SlideShare a Scribd company logo
Basically this is a Very Simple Procedure where you have a Wild attached to a City
starting the AP cycle.
This Wild will be under Ascension Protection as well and can be used for storage of
Aetherstone’s (for example) by you & your Alliance Members.
But if you have 30 or 50 Alliance members storing their wagons with goodies in
your Wild, (Reinforcing) what will you do when the AP cycle is up? Do Not Worry, it
is simple, just follow the steps here.
• City 8 (for example) starts at Ascension Level 1.
• City captures a (low level) Wild near the City & Bookmark the cords! (So you
can find it again when you abandon the city.)
• You can now spam in Alliance Chat the cords of that protected Wild to your
Alliance for your alliance members to store their goodies. (Reinforcing)
• As you progress through the Ascensions Levels 2,3,4,5 you will reach the last
Level, namely level 6. Soon you will have to Abandon the City.
• Make sure the City that is going to be the NEW AP city is READY and is close
to the wild.
• Ascend the New CITY in Ascension Protection.
• Abandon the OLD AP City including the Wild. (Thus just abandon the city)
• From the NEW AP CITY send quickly troops to CONQUER your old AP WILD.
• When Conquered, it will now be attached again to your NEW AP City.
• And… all the reinforcements from Alliance members are still there!
• And thus you continue the cycles, and that’s how your Wild never loses
protection status!
• NOTE: use a low level wild like level 1,2,3, easier to capture from a New AP
City with a low Rally Point.
• NOTE: DO NOT abandon the wild before you abandon the city. Abandon
the City.
Sharing is knowledge, and a lot of players are not sharing. Yes, it gives you and edge, or advantage, but
it leaves also many people clueless. The objective of these tutorials, is to teach, learn, educate players so ALL players have
a better under understanding of the game. The more players participate, the better the overall experience is for all players.
More attacking and defending means “lively” domains full of activity.
http://www.slideshare.net/Aderik/documents

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Continuously Protected Wild

  • 1.
  • 2. Basically this is a Very Simple Procedure where you have a Wild attached to a City starting the AP cycle. This Wild will be under Ascension Protection as well and can be used for storage of Aetherstone’s (for example) by you & your Alliance Members. But if you have 30 or 50 Alliance members storing their wagons with goodies in your Wild, (Reinforcing) what will you do when the AP cycle is up? Do Not Worry, it is simple, just follow the steps here. • City 8 (for example) starts at Ascension Level 1. • City captures a (low level) Wild near the City & Bookmark the cords! (So you can find it again when you abandon the city.) • You can now spam in Alliance Chat the cords of that protected Wild to your Alliance for your alliance members to store their goodies. (Reinforcing) • As you progress through the Ascensions Levels 2,3,4,5 you will reach the last Level, namely level 6. Soon you will have to Abandon the City. • Make sure the City that is going to be the NEW AP city is READY and is close to the wild. • Ascend the New CITY in Ascension Protection. • Abandon the OLD AP City including the Wild. (Thus just abandon the city) • From the NEW AP CITY send quickly troops to CONQUER your old AP WILD. • When Conquered, it will now be attached again to your NEW AP City. • And… all the reinforcements from Alliance members are still there! • And thus you continue the cycles, and that’s how your Wild never loses protection status! • NOTE: use a low level wild like level 1,2,3, easier to capture from a New AP City with a low Rally Point. • NOTE: DO NOT abandon the wild before you abandon the city. Abandon the City.
  • 3. Sharing is knowledge, and a lot of players are not sharing. Yes, it gives you and edge, or advantage, but it leaves also many people clueless. The objective of these tutorials, is to teach, learn, educate players so ALL players have a better under understanding of the game. The more players participate, the better the overall experience is for all players. More attacking and defending means “lively” domains full of activity. http://www.slideshare.net/Aderik/documents