Delivered at Casual Connect Europe 2016 Building on the social constructs and shared spaces design framework from his 2015 Casual Connect presentation, in this session, Seyler will illustrate multiple modes of delivering novelty to players, and how these modes capture and retain players' attention. Attendees will also take away an easy-to-apply set of framework for designing games around these different modes and using them to accommodate the preferences of multiple player archetypes. Applied correctly, this framework will allow designers to either expand the addressable audience for their game, or to design with greater appeal to a well understood target audience.