convergence culture. Key aspects of convergence culture are participatory media and collective intelligence. The document examines perspectives on convergence from scholars like Jenkins and Miller and notes that convergence is a complex, ongoing process rather than an endpoint. It is both a technological and cultural phenomenon driven by changes in user behavior and media consumption.
PDXCC13 conference keynote presentation on the convergence of digital marketing and public relations - Integrated Marketing Communications. Presented by Lee Odden, CEO of TopRank Online Marketing.
The Zero Moment of Truth (ZMOT) refers to the research consumers do online before making a purchase. With more information available on the internet, consumers know more about products than salespeople. To succeed at ZMOT, companies should: 1) appoint a leader to oversee ZMOT efforts, 2) identify key research moments, 3) answer common questions, 4) optimize websites for mobile and ZMOT, 5) quickly adapt to new information, 6) include helpful video content, and 7) start taking ZMOT action now.
- More than half of the world's population now uses the internet, with global internet users growing 8% year-over-year. Mobile internet and social media usage are also growing significantly.
- Social media users grew over 20% in the past year to over 2.5 billion active users monthly. Mobile social media use in particular saw 30% growth.
- The report provides statistics on internet, social media, and mobile usage globally and by region, finding continued growth in connectivity and usage around the world.
TEDx Manchester: AI & The Future of WorkVolker Hirsch
TEDx Manchester talk on artificial intelligence (AI) and how the ascent of AI and robotics impacts our future work environments.
The video of the talk is now also available here: https://youtu.be/dRw4d2Si8LA
How to get profit in the Russian market: useful tips from successful cases.Evgeny Marchenkov
This document provides tips for getting profit in the Russian mobile market from a leading performance marketing agency in Russia called DataLead. It outlines key characteristics of the Russian mobile market including large user base, local social networks as main traffic sources, and lower cost per installation compared to tier 1 markets. Case studies are presented showing successful campaigns for mobile games and e-commerce apps in Russia through traffic sources like myTarget, Facebook, and Google. Differences between Russian and international users are also highlighted.
How to communicate? Go online! Web is awesome, politics can be too.Tomislav Korman
Variations held in Budva, Montenegro (September 2012) "South Eastern European Government Communication Conference", in Belgrade, Serbia (October 2012), Dokukino Education, Ljubljana, Slovenia (October 2012), "E-demokracija" conference, Zagreb, Croatia (October 2012), "Promising politicians", London, United Kingdom (February 2013) - GDS office and in Zagreb, Faculty of Law (April 2014)
Will social media transform governments? The message is loud and clear: heads of governments and states cannot ignore Twitter, Facebook, YouTube, in fact they should use these spaces to reach out to their “netizens.”
It is therefore the conversation which leads to collaboration and, ultimately, to the building of a community.
(http://europeandcis.undp.org/blog/2012/10/29/will-social-media-transform-governments/
http://www.cmv.org.rs/komunikacija/promising-politicians-u-zagrebu/
http://digital.cabinetoffice.gov.uk/2013/02/22/sharing-across-borders/)
Media Scene China (Starcom) 2006 (Nx Power Lite)dawnyzhu
China's media market is very complex and fragmented with rapid growth. Television has the largest reach with over 2,000 terrestrial channels and 40 satellite channels. Internet and mobile phone usage are also growing dramatically with over 100 million internet users and 388 million mobile subscribers. Advertising expenditure is increasing significantly each year across all media, with China becoming the 3rd or 4th largest global ad market by 2006-2007. Traditional media like newspapers and magazines are still developing nationally but are well established in major cities. Effective communication requires an integrated, localized approach that considers China's diverse media landscape.
Social media in China is dominated by all-in-one platforms like Tencent and SinaMicroblog. Tencent, founded in 1998, has over 500 million active users on its suite of services including QQ messaging, online games, and payment systems. It generated $1.96 billion in profit in 2010 primarily from sales of virtual goods. SinaMicroblog, launched in 2009, has over 140 million users and occupies 90% of China's microblogging market as a hybrid of Twitter and Facebook. Chinese social media users are motivated to connect with friends, express opinions anonymously, gain information on products, and find entertainment, especially as China has policies limiting other sources.
The document discusses the influence of Japan and China on future mobile technologies and digital trends. It notes that while Japan dominated mobile hardware, its influence will be more in software and platforms. China is described as a rising economic power with a large population that is highly engaged online through social media and mobile devices. Localization and a supportive government have helped China develop a unique digital ecosystem. The document cautions against underestimating China and its global ambitions.
Podcast enjoy and offer a more intimate way of delivering the message, in a more authentic way. Unlike a sponsored post on Instagram, lost in an ocean of similar content, an ad in a podcast is impossible to miss. Our network helps podcasters to succeed in generating revenues with their quality shows & content and matches them with advertisers looking for a less noisy environment to share their messages.
Lenta.ru is one of the largest and oldest online news sites in Russia. It attracts over 11 million monthly unique visitors and publishes 150 news items per day. The site is divided into sections covering various topics about Russia and world news. It produces exclusive multimedia content and special projects sponsored by advertisers. Lenta.ru is also available on mobile devices, with over 40 million monthly views on its mobile version. The site monetizes through various advertising options targeted at its large and affluent audience.
The document discusses setting up a legal entity for a start-up company in China. It notes that there are three main forms - a joint venture with a Chinese partner, a wholly foreign-owned enterprise, or a representative office. However, changing the business organization later can be long and costly. Regulations vary by industry and are updated frequently, so entrepreneurs must be aware of the specific rules for their sector.
- The document discusses the growing technopreneurship and early stage ecosystem in China, noting the importance of having a large market, entrepreneurial talent, incubation support, investors, and a culture of innovation.
- It examines what makes Silicon Valley successful and why it is important to China, then provides an overview of China's growing middle class, booming consumerism, and unique digital generation.
- The challenges and opportunities in China's internet and e-commerce sectors are explored, including the rise of mobile internet and barriers around devices, bandwidth and affordable applications.
This document discusses the popularity of Facebook in Slovakia and provides examples of successful Facebook marketing campaigns from Slovak companies. It notes that in August 2011 there were 2.5 million internet users in Slovakia and over 1 million active Facebook profiles. Several case studies are mentioned, including a campaign for Deutsche Telecom that was the best in the world in 2010, the first Slovak Facebook project to inspire global marketers, and a contactless website to enable contactless payments. The document promotes using Facebook analytics and events as effective marketing tools.
The document discusses media convergence, which refers to previously separate media industries and texts combining together. There are four types of convergence: cultural, industrial, technological, and narrative. Cultural convergence involves different cultures blending through media. Industrial convergence is the consolidation of media companies. Technological convergence occurs through technological advances that allow media to intersect. Narrative convergence flows across delivery platforms. Convergence can happen hegemonically to promote certain ideologies, or pluralistically to offer different perspectives. Major drivers of convergence are economics and power.
The document discusses several trends in out-of-home advertising including the growth of contactless mobile payments enabling direct response advertising, increased real-time services allowing brands to influence consumer behavior, challenges from ad blocking increasing the need for accountability from out-of-home media, and consumers demanding experiences rewarding their attention. It also covers the rise of content sharing through apps, the potential for beacons to enhance consumer engagement, the development of programmatic out-of-home buying, use of advertising to benefit society, and opportunities for personalization at scale through real-time triggers.
How ZMOT affects Consumers' Behavior During RecessionXPLAIN
Want to know more about ZMOT? Learn how to utilize the Zero Moment of Truth mental marketing model to influence buying decisions.
Presentation by Stefanos Karagos, Founder of XPLAIN
Mobile phones have evolved over time to meet 8 core needs: communication, consumption, charging/money, commercials/advertising, content creation, community/social networking, fashion, and remote control. Younger generations, in particular, rely heavily on text messaging for near-constant connectivity with friends. Surveys show some youth send over 100 texts per day. Mobile phones have become the preferred medium for today's youth, though they engage with other platforms as well. The mobile phone represents the 7th mass medium, following print, recordings, cinema, radio, TV, and the internet. Each new medium brought changes and sometimes cannibalized existing media without destroying them.
This document defines and discusses the concept of media convergence from several perspectives. It begins by explaining the basic meaning of convergence and then outlines four dimensions of convergence according to Meikle: technological, industrial, social, and textual. It also discusses forms of convergence like technological, regulatory, media industry, and convergence culture. Key aspects of convergence culture are participatory media and collective intelligence. The document examines perspectives on convergence from scholars like Jenkins and Miller and notes that convergence is a complex, ongoing process rather than an endpoint. It is both a technological and cultural phenomenon driven by changes in user behavior and media consumption.
PDXCC13 conference keynote presentation on the convergence of digital marketing and public relations - Integrated Marketing Communications. Presented by Lee Odden, CEO of TopRank Online Marketing.
The Zero Moment of Truth (ZMOT) refers to the research consumers do online before making a purchase. With more information available on the internet, consumers know more about products than salespeople. To succeed at ZMOT, companies should: 1) appoint a leader to oversee ZMOT efforts, 2) identify key research moments, 3) answer common questions, 4) optimize websites for mobile and ZMOT, 5) quickly adapt to new information, 6) include helpful video content, and 7) start taking ZMOT action now.
- More than half of the world's population now uses the internet, with global internet users growing 8% year-over-year. Mobile internet and social media usage are also growing significantly.
- Social media users grew over 20% in the past year to over 2.5 billion active users monthly. Mobile social media use in particular saw 30% growth.
- The report provides statistics on internet, social media, and mobile usage globally and by region, finding continued growth in connectivity and usage around the world.
TEDx Manchester: AI & The Future of WorkVolker Hirsch
TEDx Manchester talk on artificial intelligence (AI) and how the ascent of AI and robotics impacts our future work environments.
The video of the talk is now also available here: https://youtu.be/dRw4d2Si8LA
How to get profit in the Russian market: useful tips from successful cases.Evgeny Marchenkov
This document provides tips for getting profit in the Russian mobile market from a leading performance marketing agency in Russia called DataLead. It outlines key characteristics of the Russian mobile market including large user base, local social networks as main traffic sources, and lower cost per installation compared to tier 1 markets. Case studies are presented showing successful campaigns for mobile games and e-commerce apps in Russia through traffic sources like myTarget, Facebook, and Google. Differences between Russian and international users are also highlighted.
How to communicate? Go online! Web is awesome, politics can be too.Tomislav Korman
Variations held in Budva, Montenegro (September 2012) "South Eastern European Government Communication Conference", in Belgrade, Serbia (October 2012), Dokukino Education, Ljubljana, Slovenia (October 2012), "E-demokracija" conference, Zagreb, Croatia (October 2012), "Promising politicians", London, United Kingdom (February 2013) - GDS office and in Zagreb, Faculty of Law (April 2014)
Will social media transform governments? The message is loud and clear: heads of governments and states cannot ignore Twitter, Facebook, YouTube, in fact they should use these spaces to reach out to their “netizens.”
It is therefore the conversation which leads to collaboration and, ultimately, to the building of a community.
(http://europeandcis.undp.org/blog/2012/10/29/will-social-media-transform-governments/
http://www.cmv.org.rs/komunikacija/promising-politicians-u-zagrebu/
http://digital.cabinetoffice.gov.uk/2013/02/22/sharing-across-borders/)
Media Scene China (Starcom) 2006 (Nx Power Lite)dawnyzhu
China's media market is very complex and fragmented with rapid growth. Television has the largest reach with over 2,000 terrestrial channels and 40 satellite channels. Internet and mobile phone usage are also growing dramatically with over 100 million internet users and 388 million mobile subscribers. Advertising expenditure is increasing significantly each year across all media, with China becoming the 3rd or 4th largest global ad market by 2006-2007. Traditional media like newspapers and magazines are still developing nationally but are well established in major cities. Effective communication requires an integrated, localized approach that considers China's diverse media landscape.
Social media in China is dominated by all-in-one platforms like Tencent and SinaMicroblog. Tencent, founded in 1998, has over 500 million active users on its suite of services including QQ messaging, online games, and payment systems. It generated $1.96 billion in profit in 2010 primarily from sales of virtual goods. SinaMicroblog, launched in 2009, has over 140 million users and occupies 90% of China's microblogging market as a hybrid of Twitter and Facebook. Chinese social media users are motivated to connect with friends, express opinions anonymously, gain information on products, and find entertainment, especially as China has policies limiting other sources.
The document discusses the influence of Japan and China on future mobile technologies and digital trends. It notes that while Japan dominated mobile hardware, its influence will be more in software and platforms. China is described as a rising economic power with a large population that is highly engaged online through social media and mobile devices. Localization and a supportive government have helped China develop a unique digital ecosystem. The document cautions against underestimating China and its global ambitions.
Podcast enjoy and offer a more intimate way of delivering the message, in a more authentic way. Unlike a sponsored post on Instagram, lost in an ocean of similar content, an ad in a podcast is impossible to miss. Our network helps podcasters to succeed in generating revenues with their quality shows & content and matches them with advertisers looking for a less noisy environment to share their messages.
Lenta.ru is one of the largest and oldest online news sites in Russia. It attracts over 11 million monthly unique visitors and publishes 150 news items per day. The site is divided into sections covering various topics about Russia and world news. It produces exclusive multimedia content and special projects sponsored by advertisers. Lenta.ru is also available on mobile devices, with over 40 million monthly views on its mobile version. The site monetizes through various advertising options targeted at its large and affluent audience.
The document discusses setting up a legal entity for a start-up company in China. It notes that there are three main forms - a joint venture with a Chinese partner, a wholly foreign-owned enterprise, or a representative office. However, changing the business organization later can be long and costly. Regulations vary by industry and are updated frequently, so entrepreneurs must be aware of the specific rules for their sector.
- The document discusses the growing technopreneurship and early stage ecosystem in China, noting the importance of having a large market, entrepreneurial talent, incubation support, investors, and a culture of innovation.
- It examines what makes Silicon Valley successful and why it is important to China, then provides an overview of China's growing middle class, booming consumerism, and unique digital generation.
- The challenges and opportunities in China's internet and e-commerce sectors are explored, including the rise of mobile internet and barriers around devices, bandwidth and affordable applications.
This document discusses the popularity of Facebook in Slovakia and provides examples of successful Facebook marketing campaigns from Slovak companies. It notes that in August 2011 there were 2.5 million internet users in Slovakia and over 1 million active Facebook profiles. Several case studies are mentioned, including a campaign for Deutsche Telecom that was the best in the world in 2010, the first Slovak Facebook project to inspire global marketers, and a contactless website to enable contactless payments. The document promotes using Facebook analytics and events as effective marketing tools.
2010.02 Everything you need to know about social media - POLAND - Raport agen...ARBOinteractive Polska
Social networks like Nasza Klasa and Facebook are popular in Poland, though Nasza Klasa remains the top social network. Blogs are written by people of varying ages but are commonly used for personal expression, opinions, and social connections like making new contacts. Different types of social media exist in Poland for professionals, photo sharing, and finding old friends or classmates from school.
Sms cluj 2010, the king's journey, grant mc kenzie, ursusRevistaBiz
The document discusses the digital marketing journey of Ursus, a beer brand in Romania. It describes how Ursus transitioned from having no digital presence in 2009 to becoming the beer brand with the largest Facebook community in Romania by 2010. This was achieved through developing a digital plan and strategy, focusing on platforms like Facebook and YouTube, and continuously providing engaging digital content and campaigns. The document also provides recommendations for other brands on how to effectively develop and manage their social media and digital strategies.
The document provides an analysis of the Russian advertising market at the macro, industry, and consumer levels. At the macro level, it notes that the Russian media market is one of the fastest growing in the world, with TV and internet advertising expected to double by 2015. The total advertising market was worth €7.4 billion in 2012. At the industry level, it describes high competition among thousands of agencies and notes bargaining powers of suppliers and buyers. At the consumer level, it outlines differences between regions and generations of Russian consumers and attitudes towards domestic vs international brands.
Social networking has revolutionized communication and connections between people. It allows easy accessibility from anywhere in the world. Today, social networking sites have largely replaced in-person contact for both work and leisure. In the future, social networking is predicted to integrate with augmented reality through mobile devices. It will shape a virtual representation of people's lives and identities online.
Social media marketing in Russia for finnish companiesJulia Trushina
This document discusses social media marketing for Finnish companies in Russia. It provides an overview of the top social networks in Russia, including VKontakte, Odnoklassniki, Facebook, and LiveJournal. It also discusses the types of users that are active on each platform and recommendations for content, promotions, and applications. Common social media strategies and tools are outlined for Russian companies to engage audiences and measure return on investment.
http://www.asiadigitalmap.com/ The first in a series of monthly reports about Social Media buzz surrounding the Shanghai Expo. A report jointly produced by Ogilvy PR and CIC Data.
Similar to Crossing the lines: Social Media and Digital Convergence (CEE region) (20)
Telegram is a messaging platform that ushers in a new era of communication. Available for Android, Windows, Mac, and Linux, Telegram offers simplicity, privacy, synchronization across devices, speed, and powerful features. It allows users to create their own stickers with a user-friendly editor. With robust encryption, Telegram ensures message security and even offers self-destructing messages. The platform is open, with an API and source code accessible to everyone, making it a secure and social environment where groups can accommodate up to 200,000 members. Customize your messenger experience with Telegram's expressive features.
EASY TUTORIAL OF HOW TO USE G-TEAMS BY: FEBLESS HERNANEFebless Hernane
Using Google Teams (G-Teams) is simple. Start by opening the Google Teams app on your phone or visiting the G-Teams website on your computer. Sign in with your Google account. To join a meeting, click on the link shared by the organizer or enter the meeting code in the "Join a Meeting" section. To start a meeting, click on "New Meeting" and share the link with others. You can use the chat feature to send messages and the video button to turn your camera on or off. G-Teams makes it easy to connect and collaborate with others!
UR BHatti Academy dedicated to providing the finest IT courses training in the world. Under the guidance of experienced trainer Usman Rasheed Bhatti, we have established ourselves as a professional online training firm offering unparalleled courses in Pakistan. Our academy is a trailblazer in Dijkot, being the first institute to officially provide training to all students at their preferred schedules, led by real-world industry professionals and Google certified staff.
Your LinkedIn Success Starts Here.......SocioCosmos
In order to make a lasting impression on your sector, SocioCosmos provides customized solutions to improve your LinkedIn profile.
https://www.sociocosmos.com/product-category/linkedin/
STUDY ON THE DEVELOPMENT STRATEGY OF HUZHOU TOURISMAJHSSR Journal
ABSTRACT: Huzhou has rich tourism resources, as early as a considerable development since the reform and
opening up, especially in recent years, Huzhou tourism has ushered in a new period of development
opportunities. At present, Huzhou tourism has become one of the most characteristic tourist cities on the East
China tourism line. With the development of Huzhou City, the tourism industry has been further improved, and
the tourism degree of the whole city has further increased the transformation and upgrading of the tourism
industry. However, the development of tourism in Huzhou City still lags far behind the tourism development of
major cities in East China. This round of research mainly analyzes the current development of tourism in
Huzhou City, on the basis of analyzing the specific situation, pointed out that the current development of
Huzhou tourism problems, and then analyzes these problems one by one, and put forward some specific
solutions, so as to promote the further rapid development of tourism in Huzhou City.
KEYWORDS:Huzhou; Travel; Development
This tutorial presentation provides a step-by-step guide on how to use Facebook, the popular social media platform. In simple and easy-to-understand language, this presentation explains how to create a Facebook account, connect with friends and family, post updates, share photos and videos, join groups, and manage privacy settings. Whether you're new to Facebook or just need a refresher, this presentation will help you navigate the features and make the most of your Facebook experience.
2. Who am I?
Olena Sikorska, 16.09.1984 (Virgo)
Born Ukrainian with Polish & Russian roots
Internet enthusiast since the age of 15
Studied Media and Economics scientist
Since 2011 New Bavarian
Social Media freak and member of anonymous Onlineholics
Passionate Triathlon-athlete
Licensed Fitness trainer
Founder and Chief-Editor of Digital East Factor
3. What is Digital East Factor?
Your Online Magazine around Digital Marketing in Eastern Europe:
www.digitaleastfactor.com
12. Social Media & Search
Social
Media
Search
&
Social
Consumer
behavior
Search
13. Social Media & Search
Attract
Discover
Social Signals
SERP
Reviews
Social Presence
Influencer Outreach
Searcher/
Potential Customer
Convert
Communities
Blogs
Social Media
Google Authorship
Rank
Activate
21. Social Media & Mobile
Number of users worldwide:
75% of smartphone users in the
CEE use social
networks to
communicate with
other individuals.
Think mobile!
469
M
161
M
150
M
25. Social Media & Entertainment
Social Gaming
Market value in RU (2012)
– $340M*
In Poland: over 2M. Players
monthly, over 114 games and
apps in catalogue (Nasza Klasa)**
Source: *http://www.vedomosti.ru/newspaper/article/2009/11/03/217983; ** http://de.slideshare.net/jacek.creator/social-games-in-poland
26. Social Media & Entertainment
Social Gaming
Mail.Ru Group is a market leader in Russia
with big ambitions! Its portfolio consists of
more than 70 online games.
27. Social Media & Entertainment
Social gaming with BMW: xDrive Challenge 2012
32. Social Media & Shopping
Eastern Europe is
increasing its online
sales between 10 and
45 percent annually!
Source: http://www.tmcnet.com/usubmit/2012/12/13/6791599.htm
48. „Internet of things“
The Internet of things conventionally refers to objects with
sensors attached that are connected to the Internet
(i.a. Social Platforms).