This document discusses strategies for countering cavalry attacks in battle using dense infantry formations called schiltrons that feature overlapping shields and presents. It recommends troops with high attack stats to counter cavalry and recommends adding sidhe troops to city defenses. It also discusses bonuses from the arcane temple and favored champion traits and armor for increasing troop defense and combat ability.
Schiltron--Counter for Attacks of Horsed TroopsSilver Caprice
This document discusses strategies for countering cavalry attacks using schiltron formations of troops with shields and discusses troop compositions and temple bonuses that strengthen defenses. It recommends using troops with high attack stats like Sidhes for defense and champions with life, defense, and combat speed. It also notes that epigraphical armor and sovereign armor can stack defensive bonuses and shares this information to educate players rather than keeping strategies secret.
This document provides instructions for building an "Even Range Throne room" that balances range buff and debuff abilities. It recommends including troops that provide at least 30,000 of each and notes this throne room version is intended for use with Disciples of Ra spells. The author hopes to share different throne room designs from various players to improve collective understanding of the game.
Throne room suggestion for attacking opponents that have High attack with a Scout and horsed Troop defense and for opponents with high range debuffs--Originally published by Aderik
This document discusses using debuffing strategies to strengthen defenses in farming opponents. It recommends reducing the opponent's range, attack, defense, life, and combat speed using cards like the Pillar of Great Serpent. This makes the opponent more vulnerable and allows defending towers to defeat the attacker in just 5 rounds. The goal is to educate players on effective defensive strategies so all players can better understand and enjoy the game.
This preset is designed for looting and pillaging with hind wagons. It focuses on high march size and speed with good attack, life, and defense stats. Spell power is included to increase the load capacity of hind wagons. Variations are provided based on which cards the player has access to, providing alternatives to compensate for missing cards. The document provides guidance on card placement and troop sac strategies when encountering resistance. The goal is to educate players and create a better overall game experience through sharing knowledge.
Even when defending opponents with High Range Tr’s the Dark Abyss can shed light on the outcome of those battles. The Preset has very high Range Debuff, Combat Speed Debuff, Attack Debuff, Defense Debuff. This can take your Opponents Range, Attack, Defense & Combat Speed stats away.
This document discusses strategies for countering cavalry attacks in battle using dense infantry formations called schiltrons that feature overlapping shields and presents. It recommends troops with high attack stats to counter cavalry and recommends adding sidhe troops to city defenses. It also discusses bonuses from the arcane temple and favored champion traits and armor for increasing troop defense and combat ability.
Schiltron--Counter for Attacks of Horsed TroopsSilver Caprice
This document discusses strategies for countering cavalry attacks using schiltron formations of troops with shields and discusses troop compositions and temple bonuses that strengthen defenses. It recommends using troops with high attack stats like Sidhes for defense and champions with life, defense, and combat speed. It also notes that epigraphical armor and sovereign armor can stack defensive bonuses and shares this information to educate players rather than keeping strategies secret.
This document provides instructions for building an "Even Range Throne room" that balances range buff and debuff abilities. It recommends including troops that provide at least 30,000 of each and notes this throne room version is intended for use with Disciples of Ra spells. The author hopes to share different throne room designs from various players to improve collective understanding of the game.
Throne room suggestion for attacking opponents that have High attack with a Scout and horsed Troop defense and for opponents with high range debuffs--Originally published by Aderik
This document discusses using debuffing strategies to strengthen defenses in farming opponents. It recommends reducing the opponent's range, attack, defense, life, and combat speed using cards like the Pillar of Great Serpent. This makes the opponent more vulnerable and allows defending towers to defeat the attacker in just 5 rounds. The goal is to educate players on effective defensive strategies so all players can better understand and enjoy the game.
This preset is designed for looting and pillaging with hind wagons. It focuses on high march size and speed with good attack, life, and defense stats. Spell power is included to increase the load capacity of hind wagons. Variations are provided based on which cards the player has access to, providing alternatives to compensate for missing cards. The document provides guidance on card placement and troop sac strategies when encountering resistance. The goal is to educate players and create a better overall game experience through sharing knowledge.
Even when defending opponents with High Range Tr’s the Dark Abyss can shed light on the outcome of those battles. The Preset has very high Range Debuff, Combat Speed Debuff, Attack Debuff, Defense Debuff. This can take your Opponents Range, Attack, Defense & Combat Speed stats away.
This document provides information on how general bonuses and troop-specific bonuses in Rise of Kingdoms stack and interact. It explains that general bonuses apply to all troops, while troop-specific bonuses apply only to certain troop types. The document gives examples showing how bonuses from both categories stack additively to provide combined buffs to troops. It also includes lists detailing the various general and troop-specific bonus types in the game.
It is the 1st troop that has dual specific stats, above General stats that apply to all troops, this troop also is affected by all Ranged stats and all Horsed stats.
This document provides recommendations for attacking opponents in a game using a preset of troops with a mix of high defense, life, speed, and spell power. It recommends including defense troops like hussars, dragoons, siegewalls, and battering rams along with souls, shield sorcs, and rot familiars. Flame archers can also be added. Sacrificing the two highest defense troops is encouraged. The emphasis in later presets is on high life debuff and newer cards. A champion with life and combat speed debuff is favored. Variations can be based on cards owned. The document encourages experimenting and sharing strategies to help educate all players.
To make a city difficult to farm, set up a strong throne room with debuffs like range, attack, defense, and combat speed. Use cards that boost mounted crossbows, traps, or spiked barriers. Set watchtower settings to automatically switch to a fighting throne room when attacked. Keep resources below storehouse limits using auto transport, and take advantage of ascension protection by regularly ascending cities and reinforcing ascension protected wilds owned by your alliance.
The Fey have sacrificed their humanity to gain power through Camelot's dark portals. They seek total domination and crush any opposition. Their cities, built among frozen mountaintops, are like mazes that are nearly impenetrable and difficult to escape from. Many attacks on Fey cities have ended in the brutal massacre of the invaders. Hardened by the harsh environment, the Fey have grown into a formidable military force and revel in the power they have attained.
Preset can wreak havoc on your opponent as it has a high General Range while keeping high Attack & Ranged Attack . Complemented by Spellpower you can send various Spellcasters with Range(d) troops
Your Daily Throne room is the one that is used the most in the game and you need a good foundation TR to be successful. It needs to be able to defend as well as do the daily chores
Elephants were introduced into the game with their high Defense, Attack,
Life, and Range stats. They are difficult to kill and because of this many
players have taken to leaving a few of these troops on defend to kill the auto
farmers or casual attacker looking for a quick kill.
Send your attackers home empty handed. Using Load Debuff makes it difficult to steal your city resources. Suggestions for Champion stats to be a difficult farm
This document provides guidance on raiding barbarian camps in Kingdoms of Camelot. It discusses:
1. The different levels of barbarian camps and recommended troop numbers and compositions to safely raid each level without losses, even if the raider's town research preset is changed.
2. Important town research preset restrictions for raiding higher level camps from 11-15 to avoid losses if the preset is changed.
3. Additional tips on using cards with food and raid speed bonuses, the troop number limit per raid, and benefits of staying within your alliance's arcane aura radius.
The document emphasizes setting up raids with more generous troop numbers than minimum required to compensate for differences in players'
This document provides a troop priority list that outlines the order in which troops should be targeted in battle. It notes that Sidhe Corruptors should be prioritized even above siege walls due to their damage and speed. The list then ranks 51 different troop types from highest to lowest priority based on their threat level. Melee troops will approach enemies based on their combat speed, while ranged troops will target based on the priority list. Sharing tactical knowledge like this can help give players an edge in battles.
This document provides instructions for single wave cresting of Wilds levels 5-10 in Spellcaster using Archers and a Soul Stealer. It explains that cresting works only from Fey cities with the Bloodlust blessing and Oreguardian level 12. It details the setup of 5000 Archers and 1 Soul Stealer with a card providing Life. This allows the Soul Stealer to survive attacks on Wilds, yielding more crests than a two wave method while sacrificing Archers to traps as expected. Higher level Wilds provide better rewards.
The SpellCasters participate in normal combat, but what makes them stand apart is that each type of Spellcaster has a special skill unique to that unit type. Information of what each unit does can be found in the Barracks and on the Reports after battles.
The Runic Megaliths are a Time Limited Alliance only events where special Runic Megalith spaces will appear throughout the Domain. All Alliance members with an Alliance HQ can fight each other for control of the Runic Megalith spaces
This event is to help bring alliances and players together to fight as a team. The more people in the alliance who help fight the dragon, the easier it is to defeat. A small alliance will not be able to successfully beat the dragons. Join up with larger groups for this event.
This document provides information on how general bonuses and troop-specific bonuses in Rise of Kingdoms stack and interact. It explains that general bonuses apply to all troops, while troop-specific bonuses apply only to certain troop types. The document gives examples showing how bonuses from both categories stack additively to provide combined buffs to troops. It also includes lists detailing the various general and troop-specific bonus types in the game.
It is the 1st troop that has dual specific stats, above General stats that apply to all troops, this troop also is affected by all Ranged stats and all Horsed stats.
This document provides recommendations for attacking opponents in a game using a preset of troops with a mix of high defense, life, speed, and spell power. It recommends including defense troops like hussars, dragoons, siegewalls, and battering rams along with souls, shield sorcs, and rot familiars. Flame archers can also be added. Sacrificing the two highest defense troops is encouraged. The emphasis in later presets is on high life debuff and newer cards. A champion with life and combat speed debuff is favored. Variations can be based on cards owned. The document encourages experimenting and sharing strategies to help educate all players.
To make a city difficult to farm, set up a strong throne room with debuffs like range, attack, defense, and combat speed. Use cards that boost mounted crossbows, traps, or spiked barriers. Set watchtower settings to automatically switch to a fighting throne room when attacked. Keep resources below storehouse limits using auto transport, and take advantage of ascension protection by regularly ascending cities and reinforcing ascension protected wilds owned by your alliance.
The Fey have sacrificed their humanity to gain power through Camelot's dark portals. They seek total domination and crush any opposition. Their cities, built among frozen mountaintops, are like mazes that are nearly impenetrable and difficult to escape from. Many attacks on Fey cities have ended in the brutal massacre of the invaders. Hardened by the harsh environment, the Fey have grown into a formidable military force and revel in the power they have attained.
Preset can wreak havoc on your opponent as it has a high General Range while keeping high Attack & Ranged Attack . Complemented by Spellpower you can send various Spellcasters with Range(d) troops
Your Daily Throne room is the one that is used the most in the game and you need a good foundation TR to be successful. It needs to be able to defend as well as do the daily chores
Elephants were introduced into the game with their high Defense, Attack,
Life, and Range stats. They are difficult to kill and because of this many
players have taken to leaving a few of these troops on defend to kill the auto
farmers or casual attacker looking for a quick kill.
Send your attackers home empty handed. Using Load Debuff makes it difficult to steal your city resources. Suggestions for Champion stats to be a difficult farm
This document provides guidance on raiding barbarian camps in Kingdoms of Camelot. It discusses:
1. The different levels of barbarian camps and recommended troop numbers and compositions to safely raid each level without losses, even if the raider's town research preset is changed.
2. Important town research preset restrictions for raiding higher level camps from 11-15 to avoid losses if the preset is changed.
3. Additional tips on using cards with food and raid speed bonuses, the troop number limit per raid, and benefits of staying within your alliance's arcane aura radius.
The document emphasizes setting up raids with more generous troop numbers than minimum required to compensate for differences in players'
This document provides a troop priority list that outlines the order in which troops should be targeted in battle. It notes that Sidhe Corruptors should be prioritized even above siege walls due to their damage and speed. The list then ranks 51 different troop types from highest to lowest priority based on their threat level. Melee troops will approach enemies based on their combat speed, while ranged troops will target based on the priority list. Sharing tactical knowledge like this can help give players an edge in battles.
This document provides instructions for single wave cresting of Wilds levels 5-10 in Spellcaster using Archers and a Soul Stealer. It explains that cresting works only from Fey cities with the Bloodlust blessing and Oreguardian level 12. It details the setup of 5000 Archers and 1 Soul Stealer with a card providing Life. This allows the Soul Stealer to survive attacks on Wilds, yielding more crests than a two wave method while sacrificing Archers to traps as expected. Higher level Wilds provide better rewards.
The SpellCasters participate in normal combat, but what makes them stand apart is that each type of Spellcaster has a special skill unique to that unit type. Information of what each unit does can be found in the Barracks and on the Reports after battles.
The Runic Megaliths are a Time Limited Alliance only events where special Runic Megalith spaces will appear throughout the Domain. All Alliance members with an Alliance HQ can fight each other for control of the Runic Megalith spaces
This event is to help bring alliances and players together to fight as a team. The more people in the alliance who help fight the dragon, the easier it is to defeat. A small alliance will not be able to successfully beat the dragons. Join up with larger groups for this event.
With the DF tab in Bot and Extra Tools not working for over 2 years now, this is the method that has replaced it. It is simple to use and is actually faster than the old DF tab method. You are not limited to using scouts. You can use any troops but need to make a preset on your March tab for it. You simply search for your near by Dark Forests and then add them to the scout tab. Be sure you set it to attack and not scout or you wont be gathering much atherstone.
El documento proporciona instrucciones para usar los Portales de Dominio, que permiten a los jugadores transferir su cuenta a otro dominio. Antes de usar el portal, los jugadores deben desactivar funciones automáticas, eliminar scripts y herramientas adicionales, y dejar cualquier alianza a menos que sean el Canciller. Usar el portal llevará de 5 a 30 minutos y transferirá la cuenta completa, incluido el inventario, tropas, salón del trono y campeón, al nuevo dominio seleccionado.
To summarize the document:
1. The document provides instructions for porting between domains in the game, which requires turning off all auto functions, leaving alliances (unless you are the chancellor), and clearing your cache before using a domain portal token.
2. It notes that you cannot have the same name as anyone in the target domain and recommends changing an avatar name if needed.
3. After selecting the target domain and confirming, the portal process takes 5-30 minutes to activate and transport the player to the new domain. Glory and champion gear status are affected by porting.
This is a brief tutorial on how to start in the Battleground. You will also learn how to reinforce your team once they have a Battleground and how to view reports
Glory of Rome: Grazing Your Troops to Save on Food Consumption.pdfSilver Caprice
This is a trick in the Glory of Rome game that uses a glitch to send troops out to wilds to "graze". While they are out there, they will not consume resources. Even though only 6 hours is selected, they will stay put until recalled.
To get your deeds for cities 3, 4, 5, and 6, (if your domain supports more than 4 cities) you need to attack wilds to collect Marks to craft into deeds.
Spanish Glory of Rome: Guía de inicio para nuevos jugadoresSilver Caprice
Los nuevos jugadores de Glory of Rome luchan
por aprender rápidamente todos los matices del
juego. Esto es para ayudarlo a evitar cometer
errores que pueden ser costosos más adelante.
Glory of Rome: Start Up Guide for New Players.pdfSilver Caprice
New players in Glory of Rome struggle to learn all the nuances of the game quickly. This is to help you avoid making mistakes that can be costly latter on.
The Priority List shows the order that troops engage in battle. It is important to know the order that
your troops engage in battle. After
scouting you can see what troops are present in a city and plan an attack strategy based on knowledge of what order the troops enter the battle
Espanol Encontrar ciudades para robar recursos en Glory of RomeSilver Caprice
Este documento proporciona instrucciones en 5 pasos para encontrar ciudades con recursos en el juego Glory of Rome: 1) hacer clic en el mapa en la parte superior, 2) buscar el icono del mapa y hacer clic, 3) ordenar la búsqueda por distancia, 4) hacer clic en "Ir" para ver los resultados de la búsqueda, 5) explorar las ciudades encontradas para ver los recursos y marcarlas como favoritas si vale la pena recolectarlos.
With so many unoccupied cities in this game provide an opportunity to fill up on resources. This is how to find the unattended cities and see what resources are available
El documento proporciona varias sugerencias para proteger los recursos de un jugador de los granjeros automáticos y otros jugadores, incluyendo usar desventajas en el Salón del Trono, protección de ascensión, arcanos, comodines protegidos y puertos automáticos. Recomienda configurar el Salón del Trono y Watchtower para la defensa, y mover recursos a través de comodines o puertos automáticos cuando no se pueda jugar activamente.
Este documento proporciona instrucciones para configurar PowerBot+, un script para el juego online Kingdom of Camelot. Explica cómo instalar PowerBot+, configurar la presentación y opciones generales, y personalizar las funciones de juego, alertas de torre de vigilancia, y más. El objetivo es mejorar y facilitar la experiencia del usuario a través de automatización y opciones de personalización avanzadas.
The use of the tabs in the game makes bot a lighter program that uses fewer computer resources. You can select which tabs you want active. WARNING: DO NOT USE THEM ALL!
The document discusses how applying an Ore Guardian Troop Attack Buff (OGTAB) card can increase troop attack stats. Test results show archers and sidhe troops receiving a 10-15% attack boost with OGTAB. Notes explain that OGTAB only works for attacking, has a 30% cap, and is not reduced by general attack debuffs. Having high attack troops and good OGTAB cards allows gaining an advantage from the attack stat increase.
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Need for Speed: Removing speed bumps from your Symfony projects ⚡️Łukasz Chruściel
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Agile Sidhes 5
1.
2. This is a Preset that works on Offense and Defense, which is perfect because of
the dual purpose. It is also great for Defending. Try it
All very Important stats, that you can tweak to your liking.
The Combat speed is to ensure that the Sidhes reach their target’s as quickly as
possible.
The SpellPower is an excellent addition so the Shield Sorcerers & Pulse mages can
do their work. The Life stats make sure your troops have max HP and can endure
rounds so you do not want to be debuffed (preferably) on that and thus it is high.
4. Notes:
• On Defense Sacrifice Sidhes and Siege Walls.
• This preset favors High Combat Speed in Champ and if possible Combat Speed
debuff.
• Do not sac the Spellcasters, they will sort themselves out.
5. • On Defense Sacrifice Sidhes and Siege Walls. As you see, Sidhe is still a troop
with the highest Attack stats.
6.
7. Sharing is knowledge, and a lot of players are not sharing. Yes, it gives you and edge, or advantage, but
it leaves also many people clueless. The objective of these tutorials, is to teach, learn, educate players so ALL players have
a better under understanding of the game. The more players participate, the better the overall experience is for all players.
More attacking and defending means “lively” domains full of activity.
http://www.slideshare.net/Aderik/documents