The document discusses measuring a marketing campaign for a mobile game called GrinderBox. It provides details on collecting data from QR codes scanned, downloads of the demo version, and redemption of in-store coupons. It also discusses measuring engagement on social media platforms like Facebook, Instagram, and Twitter, as well as the number of mentions, likes, comments, shares and new followers. The goal is to assess awareness of the game, drive downloads of the demo and direct sales to retailers.
Digital Campaign for a Hypothetical Video GamedelyK
The document outlines various metrics that can be used to measure a mobile marketing campaign for a video game called GrinderBox, including QR code scans, landing page downloads, and in-store coupon redemptions to gauge audience engagement and sales. Demographic data from QR codes and page visits would also be analyzed to understand the target audience. The goals of the campaign are to download the demo version, drive direct sales to retailers, and collect user data.
The document provides tips for startups on going digital, including leveraging influencers on digital platforms to build awareness. It emphasizes engaging users through networking and sharing content rather than direct sales pitches. Some key strategies suggested are driving traffic to websites to build loyalty, using celebrities to promote products, and creating discussion through tools like podcasts, videos and photos. The goal is to move users through trials, awareness and influencing others to become customers and advocates to grow the brand.
Heroes' Edge is a browser-based MMORPG that focuses on cooperative gameplay. Players can choose from four character classes and customize their appearance. Quests are organized into campaign packs that can be purchased. The game aims to attract both hardcore and casual players by being free-to-play and allowing cooperative play. Its cute, colorful graphics differentiate it from more realistic competitors. The marketing strategy will focus on promoting the social and cooperative elements through ads showing groups completing quests together. Ads will target MMO gaming sites and social networks to recruit players.
Organic marketing strategy for mobile gamesGreedyGame
This document outlines an organic marketing strategy for mobile games. It recommends identifying the target audience by researching existing mobile games. It also suggests creating a landing page to reach potential users and uploading the app to multiple app stores to reach more people. Additionally, it advises daily social media marketing on platforms like Facebook, Twitter, and Instagram with hashtags. Content marketing through blogging and guest posts on gaming sites is also recommended along with submitting the game for reviews on popular review sites and promoting through forums, word of mouth, and events.
The document discusses the importance and growth of social media. It notes that 48% of 18-34 year olds check Facebook before getting out of bed, and the average person spends 20 minutes per visit on Facebook. It then provides statistics on usage of Pinterest, Instagram, and Google+, and discusses how some casinos are effectively using these platforms in their social media strategies.
Social gaming, especially casino-style slot games on Facebook, has seen explosive growth over the past year and is projected to become a multi-billion dollar industry by 2015, driven by players' demand for more social and casual gaming experiences. As social gaming continues to rise in popularity, online gambling sites will need to adopt a more social approach similar to popular social gaming sites in order to attract a wider audience beyond traditional online gamblers. The future of online gambling lies in becoming more like social gaming, with simpler, more inviting designs and a greater focus on social interactions and playing with friends.
Presentación del Webinar 5 principios de usabilidad para hacer tu sitio web exitoso realizado el 25 de octubre de 2012 en la Ciudad de México por el Centro de Estudios de Usabilidad A.C. y Web Comunicaciones S.C.
Digital Campaign for a Hypothetical Video GamedelyK
The document outlines various metrics that can be used to measure a mobile marketing campaign for a video game called GrinderBox, including QR code scans, landing page downloads, and in-store coupon redemptions to gauge audience engagement and sales. Demographic data from QR codes and page visits would also be analyzed to understand the target audience. The goals of the campaign are to download the demo version, drive direct sales to retailers, and collect user data.
The document provides tips for startups on going digital, including leveraging influencers on digital platforms to build awareness. It emphasizes engaging users through networking and sharing content rather than direct sales pitches. Some key strategies suggested are driving traffic to websites to build loyalty, using celebrities to promote products, and creating discussion through tools like podcasts, videos and photos. The goal is to move users through trials, awareness and influencing others to become customers and advocates to grow the brand.
Heroes' Edge is a browser-based MMORPG that focuses on cooperative gameplay. Players can choose from four character classes and customize their appearance. Quests are organized into campaign packs that can be purchased. The game aims to attract both hardcore and casual players by being free-to-play and allowing cooperative play. Its cute, colorful graphics differentiate it from more realistic competitors. The marketing strategy will focus on promoting the social and cooperative elements through ads showing groups completing quests together. Ads will target MMO gaming sites and social networks to recruit players.
Organic marketing strategy for mobile gamesGreedyGame
This document outlines an organic marketing strategy for mobile games. It recommends identifying the target audience by researching existing mobile games. It also suggests creating a landing page to reach potential users and uploading the app to multiple app stores to reach more people. Additionally, it advises daily social media marketing on platforms like Facebook, Twitter, and Instagram with hashtags. Content marketing through blogging and guest posts on gaming sites is also recommended along with submitting the game for reviews on popular review sites and promoting through forums, word of mouth, and events.
The document discusses the importance and growth of social media. It notes that 48% of 18-34 year olds check Facebook before getting out of bed, and the average person spends 20 minutes per visit on Facebook. It then provides statistics on usage of Pinterest, Instagram, and Google+, and discusses how some casinos are effectively using these platforms in their social media strategies.
Social gaming, especially casino-style slot games on Facebook, has seen explosive growth over the past year and is projected to become a multi-billion dollar industry by 2015, driven by players' demand for more social and casual gaming experiences. As social gaming continues to rise in popularity, online gambling sites will need to adopt a more social approach similar to popular social gaming sites in order to attract a wider audience beyond traditional online gamblers. The future of online gambling lies in becoming more like social gaming, with simpler, more inviting designs and a greater focus on social interactions and playing with friends.
Presentación del Webinar 5 principios de usabilidad para hacer tu sitio web exitoso realizado el 25 de octubre de 2012 en la Ciudad de México por el Centro de Estudios de Usabilidad A.C. y Web Comunicaciones S.C.
TITULAR DE PORTADA: La retallada en ambulàncies pot fer disparar l'espera de 10 a 50 minuts
FOTO DE PORTADA: Tàrrega torna a obrir la pista de volei platja
Este documento presenta un resumen de 3 oraciones de una tesis sobre la aplicación de los costos basados en actividades como herramienta de gestión gerencial en una compañía minera. La tesis describe el problema de la falta de control de costos operativos que impide la toma de decisiones oportunas. Los objetivos son proponer la aplicación del sistema ABC y mejorar la gestión empresarial. Finalmente, revisa los estudios previos sobre el método ABC y su aplicación en entornos empresariales.
El documento describe los conceptos fundamentales de la representación del conocimiento, incluyendo formalismos como la lógica formal, reglas de producción y redes semánticas. Explica que la representación del conocimiento involucra un dominio, lenguaje y conexiones entre el conocimiento y el mundo real. También resume las fases del desarrollo de sistemas basados en conocimiento.
Este documento describe los plásticos, incluyendo su historia, propiedades, clasificaciones, métodos de obtención y conformación. Explica que los plásticos son polímeros compuestos principalmente de carbono, descubiertos en la década de 1960 y derivados de combustibles fósiles. Se clasifican en termoplásticos, termoestables y elastómeros, y se obtienen calentando gránulos plásticos y moldeándolos. El documento también cubre métodos como moldeo por inyección, sopl
El gran volatinero Friedrich Wilhelm NietzscheFilomatic
El texto presenta las cuatro tesis de Friedrich Nietzsche sobre la realidad y la verdad. 1) El mundo real es el mundo aparente y no existe una realidad trascendental. 2) El mundo verdadero es una ilusión óptico-moral que contrasta con el mundo real. 3) No hay otro mundo más que este, y creer en otro es síntoma de debilidad. 4) Dividir el mundo entre lo verdadero y lo aparente es propio de la decadencia.
The document discusses how Amendment 772 in Alabama has expanded the ability of local governments to offer economic incentives to attract retail businesses. It allows incentives like rebating sales taxes generated by a new project. This benefits small retailers seeking to expand, as incentives can help bridge the gap between what tenants are willing to pay in rent and what developers need to earn a profit. An example occurred in Tuscaloosa, where incentives helped develop a new shopping center projected to create jobs and tax revenue. Overall, Amendment 772 gives local leaders more flexibility to recruit retail outlets, especially important for rural areas lacking other economic options.
El documento resume el modelo de negocio de Market America, una empresa de comercialización a través de Internet que ofrece productos y servicios de marcas exclusivas. El modelo permite a los distribuidores independientes generar ingresos continuos al promover las ventas de productos y al reclutar a otros distribuidores para construir una organización de ventas. El documento describe las cinco etapas para desarrollar con éxito un negocio UnFranchise, incluyendo suscribirse, generar volumen de ventas, calificar, activarse y capacitar a otros.
The document is a response from IFIEC Europe to the European Commission's Green Paper on energy policy. It makes several key points:
1) IFIEC Europe represents major industrial energy consumers in 15 EU countries and energy costs significantly impact their competitiveness.
2) The energy market still faces issues like a lack of effective competition, insufficient infrastructure, and barriers that drive up costs for industrial consumers.
3) IFIEC Europe supports the Commission's goals of an integrated EU energy market but more must be done to address dominance by national players, increase cross-border infrastructure, and define clear rules for transmission system operators.
Este documento presenta el sistema de patrulla en el escultismo. Se divide en 18 capítulos que describen aspectos como la organización de las patrullas, los roles del guía de patrulla y el subguía, la corte de honor, la disciplina, las competencias y más. El prólogo brinda contexto histórico sobre el autor Roland Philipps y cómo su libro ayudó a fundamentar este importante sistema en el movimiento scout.
Este documento resume varios elementos tributarios aplicables al sector gastronómico en Bolivia. Explica que las empresas gastronómicas deben cumplir con obligaciones formales como registrarse como comerciantes y llevar contabilidad de acuerdo a las normas. Como sujetos pasivos del IVA, deben declarar el 13% de sus ingresos por ventas gravadas como débito fiscal IVA. También deben facturar el consumo de los propietarios y puede optarse por facturar la alimentación del personal o tratarla como remuneración en especie suj
Pátá vlna unikátního celosvětového výzkumu, který se ze všech aspektů v tzv. sociálním médiím a moderním trendům on-line chování je na světě! Data obsahují meziroční srovnání, trendy a prognózy. Do detailu se věnují každé z více než 50 zúčastněných zemí, včetně České republiky. V současné době neexistuje systematičtější a rozsáhlejší informační zdroj v oblasti sociálních médií.
cascaras esfericas con vidrio templadoLEIDY CHAVEZ
EN EL PRESENTE TRABAJO SE MENCIONARA LA DEFINICION, LA ESTRUCTURACION, CLASIFICACION Y VENTAJAS DE COMO LLEGARON A GENERARSE Y APLICACIONES DE LAS CASCARAS ESFERICAS CON VIDRIO TEMPLADO
How to - Influma. Influencer Marketing. Blogger Relations, Content MarketingADENION GmbH
Influma ist eine Suchmaschine, die Sie gezielt beim Influencer Marketing und Content Marketing unterstützt und Ihnen dabei hilft, passende Themen und wichtige Influencer für Ihre Inhalte zu finden.
Musei minori, narrazione e multimedialità: progetto OpustoryOpustory
Report della giornata di studio svoltasi il 24 Giugno 2015 presso la Sala dell'Opus Sectile - Museo Nazionale dell'Alto Medioevo, Roma.
Evento organizzato in collaborazione tra il Polo Museale del Lazio, il Museo dell'Alto Medioevo e l'Istituto per le Tecnologie Applicate ai Beni Culturali (ITABC) del CNR.
Este documento describe los principales componentes nutricionales de las plantas forrajeras, incluyendo hidratos de carbono, proteínas, grasas, vitaminas y minerales. Explica que la composición química, digestibilidad y palatabilidad determinan el valor nutritivo general. Se proporcionan detalles sobre los diferentes tipos de hidratos de carbono, proteínas y minerales presentes y cómo varían según la especie de planta, edad y otras características.
El documento describe diferentes tipos de alianzas estratégicas que pueden establecer las empresas para mejorar su competitividad. Menciona alianzas como licencias, maquila, participación accionaria, franquicia, clusters, coinversiones, fusiones, alianzas de mercadeo, sobre productos e investigación y desarrollo. Explica brevemente en qué consiste cada tipo de alianza y cuáles son sus objetivos y beneficios principales.
Este documento analiza la estrategia digital del Teatro Nacional Cervantes para promover y difundir sus actividades. Actualmente, el teatro usa las redes sociales como Facebook y Twitter de una manera estandarizada sin aprovechar plenamente el potencial de cada plataforma. La propuesta sugiere que el teatro desarrolle una estrategia enfocada en aumentar la participación de la audiencia a través de la interacción, comentarios y contenido generado por los usuarios con el fin de crear un vínculo más cercano entre el teatro y su público.
GameStop is the world's largest video game retailer that wants to enhance the customer experience beyond normal retail standards. They propose creating a personalized online profile and mobile app to provide users with game news, updates, and purchase recommendations tailored to their interests to foster customer loyalty. The proposed budget is $87,500 to develop these new digital tools and tactics over six phases throughout 350 hours of work.
The document presents an analysis of the GoPro brand. It discusses GoPro's mission, brand positioning, target consumers, competitors, and key brand elements. It evaluates GoPro's brand image and consumer base. Recommendations include strengthening community loyalty, improving the customer experience, differentiating GoPro through pricing, and expanding into new markets like the family segment to drive future growth. The analysis concludes that GoPro has grown tremendously since 2002 and strives to provide the best tool for capturing action footage, but should deepen loyalty, improve the customer experience, and expand globally to remain successful.
TITULAR DE PORTADA: La retallada en ambulàncies pot fer disparar l'espera de 10 a 50 minuts
FOTO DE PORTADA: Tàrrega torna a obrir la pista de volei platja
Este documento presenta un resumen de 3 oraciones de una tesis sobre la aplicación de los costos basados en actividades como herramienta de gestión gerencial en una compañía minera. La tesis describe el problema de la falta de control de costos operativos que impide la toma de decisiones oportunas. Los objetivos son proponer la aplicación del sistema ABC y mejorar la gestión empresarial. Finalmente, revisa los estudios previos sobre el método ABC y su aplicación en entornos empresariales.
El documento describe los conceptos fundamentales de la representación del conocimiento, incluyendo formalismos como la lógica formal, reglas de producción y redes semánticas. Explica que la representación del conocimiento involucra un dominio, lenguaje y conexiones entre el conocimiento y el mundo real. También resume las fases del desarrollo de sistemas basados en conocimiento.
Este documento describe los plásticos, incluyendo su historia, propiedades, clasificaciones, métodos de obtención y conformación. Explica que los plásticos son polímeros compuestos principalmente de carbono, descubiertos en la década de 1960 y derivados de combustibles fósiles. Se clasifican en termoplásticos, termoestables y elastómeros, y se obtienen calentando gránulos plásticos y moldeándolos. El documento también cubre métodos como moldeo por inyección, sopl
El gran volatinero Friedrich Wilhelm NietzscheFilomatic
El texto presenta las cuatro tesis de Friedrich Nietzsche sobre la realidad y la verdad. 1) El mundo real es el mundo aparente y no existe una realidad trascendental. 2) El mundo verdadero es una ilusión óptico-moral que contrasta con el mundo real. 3) No hay otro mundo más que este, y creer en otro es síntoma de debilidad. 4) Dividir el mundo entre lo verdadero y lo aparente es propio de la decadencia.
The document discusses how Amendment 772 in Alabama has expanded the ability of local governments to offer economic incentives to attract retail businesses. It allows incentives like rebating sales taxes generated by a new project. This benefits small retailers seeking to expand, as incentives can help bridge the gap between what tenants are willing to pay in rent and what developers need to earn a profit. An example occurred in Tuscaloosa, where incentives helped develop a new shopping center projected to create jobs and tax revenue. Overall, Amendment 772 gives local leaders more flexibility to recruit retail outlets, especially important for rural areas lacking other economic options.
El documento resume el modelo de negocio de Market America, una empresa de comercialización a través de Internet que ofrece productos y servicios de marcas exclusivas. El modelo permite a los distribuidores independientes generar ingresos continuos al promover las ventas de productos y al reclutar a otros distribuidores para construir una organización de ventas. El documento describe las cinco etapas para desarrollar con éxito un negocio UnFranchise, incluyendo suscribirse, generar volumen de ventas, calificar, activarse y capacitar a otros.
The document is a response from IFIEC Europe to the European Commission's Green Paper on energy policy. It makes several key points:
1) IFIEC Europe represents major industrial energy consumers in 15 EU countries and energy costs significantly impact their competitiveness.
2) The energy market still faces issues like a lack of effective competition, insufficient infrastructure, and barriers that drive up costs for industrial consumers.
3) IFIEC Europe supports the Commission's goals of an integrated EU energy market but more must be done to address dominance by national players, increase cross-border infrastructure, and define clear rules for transmission system operators.
Este documento presenta el sistema de patrulla en el escultismo. Se divide en 18 capítulos que describen aspectos como la organización de las patrullas, los roles del guía de patrulla y el subguía, la corte de honor, la disciplina, las competencias y más. El prólogo brinda contexto histórico sobre el autor Roland Philipps y cómo su libro ayudó a fundamentar este importante sistema en el movimiento scout.
Este documento resume varios elementos tributarios aplicables al sector gastronómico en Bolivia. Explica que las empresas gastronómicas deben cumplir con obligaciones formales como registrarse como comerciantes y llevar contabilidad de acuerdo a las normas. Como sujetos pasivos del IVA, deben declarar el 13% de sus ingresos por ventas gravadas como débito fiscal IVA. También deben facturar el consumo de los propietarios y puede optarse por facturar la alimentación del personal o tratarla como remuneración en especie suj
Pátá vlna unikátního celosvětového výzkumu, který se ze všech aspektů v tzv. sociálním médiím a moderním trendům on-line chování je na světě! Data obsahují meziroční srovnání, trendy a prognózy. Do detailu se věnují každé z více než 50 zúčastněných zemí, včetně České republiky. V současné době neexistuje systematičtější a rozsáhlejší informační zdroj v oblasti sociálních médií.
cascaras esfericas con vidrio templadoLEIDY CHAVEZ
EN EL PRESENTE TRABAJO SE MENCIONARA LA DEFINICION, LA ESTRUCTURACION, CLASIFICACION Y VENTAJAS DE COMO LLEGARON A GENERARSE Y APLICACIONES DE LAS CASCARAS ESFERICAS CON VIDRIO TEMPLADO
How to - Influma. Influencer Marketing. Blogger Relations, Content MarketingADENION GmbH
Influma ist eine Suchmaschine, die Sie gezielt beim Influencer Marketing und Content Marketing unterstützt und Ihnen dabei hilft, passende Themen und wichtige Influencer für Ihre Inhalte zu finden.
Musei minori, narrazione e multimedialità: progetto OpustoryOpustory
Report della giornata di studio svoltasi il 24 Giugno 2015 presso la Sala dell'Opus Sectile - Museo Nazionale dell'Alto Medioevo, Roma.
Evento organizzato in collaborazione tra il Polo Museale del Lazio, il Museo dell'Alto Medioevo e l'Istituto per le Tecnologie Applicate ai Beni Culturali (ITABC) del CNR.
Este documento describe los principales componentes nutricionales de las plantas forrajeras, incluyendo hidratos de carbono, proteínas, grasas, vitaminas y minerales. Explica que la composición química, digestibilidad y palatabilidad determinan el valor nutritivo general. Se proporcionan detalles sobre los diferentes tipos de hidratos de carbono, proteínas y minerales presentes y cómo varían según la especie de planta, edad y otras características.
El documento describe diferentes tipos de alianzas estratégicas que pueden establecer las empresas para mejorar su competitividad. Menciona alianzas como licencias, maquila, participación accionaria, franquicia, clusters, coinversiones, fusiones, alianzas de mercadeo, sobre productos e investigación y desarrollo. Explica brevemente en qué consiste cada tipo de alianza y cuáles son sus objetivos y beneficios principales.
Este documento analiza la estrategia digital del Teatro Nacional Cervantes para promover y difundir sus actividades. Actualmente, el teatro usa las redes sociales como Facebook y Twitter de una manera estandarizada sin aprovechar plenamente el potencial de cada plataforma. La propuesta sugiere que el teatro desarrolle una estrategia enfocada en aumentar la participación de la audiencia a través de la interacción, comentarios y contenido generado por los usuarios con el fin de crear un vínculo más cercano entre el teatro y su público.
GameStop is the world's largest video game retailer that wants to enhance the customer experience beyond normal retail standards. They propose creating a personalized online profile and mobile app to provide users with game news, updates, and purchase recommendations tailored to their interests to foster customer loyalty. The proposed budget is $87,500 to develop these new digital tools and tactics over six phases throughout 350 hours of work.
The document presents an analysis of the GoPro brand. It discusses GoPro's mission, brand positioning, target consumers, competitors, and key brand elements. It evaluates GoPro's brand image and consumer base. Recommendations include strengthening community loyalty, improving the customer experience, differentiating GoPro through pricing, and expanding into new markets like the family segment to drive future growth. The analysis concludes that GoPro has grown tremendously since 2002 and strives to provide the best tool for capturing action footage, but should deepen loyalty, improve the customer experience, and expand globally to remain successful.
2go is a chat-based mobile social network with over 10 million active users across Africa. It allows users to instant message, share photos and status updates, participate in chat rooms, and connect with friends on other platforms like Facebook. 2go has proven scalable, with billions of messages sent monthly. It offers targeted advertising like splash screens and text ads, as well as interactive brand platforms. Market research polls on 2go can provide insights from its large user base.
Digiday Publishing Summit Europe: Data Driven EngagementDigiday
Snack Media is a leading independent sports digital media company that uses data-driven engagement strategies to create connections between brands and fans. The CEO discussed how Snack Media has diversified and grown over the past decade based on insights from user data. Key points included how data on gambling consumption led them to focus on ads-to-subscriptions in that space. Data also showed high fan media and streaming consumption, leading them to develop fan tools and the live streaming platform StreamFOOTBALL. Looking ahead, the CEO discussed opportunities around continued fan media growth, AI, voice/speech, and live streaming based on analyzing usage trends.
iXiGO.com is India's leading travel planning website. It aggregates travel information from hundreds of sites to help travelers find destinations, activities, transportation, hotels, restaurants, weather and more. To engage followers on Pinterest in a creative way, iXiGO ran a 5-day contest asking people to pin places they want to visit and why. Over 420 pins were submitted with the #MustiXiGO hashtag. Various bonus activities increased participation. The contest grew iXiGO's Pinterest followers by 92 and the board's followers by 127, showing the success of using social media to connect with travelers.
Case Study: #MustiXiGO Pinterest Contest for iXiGO.comAdHog Interactives
We conceptualized and executed a very interactive Contest for iXiGO.com on Pinterest. Here's a case study we prepared on the ideas and the results we were able to generate.
Hog on it!
MeasureCamp - Social Media Metrics WorkshopNicolas Malo
This document summarizes a social media metrics workshop presented by Nicolas Malo on September 20th, 2014. The workshop objective was to discuss social media metrics using the POEM model, which stands for Paid Media, Owned Media, and Earned Media. For each category, Malo provided an overview of key metrics to measure as well as additional metrics suggested by workshop participants. These included metrics such as reach, engagement, shares, and traffic referral sources for evaluating social media marketing performance.
The document discusses opportunities for brands to integrate with and promote themselves through the mobile games MyTown and NightClub City. It provides examples of campaigns run by brands like H&M, Pantene, and for the movie Step Up 3D. The integrations discussed include virtual items and rewards, video opportunities, sponsored events, custom locations/themes, and celebrity appearances. Engagement metrics like check-ins, views, and time spent are shared from past campaigns to demonstrate the promotional potential for brands.
The document discusses several topics related to social media and technology:
- Technology and change, how to use social media and why, measurement, and social media policy development.
- Specific points that will be covered include fan participation, insider information, integrating social media and marketing, and increasing customer value.
- Metrics for measuring social media success such as fan count, link tracking, coupon codes, ticket sales, and website traffic will be discussed.
- Developing an effective social media policy by outlining its purpose and community focus, permissible content, and monitoring employee usage is highlighted.
- The importance of leveraging brand assets, balancing personal and corporate identities, being proactive and not fearing less control are advised.
Roma Sari Gandum’s brand awareness has recently in the phase of stagnancy. This product is planning to increase public’s awareness and positioning into a bigger market segments trough its future marketing campaign. The marketing strategy will be mainly focused on creating a new healthy lifestyle experience to wider market in spite of targeting this product into more specified of healthy food consumers.
Social Media campaign will be used as one of its below the line marketing strategy, beside others above the line programs such as promotion events, radio blocking time, TV and print ads. As a part of bigger marketing campaign, the use of social media will be strategically design to gather big number of market audience, generate new community, educate the market in order to encourage a new enthusiasm about healthier lifestyles, and establishing brand loyalty. To reach those goals, social media strategy will be focused on using several social media channels such as Facebook, Twitter, and Blogs which are effective in supporting Roma Sari Gandum Marketing Campaign.
The document proposes a solution for distributing video advertisements through a platform that rewards users for viewing and sharing the ads. The platform aims to stimulate viral sharing of ads through a game-like experience. It argues this approach can effectively reach large online audiences among users of social networks, games, and deal-sharing services while keeping barriers to entry low. The target customers are brands seeking new ways to promote through social media and interactive campaigns.
UK university students enjoy money-saving deals but also crave online social interaction. Many find standard voucher websites lacking. The proposed solution is an interactive student deals website and app called HotStudentDeals that offers local and national deals, social networking, and a gaming approach to earning loyalty points that can be redeemed for prizes or donated to charity. Revenue comes from commissions, advertising, and promoting client deals to targeted student audiences.
Aggreg-get.com aims to be the next evolution of social e-commerce by integrating social features into the online shopping experience. The site seeks to fill the void in customer engagement for fashion shoppers ages 18-38 by allowing them to browse items, get recommendations from friends, and chat about purchases. Customizable storefronts and loyalty games are designed to encourage repeat visits and conversions through a fun social experience. Partnerships with brands will provide products while acquisition relies on viral user referrals through social networks. The risk is competitors executing this vision better, but proprietary technologies and features could differentiate Aggreg-get.com in the emerging social shopping market.
Spending is BOOming. How are you capitalizing?
Halloween is more than a child’s holiday; all age groups get into the holiday spirit. That’s why running a Halloween-themed contest is a great way to drive sponsorship revenue from advertisers. Our How to Sell a Halloween Contest webinar provides actionable tips on how to successfully prepare your sales team to target the right advertisers for a Halloween contest.
To learn more, watch a recording of the presentation or read our top takeaways:
http://secondstreetlab.com/wp-admin/post.php?post=5446&action=edit
The document provides an overview of how media companies can run a college basketball bracket contest to generate revenue. It details new features for 2013 including a welcome page, improved prizes, and a "play anywhere" feature. Case studies show how previous contests attracted over 1,000 players and earned $20,000-$40,000 for media companies. Additional tactics are suggested like securing sponsors, partners, and extending the contest beyond March Madness.
The document provides an overview of Dominic Boull't's keynote presentation on digital marketing strategies for businesses. It discusses five areas businesses should focus on for their online footprint: location, location, location in a digital world. It then outlines four digital marketing strategies to help businesses grow: optimizing their Google Business Profile, generating and responding to reviews, search engine optimization, and utilizing paid ads. Specific tactics are provided for each channel and industry examples of effective social media use.
The document describes various microsite features that can boost social engagement and lead generation. It includes 31 pages detailing features like contests, quizzes, surveys, geo locators, forms, calendars, profiles, and more. The tools are meant to customize engagement, generate contacts, build customer loyalty, promote campaigns, and more through an intuitive and customizable microsite platform.
This document provides information about the video game Minecraft for students studying media industries and audiences. It discusses Minecraft's commercial context, from independent development to acquisition by Microsoft. It outlines key points students should know about how Minecraft has changed media industries and encourages audience participation. The document also discusses Minecraft's target audience and how technology is used to distribute the game across multiple platforms. Overall, the document serves as a study guide for students examining Minecraft in the context of video game production, distribution, and consumption, as well as related topics like media regulation and convergence.
This document discusses mobile money in Tanzania. It provides the following key details:
1) Tanzania has a population of 43 million people, 74% of which live in rural areas. Mobile phone penetration is 95% but only 16% of households have exclusive access to a mobile phone.
2) M-Pesa has a brand recognition of 91% and a market share of 38% in the mobile money market in Tanzania. The top barriers to using M-Pesa are commissions, remembering PINs, and time constraints.
3) The document outlines a marketing plan to increase awareness and usage of M-Pesa among both urban and rural consumer segments in Tanzania. It discusses distribution
This study examined how the content and style of online product reviews influence their adoption by consumers. [STUDY 1] analyzed over 700 reviews of Amazon Kindle e-readers to identify factors that increased or decreased review helpfulness. Reviews seen as more helpful used short sentences, provided evidence, discussed multiple product features, and came from experienced users with a positive but not overly emotional tone. [STUDY 2] then experimentally tested these findings. The results provide marketing implications like focusing online messages and identifying influential community members to create more impactful testimonials.
The document contains summaries of several marketing campaigns for different clients. The first is for a bus shelter ad campaign conceptualizing wait times. The second is for a new water store called "AQUA" involving in-store customer profiling and interactive shelf displays. The third is a public service campaign for WWF about global warming featuring a melting snowman across print, OOH, and a mobile game. The fourth is a multimedia campaign for Lip Balm featuring embarrassing kissing moments with cracked lips addressed through TVC, print, OOH, and online banners.
The amount of digital information created and replicated annually has grown exponentially, surpassing 1 trillion gigabytes in 2009. This massive amount of data is equivalent to stacking over 78 billion fully loaded iPads into the sky, higher than Wembley Stadium. Humans are incapable of processing such immense information on their own. It is important to determine how to organize and present useful information in a manner that humans can understand through visual representations like mind maps, graphs, charts and gauges.
The amount of digital information created and replicated annually has grown exponentially, surpassing 1 trillion gigabytes in 2009. This massive amount of data is equivalent to stacking over 78 billion fully loaded iPads into the sky, more than could fill Wembley Stadium. Humans are incapable of processing such enormous information on their own. It is important to determine how to organize and surface the most useful information from this digital deluge using techniques like perceptual maps, mind maps, graphs, charts and other visual representations of data.
This document discusses brand valuation and bankrupt brands. It provides a top 10 list of the most valuable global brands, with Apple as the most valuable at $182 billion. It then discusses why brands go bankrupt, such as failing to innovate or understand market conditions. The document outlines the process of buying dead brands and shows examples of licensing bankrupt brands, such as Kodak, to new products. It poses discussion questions around consumer awareness of bankrupt brands being reused, the strategy of shortening brand building time, how much might be paid for brand names, and potential new product categories for licensing bankrupt brands.
1. Campaign Measurement
• QR code data
– Number of scans
– Number of unique users
– Time and date
– Location of scans
– Type of phone
– Representative demographics
• Landing page data
– Number of demo version downloads
• In-store coupon data
– Percentage of gamers who redeemed in-store coupon
7. Target audience
18-34 year men as well as women who are
social gamers
Budget
5,000,000
Mandatories
Downloads
Drive Direct Sales to Retailer
Collect Data
Method mix
Social media, SEO, Podcast/Blogging,
Mobile, Rich Media, Youtube
and Behavioral tactics.
10. INSTAGRAM WEBSITE TWITTER
How Many Customized Characters
GrinderBox
Can Be Created? 3000 PHOTOS-20,000 FOLLOWERS
Next is adventure is on Twitter GrinderBox
HereHere #Blado @GrinderBox
is my is my clue for The
3000 PHOTOS-20,000 FOLLOWERS
@GrinderBox game Please send your
Thank you @itslikeglobot.
character to get your next clue!
INSTAGRAM
Thank you @itslikeglobot. Here’s your clue!
GrinderBox
Here is my clue
@GrinderBox
@GrinderBox
11/29/2012 11:00 PM
Thanks @delyG. Follow @Blade character. Use
#FindGrinderBox find @Jolto and @Dino then go to
www.GrinderBox.com
11. Campaign Measurement
• Facebook
– Number of impressions
– Number of likes
– Number of comments
– Number of new followers
– How many people played the game on landing page
– How many people shared their results on their status
• Instagram
– Number of mentions
– Number of likes
– Number of comments
– Number of photo submission
•Twitter
–Number of mentions
–Number of re-twitts
–Number of favorites
–Number of new followers
13. Marketing Effectiveness
• Consumer behavior has changed
• Changes in digital technologies
• Mobile marketing becoming legitimate marketing channel
• Provides instant access to brand information
14. Reaching Target Audience
• Smartphones have become a part of gamers’ everyday lives
– Able to connect with gamers 24/7
• Huge growth in mobile barcode scanning
– 5.3 million scans in the month of June 2012
Source: ScanLife Trend Report – Q2 2012
15. Mobile Marketing Campaign
• QR Codes
– Target on-the-go gamers
– Cross media marketing
– Linking offline and online media
– It’s all about engagement!
• Placement of QR Codes
– Gaming Conventions: Comic-Con, E3
– Advertisements in Gaming Magazines: PC Gamer, Electronic Gaming
Monthly
16. Consumer Experience
• Scan QR code
• Series of puzzles
• Landing page
• Download demo version of GrinderBox
• Play video game to unlock code for an in-store coupon
17. Campaign Measurement
• QR code data
– Number of scans
– Number of unique users
– Time and date
– Location of scans
– Type of phone
– Representative demographics
• Landing page data
– Number of demo version downloads
• In-store coupon data
– Percentage of consumers who redeemed in-store coupon
19. Why SEM/SEO
• Ads can be tested and keywords can be quickly
optimized and ‘tweaked’ to gain better campaign
results.
• Geo tags and personal information shared by users on
paid ads can offer additional advertiser benefit.
• Contextual re-targeting.
• Built-in analytics tools like Google Analytics/Adwords
will give powerful campaign tracking and optimization
tools.
Subscribe
20. Reaching the Target
Audience
The likelihood of a purchase resulting from
casual browsing is highest among customers
aged 18-34 years.
21. Measuring the
campaign
• Number of ad impressions served
• Number of click-throughs
• Conversion rate: in-store and online store
traffic.
• Navigation paths
34. Podcasting - Marketing
Method
• Ad sponsorship in free, downloadable audio and video podcasts
• Podcasts are chosen by consumer based on category interest
(health, family, sports) downloaded/streamed
• Major sites (IGN/Giant Bomb) vs. independent podcasts (xplay/Bombcast)
• Ad lengths 15 seconds run between show segments, live host “Podcast is
sponsored by CodeMonkey, maker of GrinderBox”
• Each ad read by host will give unique codes for discount on pre-release
order, special landing page for demo, or company hashtags
35. Podcasting - Marketing
Effectiveness
• Hosts are respected in their field, trusted by audience to recommend
• Viewer subscribes and downloads podcast, already interested in
content, already engaged, attention has been captured
• Looking to time-shift media AND unique shows based on interests
• Engaged and targeted audiences
• Ads appear in leading podcasts in categories that appeal to both men and
women, not just video game related subjects
• Host allowed to stray from script to put personal touch on advertisement
36. Podcasting - Reaching
Target Audience
• Target audience: Male/Female, 18-34
– Half of podcast consumers are ages 12-34
– Podcast consumers are 54% Male/46% Female
• Online living
– Method allows multitasking while listening/watching
– Spend more time online
– Internet is most essential media in podcast consumers’ lives at 73%
(18% TV, Radio 8%)
– Typically watch TV in non-traditional ways
• Sharing and Chatting
– More likely to use social networks (Twitter) on daily basis
– More likely to share Youtube video
– Podcast consumers live on Facebook and YouTube
37. Podcasting - Campaign
Measurement
• How will we know if campaign worked?
– Number of times podcast is downloaded
– Number of demo downloads
– Number of unique codes entered for discount on pre-release order
– Trending of #GrinderBox & #CodeBonkey hashtags on Twitter
– Links to special landing page for podcast listeners to download demo
38. Podcasting - Consumer
Experience
• Consumer downloads and views podcast
• During podcast, host talks about CodeMonkey’s newest game GrinderBox
• Host mentions unique code for pre-release discount at unique landing page
• Host encourages Twitter hashtag to thank #CodeMonkey for sponsorship
• Consumer visits website and clicks on “download demo”
• Consumer plays demo version of GrinderBox, when done, ability to forward
link of demo page to friends and to purchase full version
40. Marketing Feasibility
• Major video website
– 72 hours worth of video uploaded every minute
– 800 million unique viewers each month
– 300 billion hours of video watched every month
– 3 billion videos every day
• Social network for communication: comments and conversations
• Free to create a YouTube channel
• Link to other methods: SEO, Article Marketing, Social Media marketing, etc.
• Solid brand equity
41. Reaching Target Audience
• Social mainstream:
– Average age 24.1; 74% male
– Average income $62.2K
– Internet heavy users: 3 daily hours internet, 2 hours gaming
– Watchers not readers; social nature
– Purchase Power: 19.2million
• Wide usage among gamers
– IGN: 2,098,432 subscribers; 2,092,744,479 views
• Call of duty :966,166 subscribers; 351,283,127 views
• Battle Field:317,029 subscribers; 94,716,523 views
• Portal: 11,244,401 views; 50,445 comments
• New gaming behavior: Connect play devices- Xbox, PS3 to YouTube
42. YouTube Channel -- GrinderBox
• Trailers
– General story about GrinderBox
– Each character has its own story: history, personality and mission
• Live streaming
– WCG winner and professional player
– Record how they play the game with reviews and evaluation
• Live action short film
– Hire celebrities to shoot film with live action to engage people
• Interactive videos
– Encourage gamers to click characters, guns and other equipment in the
game to learn the functions
– Provide special benefits such as customized costumes and coupons
44. Campaign Measurement
• Number of subscribers
• Comments
• Views
• Likes
• Shares to other social media
• Click through “Download Demo” and “ Download Coupon”
46. Method
Create different landing page based on variants
4 Variants
People who already have awareness
People who already have interest
People who already have desire
People who already purchased
Goal and Reasons
User experience
Right call to action for different users
Enhance click through rate / conversion
rates and / spending levels
47. Awareness Level
Create something interesting
Grinderboxis a hilariously mind-bending
adventure that challenges you to use wits over weaponry in a
funhouse of diabolical science.
Using a highly experimental portal device, you’ll
once again face off against a lethally inventive, power-mad
A.I. named GLaDOS. And this time you won’t be alone. Meet
an expanded cast of characters as you think your way
through dangerous, never-before-seen areas of Aperture
Laboratories.
Break the laws of spatial physics in ways you never
thought possible, with a wider variety of portal puzzles and
an expansive story that spans a single player and co-
operative game mode.
48. Interest Level
Create something that makes them trail
• .Flash Game
Flash Game
• Signup for trail download (Facebook one click sign up)
49. Desire Level
Onsite
Create something that gives them the reason to buy
• Pre-order purchase Incentives
• Who also buy
USD $ 39.99
Offsite 3 of your friend
also purchased
Remind
• Email
50. Action Level
Post purchase CRM management / follow up
Send e-mail to your friend, once they buy you get special weapon
Forum: Puzzle solving/ Friend Inviting
Measure
1.Transition rate in every stage
2.To see how other medias work
3.Cross-analyze and better understand
about our consumers