The Vendor card game teaches matching and counting skills through a delivery theme. Players are vendors who deliver goods (card pairs) to stores over 12 rounds, trying to earn the most money. Players receive cards and take turns drawing from a pickup pile, matching cards in hand to complete orders worth points based on suit and number matches. After 12 rounds, players exchange one round with their neighbor and tally scores to determine the winner.
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Hearts is a very popular windows game, but not yet available on social and mobile. The documentation would help in understanding how game can be tweaked to suit social gaming and how different aspects can be used to monetize the game. I am looking for partners who may help me in building this game.
Game description: outnumber is a number counting and matching game for kindergarten kids. It has numbers from 1 to 20. There are 3 cards in each number family corresponding to- numeral, number in words and number as count. Each card clearly displays a number, corresponding number word, written on it as words along with an intelligent picture evoking the image of the number. For eg. An octopus with 8 tentacles evokes the image of the number 8, a rainbow evokes the image of 7 and so on.
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Social Media Game Concept - Hearts ( as visible in Windows games arena)Ankit Gupta
Hearts is a very popular windows game, but not yet available on social and mobile. The documentation would help in understanding how game can be tweaked to suit social gaming and how different aspects can be used to monetize the game. I am looking for partners who may help me in building this game.
Game description: outnumber is a number counting and matching game for kindergarten kids. It has numbers from 1 to 20. There are 3 cards in each number family corresponding to- numeral, number in words and number as count. Each card clearly displays a number, corresponding number word, written on it as words along with an intelligent picture evoking the image of the number. For eg. An octopus with 8 tentacles evokes the image of the number 8, a rainbow evokes the image of 7 and so on.
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Unique approach: each number in this number home has a unique personality which helps build recall of shapes and sequence of numbers. Associating characters is the most effective method to remember anything and this game does exactly the same- makes recalling numbers a cakewalk for kids.
Simple game play: 4 amazingly simple and fun game plays within the game, one for each of the number skill that this game addresses. Effective number matching & recognition game.
Visual appeal: the cards have a bright glossy finish on one side and a soft complementary color on the other. This not just catches the attention of toddlers but ensures that the cards never leave their hands.
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In Deals Rummy, players play pre-decided number of deals like 2 deals, 4 deals or 6 deals to conclude the game.
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Design Documentation
1. Isaiah Corey
Theme: Delivering
This game is a card game based upon my profession as a delivery driver. Each player is
a vendor who delivers goods (card pairs) to the stores. The game was created for kids to learn
matching and counting techniques.
2. Vendor
Players: 2 or 4
Equipment needed: 2 decks of cards (for 2 players); 4 decks of cards (for 4 players). Each deck
must have a different design on the reverse side.
Objective: Play through 12 deliveries to make the most money for deliveries made.
Game Play:
Set up:
The first deck will be distributed between the players. Each player will receive 26 cards. (Modi-
fied for 4 players: 2 decks with each player still receiving 26 cards). The second deck is the pick
up pile. The Jacks should be removed from this deck. This pile will be shuffled and placed face
down between players. (Modified for 4 players: 2 decks, shuffled and placed face down in mid-
dle of all players).
**For even more exciting play, players can add in a timer.
Rules:
Draw two cards from the pick up pile. Match each card picked up with a card in hand. Discard
matches to complete turn (When discarding matches, keep rounds separated).
Example: Player picks ups 5 of clubs and a Queen of diamonds. The player will search their
hand for one card to match each of those cards. If the player does not have those cards:
1) They can substitute another card by matching the suit, or the number of the card. Example:
if the player does not have a 5 of clubs, they can choose a 5 of another suit, or another club
of a different number.
2) They can substitute any match with a Jack. Jacks are wild cards and represent a perfect
match.
At the end of the game, each player will select two matches from the player to their right. (In two
player mode, each player takes two matches from the opposite player.) Each player will fan out
their completed pairs, letting their opponent select which pair they wish to take. The player must
take both pairs from the same round.
To use the timer, play the game exactly the same but set the timer for approximately 8 minutes.
All players must have finished all 12 rounds before the timer ends. This will add a faster pace for
those looking for a little more excitement.
All players MUST discard two cards per round, wether or not they have any matches. If the
player discards two cards that he/she did not have a match for they receive a zero for that
round.
Point System:
At the end of the game (12 rounds or deliveries), each player will tally up how many points
they’ve made as follows:
Each completed order is 4 cards or two pairs. Each pair is scored individually.
Product matched by suit — 2 points
Product matched by number —4 points
Product matched by number and suit — 10 points.
Jacks are wild and will automatically merit 10 points for a product match.
3. All pairs are added to total the money made for a day’s deliveries. One game of 12 rounds is
one day’s deliveries.
Definitions:
Order — The order is the pick up deck, the two cards each player picks up from the top of the
pick up deck. Each time a player picks up two cards, an order is placed with the store.
Product — The cards pulled from the truck are called product.
Truck — The truck is each player’s hand. The cards they hold in their hand are products to fill in
the order.
Store — The store is the pile where players will discard their completed orders after each deliv-
ery.
4. Meaningful Actions Analyses
Rules:
In the game Vendor players are looking to get the most points that they can per round. Players
do this by trying to strategize which cards to use per round to get the most points at the end of
the game. The players will split the deck and play for 12 rounds. They will also use a second
deck from which the player will pull cards that will tell them which cards they want to choose in
their hand to get the most points. The game will end when each player has taken 12 turns. At
the end of the game the players will exchange one delivery (or round) out of the 12 by choosing.
If there are 4 players then each player will choose one delivery from the player to their right. The
winner is the player who has the most points after all 12 delivers are done and one is ex-
changed. The players will add up the points by using the point system set in the rules of the
game.
Explicit actions: Split, Strategize, Pull, Choose, Exchange, Add
Split - The players will cut the deck they are going to use in half and divide the cards among
themselves.
Strategize - The players must remember what cards the have in their hand and use them to get
the maximum points, all the while remembering not to use up their best cards in one round so
that they can keep up a good average per round.
Pull - Players will have to pull two cards per round to match up with the cards in their hand.
Choose - In order to score any points at all the players must have a basic understanding of the
cards and how to match them.
Exchange - At the end of the game the players are allowed to choose one round from their op-
ponent and put it into their hand.
Add - At the end of the game the players will add up the total collection of cards from their hand
and find out who is the winner.
6. GRATIS
Goals:
The players in the game Vendor should always remember that they are trying to get the maxi-
mum number of points per round while not using up all their trump cards. Thus bankrupting
them at the end of the game.
Rules:
Each player is given a set amount of cards for 12 rounds and must use the cards worth the
maximum number of points each round.players will pull two cards from a separate deck each
round to match up with their cards in their hand. Players must make sure not to show others
their cards, so that at the end of the game their opponents do not know which is the best round
to pick from their pile.
Actions:
• Shuffle cards
• Draw card
• Pick which cards to use for current hand
• Set down cards
• Switch one round with to your right
Transitions:
• Game over
• Counting scores
• Declaring winner
Items:
• Cards (2 decks)
• Paper and pen
• Calculator (not necessary but makes tallying scores easier)
Setup:
• Shuffle Cards
• Split deck
• Take Jack’s out of second deck