SlideShare a Scribd company logo
Campaign Measurement

• QR code data
    –   Number of scans
    –   Number of unique users
    –   Time and date
    –   Location of scans
    –   Type of phone
    –   Representative demographics


• Landing page data
    – Number of demo version downloads


• In-store coupon data
    – Percentage of gamers who redeemed in-store coupon
Brief
Target audience
18-34 year men as well as women who are
social gamers

Budget
5,000,000

Mandatories
Downloads
Drive Direct Sales to Retailer
Collect Data

Method mix
Social media, SEO, Podcast/Blogging,
Mobile, Rich Media, Youtube
and Behavioral tactics.
Social Media
INSTAGRAM                 WEBSITE                                   TWITTER




 How Many Customized Characters
                                              GrinderBox
 Can Be Created?                              3000 PHOTOS-20,000 FOLLOWERS



Next is adventure is on Twitter                    GrinderBox
                                  HereHere #Blado @GrinderBox
                                      is my is my clue for The
                                                   3000 PHOTOS-20,000 FOLLOWERS

                                     @GrinderBox game Please send your
                                      Thank you @itslikeglobot.
                                      character to get your next clue!
                                                                                    INSTAGRAM
                                         Thank you @itslikeglobot. Here’s your clue!
                                                            GrinderBox
                                                                    Here is my        clue
                                                            @GrinderBox

                                                                             @GrinderBox
                                                              11/29/2012 11:00 PM
                                        Thanks @delyG. Follow @Blade character. Use
                                        #FindGrinderBox find @Jolto and @Dino then go to
                                        www.GrinderBox.com
Campaign Measurement
•   Facebook
      – Number of impressions
      – Number of likes
      – Number of comments
      – Number of new followers
      – How many people played the game on landing page
      – How many people shared their results on their status
•   Instagram
      – Number of mentions
      – Number of likes
      – Number of comments
      – Number of photo submission
                •Twitter
                           –Number of mentions
                           –Number of re-twitts
                           –Number of favorites
                           –Number of new followers
Mobile Marketing
Marketing Effectiveness

• Consumer behavior has changed

• Changes in digital technologies

• Mobile marketing becoming legitimate marketing channel

• Provides instant access to brand information
Reaching Target Audience

 • Smartphones have become a part of gamers’ everyday lives
    – Able to connect with gamers 24/7

 • Huge growth in mobile barcode scanning
    – 5.3 million scans in the month of June 2012




Source: ScanLife Trend Report – Q2 2012
Mobile Marketing Campaign
• QR Codes
   – Target on-the-go gamers
   – Cross media marketing
   – Linking offline and online media
   – It’s all about engagement!

• Placement of QR Codes
   – Gaming Conventions: Comic-Con, E3
   – Advertisements in Gaming Magazines: PC Gamer, Electronic Gaming
      Monthly
Consumer Experience

• Scan QR code

• Series of puzzles

• Landing page

• Download demo version of GrinderBox

• Play video game to unlock code for an in-store coupon
Campaign Measurement

• QR code data
    –   Number of scans
    –   Number of unique users
    –   Time and date
    –   Location of scans
    –   Type of phone
    –   Representative demographics


• Landing page data
    – Number of demo version downloads


• In-store coupon data
    – Percentage of consumers who redeemed in-store coupon
SEO
Why SEM/SEO
• Ads can be tested and keywords can be quickly
  optimized and ‘tweaked’ to gain better campaign
  results.
• Geo tags and personal information shared by users on
  paid ads can offer additional advertiser benefit.
• Contextual re-targeting.
• Built-in analytics tools like Google Analytics/Adwords
  will give powerful campaign tracking and optimization
  tools.




                             Subscribe
Reaching the Target
Audience



The likelihood of a purchase resulting from
casual browsing is highest among customers
aged 18-34 years.
Measuring the
campaign
• Number of ad impressions served
• Number of click-throughs
• Conversion rate: in-store and online store
  traffic.
• Navigation paths
Paid Ads
Keywords
•   GrinderBox
•   Grinder Box
•   shooting game
•   play
•   team
•   puzzle
•   free
•   demo
•   map
•   version
•   strike
•   features
•   action
Rich Media
Goals

•   Raise awareness
•   Drive traffic to the site
•   Influence demo download
•   Influence word of mouth
•   Conversion
Rich Media
Rich Media
Rich Media
Rich Media
Rich Media
Placement




   Target Audience
Measures

• Number of views past 10 seconds
• Click-through
• Demo downloads
Podcasting
Podcasting - Marketing
Method
• Ad sponsorship in free, downloadable audio and video podcasts

• Podcasts are chosen by consumer based on category interest
  (health, family, sports) downloaded/streamed

• Major sites (IGN/Giant Bomb) vs. independent podcasts (xplay/Bombcast)

• Ad lengths 15 seconds run between show segments, live host “Podcast is
  sponsored by CodeMonkey, maker of GrinderBox”

• Each ad read by host will give unique codes for discount on pre-release
  order, special landing page for demo, or company hashtags
Podcasting - Marketing
Effectiveness
•   Hosts are respected in their field, trusted by audience to recommend
•   Viewer subscribes and downloads podcast, already interested in
    content, already engaged, attention has been captured
•   Looking to time-shift media AND unique shows based on interests
•   Engaged and targeted audiences
•   Ads appear in leading podcasts in categories that appeal to both men and
    women, not just video game related subjects
•   Host allowed to stray from script to put personal touch on advertisement
Podcasting - Reaching
Target Audience
• Target audience: Male/Female, 18-34
   – Half of podcast consumers are ages 12-34
   – Podcast consumers are 54% Male/46% Female
• Online living
   – Method allows multitasking while listening/watching
   – Spend more time online
   – Internet is most essential media in podcast consumers’ lives at 73%
      (18% TV, Radio 8%)
   – Typically watch TV in non-traditional ways
• Sharing and Chatting
   – More likely to use social networks (Twitter) on daily basis
   – More likely to share Youtube video
   – Podcast consumers live on Facebook and YouTube
Podcasting - Campaign
Measurement
• How will we know if campaign worked?

   – Number of times podcast is downloaded

   – Number of demo downloads

   – Number of unique codes entered for discount on pre-release order

   – Trending of #GrinderBox & #CodeBonkey hashtags on Twitter

   – Links to special landing page for podcast listeners to download demo
Podcasting - Consumer
Experience
• Consumer downloads and views podcast

• During podcast, host talks about CodeMonkey’s newest game GrinderBox

• Host mentions unique code for pre-release discount at unique landing page

• Host encourages Twitter hashtag to thank #CodeMonkey for sponsorship

• Consumer visits website and clicks on “download demo”

• Consumer plays demo version of GrinderBox, when done, ability to forward
  link of demo page to friends and to purchase full version
YouTube
Marketing Feasibility

• Major video website
   – 72 hours worth of video uploaded every minute
   – 800 million unique viewers each month
   – 300 billion hours of video watched every month
   – 3 billion videos every day
• Social network for communication: comments and conversations
• Free to create a YouTube channel
• Link to other methods: SEO, Article Marketing, Social Media marketing, etc.
• Solid brand equity
Reaching Target Audience
• Social mainstream:
   – Average age 24.1; 74% male
   – Average income $62.2K
   – Internet heavy users: 3 daily hours internet, 2 hours gaming
   – Watchers not readers; social nature
   – Purchase Power: 19.2million
• Wide usage among gamers
   – IGN: 2,098,432 subscribers; 2,092,744,479 views
  • Call of duty :966,166 subscribers; 351,283,127 views
  • Battle Field:317,029 subscribers; 94,716,523 views
  • Portal: 11,244,401 views; 50,445 comments
   • New gaming behavior: Connect play devices- Xbox, PS3 to YouTube
YouTube Channel -- GrinderBox

• Trailers
   – General story about GrinderBox
   – Each character has its own story: history, personality and mission
• Live streaming
   – WCG winner and professional player
   – Record how they play the game with reviews and evaluation
• Live action short film
   – Hire celebrities to shoot film with live action to engage people
• Interactive videos
   – Encourage gamers to click characters, guns and other equipment in the
      game to learn the functions
   – Provide special benefits such as customized costumes and coupons
Consumer Experience
Campaign Measurement

•   Number of subscribers
•   Comments
•   Views
•   Likes
•   Shares to other social media
•   Click through “Download Demo” and “ Download Coupon”
Behavioral Targeting
    Campaign
Method
Create different landing page based on variants

       4 Variants
          People who already have awareness
          People who already have interest
          People who already have desire
          People who already purchased
               Goal and Reasons
                  User experience
                  Right call to action for different users
                  Enhance click through rate / conversion
                  rates and / spending levels
Awareness Level
Create something interesting




           Grinderboxis a hilariously mind-bending
adventure that challenges you to use wits over weaponry in a
funhouse of diabolical science.
           Using a highly experimental portal device, you’ll
once again face off against a lethally inventive, power-mad
A.I. named GLaDOS. And this time you won’t be alone. Meet
an expanded cast of characters as you think your way
through dangerous, never-before-seen areas of Aperture
Laboratories.
           Break the laws of spatial physics in ways you never
thought possible, with a wider variety of portal puzzles and
an expansive story that spans a single player and co-
operative game mode.
Interest Level
Create something that makes them trail
• .Flash Game
   Flash Game
• Signup for trail download (Facebook one click sign up)
Desire Level
Onsite
Create something that gives them the reason to buy
• Pre-order purchase Incentives
• Who also buy

                                  USD $ 39.99




  Offsite                            3   of your friend
                                         also purchased
  Remind
  • Email
Action Level

 Post purchase CRM management / follow up
 Send e-mail to your friend, once they buy you get special weapon
 Forum: Puzzle solving/ Friend Inviting




              Measure
                   1.Transition rate in every stage
                   2.To see how other medias work
                   3.Cross-analyze and better understand
                   about our consumers
Questions?
Code monkey ecommerce

More Related Content

Viewers also liked

Bondia Lleida 07072011
Bondia Lleida 07072011Bondia Lleida 07072011
Bondia Lleida 07072011
Bondia Lleida Sl
 
Minnet 2009-Brian Barela
Minnet 2009-Brian BarelaMinnet 2009-Brian Barela
Minnet 2009-Brian Barela
Brian Barela
 
Tesis cap1y2[1] Fidel Coaquira
Tesis cap1y2[1] Fidel CoaquiraTesis cap1y2[1] Fidel Coaquira
Tesis cap1y2[1] Fidel Coaquira
Fidel_Coaquira
 
What is a knowledge representation
What is a knowledge representationWhat is a knowledge representation
Feria de la salud 2014. MONCADA
Feria de la salud 2014. MONCADAFeria de la salud 2014. MONCADA
Feria de la salud 2014. MONCADAAvacos Asociación
 
Plastics 2012
Plastics 2012Plastics 2012
Plastics 2012
Jose
 
El gran volatinero Friedrich Wilhelm Nietzsche
El gran volatinero Friedrich Wilhelm NietzscheEl gran volatinero Friedrich Wilhelm Nietzsche
El gran volatinero Friedrich Wilhelm Nietzsche
Filomatic
 
AL Retail - Article 5.15
AL Retail - Article 5.15AL Retail - Article 5.15
AL Retail - Article 5.15
Lacy Beasley
 
Presentacion unfranchise
Presentacion unfranchisePresentacion unfranchise
Presentacion unfranchise
Rocio On Line
 
Pablo echenique robba.
Pablo echenique robba.Pablo echenique robba.
Pablo echenique robba.
José María
 
Ifiec
IfiecIfiec
Ifiec
Ahmad Eid
 
Sistema de patrullas
Sistema de patrullasSistema de patrullas
Sistema de patrullas
afaja
 
REVISTA GESTION CONTABLE Y TRIBUTARIA
REVISTA GESTION CONTABLE Y TRIBUTARIAREVISTA GESTION CONTABLE Y TRIBUTARIA
REVISTA GESTION CONTABLE Y TRIBUTARIA
Malena Marquez
 
Wave 5, the socialisation of brands
Wave 5, the socialisation of brandsWave 5, the socialisation of brands
Wave 5, the socialisation of brands
MediaBrands Czech republic
 
cascaras esfericas con vidrio templado
cascaras esfericas con vidrio templadocascaras esfericas con vidrio templado
cascaras esfericas con vidrio templado
LEIDY CHAVEZ
 
How to - Influma. Influencer Marketing. Blogger Relations, Content Marketing
How to - Influma. Influencer Marketing. Blogger Relations, Content MarketingHow to - Influma. Influencer Marketing. Blogger Relations, Content Marketing
How to - Influma. Influencer Marketing. Blogger Relations, Content Marketing
ADENION GmbH
 
Musei minori, narrazione e multimedialità: progetto Opustory
Musei minori, narrazione e multimedialità: progetto OpustoryMusei minori, narrazione e multimedialità: progetto Opustory
Musei minori, narrazione e multimedialità: progetto Opustory
Opustory
 
Valor nutritivo de_las_plantas_forrajeras
Valor nutritivo de_las_plantas_forrajerasValor nutritivo de_las_plantas_forrajeras
Valor nutritivo de_las_plantas_forrajeras
PUCE SEDE IBARRA
 
Alianzas estrategicas (1)
Alianzas estrategicas (1)Alianzas estrategicas (1)
Alianzas estrategicas (1)
Daniela Borja
 
Presentación estrategia digital del teatro nacional
Presentación estrategia digital del teatro nacionalPresentación estrategia digital del teatro nacional
Presentación estrategia digital del teatro nacional
Jennifer ROJAS RINCON
 

Viewers also liked (20)

Bondia Lleida 07072011
Bondia Lleida 07072011Bondia Lleida 07072011
Bondia Lleida 07072011
 
Minnet 2009-Brian Barela
Minnet 2009-Brian BarelaMinnet 2009-Brian Barela
Minnet 2009-Brian Barela
 
Tesis cap1y2[1] Fidel Coaquira
Tesis cap1y2[1] Fidel CoaquiraTesis cap1y2[1] Fidel Coaquira
Tesis cap1y2[1] Fidel Coaquira
 
What is a knowledge representation
What is a knowledge representationWhat is a knowledge representation
What is a knowledge representation
 
Feria de la salud 2014. MONCADA
Feria de la salud 2014. MONCADAFeria de la salud 2014. MONCADA
Feria de la salud 2014. MONCADA
 
Plastics 2012
Plastics 2012Plastics 2012
Plastics 2012
 
El gran volatinero Friedrich Wilhelm Nietzsche
El gran volatinero Friedrich Wilhelm NietzscheEl gran volatinero Friedrich Wilhelm Nietzsche
El gran volatinero Friedrich Wilhelm Nietzsche
 
AL Retail - Article 5.15
AL Retail - Article 5.15AL Retail - Article 5.15
AL Retail - Article 5.15
 
Presentacion unfranchise
Presentacion unfranchisePresentacion unfranchise
Presentacion unfranchise
 
Pablo echenique robba.
Pablo echenique robba.Pablo echenique robba.
Pablo echenique robba.
 
Ifiec
IfiecIfiec
Ifiec
 
Sistema de patrullas
Sistema de patrullasSistema de patrullas
Sistema de patrullas
 
REVISTA GESTION CONTABLE Y TRIBUTARIA
REVISTA GESTION CONTABLE Y TRIBUTARIAREVISTA GESTION CONTABLE Y TRIBUTARIA
REVISTA GESTION CONTABLE Y TRIBUTARIA
 
Wave 5, the socialisation of brands
Wave 5, the socialisation of brandsWave 5, the socialisation of brands
Wave 5, the socialisation of brands
 
cascaras esfericas con vidrio templado
cascaras esfericas con vidrio templadocascaras esfericas con vidrio templado
cascaras esfericas con vidrio templado
 
How to - Influma. Influencer Marketing. Blogger Relations, Content Marketing
How to - Influma. Influencer Marketing. Blogger Relations, Content MarketingHow to - Influma. Influencer Marketing. Blogger Relations, Content Marketing
How to - Influma. Influencer Marketing. Blogger Relations, Content Marketing
 
Musei minori, narrazione e multimedialità: progetto Opustory
Musei minori, narrazione e multimedialità: progetto OpustoryMusei minori, narrazione e multimedialità: progetto Opustory
Musei minori, narrazione e multimedialità: progetto Opustory
 
Valor nutritivo de_las_plantas_forrajeras
Valor nutritivo de_las_plantas_forrajerasValor nutritivo de_las_plantas_forrajeras
Valor nutritivo de_las_plantas_forrajeras
 
Alianzas estrategicas (1)
Alianzas estrategicas (1)Alianzas estrategicas (1)
Alianzas estrategicas (1)
 
Presentación estrategia digital del teatro nacional
Presentación estrategia digital del teatro nacionalPresentación estrategia digital del teatro nacional
Presentación estrategia digital del teatro nacional
 

Similar to Code monkey ecommerce

GameStop Campaign
GameStop CampaignGameStop Campaign
GameStop Campaign
hughdrew13
 
Brand management project gopro camera
Brand management project gopro cameraBrand management project gopro camera
Brand management project gopro camera
Hardy Ou
 
2go overview with nigeria case study 20130325
2go overview with nigeria case study 201303252go overview with nigeria case study 20130325
2go overview with nigeria case study 20130325
2gopresentations
 
Digiday Publishing Summit Europe: Data Driven Engagement
Digiday Publishing Summit Europe: Data Driven EngagementDigiday Publishing Summit Europe: Data Driven Engagement
Digiday Publishing Summit Europe: Data Driven Engagement
Digiday
 
Social Media Case Study: iXiGO.com
Social Media Case Study: iXiGO.comSocial Media Case Study: iXiGO.com
Social Media Case Study: iXiGO.com
Social Samosa
 
Case Study: #MustiXiGO Pinterest Contest for iXiGO.com
Case Study: #MustiXiGO Pinterest Contest for iXiGO.comCase Study: #MustiXiGO Pinterest Contest for iXiGO.com
Case Study: #MustiXiGO Pinterest Contest for iXiGO.com
AdHog Interactives
 
MeasureCamp - Social Media Metrics Workshop
MeasureCamp - Social Media Metrics WorkshopMeasureCamp - Social Media Metrics Workshop
MeasureCamp - Social Media Metrics Workshop
Nicolas Malo
 
DIG Day - Booyah/MyTown
DIG Day - Booyah/MyTownDIG Day - Booyah/MyTown
DIG Day - Booyah/MyTown
DIG - Engauge
 
Social Media in Sports & Entertainment
Social Media in Sports & EntertainmentSocial Media in Sports & Entertainment
Social Media in Sports & Entertainment
Kyle Lacy
 
Sari Gandum Social Media Campaign Activation
Sari Gandum Social Media Campaign ActivationSari Gandum Social Media Campaign Activation
Sari Gandum Social Media Campaign Activation
Leoni Rahmawati
 
Prosharer presentation
Prosharer presentationProsharer presentation
Prosharer presentation
prosharer
 
Hsd presentation final
Hsd presentation finalHsd presentation final
Hsd presentation final
totpub
 
FInal Presentation
FInal PresentationFInal Presentation
FInal Presentation
Sam Basu
 
How to Sell a Halloween Contest
How to Sell a Halloween Contest How to Sell a Halloween Contest
How to Sell a Halloween Contest
Upland Second Street
 
SluggerPunk Angel Investor Final Proposal
SluggerPunk Angel Investor Final ProposalSluggerPunk Angel Investor Final Proposal
SluggerPunk Angel Investor Final Proposal
grogshiregames
 
SluggerPunk Final Angel Investor Proposal
SluggerPunk Final Angel Investor ProposalSluggerPunk Final Angel Investor Proposal
SluggerPunk Final Angel Investor Proposal
grogshiregames
 
How to Sell a College Basketball Contest
How to Sell a College Basketball ContestHow to Sell a College Basketball Contest
How to Sell a College Basketball Contest
Upland Second Street
 
Location, Location, Location in a Digital World - Dominic Boull't, RevLocal
Location, Location, Location in a Digital World - Dominic Boull't, RevLocalLocation, Location, Location in a Digital World - Dominic Boull't, RevLocal
Location, Location, Location in a Digital World - Dominic Boull't, RevLocal
DigiMarCon - Digital Marketing, Media and Advertising Conferences & Exhibitions
 
App Katalog EN 12/2019
App Katalog EN 12/2019App Katalog EN 12/2019
App Katalog EN 12/2019
BjrnWestermann
 
Video games audiences
Video games audiencesVideo games audiences
Video games audiences
jonreigatemedia
 

Similar to Code monkey ecommerce (20)

GameStop Campaign
GameStop CampaignGameStop Campaign
GameStop Campaign
 
Brand management project gopro camera
Brand management project gopro cameraBrand management project gopro camera
Brand management project gopro camera
 
2go overview with nigeria case study 20130325
2go overview with nigeria case study 201303252go overview with nigeria case study 20130325
2go overview with nigeria case study 20130325
 
Digiday Publishing Summit Europe: Data Driven Engagement
Digiday Publishing Summit Europe: Data Driven EngagementDigiday Publishing Summit Europe: Data Driven Engagement
Digiday Publishing Summit Europe: Data Driven Engagement
 
Social Media Case Study: iXiGO.com
Social Media Case Study: iXiGO.comSocial Media Case Study: iXiGO.com
Social Media Case Study: iXiGO.com
 
Case Study: #MustiXiGO Pinterest Contest for iXiGO.com
Case Study: #MustiXiGO Pinterest Contest for iXiGO.comCase Study: #MustiXiGO Pinterest Contest for iXiGO.com
Case Study: #MustiXiGO Pinterest Contest for iXiGO.com
 
MeasureCamp - Social Media Metrics Workshop
MeasureCamp - Social Media Metrics WorkshopMeasureCamp - Social Media Metrics Workshop
MeasureCamp - Social Media Metrics Workshop
 
DIG Day - Booyah/MyTown
DIG Day - Booyah/MyTownDIG Day - Booyah/MyTown
DIG Day - Booyah/MyTown
 
Social Media in Sports & Entertainment
Social Media in Sports & EntertainmentSocial Media in Sports & Entertainment
Social Media in Sports & Entertainment
 
Sari Gandum Social Media Campaign Activation
Sari Gandum Social Media Campaign ActivationSari Gandum Social Media Campaign Activation
Sari Gandum Social Media Campaign Activation
 
Prosharer presentation
Prosharer presentationProsharer presentation
Prosharer presentation
 
Hsd presentation final
Hsd presentation finalHsd presentation final
Hsd presentation final
 
FInal Presentation
FInal PresentationFInal Presentation
FInal Presentation
 
How to Sell a Halloween Contest
How to Sell a Halloween Contest How to Sell a Halloween Contest
How to Sell a Halloween Contest
 
SluggerPunk Angel Investor Final Proposal
SluggerPunk Angel Investor Final ProposalSluggerPunk Angel Investor Final Proposal
SluggerPunk Angel Investor Final Proposal
 
SluggerPunk Final Angel Investor Proposal
SluggerPunk Final Angel Investor ProposalSluggerPunk Final Angel Investor Proposal
SluggerPunk Final Angel Investor Proposal
 
How to Sell a College Basketball Contest
How to Sell a College Basketball ContestHow to Sell a College Basketball Contest
How to Sell a College Basketball Contest
 
Location, Location, Location in a Digital World - Dominic Boull't, RevLocal
Location, Location, Location in a Digital World - Dominic Boull't, RevLocalLocation, Location, Location in a Digital World - Dominic Boull't, RevLocal
Location, Location, Location in a Digital World - Dominic Boull't, RevLocal
 
App Katalog EN 12/2019
App Katalog EN 12/2019App Katalog EN 12/2019
App Katalog EN 12/2019
 
Video games audiences
Video games audiencesVideo games audiences
Video games audiences
 

More from changming yang

Tanzania presentation final
Tanzania presentation finalTanzania presentation final
Tanzania presentation final
changming yang
 
Research method final
Research method finalResearch method final
Research method final
changming yang
 
Creative class portfolio
Creative class portfolioCreative class portfolio
Creative class portfolio
changming yang
 
Mm project data visualization-finalized
Mm project  data visualization-finalizedMm project  data visualization-finalized
Mm project data visualization-finalized
changming yang
 
Mm project data visualization-finalized
Mm project  data visualization-finalizedMm project  data visualization-finalized
Mm project data visualization-finalized
changming yang
 
How much a brand worth
How much a brand worthHow much a brand worth
How much a brand worth
changming yang
 

More from changming yang (6)

Tanzania presentation final
Tanzania presentation finalTanzania presentation final
Tanzania presentation final
 
Research method final
Research method finalResearch method final
Research method final
 
Creative class portfolio
Creative class portfolioCreative class portfolio
Creative class portfolio
 
Mm project data visualization-finalized
Mm project  data visualization-finalizedMm project  data visualization-finalized
Mm project data visualization-finalized
 
Mm project data visualization-finalized
Mm project  data visualization-finalizedMm project  data visualization-finalized
Mm project data visualization-finalized
 
How much a brand worth
How much a brand worthHow much a brand worth
How much a brand worth
 

Code monkey ecommerce

  • 1. Campaign Measurement • QR code data – Number of scans – Number of unique users – Time and date – Location of scans – Type of phone – Representative demographics • Landing page data – Number of demo version downloads • In-store coupon data – Percentage of gamers who redeemed in-store coupon
  • 2.
  • 3.
  • 4.
  • 5.
  • 7. Target audience 18-34 year men as well as women who are social gamers Budget 5,000,000 Mandatories Downloads Drive Direct Sales to Retailer Collect Data Method mix Social media, SEO, Podcast/Blogging, Mobile, Rich Media, Youtube and Behavioral tactics.
  • 9.
  • 10. INSTAGRAM WEBSITE TWITTER How Many Customized Characters GrinderBox Can Be Created? 3000 PHOTOS-20,000 FOLLOWERS Next is adventure is on Twitter GrinderBox HereHere #Blado @GrinderBox is my is my clue for The 3000 PHOTOS-20,000 FOLLOWERS @GrinderBox game Please send your Thank you @itslikeglobot. character to get your next clue! INSTAGRAM Thank you @itslikeglobot. Here’s your clue! GrinderBox Here is my clue @GrinderBox @GrinderBox 11/29/2012 11:00 PM Thanks @delyG. Follow @Blade character. Use #FindGrinderBox find @Jolto and @Dino then go to www.GrinderBox.com
  • 11. Campaign Measurement • Facebook – Number of impressions – Number of likes – Number of comments – Number of new followers – How many people played the game on landing page – How many people shared their results on their status • Instagram – Number of mentions – Number of likes – Number of comments – Number of photo submission •Twitter –Number of mentions –Number of re-twitts –Number of favorites –Number of new followers
  • 13. Marketing Effectiveness • Consumer behavior has changed • Changes in digital technologies • Mobile marketing becoming legitimate marketing channel • Provides instant access to brand information
  • 14. Reaching Target Audience • Smartphones have become a part of gamers’ everyday lives – Able to connect with gamers 24/7 • Huge growth in mobile barcode scanning – 5.3 million scans in the month of June 2012 Source: ScanLife Trend Report – Q2 2012
  • 15. Mobile Marketing Campaign • QR Codes – Target on-the-go gamers – Cross media marketing – Linking offline and online media – It’s all about engagement! • Placement of QR Codes – Gaming Conventions: Comic-Con, E3 – Advertisements in Gaming Magazines: PC Gamer, Electronic Gaming Monthly
  • 16. Consumer Experience • Scan QR code • Series of puzzles • Landing page • Download demo version of GrinderBox • Play video game to unlock code for an in-store coupon
  • 17. Campaign Measurement • QR code data – Number of scans – Number of unique users – Time and date – Location of scans – Type of phone – Representative demographics • Landing page data – Number of demo version downloads • In-store coupon data – Percentage of consumers who redeemed in-store coupon
  • 18. SEO
  • 19. Why SEM/SEO • Ads can be tested and keywords can be quickly optimized and ‘tweaked’ to gain better campaign results. • Geo tags and personal information shared by users on paid ads can offer additional advertiser benefit. • Contextual re-targeting. • Built-in analytics tools like Google Analytics/Adwords will give powerful campaign tracking and optimization tools. Subscribe
  • 20. Reaching the Target Audience The likelihood of a purchase resulting from casual browsing is highest among customers aged 18-34 years.
  • 21. Measuring the campaign • Number of ad impressions served • Number of click-throughs • Conversion rate: in-store and online store traffic. • Navigation paths
  • 23. Keywords • GrinderBox • Grinder Box • shooting game • play • team • puzzle • free • demo • map • version • strike • features • action
  • 25. Goals • Raise awareness • Drive traffic to the site • Influence demo download • Influence word of mouth • Conversion
  • 31. Placement Target Audience
  • 32. Measures • Number of views past 10 seconds • Click-through • Demo downloads
  • 34. Podcasting - Marketing Method • Ad sponsorship in free, downloadable audio and video podcasts • Podcasts are chosen by consumer based on category interest (health, family, sports) downloaded/streamed • Major sites (IGN/Giant Bomb) vs. independent podcasts (xplay/Bombcast) • Ad lengths 15 seconds run between show segments, live host “Podcast is sponsored by CodeMonkey, maker of GrinderBox” • Each ad read by host will give unique codes for discount on pre-release order, special landing page for demo, or company hashtags
  • 35. Podcasting - Marketing Effectiveness • Hosts are respected in their field, trusted by audience to recommend • Viewer subscribes and downloads podcast, already interested in content, already engaged, attention has been captured • Looking to time-shift media AND unique shows based on interests • Engaged and targeted audiences • Ads appear in leading podcasts in categories that appeal to both men and women, not just video game related subjects • Host allowed to stray from script to put personal touch on advertisement
  • 36. Podcasting - Reaching Target Audience • Target audience: Male/Female, 18-34 – Half of podcast consumers are ages 12-34 – Podcast consumers are 54% Male/46% Female • Online living – Method allows multitasking while listening/watching – Spend more time online – Internet is most essential media in podcast consumers’ lives at 73% (18% TV, Radio 8%) – Typically watch TV in non-traditional ways • Sharing and Chatting – More likely to use social networks (Twitter) on daily basis – More likely to share Youtube video – Podcast consumers live on Facebook and YouTube
  • 37. Podcasting - Campaign Measurement • How will we know if campaign worked? – Number of times podcast is downloaded – Number of demo downloads – Number of unique codes entered for discount on pre-release order – Trending of #GrinderBox & #CodeBonkey hashtags on Twitter – Links to special landing page for podcast listeners to download demo
  • 38. Podcasting - Consumer Experience • Consumer downloads and views podcast • During podcast, host talks about CodeMonkey’s newest game GrinderBox • Host mentions unique code for pre-release discount at unique landing page • Host encourages Twitter hashtag to thank #CodeMonkey for sponsorship • Consumer visits website and clicks on “download demo” • Consumer plays demo version of GrinderBox, when done, ability to forward link of demo page to friends and to purchase full version
  • 40. Marketing Feasibility • Major video website – 72 hours worth of video uploaded every minute – 800 million unique viewers each month – 300 billion hours of video watched every month – 3 billion videos every day • Social network for communication: comments and conversations • Free to create a YouTube channel • Link to other methods: SEO, Article Marketing, Social Media marketing, etc. • Solid brand equity
  • 41. Reaching Target Audience • Social mainstream: – Average age 24.1; 74% male – Average income $62.2K – Internet heavy users: 3 daily hours internet, 2 hours gaming – Watchers not readers; social nature – Purchase Power: 19.2million • Wide usage among gamers – IGN: 2,098,432 subscribers; 2,092,744,479 views • Call of duty :966,166 subscribers; 351,283,127 views • Battle Field:317,029 subscribers; 94,716,523 views • Portal: 11,244,401 views; 50,445 comments • New gaming behavior: Connect play devices- Xbox, PS3 to YouTube
  • 42. YouTube Channel -- GrinderBox • Trailers – General story about GrinderBox – Each character has its own story: history, personality and mission • Live streaming – WCG winner and professional player – Record how they play the game with reviews and evaluation • Live action short film – Hire celebrities to shoot film with live action to engage people • Interactive videos – Encourage gamers to click characters, guns and other equipment in the game to learn the functions – Provide special benefits such as customized costumes and coupons
  • 44. Campaign Measurement • Number of subscribers • Comments • Views • Likes • Shares to other social media • Click through “Download Demo” and “ Download Coupon”
  • 46. Method Create different landing page based on variants 4 Variants People who already have awareness People who already have interest People who already have desire People who already purchased Goal and Reasons User experience Right call to action for different users Enhance click through rate / conversion rates and / spending levels
  • 47. Awareness Level Create something interesting Grinderboxis a hilariously mind-bending adventure that challenges you to use wits over weaponry in a funhouse of diabolical science. Using a highly experimental portal device, you’ll once again face off against a lethally inventive, power-mad A.I. named GLaDOS. And this time you won’t be alone. Meet an expanded cast of characters as you think your way through dangerous, never-before-seen areas of Aperture Laboratories. Break the laws of spatial physics in ways you never thought possible, with a wider variety of portal puzzles and an expansive story that spans a single player and co- operative game mode.
  • 48. Interest Level Create something that makes them trail • .Flash Game Flash Game • Signup for trail download (Facebook one click sign up)
  • 49. Desire Level Onsite Create something that gives them the reason to buy • Pre-order purchase Incentives • Who also buy USD $ 39.99 Offsite 3 of your friend also purchased Remind • Email
  • 50. Action Level Post purchase CRM management / follow up Send e-mail to your friend, once they buy you get special weapon Forum: Puzzle solving/ Friend Inviting Measure 1.Transition rate in every stage 2.To see how other medias work 3.Cross-analyze and better understand about our consumers