The document describes a card brainstorming game used to explore creative ideas within the structure of a guiding framework. The game takes concepts from the Tangible Interaction Framework and transforms them into provocative questions printed on cards. Participants draw cards in turn and discuss how the question relates to their topic. Relevant cards are grouped together while irrelevant cards are set aside. The game was tested in design sessions and found to help participants uncover neglected issues, gain new perspectives, and creatively connect technology ideas to application issues. The open-ended nature of the cards allows for free interpretation instead of being guided by theory, and opens up imaginative spaces for ideas to expand.