This document discusses innovation and provides tips for innovators. It defines innovation as the profitable implementation of ideas. There are different degrees of innovation from incremental to radical. Emerging technologies that may change lives in the next five years include recommendation engines using social media data, hardware and content convergence, new Windows platforms, social recruiting, smart wallets, and the rebirth of the second screen of TV. The document also provides an innovation mantra and tips, such as creating future scenarios and problem solving, exploring where the future is happening now, and nurturing an innovation culture.
- The document discusses Leandro Agrò's background and experience in digital design, directing, and innovation over 15+ years. It highlights some of the companies and roles he has had, including co-founding several startups.
- It also briefly profiles some of Agrò's areas of focus and expertise, such as virtual/augmented reality, internet of things, second screens, health technologies, and more. The document provides an overview of Agrò's innovative work and vision at the intersection of technology and design.
This document discusses the history and future of the Internet of Things (IoT). It notes major developments in 2007 that helped spur growth in IoT, including the launches of Twitter, the iPhone, and the widespread availability of Arduino. The document outlines how platforms and consumer products evolved over time. It emphasizes the importance of avoiding creating an "Internet of boring things" and instead focusing on users, moving beyond screens, involving designers, and being bold to generate market interest and appetite for exciting new IoT applications.
IxDA Talk: Connected Objects are Natural Born Storytellers (revisited)Leandro Agro'
----
There is life BEYOND the PIXELS, BEYOND the FRAME of the screen...
Cit. I'm pretty sure there's a lot more to life than being really, really, ridiculously good looking. (Derek Zoolander)
----
We are the consequence of the TOOLS we use.
Placing an object in a pocket, in a car, on a desktop or in customer’s homes means to create a personal, bi-direcIonal, always-on, communication channel.
The INTERNET OF THINGS bridges both the physical and digital worlds, permiang the power of the internet to reach humanity.

We evolve sharing stories
Our Connected Objects started helping us to tell stories, but they might learn to tell their own stories, exactly like CARS that are learning to DRIVE.
What designers should design, today?
Behaviors, Data, Conversations, Mutual Learning, Stories... LIFE
This is NOT a “business like usual” moment into the design industry.
Infuse HUMANITY into everything (or everything it will evolve without it)
The document discusses the concept of a "Tricorder" - a handheld medical device envisioned in Star Trek that can diagnose health issues. It describes the increasing consumerization of healthcare through self-monitoring devices and smartphone apps. Developments like brain mapping, 3D printing of organs, and Watson's medical diagnosis capabilities are bringing science fiction concepts into reality. The document argues that while the Tricorder itself may still be in development, consumers are already empowered to take control of their healthcare through self-diagnosis, monitoring, repair, and backup of health data in the cloud. Healthcare is moving from the traditional "Ford" model to a more personalized, on-demand model driven by consumers and new technologies.
A computação ubíqua, muitas vezes conhecida por computaçãoo invisível, diz respeito a um novo campo de pesquisa que estuda a pulverização massiva de tecnologias computacionais no mundo real para construção dos chamados espaços inteligentes, como as casas do futuro onde TV, geladeira e sistema de iluminação se integram. Nestes cenários, através da integração de elementos da computação móvel e pervasiva, todos os elementos físicos e lógicos que compõem o ambiente são conectados entre si para o provimento de serviços ao homem. O objetivo desta apresentação é introduzir os principais conceitos da computação invisível e descrever como a tecnologia Java pode ser usada para viabilização deste conceito que se acredita ser o próximo grande paradigma computacional.
Physical computing involves building interactive physical systems that focus on how humans express themselves physically. These systems have an interactive structure from user intention, to system input, to system processes, to system output, and back to the user. They can involve direct control through things like magic wands or passive systems like smart assistants that respond without direct input. A wide variety of sensors and inputs are used along with external resources and machine learning to power various system outputs like moving objects, haptics, and new interactive mediums. The goal is for computing to enhance living by focusing on the human experience from beginning to end.
A little bit autobiographic deck, that tells how the Design -pushed by technology acceleration- in evolving faster we might expect, becoming more human-centric than ever.
“Design isn't just about shapes or pixels anymore.
Design is the process that shapes product behaviors, communiRes, companies and builds new worlds.”
"We are the consequence of the technologies we use."
Infuse HUMANITY into everything (or everything will evolve without it)
This document discusses innovation and provides tips for innovators. It defines innovation as the profitable implementation of ideas. There are different degrees of innovation from incremental to radical. Emerging technologies that may change lives in the next five years include recommendation engines using social media data, hardware and content convergence, new Windows platforms, social recruiting, smart wallets, and the rebirth of the second screen of TV. The document also provides an innovation mantra and tips, such as creating future scenarios and problem solving, exploring where the future is happening now, and nurturing an innovation culture.
- The document discusses Leandro Agrò's background and experience in digital design, directing, and innovation over 15+ years. It highlights some of the companies and roles he has had, including co-founding several startups.
- It also briefly profiles some of Agrò's areas of focus and expertise, such as virtual/augmented reality, internet of things, second screens, health technologies, and more. The document provides an overview of Agrò's innovative work and vision at the intersection of technology and design.
This document discusses the history and future of the Internet of Things (IoT). It notes major developments in 2007 that helped spur growth in IoT, including the launches of Twitter, the iPhone, and the widespread availability of Arduino. The document outlines how platforms and consumer products evolved over time. It emphasizes the importance of avoiding creating an "Internet of boring things" and instead focusing on users, moving beyond screens, involving designers, and being bold to generate market interest and appetite for exciting new IoT applications.
IxDA Talk: Connected Objects are Natural Born Storytellers (revisited)Leandro Agro'
----
There is life BEYOND the PIXELS, BEYOND the FRAME of the screen...
Cit. I'm pretty sure there's a lot more to life than being really, really, ridiculously good looking. (Derek Zoolander)
----
We are the consequence of the TOOLS we use.
Placing an object in a pocket, in a car, on a desktop or in customer’s homes means to create a personal, bi-direcIonal, always-on, communication channel.
The INTERNET OF THINGS bridges both the physical and digital worlds, permiang the power of the internet to reach humanity.

We evolve sharing stories
Our Connected Objects started helping us to tell stories, but they might learn to tell their own stories, exactly like CARS that are learning to DRIVE.
What designers should design, today?
Behaviors, Data, Conversations, Mutual Learning, Stories... LIFE
This is NOT a “business like usual” moment into the design industry.
Infuse HUMANITY into everything (or everything it will evolve without it)
The document discusses the concept of a "Tricorder" - a handheld medical device envisioned in Star Trek that can diagnose health issues. It describes the increasing consumerization of healthcare through self-monitoring devices and smartphone apps. Developments like brain mapping, 3D printing of organs, and Watson's medical diagnosis capabilities are bringing science fiction concepts into reality. The document argues that while the Tricorder itself may still be in development, consumers are already empowered to take control of their healthcare through self-diagnosis, monitoring, repair, and backup of health data in the cloud. Healthcare is moving from the traditional "Ford" model to a more personalized, on-demand model driven by consumers and new technologies.
A computação ubíqua, muitas vezes conhecida por computaçãoo invisível, diz respeito a um novo campo de pesquisa que estuda a pulverização massiva de tecnologias computacionais no mundo real para construção dos chamados espaços inteligentes, como as casas do futuro onde TV, geladeira e sistema de iluminação se integram. Nestes cenários, através da integração de elementos da computação móvel e pervasiva, todos os elementos físicos e lógicos que compõem o ambiente são conectados entre si para o provimento de serviços ao homem. O objetivo desta apresentação é introduzir os principais conceitos da computação invisível e descrever como a tecnologia Java pode ser usada para viabilização deste conceito que se acredita ser o próximo grande paradigma computacional.
Physical computing involves building interactive physical systems that focus on how humans express themselves physically. These systems have an interactive structure from user intention, to system input, to system processes, to system output, and back to the user. They can involve direct control through things like magic wands or passive systems like smart assistants that respond without direct input. A wide variety of sensors and inputs are used along with external resources and machine learning to power various system outputs like moving objects, haptics, and new interactive mediums. The goal is for computing to enhance living by focusing on the human experience from beginning to end.
A little bit autobiographic deck, that tells how the Design -pushed by technology acceleration- in evolving faster we might expect, becoming more human-centric than ever.
“Design isn't just about shapes or pixels anymore.
Design is the process that shapes product behaviors, communiRes, companies and builds new worlds.”
"We are the consequence of the technologies we use."
Infuse HUMANITY into everything (or everything will evolve without it)
For the "Trends: E-commerce, Mobile Video, Gaming and the Mobile Wallet" panel at the What's Next Boomer Business Summit, March 28, 2012, Washington, D.C. http://www.boomersummit.com/
AARP Life@50+ iPad 2 Welcome Guide - September 2012Mike Lee
This document provides information about accessing and using an iPad 2 that was provided to attendees of the AARP Life@50+ Digital Experience event. It outlines how attendees can get help setting up the iPad and their Apple ID at the on-site setup counter. It also describes orientation classes and additional technical support available from Apple consultants. The document highlights several pre-installed apps and links to access on the iPad, and notes an upcoming operating system upgrade. It provides details on times for setup assistance and the consultant booth during the event.
FORWARD TO REALITY - PHYSICAL COMPUTING – THE NEXT LEVEL OF WEB INTERACTION MediaFront
For the past few decades we have been so focused on the virtual – on products that are not tangible, products that reside online, that we interact with through our computers, mobile devices and so on. But now it’s time to take a step in a different direction – actually an old familiar direction, it’s time to reach out of our digital boxes, into the real world and make real things but still retain that connection with the virtual world.
It’s time to merge the digital and the physical and create an internet of things.
We believe this to be the next step in web interaction – well it's already happening – we are merely the messengers!
ARDUINOLIKE BOARDS: A SHORT HARDWARE REFERENCE GUIDE FOR MAKERSLeandro Agro'
DESIGN GROUP ITALIA
This document provides a short reference to programmable microcontrollers and microcomputers – such as the Arduino, Raspberry Pi, BeagleBone - with the aim to inspire makers to build their own project leveraging these easy to program and easy to connect tools.
Why have we written this? Because -combined with vast range of cloud based services- these tools might be used to imagine, shape and prototype the Internet of Things....and -btw- we don’t want to just inspire the creation of new ways to water your balcony plants (have a look at our MEG project): we want to encourage creators in playing with the future.
HIGH-RES PDF DOWNLOAD: http://www.designgroupitalia.com
Featuring: Arduino Micro / Arduino Uno / Arduino Mega / Arduino Yun / BeagleBone Black / DQuid IO / Intel Edison / Intel Edison Arduino Kit / NodeMcu / Photon / Rasberry PI / Samsung ArDk 1 chip / Samsung ArDk 5 chip / Samsung ArDk 10 chip / Teensy / Udoo Dual / St Nucleo /
2015 is on the edge between cloud computing and the Internet of Things era. Being connected is the natural state of mind for any smart object.
In fact, adding a personality to a digital product or connecting an already digital object to the Internet of Things provides a range of opportunities for business - very tempting for companies looking to bring their goods and services even closer to the needs of their customer base.
Placing an object in a pocket, in a car, on a desktop or in customers’ homes means building a personal, bi-directional, “always-on” communication channel.
-
Design Group Italia has been around since 1968 helping companies design and innovate their physical products.
"We’re no longer telling objects what to do and why – now, they sense, respond without our direction. Right now we are in the perfect storm for the Internet of Things with accessible robotics, affordable sensors, wireless communications, object tagging, and easy broadband access."
The document discusses massive sensing from both current and future perspectives, including the types of sensors in phones now, the concept of the Internet of Things connecting billions of sensors to share data through the cloud, and the potential for future sensing technologies like embedded sensors and their implications for applications in areas like health, environment, and cities.
Network thinking: Design Perspectives For The Decentralized AgeLeandro Agro'
#Network Society World Congress
This talk is a 3 steps fast forward journey into design. What is design today -aka- the switch of traditional business leadership. Why business and money loves Design (Design Thinking and beyond). Technologies are shaping us faster than we think: Smart connected objects are natural born storytellers. Design rules for a highly networked -post cloud computing- world.
This document discusses the evolution of digital design and the internet of things (IoT). It notes that every tool and service that utilizes digital technology will follow Moore's law and experience accelerated change. As more "things" become connected online, the number of touchpoints and opportunities for stories will multiply. The internet of things (IoT) will connect billions of objects, creating the potential for any object to tell stories and become an interactive experience. New tools like virtual and augmented reality will provide new ways to create and experience stories, potentially turning any object or space into an interactive theater.
Connected Objects, Connected Places. Design Fluid Ecosystems.Pier Paolo Bardoni
This document discusses the rise of connected objects and connected places. It notes that there will be over 12.5 billion connected devices by 2015, more than the world's population. Connected objects should be able to sense the world, share data, be exchanged between people, and be designed sustainably. Connected places will become ecosystems where people, objects, and services interact seamlessly. Successful design of connected objects requires seamlessly connecting the physical and digital worlds, creating relationships between users and products, realizing new business models, and considering ecosystems from the start.
Virtual reality and augmented reality -Bournane AbdelkrimAbdelkrim Bournane
This is a presentation about virtual reality and augmented, it contains basics about the origin of VR and why does it work, and some application of AR and VR.
Microsoft Surface Computing and BlueJackingMohitgupta8560
This slide is about the surface computing technology and also a another topic include in it which is related to the Bluetooth security i.e. BlueJacking
Fjord CEO Olof Schybergson spoke at Marketforce's Future of Broadcasting conference in London in June 2011 on the changing media landscape. Learn more about Fjord at www.fjordnet.com. Follow us on Twitter @fjord
Quest 2 and the future of metaverse v2.0 210908Michael Lesniak
Brief overview of the impact of the Quest 2 launch in S. Korea on the development of the metaverse here, and the near future of the metaverse worldwide.
Note:
Michael's Metaverse for Dummies by Michael A. Lesniak is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Based on a work at http://www.malesniak.com/2020/09/blog-post.html.
The document discusses approaches for designing objects and services for the ubiquitous computing era. It describes identifying user needs through contextual investigation and participatory design. Services can be defined based on capabilities like delivering, sharing, or triggering information to or from objects. Mental models of objects' ecosystems can be captured using techniques like drawing network maps. Existing objects can be redesigned by augmenting them with new features enabled by ubiquitous computing technologies.
How Web Design will reinvent manufacturingMike Kuniavsky
The document discusses how web design principles will transform manufacturing by 2020. Rapid prototyping, ubiquitous computing, big data analytics, and social commerce will allow designers to quickly test different product variations using real-world usage data. This will provide valuable feedback to improve designs, similar to how web design works today. The new ecosystem will shift power to designers and enable tight iteration between ideas and low-volume market validation through new channels like Kickstarter and Etsy. By 2020, nearly all products will have some digital component to anonymously track usage data and provide insights to designers.
PERSONAL SAFETY TRIGGERING SYSTEM ON ANDROID MOBILE PLATFORMIJNSA Journal
Introduction of Smart phones redefined the usage of mobile phones in the communication world. Smart phones are equipped with various sophisticated features such as Wi-Fi, GPS navigation, high resolution camera, touch screen with broadband access which helps the mobile phone users to keep in touch with the modern world. Many of these features are primarily integrated with the mobile operating system which is out of reach to public, by which the users can’t manipulate those features. Google came up with an innovative operation system termed as ANDROID, which is open system architecture with
customizable third party development and debugging environment which helps the user’s to manipulate
the features and to create their own customizable applications.
This document discusses approaches to designing products for the Internet of Things (IoT). It outlines three approaches: designing to extend existing devices, designing to comfort by augmenting devices with connectivity, and designing to disrupt by developing new interaction models. It argues that successful IoT products will be "soft, not slow" - focusing on user delight through thoughtful designs that engage users differently than traditional gadgets. Retail and investment aren't fully ready, but consumers are increasingly open to new types of connected products.
For the "Trends: E-commerce, Mobile Video, Gaming and the Mobile Wallet" panel at the What's Next Boomer Business Summit, March 28, 2012, Washington, D.C. http://www.boomersummit.com/
AARP Life@50+ iPad 2 Welcome Guide - September 2012Mike Lee
This document provides information about accessing and using an iPad 2 that was provided to attendees of the AARP Life@50+ Digital Experience event. It outlines how attendees can get help setting up the iPad and their Apple ID at the on-site setup counter. It also describes orientation classes and additional technical support available from Apple consultants. The document highlights several pre-installed apps and links to access on the iPad, and notes an upcoming operating system upgrade. It provides details on times for setup assistance and the consultant booth during the event.
FORWARD TO REALITY - PHYSICAL COMPUTING – THE NEXT LEVEL OF WEB INTERACTION MediaFront
For the past few decades we have been so focused on the virtual – on products that are not tangible, products that reside online, that we interact with through our computers, mobile devices and so on. But now it’s time to take a step in a different direction – actually an old familiar direction, it’s time to reach out of our digital boxes, into the real world and make real things but still retain that connection with the virtual world.
It’s time to merge the digital and the physical and create an internet of things.
We believe this to be the next step in web interaction – well it's already happening – we are merely the messengers!
ARDUINOLIKE BOARDS: A SHORT HARDWARE REFERENCE GUIDE FOR MAKERSLeandro Agro'
DESIGN GROUP ITALIA
This document provides a short reference to programmable microcontrollers and microcomputers – such as the Arduino, Raspberry Pi, BeagleBone - with the aim to inspire makers to build their own project leveraging these easy to program and easy to connect tools.
Why have we written this? Because -combined with vast range of cloud based services- these tools might be used to imagine, shape and prototype the Internet of Things....and -btw- we don’t want to just inspire the creation of new ways to water your balcony plants (have a look at our MEG project): we want to encourage creators in playing with the future.
HIGH-RES PDF DOWNLOAD: http://www.designgroupitalia.com
Featuring: Arduino Micro / Arduino Uno / Arduino Mega / Arduino Yun / BeagleBone Black / DQuid IO / Intel Edison / Intel Edison Arduino Kit / NodeMcu / Photon / Rasberry PI / Samsung ArDk 1 chip / Samsung ArDk 5 chip / Samsung ArDk 10 chip / Teensy / Udoo Dual / St Nucleo /
2015 is on the edge between cloud computing and the Internet of Things era. Being connected is the natural state of mind for any smart object.
In fact, adding a personality to a digital product or connecting an already digital object to the Internet of Things provides a range of opportunities for business - very tempting for companies looking to bring their goods and services even closer to the needs of their customer base.
Placing an object in a pocket, in a car, on a desktop or in customers’ homes means building a personal, bi-directional, “always-on” communication channel.
-
Design Group Italia has been around since 1968 helping companies design and innovate their physical products.
"We’re no longer telling objects what to do and why – now, they sense, respond without our direction. Right now we are in the perfect storm for the Internet of Things with accessible robotics, affordable sensors, wireless communications, object tagging, and easy broadband access."
The document discusses massive sensing from both current and future perspectives, including the types of sensors in phones now, the concept of the Internet of Things connecting billions of sensors to share data through the cloud, and the potential for future sensing technologies like embedded sensors and their implications for applications in areas like health, environment, and cities.
Network thinking: Design Perspectives For The Decentralized AgeLeandro Agro'
#Network Society World Congress
This talk is a 3 steps fast forward journey into design. What is design today -aka- the switch of traditional business leadership. Why business and money loves Design (Design Thinking and beyond). Technologies are shaping us faster than we think: Smart connected objects are natural born storytellers. Design rules for a highly networked -post cloud computing- world.
This document discusses the evolution of digital design and the internet of things (IoT). It notes that every tool and service that utilizes digital technology will follow Moore's law and experience accelerated change. As more "things" become connected online, the number of touchpoints and opportunities for stories will multiply. The internet of things (IoT) will connect billions of objects, creating the potential for any object to tell stories and become an interactive experience. New tools like virtual and augmented reality will provide new ways to create and experience stories, potentially turning any object or space into an interactive theater.
Connected Objects, Connected Places. Design Fluid Ecosystems.Pier Paolo Bardoni
This document discusses the rise of connected objects and connected places. It notes that there will be over 12.5 billion connected devices by 2015, more than the world's population. Connected objects should be able to sense the world, share data, be exchanged between people, and be designed sustainably. Connected places will become ecosystems where people, objects, and services interact seamlessly. Successful design of connected objects requires seamlessly connecting the physical and digital worlds, creating relationships between users and products, realizing new business models, and considering ecosystems from the start.
Virtual reality and augmented reality -Bournane AbdelkrimAbdelkrim Bournane
This is a presentation about virtual reality and augmented, it contains basics about the origin of VR and why does it work, and some application of AR and VR.
Microsoft Surface Computing and BlueJackingMohitgupta8560
This slide is about the surface computing technology and also a another topic include in it which is related to the Bluetooth security i.e. BlueJacking
Fjord CEO Olof Schybergson spoke at Marketforce's Future of Broadcasting conference in London in June 2011 on the changing media landscape. Learn more about Fjord at www.fjordnet.com. Follow us on Twitter @fjord
Quest 2 and the future of metaverse v2.0 210908Michael Lesniak
Brief overview of the impact of the Quest 2 launch in S. Korea on the development of the metaverse here, and the near future of the metaverse worldwide.
Note:
Michael's Metaverse for Dummies by Michael A. Lesniak is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Based on a work at http://www.malesniak.com/2020/09/blog-post.html.
The document discusses approaches for designing objects and services for the ubiquitous computing era. It describes identifying user needs through contextual investigation and participatory design. Services can be defined based on capabilities like delivering, sharing, or triggering information to or from objects. Mental models of objects' ecosystems can be captured using techniques like drawing network maps. Existing objects can be redesigned by augmenting them with new features enabled by ubiquitous computing technologies.
How Web Design will reinvent manufacturingMike Kuniavsky
The document discusses how web design principles will transform manufacturing by 2020. Rapid prototyping, ubiquitous computing, big data analytics, and social commerce will allow designers to quickly test different product variations using real-world usage data. This will provide valuable feedback to improve designs, similar to how web design works today. The new ecosystem will shift power to designers and enable tight iteration between ideas and low-volume market validation through new channels like Kickstarter and Etsy. By 2020, nearly all products will have some digital component to anonymously track usage data and provide insights to designers.
PERSONAL SAFETY TRIGGERING SYSTEM ON ANDROID MOBILE PLATFORMIJNSA Journal
Introduction of Smart phones redefined the usage of mobile phones in the communication world. Smart phones are equipped with various sophisticated features such as Wi-Fi, GPS navigation, high resolution camera, touch screen with broadband access which helps the mobile phone users to keep in touch with the modern world. Many of these features are primarily integrated with the mobile operating system which is out of reach to public, by which the users can’t manipulate those features. Google came up with an innovative operation system termed as ANDROID, which is open system architecture with
customizable third party development and debugging environment which helps the user’s to manipulate
the features and to create their own customizable applications.
This document discusses approaches to designing products for the Internet of Things (IoT). It outlines three approaches: designing to extend existing devices, designing to comfort by augmenting devices with connectivity, and designing to disrupt by developing new interaction models. It argues that successful IoT products will be "soft, not slow" - focusing on user delight through thoughtful designs that engage users differently than traditional gadgets. Retail and investment aren't fully ready, but consumers are increasingly open to new types of connected products.
This document discusses approaches to designing internet-connected objects or things for the internet of things (IoT). It outlines three approaches: designing to extend existing products with connectivity, designing to comfort users by making technology invisible, and designing to disrupt by developing new product categories. Examples are given for each approach, such as Nike+ for extending and Ambiant Umbrella for comforting users. The document also discusses challenges like standards, privacy, security and creating delight for users in a retail environment.
The document discusses and compares the two major mobile operating systems - iOS and Android. It provides details on their founders, versions, programming languages, and market shares. iOS was created by Apple for use on iPhones, iPads and iPods. Android, which is open source, was initially developed by Android Inc. and later acquired by Google. Both have grown tremendously in recent years to dominate the global smartphone market.
An introduction to Internet of Things and Maker MovementAndri Yadi
I use this keynote to deliver an introduction to IoT and gave demo of few use cases, that (to be real) mostly developed by my own company. I also shared about maker movement, especially in Indonesia.
It's a very late upload, as the event was on Dec 10, 2016 :)
The document discusses the growth of mobile and tablet usage. It notes that mobile websites have become popular as smartphones and tablets have risen in use. Tablets evolved from early Microsoft tablet PCs in 2002 and have grown tremendously in popularity. Effective mobile web design requires being responsive and optimized for mobile. Current mobile technologies include Android and iOS platforms. The benefits of mobile websites include tapping into the growing mobile market, increasing brand visibility, and allowing customers to access brands from their mobile devices. Society has become constantly connected through the use of smartphones and tablets.
This document describes Sixth Sense technology, a wearable gestural interface created by Pranav Mistry. It allows a user to interact with digital information by projecting it onto physical surfaces using hand gestures. The system consists of a camera, projector, mirror, and mobile device. It recognizes hand gestures using colored markers and projects interfaces for applications like maps, photos and more. The document outlines its history and components, how it works, software used, potential advances, and concludes it could create a transparent interface for accessing information.
Research Orientation towards Do-it-Yourself Internet-of-Things Mass Creativit...trappenl
This document discusses enabling mass creativity in the Internet of Things (IoT) through a do-it-yourself (DiY) approach. It presents three concepts for supporting DiY in the IoT: the Call-out IoT, which allows people to augment the environment with location-based tags and communications; the Smart Composables IoT, which provides instructions for composing and repurposing physical objects; and the Phenomena IoT, which allows people to model and leverage patterns in collected data to shape behaviors and create aware applications. Examples are given for how these concepts could support home applications and optimize traffic based on analyzed crowd data.
The iPad is a tablet computer developed by Apple between a smartphone and laptop in size. It runs on iOS and features apps, internet browsing, email, maps and other content. The hardware includes a multi-touch screen, powerful processor, storage options, WiFi and Bluetooth, and for some models 3G connectivity and sensors like an accelerometer and gyroscope. It allows accessing content and media through its apps and web browser.
This document summarizes a seminar presentation on mobile games given by Nelson Zagalo at Linnaeus University in Sweden in 2012. It discusses the history and evolution of mobile games from early games on Nokia phones to current games on smartphones and tablets. It covers key topics like platforms and operating systems, programming technologies, usability considerations from touchscreens, principles of game design for mobile, and the growing mobile games economy.
Google glass and the wearable revolution - NYCCamp 2013Frank Carey
Brief history of wearables from the first iPhone to Google Glass. Gives context to some of the engineering decisions and what's possible in the current API. Video for the slides is currently at http://www.ustream.tv/recorded/35842151
This document outlines Alexandra Deschamps-Sonsino's approach to designing for the Internet of Things (IoT). It discusses three approaches: 1) design to extend existing devices, 2) design to comfort users by augmenting objects invisibly, and 3) design to disrupt through new product languages. It provides examples for each approach, such as Nike+ and Ambient Umbrella. The document also covers considerations for IoT design like hardware, connectivity, standards, and privacy.
A lecture on research directions in Augmented Reality as part of the COSC 426 class on AR. Taught by Mark Billinghurst from the HIT Lab NZ at the University of Canterbury.
Internet of Things - Technological PerspectiveAndri Yadi
When I was asked to go back to my campus and share about Internet of Things, I found that it's a broad topic. So I limit the talk only from technological standpoint while still giving a bit about business opportunities. So this is the deck used for that talk.
The document discusses how work is moving to a post-PC era with the rise of mobile devices. It notes that mobile internet usage and video traffic are growing rapidly. Organizations need to support collaboration on any device from anywhere. Cisco is positioned as a leader in unified communications and offers solutions like Cisco Jabber that allow collaboration from any device and integration with cloud partners.
Arduino is an open-source hardware platform for building interactive electronic projects. It consists of a simple open hardware design with an Atmel processor and input/output support. The hardware is less expensive than other prototyping devices. It is accompanied by a software side written in Java and based on Processing. Arduino began in Italy to control student-built interaction design projects and is descended from the open-source Wiring platform. It has a large community and potential for growth supporting its future success.
The document summarizes the author's career in 2020 and predictions for the technology industry. [1] The author currently works as a senior interactive developer and adjunct instructor, developing applications and websites using technologies like ColdFusion, ASP.NET, and JavaScript. [2] The technology industry is predicted to focus on developers who will build applications across many platforms, as traditional IT departments disappear and functions are outsourced. [3] Future areas of web development include augmented reality, semantic web, artificial intelligence, personalized experiences, and websites as web services.
Android is an open source operating system developed by Google and the Open Handset Alliance. It is primarily used in mobile devices like smartphones and tablets. The latest stable version is Android 9 Pie, while Android 10 (Q) is scheduled for release in Q3 2019. Some key features of Android include an integrated browser, Bluetooth, GPS, and support for 4G networks. It currently has over 77% of the global mobile operating system market share. Future versions will focus on improvements for foldable phones, privacy controls, and other new capabilities.
1. Michael Margolis, Arduino Cookbook
WORLDCAT
WIRELESS
[O'Reilly Media; 2nd Edition, 2011]
Robert Faludi, Building Wireless Sensor
ARDUINO Networks: with ZigBee, XBee, Arduino,
and Processing [O'Reilly Media; 1st Edition,
2010]
John Baichtal, Matthew Beckler and Adam
Wolf, Make: LEGO and Arduino Projects: Alasdair Allan, iOS Sensor Apps with
Projects for extending MINDSTORMS NXT Arduino: Wiring the iPhone and iPad into
with open-source electronics [Make, 2012] the Internet of Things [O'Reilly Media, 2011]
SPARKFUN BOBCAT
Pete-O, "Controlling an Arduino with an John-David Warren, Josh Adams and Enrique Ramos Melgar and Ciriaco Castro
iPhone," SparkFun Electronics [2009], Harald Molle, Arduino Robotics [Apress; 1st Diez, Arduino and Kinect Projects: Design,
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