2. INDEX
1. Why ''Zix computer''?
2. Brainstorm
3.Choice
4.Idea
4.1. Where?
4.2. How?
5. Human Resources
6.Future
7.Conclusions
3. Why "Zix Computer"?
The name of our project is Zix COMPUTER
and chose it because we see it is an interesting
topic and the first thing that occurred.
4. BRAINSTORM
- we think also of doing a video game store,
and after the game and think about computers
5. CHOICE
How did you come to make this choice?
- Thinking thinking until we came the subject of
computers and I think in doing this.
6. IDEA
Because we have the best mice the best
keyboards best esc screens.
We believe it would work because it's an
interesting topic that almost everyone likes
8. Components of computers
Boxes CPU
Power Supplies
Memoirs
Other components
Motherboards
Processors
Controller cards /
USB-FrieWire
Graphics Cards
Video editing
TV Cards
CPU Ventilators
9. HOW?
we are a small company, we work hard to
make computer components have increasingly
better.
13. MARKET RESEARCH
What other business like mine are there in the
city, in my action area?
Store: pcmania.
What could I offer to be competitive?
Offer price / quality of our products
What would my potential customers be
interested in that I can offer through my
business?
Street people, BUSINESS people,
entrepreneurs, young , etc..
14. CUSTOMER PROFILE
who are my products/services aimed at?
Motherboard, mouse, keyboard, screen, power supply,
hard drive, graphics card, sound card, network card, usb,
printer, ink, other components.
You can do a previous research on possible
needs.
Profit, and earn money.
15. FUTURE
We expect the company to have a good future,
economically sell many items, and that people
are satisfied and come to buy from our
company
16. Conclusions
We think that creating this company is very
good for the future, ie what in the future most of
the things will be of technological applications
and the like. Eventhough there are already
stores that sell something similar but is beyond
any more motivation to better every day but
about the company and progress.