This document contains 4 lines of text listing names: NHS Saul Cotton, N.Cotton, NYLE COTTON, and SAUL.COTTON. It appears to be listing names but does not provide any other context.
Saul documents how the video game Resident Evil 4 has changed from its original "old gen" version to the new remake in the digital age. He analyzes differences in graphics, gameplay mechanics, and cinematics between the 2005 and 2023 versions. While the original had limitations like stationary shooting, the remake allows smooth movement and combat. Both versions create intense and exciting experiences for players, with the original preserving the adventure horror feel and the remake providing a cinematic movie-like experience. Overall, the documentary examines how Resident Evil 4 has evolved over 18 years while maintaining its status as a truly amazing game.
The document discusses the production of a documentary comparing the original Resident Evil games to newer entries. It will include clips showing graphical improvements over 18 years, discussions of how social media has built communities around the games, and comparisons of audio editing between clips from old and new games. The producer discusses challenges with screen size, audio quality, storage limitations of using a phone app to edit, and an inability to remove a watermark without upgrading the app.
The BBC was established in 1922 as a public broadcasting service in the UK. It was founded with a mission to inform, educate, and entertain the British public. During World War II, the BBC played an important role in keeping the public informed with news, propaganda, and entertainment broadcasts. In later decades, the BBC expanded its services to include television and foreign language broadcasts, while facing increasing competition from commercial stations. Today, the BBC remains one of the world's largest broadcasters, funded by television license fees.
The document discusses audience research for a documentary about a remake of an action horror game being produced for BBC targeting 16 to 25 year olds. It discusses feedback received from the intended audience that indicated interest in gaming documentaries from 10 to 20 minutes. It also outlines that the documentary will use a voice over style with gameplay to keep it engaging and discuss the differences between the old and new versions of the game. The document also mentions addressing feedback by adding a discussion of the game's community to improvements made for the final documentary.
This document discusses the graphics improvements between the original 2005 release of Resident Evil 4 and the 2023 remake. It shows side-by-side images comparing the graphics and notes how the remake looks significantly more realistic and cinematic, resembling a movie rather than an older video game. The remake has improved lighting, shadows, character details down to individual hairs and textures that make it hard to distinguish from a real movie. The document also outlines how the Resident Evil franchise has advanced over the years from early pixelated games to photorealistic remakes and new entries that push the limits of cinematic visuals in video games.
The BBC, or British Broadcasting Corporation, is a public broadcaster in the UK established in 1922. During World War II, the BBC played an important role in informing and boosting public morale. In later decades, the BBC expanded its television and foreign language services.
BBC Three is a television channel owned by the BBC, launched in 2003, targeting 16-34 year olds. It features a variety of genres and collaborates with YouTube creators to reach younger audiences.
The BBC announced a partnership with Northern Irish production companies called Northern Voices to develop documentary talent and reflect the experiences of 16-25 year olds in the region.
BBC and BBC Three inturpting the brief.pptxSaulCotton
The BBC and BBC Three have commissioned a documentary about how the internet and digital age has impacted lives, especially during the COVID-19 pandemic from 2020-2021, bringing people back into contact through improved communication and work from home opportunities. The documentary aims to independently explore 16-24 year olds' experiences with media and how their lives changed with COVID-19's isolation through both mental and physical health impacts and changes to social lives online. This collaboration between BBC and BBC Three provides a significant opportunity for Northern voices in this age group to share the impacts of the COVID years.
Saul documents how the video game Resident Evil 4 has changed from its original "old gen" version to the new remake in the digital age. He analyzes differences in graphics, gameplay mechanics, and cinematics between the 2005 and 2023 versions. While the original had limitations like stationary shooting, the remake allows smooth movement and combat. Both versions create intense and exciting experiences for players, with the original preserving the adventure horror feel and the remake providing a cinematic movie-like experience. Overall, the documentary examines how Resident Evil 4 has evolved over 18 years while maintaining its status as a truly amazing game.
The document discusses the production of a documentary comparing the original Resident Evil games to newer entries. It will include clips showing graphical improvements over 18 years, discussions of how social media has built communities around the games, and comparisons of audio editing between clips from old and new games. The producer discusses challenges with screen size, audio quality, storage limitations of using a phone app to edit, and an inability to remove a watermark without upgrading the app.
The BBC was established in 1922 as a public broadcasting service in the UK. It was founded with a mission to inform, educate, and entertain the British public. During World War II, the BBC played an important role in keeping the public informed with news, propaganda, and entertainment broadcasts. In later decades, the BBC expanded its services to include television and foreign language broadcasts, while facing increasing competition from commercial stations. Today, the BBC remains one of the world's largest broadcasters, funded by television license fees.
The document discusses audience research for a documentary about a remake of an action horror game being produced for BBC targeting 16 to 25 year olds. It discusses feedback received from the intended audience that indicated interest in gaming documentaries from 10 to 20 minutes. It also outlines that the documentary will use a voice over style with gameplay to keep it engaging and discuss the differences between the old and new versions of the game. The document also mentions addressing feedback by adding a discussion of the game's community to improvements made for the final documentary.
This document discusses the graphics improvements between the original 2005 release of Resident Evil 4 and the 2023 remake. It shows side-by-side images comparing the graphics and notes how the remake looks significantly more realistic and cinematic, resembling a movie rather than an older video game. The remake has improved lighting, shadows, character details down to individual hairs and textures that make it hard to distinguish from a real movie. The document also outlines how the Resident Evil franchise has advanced over the years from early pixelated games to photorealistic remakes and new entries that push the limits of cinematic visuals in video games.
The BBC, or British Broadcasting Corporation, is a public broadcaster in the UK established in 1922. During World War II, the BBC played an important role in informing and boosting public morale. In later decades, the BBC expanded its television and foreign language services.
BBC Three is a television channel owned by the BBC, launched in 2003, targeting 16-34 year olds. It features a variety of genres and collaborates with YouTube creators to reach younger audiences.
The BBC announced a partnership with Northern Irish production companies called Northern Voices to develop documentary talent and reflect the experiences of 16-25 year olds in the region.
BBC and BBC Three inturpting the brief.pptxSaulCotton
The BBC and BBC Three have commissioned a documentary about how the internet and digital age has impacted lives, especially during the COVID-19 pandemic from 2020-2021, bringing people back into contact through improved communication and work from home opportunities. The documentary aims to independently explore 16-24 year olds' experiences with media and how their lives changed with COVID-19's isolation through both mental and physical health impacts and changes to social lives online. This collaboration between BBC and BBC Three provides a significant opportunity for Northern voices in this age group to share the impacts of the COVID years.
Contribtion Form - health and safety (NHS)1.pptxSaulCotton
This document contains 4 lines of text listing names: NHS Saul Cotton, N.Cotton, NYLE COTTON, and SAUL.COTTON. It appears to be listing names but provides little other context or information.
The document discusses edits made to a Canon marketing project. It describes adding shapes like a page flip and circle cutout to feature a camera image. Text was added listing the camera's features in white for visibility. Feedback requested more detail, so a new stock camera image and quote about pictures and exploring were incorporated. Further edits included a white rectangle banner, black circle for another image, and red box to emphasize the lighthouse subject. The final result was deemed improved but could still be enhanced more like professional magazines and posters.
The document discusses photos taken by the author at various locations. They wanted clear sky photos instead of rainy ones of a light house. The photo that resulted was not exactly as planned but the author was happy with how it turned out. Other photos were lost but the author was pleased with most of the final images used in their project, though some were too dark. The author provides details on the layouts of two pages for their project - one portrait with a large prominent photo and details about Canon cameras, and one landscape with a photo and details to clearly promote a specific Canon camera model.
Contribtion Form - health and safety (Canon).pptxSaulCotton
N.Cotton completed a Canon Journey Project where they visited several public locations including Penshaw Monument, Seaham beach, and a lighthouse. N.Cotton organized the trip themselves and had their parents drive them to the locations since traveling by foot was not a good option. N.Cotton used some photos taken by their brother, who had a better phone camera, and made sure everyone involved stayed safe during the trip by checking weather and safety conditions.
CANON - Audience Reaserch and Profile.pptxSaulCotton
This document summarizes audience research conducted about Canon camera and phone users. A survey found that 66.7% of respondents used their phone for photography rather than a camera, since phones are small and convenient to carry everywhere. Those who used cameras did so for nature photography or as professional photographers. The research aimed to understand the target audience's photography habits and preferences to make a promotional piece for Canon cameras engaging and relevant.
The photographer took multiple pictures of a spiral structure over several days, deleting pictures from rainy days, and was happy with how the clear sky picture turned out compared to the rainy ones. Although the spiral did not have the desired X shape or sunny lighting, the photographer was pleased with the night sky and lighting effects. The pictures were taken during a family trip and unexpectedly turned out well enough to include in a final project, despite losing some previous photos and work.
The creator was happy with their magazine-style poster they made for a Canon project, though they felt they could have done more with more Photoshop experience. They realized they need to improve time management skills to feel less stressed. While stress sometimes sparks creativity, more research depth on techniques like mise-en-scene could further improve their future works. Overall they were pleased with this initial project but believe the knowledge gained will help them perform even better next time.
The document discusses creating a poster for a final project that uses before and after photos to inspire others about weight loss and fitness. It describes choosing a photo to show physical and mental progress over time, despite struggles finding an appropriate photo. The poster will also include another recent photo and a quote to illustrate that consistency over a long period can help achieve goals.
The document provides analysis of an anti-drinking advertisement aimed at students. It uses flashbacks to tell the story of a girl who drinks alcohol at a party and is later humiliated by a boy at school who witnessed her intoxicated. Through the use of flashbacks triggered by interactions between the two, the advertisement conveys the message that underage drinking can lead to embarrassment and have lasting social impacts. Various film techniques like music, camera angles, and props are employed to distinguish the past and present scenes and clearly communicate that drinking in school is not acceptable and has real consequences.
The document outlines plans for two different posters. The first poster will feature before and after photos of the author when overweight and after weight loss, along with motivational quotes and contact information for the NHS. The second poster will feature a series of three photos showing the author's transformation from overweight to muscular through gym work, along with logos promoting better health and the NHS, contact information, and a motivational quote about self-improvement. Both posters aim to inspire others through the author's personal journey.
The document discusses edits made to a product based on feedback. It adds more text, a camera, and features to make the product less bland and more appealing. Looking back at opinions, the product was too plain so more color, life, and detail were added to the design. A quote and camera were also added to the design to reduce empty space and potentially motivate or inspire users.
The document discusses a photographer's pre-production process for creating images to use in a poster. The photographer took several photos around streets and gardens near their home using their phone camera. They discuss the lighting, composition, and editing considerations for each photo, and decide that most are not suitable for the poster due to issues like visible back gardens or too many cars. They note elements they like, such as lens flares and sky details, but feel edits would compromise the images.
My pitch presentation for Canon journeys. The document outlines ideas for a photography project to promote Canon cameras to younger audiences. It discusses taking photos from a distance like from a hilltop or of streetlights up close or from above. It is inspired by posters for events like WWE that get their point across clearly. Examples are given of effective Canon advertisements. The proposal is to create a poster showing photos taken with a Canon camera that depict journeys or stories through unique images. Examples found online serving as inspiration show pathways, fog, and lights suggesting travel and journeys.
Canon began as Precision Optical Industry in 1937 in Tokyo, Japan. In 1933, their predecessor was founded to research cameras and produced prototypes like the Kwanon camera in 1934. They registered the Canon trademark in 1935 and introduced the Hansa Canon in 1936. In 1940, Japan's first indirect x-ray camera was developed by Precision Optical. After World War II, Canon resumed camera production and opened a service station in 1946, receiving acclaim for cameras like the Canon S II. Canon aims to promote creativity and innovation through photography, targeting younger audiences aged 16-35 to inspire imagination.
This project involves creating a magazine cover or print ad for Canon that symbolizes the concept of a journey through images. The journey could represent either a physical journey through travel and movement, or a mental journey like fitness. The client, Canon, wants the visual representation to convey the structure and narrative of a journey.
The document discusses the author's experience creating a video for an NHS health campaign. The author wanted to focus on fitness to be inspired by others who lost weight and get in shape for personal reasons. There were challenges like corrupt files and not having enough time. From working on commercials, the author learned about camera angles, shots, and audio cues to apply to future projects. Overall, the author was pleased with what they created and learned new skills to improve future work.
The author received positive feedback on their posters but thinks they could have experimented with different styles if they had more time. They acknowledge that different people have different opinions so their best work may not be liked by everyone. Going forward, the author plans to try different creative approaches for posters, advertisements, and radio advertisements. The author was also happy with feedback on their radio advertisement but recognizes the need for better audio quality in the future as the muffled audio from this first attempt would not persuade listeners.
Production Diery and Main Project (1).pptxSaulCotton
The document summarizes feedback received on a poster and improvements made in response. It describes using tools like the crop tool, polygon tool, and eraser tool to edit images for the poster. It then discusses improvements made to address comments on making the text and images clearer. Specific adjustments included changing colors, fonts, and removing a fade effect. The document also covers feedback on a radio advertisement, where the author added calm music and removed background noise.
Understanding User Behavior with Google Analytics.pdfSEO Article Boost
Unlocking the full potential of Google Analytics is crucial for understanding and optimizing your website’s performance. This guide dives deep into the essential aspects of Google Analytics, from analyzing traffic sources to understanding user demographics and tracking user engagement.
Traffic Sources Analysis:
Discover where your website traffic originates. By examining the Acquisition section, you can identify whether visitors come from organic search, paid campaigns, direct visits, social media, or referral links. This knowledge helps in refining marketing strategies and optimizing resource allocation.
User Demographics Insights:
Gain a comprehensive view of your audience by exploring demographic data in the Audience section. Understand age, gender, and interests to tailor your marketing strategies effectively. Leverage this information to create personalized content and improve user engagement and conversion rates.
Tracking User Engagement:
Learn how to measure user interaction with your site through key metrics like bounce rate, average session duration, and pages per session. Enhance user experience by analyzing engagement metrics and implementing strategies to keep visitors engaged.
Conversion Rate Optimization:
Understand the importance of conversion rates and how to track them using Google Analytics. Set up Goals, analyze conversion funnels, segment your audience, and employ A/B testing to optimize your website for higher conversions. Utilize ecommerce tracking and multi-channel funnels for a detailed view of your sales performance and marketing channel contributions.
Custom Reports and Dashboards:
Create custom reports and dashboards to visualize and interpret data relevant to your business goals. Use advanced filters, segments, and visualization options to gain deeper insights. Incorporate custom dimensions and metrics for tailored data analysis. Integrate external data sources to enrich your analytics and make well-informed decisions.
This guide is designed to help you harness the power of Google Analytics for making data-driven decisions that enhance website performance and achieve your digital marketing objectives. Whether you are looking to improve SEO, refine your social media strategy, or boost conversion rates, understanding and utilizing Google Analytics is essential for your success.
Contribtion Form - health and safety (NHS)1.pptxSaulCotton
This document contains 4 lines of text listing names: NHS Saul Cotton, N.Cotton, NYLE COTTON, and SAUL.COTTON. It appears to be listing names but provides little other context or information.
The document discusses edits made to a Canon marketing project. It describes adding shapes like a page flip and circle cutout to feature a camera image. Text was added listing the camera's features in white for visibility. Feedback requested more detail, so a new stock camera image and quote about pictures and exploring were incorporated. Further edits included a white rectangle banner, black circle for another image, and red box to emphasize the lighthouse subject. The final result was deemed improved but could still be enhanced more like professional magazines and posters.
The document discusses photos taken by the author at various locations. They wanted clear sky photos instead of rainy ones of a light house. The photo that resulted was not exactly as planned but the author was happy with how it turned out. Other photos were lost but the author was pleased with most of the final images used in their project, though some were too dark. The author provides details on the layouts of two pages for their project - one portrait with a large prominent photo and details about Canon cameras, and one landscape with a photo and details to clearly promote a specific Canon camera model.
Contribtion Form - health and safety (Canon).pptxSaulCotton
N.Cotton completed a Canon Journey Project where they visited several public locations including Penshaw Monument, Seaham beach, and a lighthouse. N.Cotton organized the trip themselves and had their parents drive them to the locations since traveling by foot was not a good option. N.Cotton used some photos taken by their brother, who had a better phone camera, and made sure everyone involved stayed safe during the trip by checking weather and safety conditions.
CANON - Audience Reaserch and Profile.pptxSaulCotton
This document summarizes audience research conducted about Canon camera and phone users. A survey found that 66.7% of respondents used their phone for photography rather than a camera, since phones are small and convenient to carry everywhere. Those who used cameras did so for nature photography or as professional photographers. The research aimed to understand the target audience's photography habits and preferences to make a promotional piece for Canon cameras engaging and relevant.
The photographer took multiple pictures of a spiral structure over several days, deleting pictures from rainy days, and was happy with how the clear sky picture turned out compared to the rainy ones. Although the spiral did not have the desired X shape or sunny lighting, the photographer was pleased with the night sky and lighting effects. The pictures were taken during a family trip and unexpectedly turned out well enough to include in a final project, despite losing some previous photos and work.
The creator was happy with their magazine-style poster they made for a Canon project, though they felt they could have done more with more Photoshop experience. They realized they need to improve time management skills to feel less stressed. While stress sometimes sparks creativity, more research depth on techniques like mise-en-scene could further improve their future works. Overall they were pleased with this initial project but believe the knowledge gained will help them perform even better next time.
The document discusses creating a poster for a final project that uses before and after photos to inspire others about weight loss and fitness. It describes choosing a photo to show physical and mental progress over time, despite struggles finding an appropriate photo. The poster will also include another recent photo and a quote to illustrate that consistency over a long period can help achieve goals.
The document provides analysis of an anti-drinking advertisement aimed at students. It uses flashbacks to tell the story of a girl who drinks alcohol at a party and is later humiliated by a boy at school who witnessed her intoxicated. Through the use of flashbacks triggered by interactions between the two, the advertisement conveys the message that underage drinking can lead to embarrassment and have lasting social impacts. Various film techniques like music, camera angles, and props are employed to distinguish the past and present scenes and clearly communicate that drinking in school is not acceptable and has real consequences.
The document outlines plans for two different posters. The first poster will feature before and after photos of the author when overweight and after weight loss, along with motivational quotes and contact information for the NHS. The second poster will feature a series of three photos showing the author's transformation from overweight to muscular through gym work, along with logos promoting better health and the NHS, contact information, and a motivational quote about self-improvement. Both posters aim to inspire others through the author's personal journey.
The document discusses edits made to a product based on feedback. It adds more text, a camera, and features to make the product less bland and more appealing. Looking back at opinions, the product was too plain so more color, life, and detail were added to the design. A quote and camera were also added to the design to reduce empty space and potentially motivate or inspire users.
The document discusses a photographer's pre-production process for creating images to use in a poster. The photographer took several photos around streets and gardens near their home using their phone camera. They discuss the lighting, composition, and editing considerations for each photo, and decide that most are not suitable for the poster due to issues like visible back gardens or too many cars. They note elements they like, such as lens flares and sky details, but feel edits would compromise the images.
My pitch presentation for Canon journeys. The document outlines ideas for a photography project to promote Canon cameras to younger audiences. It discusses taking photos from a distance like from a hilltop or of streetlights up close or from above. It is inspired by posters for events like WWE that get their point across clearly. Examples are given of effective Canon advertisements. The proposal is to create a poster showing photos taken with a Canon camera that depict journeys or stories through unique images. Examples found online serving as inspiration show pathways, fog, and lights suggesting travel and journeys.
Canon began as Precision Optical Industry in 1937 in Tokyo, Japan. In 1933, their predecessor was founded to research cameras and produced prototypes like the Kwanon camera in 1934. They registered the Canon trademark in 1935 and introduced the Hansa Canon in 1936. In 1940, Japan's first indirect x-ray camera was developed by Precision Optical. After World War II, Canon resumed camera production and opened a service station in 1946, receiving acclaim for cameras like the Canon S II. Canon aims to promote creativity and innovation through photography, targeting younger audiences aged 16-35 to inspire imagination.
This project involves creating a magazine cover or print ad for Canon that symbolizes the concept of a journey through images. The journey could represent either a physical journey through travel and movement, or a mental journey like fitness. The client, Canon, wants the visual representation to convey the structure and narrative of a journey.
The document discusses the author's experience creating a video for an NHS health campaign. The author wanted to focus on fitness to be inspired by others who lost weight and get in shape for personal reasons. There were challenges like corrupt files and not having enough time. From working on commercials, the author learned about camera angles, shots, and audio cues to apply to future projects. Overall, the author was pleased with what they created and learned new skills to improve future work.
The author received positive feedback on their posters but thinks they could have experimented with different styles if they had more time. They acknowledge that different people have different opinions so their best work may not be liked by everyone. Going forward, the author plans to try different creative approaches for posters, advertisements, and radio advertisements. The author was also happy with feedback on their radio advertisement but recognizes the need for better audio quality in the future as the muffled audio from this first attempt would not persuade listeners.
Production Diery and Main Project (1).pptxSaulCotton
The document summarizes feedback received on a poster and improvements made in response. It describes using tools like the crop tool, polygon tool, and eraser tool to edit images for the poster. It then discusses improvements made to address comments on making the text and images clearer. Specific adjustments included changing colors, fonts, and removing a fade effect. The document also covers feedback on a radio advertisement, where the author added calm music and removed background noise.
Understanding User Behavior with Google Analytics.pdfSEO Article Boost
Unlocking the full potential of Google Analytics is crucial for understanding and optimizing your website’s performance. This guide dives deep into the essential aspects of Google Analytics, from analyzing traffic sources to understanding user demographics and tracking user engagement.
Traffic Sources Analysis:
Discover where your website traffic originates. By examining the Acquisition section, you can identify whether visitors come from organic search, paid campaigns, direct visits, social media, or referral links. This knowledge helps in refining marketing strategies and optimizing resource allocation.
User Demographics Insights:
Gain a comprehensive view of your audience by exploring demographic data in the Audience section. Understand age, gender, and interests to tailor your marketing strategies effectively. Leverage this information to create personalized content and improve user engagement and conversion rates.
Tracking User Engagement:
Learn how to measure user interaction with your site through key metrics like bounce rate, average session duration, and pages per session. Enhance user experience by analyzing engagement metrics and implementing strategies to keep visitors engaged.
Conversion Rate Optimization:
Understand the importance of conversion rates and how to track them using Google Analytics. Set up Goals, analyze conversion funnels, segment your audience, and employ A/B testing to optimize your website for higher conversions. Utilize ecommerce tracking and multi-channel funnels for a detailed view of your sales performance and marketing channel contributions.
Custom Reports and Dashboards:
Create custom reports and dashboards to visualize and interpret data relevant to your business goals. Use advanced filters, segments, and visualization options to gain deeper insights. Incorporate custom dimensions and metrics for tailored data analysis. Integrate external data sources to enrich your analytics and make well-informed decisions.
This guide is designed to help you harness the power of Google Analytics for making data-driven decisions that enhance website performance and achieve your digital marketing objectives. Whether you are looking to improve SEO, refine your social media strategy, or boost conversion rates, understanding and utilizing Google Analytics is essential for your success.
Gen Z and the marketplaces - let's translate their needsLaura Szabó
The product workshop focused on exploring the requirements of Generation Z in relation to marketplace dynamics. We delved into their specific needs, examined the specifics in their shopping preferences, and analyzed their preferred methods for accessing information and making purchases within a marketplace. Through the study of real-life cases , we tried to gain valuable insights into enhancing the marketplace experience for Generation Z.
The workshop was held on the DMA Conference in Vienna June 2024.
Ready to Unlock the Power of Blockchain!Toptal Tech
Imagine a world where data flows freely, yet remains secure. A world where trust is built into the fabric of every transaction. This is the promise of blockchain, a revolutionary technology poised to reshape our digital landscape.
Toptal Tech is at the forefront of this innovation, connecting you with the brightest minds in blockchain development. Together, we can unlock the potential of this transformative technology, building a future of transparency, security, and endless possibilities.
Instagram has become one of the most popular social media platforms, allowing people to share photos, videos, and stories with their followers. Sometimes, though, you might want to view someone's story without them knowing.
Discover the benefits of outsourcing SEO to Indiadavidjhones387
"Discover the benefits of outsourcing SEO to India! From cost-effective services and expert professionals to round-the-clock work advantages, learn how your business can achieve digital success with Indian SEO solutions.