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As we go through this section, watch for the Syllabus terms bug, defect, error, failure, fault, mistake, quality, risk, software, testing and exhaustive testing. You'll find these terms defined in the glossary.
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resume graham (2006) book FUNDAMENTALS OF TESTING
resume of Graham et al Foundationf of Software Testing (2006)
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Fundamentals of testing - Testing & Implementationsyogi syafrialdi
As we go through this section, watch for the Syllabus terms bug, defect, error, failure, fault, mistake, quality, risk, software, testing and exhaustive testing. You'll find these terms defined in the glossary.
A Rapid Introduction to Rapid Software TestingTechWell
You're under tight time pressure and have barely enough information to proceed with testing. How do you test quickly and inexpensively, yet still produce informative, credible, and accountable results? Rapid Software Testing, adopted by context-driven testers worldwide, offers a field-proven answer to this all-too-common dilemma. In this one-day sampler of the approach, Michael Bolton introduces you to the skills and practice of Rapid Software Testing through stories, discussions, and "minds-on" exercises that simulate important aspects of real testing problems. The rapid approach isn't just testing with speed or a sense of urgency; it's mission-focused testing that eliminates unnecessary work, assures that the most important things get done, and constantly asks how testers can help speed up the successful completion of the project. Join Michael to see how rapid testing focuses on both the mind set and skill set of the individual tester who uses tight loops of exploration and critical thinking skills to help continuously re-optimize testing to match clients' needs and expectations.
resume graham (2006) book FUNDAMENTALS OF TESTING
resume of Graham et al Foundationf of Software Testing (2006)
created by Fadhilla Elita information system class
In this chapter,i was introduce you to the fundamentals of testing:why testing is needed;its limitations,objectives and purpose;the principles behind testing; the process that testers follow; and some ofthe psychological factors that testers must consider in their work. By reading this chapter you'll gain an understanding of the fundamentals of testing and be able to describe those fundamentals
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Chapter 1 Fundamentals of Testing
1. CHAPTER 1
FUNDAMENTALS
OF TESTING
Z E T R Y A N S A T R I A
P R O G R A M S T U D I S 1 S I S T E M I N F O R M A S I
U N I V E R S I T A S I S L A M N E G E R I S U L T A N S Y A R I F K A S I M R I A U
2. FUNDAMENTALS OF TESTING
• In this chapter, we will introduce you to the fundamentals of testing: why testing is
needed; its limitations, objectives and purpose; the principles behind testing; the
process that testers follow; and some of the psychological factors that testers must
consider in their work. By reading this chapter you'll gain an understanding of the
fundamentals of testing and be able to describe those fundamentals.
3. 1.1 WHY IS TESTING NECESSARY
1. Describe, with examples, the way in which a defect in software can cause harm to a
person, to the environment or to a company. (K2)
2. Distinguish between the root cause of a defect and its effects. (K2)
3. Give reasons why testing is necessary by giving examples. (K2)
4. Describe why testing is part of quality assurance and give examples of how testing
contributes to higher quality. (K2)
5. Recall the terms 'mistake', 'defect', 'fault', 'failure' and the corresponding terms
'error' and 'bug'. (K1)
6. Explain the fundamental principles in testing. (K2)
4. INTRODUCTION
• In this section, we're going to kick off the book with a discussion on why testing
matters. We'll describe and illustrate how software defects or bugs can cause problems
for people, the environment or a company. We'll draw important distinctions between
defects, their root causes and their effects. We'll explain why testing is necessary to
find these defects, how testing promotes quality, and how testing fits into quality
assurance. In this section, we will also introduce some fundamental principles of
testing.
• As we go through this section, watch for the Syllabus terms bug, defect, error,
failure, fault, mistake, quality, risk, software, testing and exhaustive testing. You'll
these terms defined in the glossary.
5. INTRODUCTION
• You may be asking 'what is testing?' and we'll look more closely at the definition of testing
in Section 1.2. For the moment, let's adopt a simple everyday-life usage: 'when we are
testing something we are checking whether it is OK'. We'll need to refine that when we
define software testing later on. Let's start by considering why testing is needed. Testing is
necessary because we all make mis- takes. Some of those mistakes are unimportant, but
some of them are expensive or dangerous. We need to check everything and anything we
produce because things can always go wrong - humans make mistakes all the time – it is
what we do best!
• Because we should assume our work contains mistakes, we all need to check our own work.
However, some mistakes come from bad assumptions and blind spots, so we might make
the same mistakes when we check our own work as we made when we did it. So we may
not notice the flaws in what we have done. Ideally, we should get someone else to check
our work – another person is more likely to spot the flaws.
6. SOFTWARE SYSTEMS CONTEXT
Some of the problems we encounter when using software are quite trivial, but others can be costly and
damaging - with loss of money, time or business reputation - and even may result in injury or death. For
example, suppose a user interface has typographical defects. Does this matter? It may be trivial, but it could
have a significant effect, depending on the website and the defect:
• If my personal family-tree website has my maternal grandmother's maiden name spelt wrong, my mother
gets annoyed and I have to put up with some family teasing, but I can fix it easily and only the family see it
(probably).
• If the company website has some spelling mistakes in the text, potential customers may be put off the
company as it looks unprofessional.
• If a software program miscalculates pesticide application quantities, the effect could be very significant:
suppose a decimal point is wrongly placed so that the application rate is 10 times too large. The farmer or
gardener uses more pesticide than needed, which raises his costs, has environmental impacts on wildlife and
water supplies and has health and safety impact for the farmer, gardener, family and workforce, livestock and
pets. There may also be consequent loss of trust in and business for the company and possible legal costs
and fines for causing the environmental and health problems.
7. CAUSES OF SOFTWARE DEFECTS
When we think about what might go wrong we have to consider defects and failures
arising from:
• errors in the specification, design and implementation of the software and system;
• errors in use of the system;
• environmental conditions;
• intentional damage;
• potential consequences of earlier errors, intentional damage, defects and failures.
8. WHAT IS QUALITY?
• Projects aim to deliver software to specification. For the project to deliver what the customer needs
requires a correct specification. Additionally, the delivered system must meet the specification. This is
known as validation ('is this the right specification?') and verification ('is the system correct to
specification?'). Of course, as well as wanting the right software system built correctly, the customer
wants the project to be within budget and timescale – it should arrive when they need it and not cost
too much.
• The ISTQB glossary definition covers not just the specified requirements but also user and customer
needs and expectations. It is important that the project team, the customers and any other project
stakeholders set and agree expectations. We need to understand what the customers understand by
quality and what their expectations are. What we as software developers and testers may see as quality
– that the software meets its defined specification, is technically excellent and has few bugs in it – may
not provide a quality solution for our customers. Furthermore, if our customers find they have spent
more money than they wanted or that the software doesn't help them carry out their tasks, they won't
be impressed by the technical excellence of the solution. If the customer wants a cheap car for a 'run-
about' and has a small budget then an expensive sports car or a military tank are not quality solutions,
however well built they are.
9. WHAT IS ROOT CAUSE ANALYSIS?
• If your testing is confined to software, you might look at these and say, 'These are not
software problems, so they don't concern us!' So, as software testers we might confine
ourselves to reporting the printer driver failure. However, our remit as testers may be
beyond the software; we might have a remit to look at a whole system including
hardware and firmware. Additionally, even if our remit is software, we might want to
consider how software might help people prevent or resolve problems; we may look
beyond this view. The software could provide a user interface which helps the user
anticipate when paper or ink is getting low. It could provide simple step-by-step
instructions to help the users change the cartridges or replenish paper. It could
provide a high temperature warning so that the environment can be managed. As
testers, we want not just to think and report on defects but, with the rest of the project
team, think about any potential causes of failures`.
10. DEFINING SOFTWARE TESTING
First, let's look at testing as a process :
1. Process
2. All life cycle activities
3. Both static and dynamic
4. Planning
5. Preparation
6. Evaluation
7. Software products and related work products
11. WHEN CAN WE MEET OUR TEST
OBJECTIVES?
We mentioned above that testing can have different goals and objectives, which often
include:
1. finding defects;
2. gaining confidence in and providing information about the level of quality;
3. preventing defects.
12. TEST PLANNING AND CONTROL
• During test planning, we make sure we understand the goals and objectives of the
customers, stakeholders, and the project, and the risks which testing is intended to
address. This will give us what is sometimes called the mission of testing or the test
assignment. Based on this understanding, we set the goals and objectives for the
testing itself, and derive an approach and plan for the tests, including specification of
test activities. To help us we may have organization or program test policies and a
test strategy.
13. TEST PLANNING AND CONTROL
Test planning has the following major tasks, given approxi- mately in order, which help
us build a test plan:
1. Determine the scope and risks and identify the objectives of testing
2. Determine the test approach (techniques, test items, coverage, identifying and
interfacing with the teams involved in testing, testware)
3. Implement the test policy and/or the test strategy
4. Determine the required test resources (e.g. people, test environment, PCs)
5. Schedule test analysis and design tasks, test implementation, execution and
evaluation
6. Determine the exit criteria
14. TEST ANALYSIS AND DESIGN
Test analysis and design is the activity where general testing objectives are trans- formed
into tangible test conditions and test designs. During test analysis and design, we take
general testing objectives identified during planning and build test designs and test
procedures (scripts). Test analysis and design has the following major tasks, in
approximately the following order:
1. Review the test basis
2. Identify test conditions
3. Design the tests
4. Evaluate testability of the requirements and system
5. Design the test environment set-up and identify any required infrastructure and
tools
15. TEST IMPLEMENTATION AND
EXECUTION
Test implementation and execution have the following major tasks, in approximately the
following order:
• Implementation:
1. Develop and prioritize our test cases
2. Create test suites from the test cases for efficient test execution
3. Implement and verify the environment
• Execution