Connor McCoy
Los Angeles Ca, 90032  connormccoy95@gmail.com  (562) 325-3988
E X P E R I E N C E
Quality Assurance
Disney Interactive November2015 – Present
LocalizationTesting January 2016 – Present
 Test applicationsandgames content in over 20 languages
 Check correct spelling,punctuation, and grammar in applicationsandgames
 Check for languagespecific functional bugs on mobiledevices
 Console, PC and Mobiletesting
 Create documentationto assist external testers with checking keycontent
PlaymationTesting November 2015 – January 2016
 Hardware testing on originalinternal toyproduct
 Tested hardware-to-software communication
 Applicationandaccount testing
 Collected crash logs using in house software
Activision June 2015 – November2015
 Reported and regressed bugs using DevTrack and Jira
 Tested on PC and Ps4 platforms
 Collaborativetesting betatesting with coworkers
Video Game Instructor’s Assistant January 2015 – June 2015
Los Angeles Film School
 Handled allrecording equipment
 Created, edited,and implemented sound effects for various games
 Hired and worked with outsidetalent for recording sessions
 Produced and designed original mini games using Unity and Game Maker
 Produced and designed originalanalog games
 Recorded, mixed, and edited sounds for games using Pro-Tools
 Wrote basic Unityand Java Scripts using Monodevelop
E D U C A T I O N
 Associate of Computer Science in Video Game Production
Los Angeles Film School - March 2015
S O F T W A R E E X P E R I E N C E
 Jira, Dev Track, Unity, GameMaker, Monodevelop,Pro-Tools, Audacity,Maya, Adobe
Photoshop &Illustrator,Microsoft Office, AndroidSDK tools,Charles Proxy

Connor McCoy Resume

  • 1.
    Connor McCoy Los AngelesCa, 90032  connormccoy95@gmail.com  (562) 325-3988 E X P E R I E N C E Quality Assurance Disney Interactive November2015 – Present LocalizationTesting January 2016 – Present  Test applicationsandgames content in over 20 languages  Check correct spelling,punctuation, and grammar in applicationsandgames  Check for languagespecific functional bugs on mobiledevices  Console, PC and Mobiletesting  Create documentationto assist external testers with checking keycontent PlaymationTesting November 2015 – January 2016  Hardware testing on originalinternal toyproduct  Tested hardware-to-software communication  Applicationandaccount testing  Collected crash logs using in house software Activision June 2015 – November2015  Reported and regressed bugs using DevTrack and Jira  Tested on PC and Ps4 platforms  Collaborativetesting betatesting with coworkers Video Game Instructor’s Assistant January 2015 – June 2015 Los Angeles Film School  Handled allrecording equipment  Created, edited,and implemented sound effects for various games  Hired and worked with outsidetalent for recording sessions  Produced and designed original mini games using Unity and Game Maker  Produced and designed originalanalog games  Recorded, mixed, and edited sounds for games using Pro-Tools  Wrote basic Unityand Java Scripts using Monodevelop E D U C A T I O N  Associate of Computer Science in Video Game Production Los Angeles Film School - March 2015 S O F T W A R E E X P E R I E N C E  Jira, Dev Track, Unity, GameMaker, Monodevelop,Pro-Tools, Audacity,Maya, Adobe Photoshop &Illustrator,Microsoft Office, AndroidSDK tools,Charles Proxy