The document discusses creativity from multiple perspectives. It describes how technology can enhance creativity by enabling testing of ideas and easy production. While extensive planning is important, leaving room for spontaneity is also key to fostering creativity. The author found their creativity was sometimes limited by course instructions but was able to include some unplanned shots that improved their work. Moving forward, they aim to ensure planning allows for spontaneity and new ideas to emerge.
Created by undergraduate Communication Majors at the University of Massachusetts Amherst for an introductory level course in the subfield of Language and Social Interaction. For more info:
http://www.umasswiki.com/wiki/Class:COM118_-_Interpersonal_Communication_%28RAP/TAP%29_-_Fall_2010#Intercultural_and_Multimodal_IPC
As interaction designers we do well at facilitating the complex dialogue between people and the interactive products they use. But we often neglect to consider the story that evolves through the interactions people have with the things we make. Designing with a narrative in mind can make a difference between a product that merely functions well and a product that engages the minds, emotions and imaginations of users.
Drawing on personal experience, narrative theory and examples ranging from interactive products to film, this presentation is a call to action for designers to equip themselves with a deeper understanding of narrative techniques. We’ll focus on core aspects such as theme, scene-making, and sequencing to illustrate how thinking like a storyteller can make you a better designer. You’ll also learn how this approach can be a powerful basis for holistic design.
Link to video: http://www.ixda.org/resources/cindy-chastain-thinking-storyteller
The House of Stories is a three week project from HPI School of Design Thinking Berlin.
Is a house in the middle of Berlin with an exhibition of stories of it´s own people.
Sharing stories means not being lonely but to listen and being heard, learn and wonder.
Created by undergraduate Communication Majors at the University of Massachusetts Amherst for an introductory level course in the subfield of Language and Social Interaction. For more info:
http://www.umasswiki.com/wiki/Class:COM118_-_Interpersonal_Communication_%28RAP/TAP%29_-_Fall_2010#Intercultural_and_Multimodal_IPC
As interaction designers we do well at facilitating the complex dialogue between people and the interactive products they use. But we often neglect to consider the story that evolves through the interactions people have with the things we make. Designing with a narrative in mind can make a difference between a product that merely functions well and a product that engages the minds, emotions and imaginations of users.
Drawing on personal experience, narrative theory and examples ranging from interactive products to film, this presentation is a call to action for designers to equip themselves with a deeper understanding of narrative techniques. We’ll focus on core aspects such as theme, scene-making, and sequencing to illustrate how thinking like a storyteller can make you a better designer. You’ll also learn how this approach can be a powerful basis for holistic design.
Link to video: http://www.ixda.org/resources/cindy-chastain-thinking-storyteller
The House of Stories is a three week project from HPI School of Design Thinking Berlin.
Is a house in the middle of Berlin with an exhibition of stories of it´s own people.
Sharing stories means not being lonely but to listen and being heard, learn and wonder.
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Artificial Intelligence Catalyzes a Revolution for 21st Century Human Creativ...ijtsrd
Art is arguably the most creative form of expression known to mankind. Artificial intelligence has advanced to occupy a position of paramount importance in Science, but seldom do we associate it with Human Creativity in general, and with Modern Art in particular. Creativity is one of the rudimentary constituents of the functioning of machines. By using algorithms, machines churn out representations of shapes, images and structures. Machines are perpetually expanding, redefining and reinventing creativity in their own right. This idea has triggered the birth of a new subfield in Artificial Intelligence known as Computational Creativity. This paper analyzes the diverse ways in which the integrated algorithms of Machine Learning and Artificial Intelligence are cut for producing breakthroughs in the field of 21st Century Modern Arts. Avani Goenka "Artificial Intelligence Catalyzes a Revolution for 21st Century Human Creativity and Modern Art" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-6 | Issue-2 , February 2022, URL: https://www.ijtsrd.com/papers/ijtsrd49150.pdf Paper URL: https://www.ijtsrd.com/computer-science/artificial-intelligence/49150/artificial-intelligence-catalyzes-a-revolution-for-21st-century-human-creativity-and-modern-art/avani-goenka
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We all have heard the word, innovation. Everyone is talking about it like a commodity.
樂 But what is innovation, really? How do we unfold the meaning of this popular yet abstract word? What makes a successful innovator?
If there is a secret ingredient for innovation, don't you want to know it?
Come and join us to discover some answers to these questions in this engaging and inspiring talk.
In this presentation you'll learn:
The core elements of innovation
Tools to guide your innovation journey
Practical examples innovators have used in the history of innovation
The SECRET ingredient to innovate
Original Essays with Latest Formats for Essays and Dissertation. Buy original essay - Purchase Custom Written Essays.. AP World History Essay Final | Age Of Enlightenment | Reason. 009 Critical Review Essay Example Sample Analysis Paper ~ Thatsnotus. Free sample personal narrative essay - Custom Paper Catalog. How to write an essay university standard discount - yeloupaper.web.fc2.com. Buy Original Essays online Help With Conspectus For Conspectus SAT .... Original essay writing - College Homework Help and Online Tutoring.. Analytical Essay: Essay in english literature. How To Write A Historical Narrative Essay ? - PerfectEssay. Buy original essays - College Homework Help and Online Tutoring.. 007 Essay Example First Person Personal Thesis Statement Writing An In .... Calaméo - Affordable Best Essay Writing Service at Your Doorway through .... Buy Original Essays online Knowledge Management Case Study 2012 250 ....
Essay about Digital Art Technology
American Illustration
Surrealism Essay
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Illustration Paragraph
Essay on Family Systems Theory
The Artist And The Art Essay
(DOC) Pollution - Cause and Effect Essay | Nine Co - Academia.edu. 5+ Environmental Pollution Essays For Students. 002 Cause And Effect Essay On Pollution Air Causes Effects Solutions .... Essay On Pollution And Its Causes – Telegraph. Write essay environmental pollution - www.shojico.com. Essay of pollution - UK Essay Writing Help.. Essays about air pollution causes effects - writefiction581.web.fc2.com. Scholarship Essay: Effect of pollution cause and effect essay. (DOC) Essay on Environmental Pollution: Causes, Effects and Solution .... College Essay: Cause and effect of pollution essay. Descriptive essay: Air pollution essay. ≫ What Effect of Environmental Pollution? Free Essay Sample on Samploon.com. School essay: Essay writing effects of pollution.
Artificial Intelligence Catalyzes a Revolution for 21st Century Human Creativ...ijtsrd
Art is arguably the most creative form of expression known to mankind. Artificial intelligence has advanced to occupy a position of paramount importance in Science, but seldom do we associate it with Human Creativity in general, and with Modern Art in particular. Creativity is one of the rudimentary constituents of the functioning of machines. By using algorithms, machines churn out representations of shapes, images and structures. Machines are perpetually expanding, redefining and reinventing creativity in their own right. This idea has triggered the birth of a new subfield in Artificial Intelligence known as Computational Creativity. This paper analyzes the diverse ways in which the integrated algorithms of Machine Learning and Artificial Intelligence are cut for producing breakthroughs in the field of 21st Century Modern Arts. Avani Goenka "Artificial Intelligence Catalyzes a Revolution for 21st Century Human Creativity and Modern Art" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-6 | Issue-2 , February 2022, URL: https://www.ijtsrd.com/papers/ijtsrd49150.pdf Paper URL: https://www.ijtsrd.com/computer-science/artificial-intelligence/49150/artificial-intelligence-catalyzes-a-revolution-for-21st-century-human-creativity-and-modern-art/avani-goenka
Argumentative Essay: Definition, Outline amp; Examples of Argumentative .... Argumentative Essay Examples, Structure amp; Topics Pro Essay Help. FREE 9 Argumentative Essay Samples in PDF. Argumentative Essay Example. 007 Argumentative Essays 8th Grade Printables Corner Pertaining To .... 011 Essay Example Argumentative Tips For Writing An Essay1 Thatsnotus. How to Write an Argumentative Essay Step By Step - Gudwriter. 2 Argumentative Essay Examples With a Fighting Chance. Sample Research Argumentative Essay Templates at allbusinesstemplates.com. 30 Argumentative Essay Examples in Illustrator Google Docs Google .... 50 Compelling Argumentative Essay Topics - Topics for writing an .... The best argumentative essay topics. 100 Argumentative Essay Topics .... 50 Compelling Argumentative Es
We all have heard the word, innovation. Everyone is talking about it like a commodity.
樂 But what is innovation, really? How do we unfold the meaning of this popular yet abstract word? What makes a successful innovator?
If there is a secret ingredient for innovation, don't you want to know it?
Come and join us to discover some answers to these questions in this engaging and inspiring talk.
In this presentation you'll learn:
The core elements of innovation
Tools to guide your innovation journey
Practical examples innovators have used in the history of innovation
The SECRET ingredient to innovate
2. Creativity results from the interaction of a system composed of three
elements: a culture that contains symbolic rules, a person who brings
novelty into the symbolic domain, and a field of experts who
recognise and validate the innovation.
Creativity is defined as the tendency to generate or recognize ideas,
alternatives, or possibilities that may be useful in solving problems,
communicating with others, and entertaining ourselves and others.
Three reasons why people are motivated to be creative:
1. need for novel, varied, and complex stimulation
2. need to communicate ideas and values
3. need to solve problems
3. This is what Pete Fraser, the chief examiner for OCR Media Studies, has to say
about creativity:
"One of the possible areas you could be asked about in the exam is creativity.
The projects you have undertaken will hopefully have felt like an opportunity to
display your creativity, but you will need the chance to discuss what you
understand by creativity and what it might mean to be creative.
The assignment options at AS and A2 all offer constraints for your work,
whether it be making pages for a music magazine, the opening of a film or the
packaging for an album; one of the reasons why you aren't offered total free
choice is because people often find that working within constraints gives them
something to exercise their creativity, whereas total freedom can sometimes
make it really difficult to know where to start. It's why genre can be
interesting- how has something been created which fits with certain structures
and rules but plays around with them to give us something a little bit different?
The word 'creative' has many meanings- the most democratic meaning would
really suggest that any act of making something (even making an idea) might be
seen as a creative act. In more elitist versions of the term, it is reserved for
those who are seen as highly skilled or original (famous artists, musicians, film-
makers etc).
An interesting third alternative is to think about how creativity can be an
unconscious, random or collaborative act that becomes more than the sum of its
parts."
4. People often find that working within constraints gives them something to exercise
their creativity
How has something been created which fits with certain structures and rules but
plays around with them to give us something a little bit different?
Total freedom can sometimes make it really difficult to know where to start
Any act of making something (even making an idea) might be seen as a creative act
Creativity can be an unconscious, random or collaborative act that becomes more
than the sum of its parts
Five key words taken from these statements:
Constraints
Different
Freedom
Idea
Collaborative
5. http://natasha-media-blog.blogspot.co.uk/#!/2013/01/ancillary-tasks.html
Creativity is the process needed for problem solving.. not a special gift
enjoyed by a few but a common ability possessed by most people.
In our radio play, a problem is created from the very start as our protagonist,
Dina‟s character and personality has to established.
This is done from the start when we hear her come out of the shower, pad
across the landing and switch on the TV, and she begins to channel surf.
6. http://divine-media-blog.blogspot.co.uk/
„Creative‟ the most democratic meaning would really suggest that any
act of making something (even making an idea) might be seen as a
creative act.
In this case a radio drama for our coursework based in Ovid‟s and Titians
'Metamorphoses' paintings Diana and Actaeon
Creativity is shown we had made this ancient story into a modern story .
Actaeon sliding the red curtain aside In SMD it was Chris sending
Seeing the naked nymphs naked pictures to his friends.
This is seen as a creative idea as we have
we made changed what was visual to audible
7. In order to be creative, you need to be able to view things in new
ways or from a different perspective. Among other things, you
need to be able to generate new possibilities or new alternatives.
The word 'creative' has many meanings- the most democratic
meaning would really suggest that any act of making something
(even making an idea) might be seen as a creative act.
In more elitist versions of the term, it is reserved for those who
are seen as highly skilled or original (famous artists, musicians,
film-makers etc).
An interesting third alternative is to think about how creativity
can be an unconscious, random or collaborative act that becomes
more than the sum of its parts.
8. 'Metamorphoses' is an epic poem, almost 900 lines long, written in Latin by the Roman poet Ovid (43 BC-17 AD). It's a collection of
mythical tales based on the theme of 'change' – 'Metamorphoses' means 'transformations' in Greek. The poem was an inspiration
for many painters during that time period. This is what inspired Titian's Diana and Actaeon.
Actaeon becomes a 'peeping tom' accidentally and suffers the consequences as the wrath of Dianna.
''Imagine the scene as he entered: the grotto, the splashing fountains, the group of nymphs in the nude'' Titian, the painter took
lines from this epic poem in book 3 and created a painting of the moment Actaeon comes across Dianna and the nymphs.
How these inspired our radio play:
''An eyeful - that is what Actaeon got, in today's phrase, when he saw Diana naked in the woods. He was just
wandering along with his hounds when he chanced upon the goddess taking a bath and a single glance sealed
his fate. He looked, she looked, her companions rushed with clothes but it was already too late. Sunset-red
with rage, writes Ovid, Diana turned the hapless hunter into a stag and his own dogs tore him to pieces.''
Our Radio Play 'I Killed a Man' tells of the unfortunate events that occurred on that day but with a modern
day twist. We begin our play within the present tense in the moments later aftermath of Actaeon's killing
where Dina who we took from the Goddess Dianna, is being arrested. We rewind back to Dina just coming
out of the shower similarly to when Dianna is taking a bath with her nymphs.
She picks up a call from her friend Cali who we derived from Callisto in the original Metamorphoses and
whilst they converse about her strange neighbour who seems only too eager to help her at every instance
and whom she finds 'creepy'. Unbeknownst to both girls, The 'creepy' neighbour is listening in on their phone
call and is masturbating as he can see Dina naked through a hole in his wall, much like when Actaeon
stumbles upon Dianna.
The revenge of Dianna is shown as self defence in our radio play as she murders Actaeon accidentally to
defend both herself and her Greek boyfriend, Stavros.
In a time where men post pictures of women unknowingly onto 'creep sites', the story of Dianna and
Actaeon is all about the history of the male gaze and the female nude and this is what we tried to portray.
9. Anthony Storr „creativity has been defined as the ability to bring
something new into existence‟.
‟the making of the new and the rearranging of the old.‟ (Bentley
1997)
Ken Robinson has identified some Creative Habits of mind
Creativity - enquiring mind
Flexibility - lateral thinking and connection making
Willingness - to think the impossible
Confidence - to try things out
Ability - to handle uncertainty - perseverance in adversity
Self-reflective awareness
10. Ken Robinson
„To promote creativity it is essential to understand the main elements
and phases of the creative process including:
the importance of the medium;
the need to be in control of the medium;
the need to play and take risks; and
the need for critical judgment
11. The view I hold on whether or not technology enhanced my ability to be creative is; yes,
absolutely. Having the correct tools to produce the work with made it much easier to test
ideas, create concepts, and in general be able to produce a product that was to the standard I
aimed for. The technology used both generated components of the products as well as helped
to stitch them together, and I think that, without the technology, it would have been very
challenging to produce the work to the same level.
The theorist Bentley‟s view on creativity would agree with the process that I used during the
production of my products. They believe that it is: “The making of the new and the
rearranging of the old”. In the production of the AS coursework for example, I took inspiration
from a number of music magazines such as Kerrang and Classic Rock, using their colours and
objects and „arranging‟ them in the way that fitted my concept. To arrange the components, I
used Photoshop, which aided the construction process. Using the software in fact enhanced my
ability to be creative with this, as I could place every object exactly where I wanted, as well
as be able to personalise the effects that I added to each object.
Without the assistance of tools such as the smart guides, I think that I would‟ve had difficulty
in translating my ideas into the real product. This would challenge David Gauntlett‟s view that:
“Technology has taken all the creativity out of media production. In further challenge to
Gauntlett‟s view, the imagery used for the A2 digipack and adverts were edited using
Photoshop‟s colouring tools in order to selectively highlight objects such as origami cranes in
colour whilst demoting the background with a monochromatic filter. This could be considered
as an effort to be creative by using technology as well, so Gauntlett‟s view is in my view
unfounded. I also disagree with his view that: “A project that is too well planned lacks
opportunities for spontaneity and creativity”. During the filming stage of producing my music
video, I had extensively planned the locations, cast and shots that I wanted to include in the
video.
12. •There were times when my ability to be creative was limited. For instance, throughout the
preliminary stages as well as the production stages, it seemed that I was being instructed by the
course to use a variety of different short shots filmed at different angles and distances, and it
seemed that longer, more dramatic shots were not appropriate for use in the video. Whilst it was
not compulsory to follow the instruction, I felt that if I deviated from what was outlined, the mark
I received would be effective. I would have liked to have been able to include longer shots that
lasted perhaps ten seconds or more in some places, as I think that it would have allowed me to
convey a more emotional video that focused on the person, rather than the music. Instead, it
seems that I have created a video in which the music dictated what shots were appropriate to be
used, rather than the shots being able to tell their own story. This means also that it was
impossible to be original in the way that the video was filmed. Although originality is hard to come
by these days, it would have been rewarding to attempt creating an original video. Originality was
difficult to show though even in the ancillary products, the digipack and advert, where there were
no limits as to what could be produced. Although this wasn‟t disheartening as such, because the
majority of album artwork today is a replication, parody or bricolage of past works.
•In future projects, the creative skills I will take forward with me will be, first and foremost,
ensuring that there is room for spontaneity in any project that is planned. This would be good
practice as sometimes a good idea does not present itself during the planning stage. This also
means that will be possible for me to include ideas which I may not have previously thought of or
considered.
• However, whilst on location filming, there were several occasions where I filmed scenery and
objects which I found interesting and matched the ideas associated within the song I was using as
well as the original video concept. There were some long shots of planes that were flying past, for
example. These shots were not planned, and I didn‟t even know that there would be planes flying
overhead. So the filming of those shots, in contradiction to Gauntlett‟s view, was „spontaneous‟
and creative. Furthermore, I found that this spontaneity enhanced my original plan for the video,
as the shots were able to either replace or link shots that I had already outlined.