Alphatron was used with a virtual MIDI keyboard to create a sound. The sound would work well in a scene where Trevor reveals a plan to Franklin. The document discusses using a sound creation tool to make a sound for use in a scene of a story.
This document appears to be a menu screen for a demo of a game called "Five Nights at Foxy's". The menu lists a demo option to play, credits to a creator in Portugal, and descriptions of various animatronic characters that will be encountered in the game including Foxy, Mangle, Toy Chica, and others. It also includes buttons to access camera monitors to view different areas, and warns that there is no mask provided in the demo version of the game.
The document discusses factors to consider when analyzing movie trailers and posters, including when key information like the title is revealed, what type of scenes and actions are shown, how music and pacing create tone, and which is generally more effective at conveying essential details. Trailers are often summarized as building tension throughout by revealing the title at the end and showing a progression of scenes that gradually increase in drama and intensity. Posters can effectively convey atmosphere and genre but may be limited in fully portraying emotion. Both trailers and posters aim to intrigue audiences and make them remember the film's name.
The document lists and describes several potential filming locations for an action-thriller movie. The car park will be used for a lengthy chase scene to add realism. An office will be the setting for an intense fight scene. A dark alley and river at night will add suspense and mystery to opening scenes. A server room, with its dark atmosphere, could build suspense around a character's ambiguous activities.
The trailer uses fast-paced editing and a contrast between happy, upbeat music and tense, ominous sounds to build suspense. It provides just enough glimpses of the plot to intrigue viewers without giving too much away. Scenes of characters preparing and then being chased cut together rapidly to excite audiences and leave them wanting more information.
The document discusses non-diegetic and diegetic sounds used in a short film. It describes creating a low, ominous bass sound on Garageband to build tension. A second, darker multi-note sound was made on Garageband. Stock doorbell and video game sounds from editing software and free sound libraries were also used to emphasize drama.
Alphatron was used with a virtual MIDI keyboard to create a sound. This sound would be suitable to play at the end of a scene as a plan is put into action. The sound was created for use in a scene to mark when a plan begins being executed.
Similarities and differences between teaser and theatrical trailerjordangriffin1
The document compares teaser trailers and full theatrical trailers for the films Divergent and Dawn of the Planet of the Apes. For Divergent, the theatrical trailer reveals more of the plot and includes more action scenes to identify the genre. Both Divergent trailers use consistent color schemes and repeat some scenes to strengthen audience understanding. For Dawn, both trailers end with the title and use the same font style, while the theatrical trailer includes voices from both apes and humans. The teaser trailer uses quicker cuts while the theatrical trailer uses longer shots and fades between scenes.
The document outlines the shots and elements that will be included in a film trailer. It describes a series of shots beginning with school photos of murdered girls and an ambulance sound. Subsequent shots include news reporting on the murders, static on a TV, a test card, and white text on a black screen with tension-building sound. Further shots show a girl making a documentary, a graveyard with piano music, and close-ups of a grave and a symbolically engraved limb. Additional shots include a girl running and screaming, the flashing title card with crash sound, and a final close-up of a screaming girl in the dark.
This document appears to be a menu screen for a demo of a game called "Five Nights at Foxy's". The menu lists a demo option to play, credits to a creator in Portugal, and descriptions of various animatronic characters that will be encountered in the game including Foxy, Mangle, Toy Chica, and others. It also includes buttons to access camera monitors to view different areas, and warns that there is no mask provided in the demo version of the game.
The document discusses factors to consider when analyzing movie trailers and posters, including when key information like the title is revealed, what type of scenes and actions are shown, how music and pacing create tone, and which is generally more effective at conveying essential details. Trailers are often summarized as building tension throughout by revealing the title at the end and showing a progression of scenes that gradually increase in drama and intensity. Posters can effectively convey atmosphere and genre but may be limited in fully portraying emotion. Both trailers and posters aim to intrigue audiences and make them remember the film's name.
The document lists and describes several potential filming locations for an action-thriller movie. The car park will be used for a lengthy chase scene to add realism. An office will be the setting for an intense fight scene. A dark alley and river at night will add suspense and mystery to opening scenes. A server room, with its dark atmosphere, could build suspense around a character's ambiguous activities.
The trailer uses fast-paced editing and a contrast between happy, upbeat music and tense, ominous sounds to build suspense. It provides just enough glimpses of the plot to intrigue viewers without giving too much away. Scenes of characters preparing and then being chased cut together rapidly to excite audiences and leave them wanting more information.
The document discusses non-diegetic and diegetic sounds used in a short film. It describes creating a low, ominous bass sound on Garageband to build tension. A second, darker multi-note sound was made on Garageband. Stock doorbell and video game sounds from editing software and free sound libraries were also used to emphasize drama.
Alphatron was used with a virtual MIDI keyboard to create a sound. This sound would be suitable to play at the end of a scene as a plan is put into action. The sound was created for use in a scene to mark when a plan begins being executed.
Similarities and differences between teaser and theatrical trailerjordangriffin1
The document compares teaser trailers and full theatrical trailers for the films Divergent and Dawn of the Planet of the Apes. For Divergent, the theatrical trailer reveals more of the plot and includes more action scenes to identify the genre. Both Divergent trailers use consistent color schemes and repeat some scenes to strengthen audience understanding. For Dawn, both trailers end with the title and use the same font style, while the theatrical trailer includes voices from both apes and humans. The teaser trailer uses quicker cuts while the theatrical trailer uses longer shots and fades between scenes.
The document outlines the shots and elements that will be included in a film trailer. It describes a series of shots beginning with school photos of murdered girls and an ambulance sound. Subsequent shots include news reporting on the murders, static on a TV, a test card, and white text on a black screen with tension-building sound. Further shots show a girl making a documentary, a graveyard with piano music, and close-ups of a grave and a symbolically engraved limb. Additional shots include a girl running and screaming, the flashing title card with crash sound, and a final close-up of a screaming girl in the dark.
Production reflection (powerpoint 2007)sean cawood
Sean Cawood created a trailer for Mass Effect 3 by recording 30 hours of gameplay, editing it down to key cutscenes and dialogue, and setting it to music. He spent over a week fine-tuning the timing of clips, dialogue, and music. The trailer depicts the ominous threat of the Reapers invading, the hopelessness of defending against them, and Shepard's mission to unite the galaxy's fleets to take back Earth. Sean also drew posters and designed a t-shirt featuring iconic Reaper characters to promote the game.
This piece was created using the Alphatron VST instrument to generate a synth sound with low pitches in the C3 and C2 sections, suggesting it would be suitable for a tense, aggressive scene in a game. The low pitch and extended, low notes are intended to insinuate and strengthen the tension of such a scene.
The document summarizes a cut scene from the video game Tomb Raider. It analyzes the sound and music used in the cut scene. The cut scene shows Lara sailing at sunset, reflecting on her journey. The music fits the mood of being scared but relaxed. Production techniques like voice over, music reacting to dialogue, and building music were used to fit the narrative and setting of the game genre, which is action/adventure.
This document lists various furniture and items that may be found in a living room, including a sofa, fireplace, shelf, armchair, piano, tv, table, carpet, chair, and floor.
The document provides an analysis of the sound design techniques used in a cutscene from the video game GTA 5. It analyzes the setting, mood, game genre, and narrative elements conveyed through sound. For the setting, it determines that voice actors likely recorded their lines in a soundproof room to isolate their voices and add echo effects digitally. For the mood and tension between characters, it concludes the voice actors followed a script to calmly speak at first and then shout angrily to increase tension. It also determines that a directional microphone was used to capture the tone and intensity of voices. Overall, it finds the cutscene establishes a developing mood and sense of unease through minimal music, ambient vehicle sounds, and the rising
The document outlines the shooting schedule for the production titled "The Devil's Daughter" by AbstractFilms. On April 26th, the crew will film various scenes at Simone's house and Queen Mary's Hospital Entrance involving the talents Gina, Mel, Molly, and a stranger. Scenes will include close-ups, medium shots, establishing shots, and over the shoulder shots using cameras and tripods. Talents and crew listed are Simone, the producer and director, and Emmanuel, the cameraman and executive producer.
The document discusses the use of sound and editing in the opening scenes of The Silence of the Lambs. Diegetic sounds are used to set the environment and location, suggesting themes of law enforcement. Non-diegetic music adds suspense. Background diegetic sounds in the FBI facility indicate the work environment. Editing is also used to convey mood, including slow pacing to ease tension and jump cuts during running to create a sense of speed and unease. Match cuts during dialogue allow the audience to see reactions.
The opening titles of the film Insidious use techniques like unsettling music, low lighting, and moving objects in the background of each title to draw the audience into the world of the haunted house film. The titles cut between shots of different rooms of a house with strange activity, implying it is haunted. When the last title ends and the music cuts out, the audience knows the film is beginning as it cuts to the protagonist sleeping on a couch in the house. Though few plot details are given, the titles effectively set up the supernatural horror premise and location within the first few minutes.
This document summarizes a video game cutscene from Call of Duty: Black Ops 2. It describes the setting as the start of a zombie map set in northern France in 1918 during World War I trenches. It notes the cutscene uses gunshot and zombie sounds to make the player feel like they are in an enclosed trench space. It also describes the mood as fast-paced and exciting to get the player's adrenaline up for killing zombies, created by speeding up the soundtrack. Finally, it identifies the game genre as a first-person action survival horror and notes the narrative uses a demonic voice to create tension and explain the zombie outbreak.
The Dark Knight opening sequence uses silence in the first shot to create intensity as the viewer waits for something to happen. In the second shot, a ticking clock sound is heard, indicating the characters are in a rush. From the shots of a car pulling up and a man jumping in, it is clear the genre is action/crime, showing either a getaway or robbery. Titles are not shown at first to avoid distracting from the intense opening scenes.
The document discusses various film techniques used in the movie Inception, including the use of close-ups to show a character's emotions, establishing shots to set the scene, unconventional conventions like a bright opening instead of a dark one and no titles until the end, and natural sounds without background music at first to set the scene.
1) The document analyzes three horror film trailers - Cannibal Holocaust, The Blair Witch Project, and The Black Door.
2) It discusses how the trailers build tension through music, cuts between shots, found footage aspects, and a lack of recognizable stars to increase uncertainty about character outcomes.
3) Key techniques included ominous music shifts, rapid cuts, diegetic sounds, dialogue, and ambiguous text to set the scenes and draw in audiences without revealing full plots.
The podcast discusses the survival horror video game Alien: Isolation, based on the popular Alien film franchise. It summarizes that the game places the player as Ellen Ripley searching a space station infested by the Xenomorph species. It highlights that the alien's artificial intelligence is completely random, making each player's experience unique and feeling truly hunted. It also discusses how the game authentically captures the atmosphere and sound design of the original films to fully immerse players. The podcast recommends playing the game without watching gameplay first in order to experience the tension and challenges for yourself.
The document discusses how effective relationships and word-of-mouth marketing are built through two-way and dynamic communication like listening and conversing, rather than one-way static lectures or broadcasts. It also notes that the internet can accelerate relationship building and word-of-mouth by aggregating content from blogs, websites, and social media to help establish an online identity. Further, it advocates developing a strategy before focusing on specific tools and channels.
This 3 line document discusses relationships and how they are always changing. It states that being in a relationship is not about a single perspective but rather that there are two perspectives involved. Relationships involve both individuals constantly evolving over time.
The document discusses conventions for CD spines, including artist name, album name, serial number, and record label. It examines examples from Nicki Minaj, Christmas compilation albums, and various artists in the author's collection. Nicki Minaj's albums demonstrate consistency with themes and layout. Christmas albums also maintain consistent style while changing other elements annually. Albums by various artists like Bon Jovi, Robbie Williams and One Direction show different approaches, with some maintaining consistency and others varying more. The conclusion is that the main conventions to include on a CD spine are the artist, album, serial number and label.
The document discusses Jesus as the light of the world and how believers should let their light shine for others. It provides several Bible verses that depict Jesus and believers as a light for others. The key ideas are that Jesus is the ultimate source of light and truth, and that Christians should spread God's light and wisdom to the world through their words and deeds so that others may come to know God.
El documento presenta consejos para el cuidado de la voz, incluyendo una buena técnica de respiración y articulación de sonidos. También advierte sobre problemas comunes de la voz como los nódulos y pólipos en las cuerdas vocales, causados por un mal uso repetitivo. Para el 16 de abril, día mundial de la voz, habrá exámenes gratuitos organizados por especialistas para prevenir y diagnosticar problemas.
Sermons For Youth - Answering the Questions of YouthKen Sapp
Sometimes it is difficult to find a sermon topic that will interest your youth and have them sit up in their seat and intently listen. Here's one way to find the topics that will make your youth sit up and listen to your next youth sermon.
The document discusses the conventions and design trends typically seen on different music album covers. It notes that rock covers often feature dark colors and Gothic imagery to portray the artists as mysterious. Rap/hip-hop covers commonly show shirtless males with tattoos and revealingly dressed females wearing jewelry to appeal to young adult audiences. Pop covers tend to use bright colors and bold fonts reflective of the upbeat music's style and broad appeal.
Production reflection (powerpoint 2007)sean cawood
Sean Cawood created a trailer for Mass Effect 3 by recording 30 hours of gameplay, editing it down to key cutscenes and dialogue, and setting it to music. He spent over a week fine-tuning the timing of clips, dialogue, and music. The trailer depicts the ominous threat of the Reapers invading, the hopelessness of defending against them, and Shepard's mission to unite the galaxy's fleets to take back Earth. Sean also drew posters and designed a t-shirt featuring iconic Reaper characters to promote the game.
This piece was created using the Alphatron VST instrument to generate a synth sound with low pitches in the C3 and C2 sections, suggesting it would be suitable for a tense, aggressive scene in a game. The low pitch and extended, low notes are intended to insinuate and strengthen the tension of such a scene.
The document summarizes a cut scene from the video game Tomb Raider. It analyzes the sound and music used in the cut scene. The cut scene shows Lara sailing at sunset, reflecting on her journey. The music fits the mood of being scared but relaxed. Production techniques like voice over, music reacting to dialogue, and building music were used to fit the narrative and setting of the game genre, which is action/adventure.
This document lists various furniture and items that may be found in a living room, including a sofa, fireplace, shelf, armchair, piano, tv, table, carpet, chair, and floor.
The document provides an analysis of the sound design techniques used in a cutscene from the video game GTA 5. It analyzes the setting, mood, game genre, and narrative elements conveyed through sound. For the setting, it determines that voice actors likely recorded their lines in a soundproof room to isolate their voices and add echo effects digitally. For the mood and tension between characters, it concludes the voice actors followed a script to calmly speak at first and then shout angrily to increase tension. It also determines that a directional microphone was used to capture the tone and intensity of voices. Overall, it finds the cutscene establishes a developing mood and sense of unease through minimal music, ambient vehicle sounds, and the rising
The document outlines the shooting schedule for the production titled "The Devil's Daughter" by AbstractFilms. On April 26th, the crew will film various scenes at Simone's house and Queen Mary's Hospital Entrance involving the talents Gina, Mel, Molly, and a stranger. Scenes will include close-ups, medium shots, establishing shots, and over the shoulder shots using cameras and tripods. Talents and crew listed are Simone, the producer and director, and Emmanuel, the cameraman and executive producer.
The document discusses the use of sound and editing in the opening scenes of The Silence of the Lambs. Diegetic sounds are used to set the environment and location, suggesting themes of law enforcement. Non-diegetic music adds suspense. Background diegetic sounds in the FBI facility indicate the work environment. Editing is also used to convey mood, including slow pacing to ease tension and jump cuts during running to create a sense of speed and unease. Match cuts during dialogue allow the audience to see reactions.
The opening titles of the film Insidious use techniques like unsettling music, low lighting, and moving objects in the background of each title to draw the audience into the world of the haunted house film. The titles cut between shots of different rooms of a house with strange activity, implying it is haunted. When the last title ends and the music cuts out, the audience knows the film is beginning as it cuts to the protagonist sleeping on a couch in the house. Though few plot details are given, the titles effectively set up the supernatural horror premise and location within the first few minutes.
This document summarizes a video game cutscene from Call of Duty: Black Ops 2. It describes the setting as the start of a zombie map set in northern France in 1918 during World War I trenches. It notes the cutscene uses gunshot and zombie sounds to make the player feel like they are in an enclosed trench space. It also describes the mood as fast-paced and exciting to get the player's adrenaline up for killing zombies, created by speeding up the soundtrack. Finally, it identifies the game genre as a first-person action survival horror and notes the narrative uses a demonic voice to create tension and explain the zombie outbreak.
The Dark Knight opening sequence uses silence in the first shot to create intensity as the viewer waits for something to happen. In the second shot, a ticking clock sound is heard, indicating the characters are in a rush. From the shots of a car pulling up and a man jumping in, it is clear the genre is action/crime, showing either a getaway or robbery. Titles are not shown at first to avoid distracting from the intense opening scenes.
The document discusses various film techniques used in the movie Inception, including the use of close-ups to show a character's emotions, establishing shots to set the scene, unconventional conventions like a bright opening instead of a dark one and no titles until the end, and natural sounds without background music at first to set the scene.
1) The document analyzes three horror film trailers - Cannibal Holocaust, The Blair Witch Project, and The Black Door.
2) It discusses how the trailers build tension through music, cuts between shots, found footage aspects, and a lack of recognizable stars to increase uncertainty about character outcomes.
3) Key techniques included ominous music shifts, rapid cuts, diegetic sounds, dialogue, and ambiguous text to set the scenes and draw in audiences without revealing full plots.
The podcast discusses the survival horror video game Alien: Isolation, based on the popular Alien film franchise. It summarizes that the game places the player as Ellen Ripley searching a space station infested by the Xenomorph species. It highlights that the alien's artificial intelligence is completely random, making each player's experience unique and feeling truly hunted. It also discusses how the game authentically captures the atmosphere and sound design of the original films to fully immerse players. The podcast recommends playing the game without watching gameplay first in order to experience the tension and challenges for yourself.
The document discusses how effective relationships and word-of-mouth marketing are built through two-way and dynamic communication like listening and conversing, rather than one-way static lectures or broadcasts. It also notes that the internet can accelerate relationship building and word-of-mouth by aggregating content from blogs, websites, and social media to help establish an online identity. Further, it advocates developing a strategy before focusing on specific tools and channels.
This 3 line document discusses relationships and how they are always changing. It states that being in a relationship is not about a single perspective but rather that there are two perspectives involved. Relationships involve both individuals constantly evolving over time.
The document discusses conventions for CD spines, including artist name, album name, serial number, and record label. It examines examples from Nicki Minaj, Christmas compilation albums, and various artists in the author's collection. Nicki Minaj's albums demonstrate consistency with themes and layout. Christmas albums also maintain consistent style while changing other elements annually. Albums by various artists like Bon Jovi, Robbie Williams and One Direction show different approaches, with some maintaining consistency and others varying more. The conclusion is that the main conventions to include on a CD spine are the artist, album, serial number and label.
The document discusses Jesus as the light of the world and how believers should let their light shine for others. It provides several Bible verses that depict Jesus and believers as a light for others. The key ideas are that Jesus is the ultimate source of light and truth, and that Christians should spread God's light and wisdom to the world through their words and deeds so that others may come to know God.
El documento presenta consejos para el cuidado de la voz, incluyendo una buena técnica de respiración y articulación de sonidos. También advierte sobre problemas comunes de la voz como los nódulos y pólipos en las cuerdas vocales, causados por un mal uso repetitivo. Para el 16 de abril, día mundial de la voz, habrá exámenes gratuitos organizados por especialistas para prevenir y diagnosticar problemas.
Sermons For Youth - Answering the Questions of YouthKen Sapp
Sometimes it is difficult to find a sermon topic that will interest your youth and have them sit up in their seat and intently listen. Here's one way to find the topics that will make your youth sit up and listen to your next youth sermon.
The document discusses the conventions and design trends typically seen on different music album covers. It notes that rock covers often feature dark colors and Gothic imagery to portray the artists as mysterious. Rap/hip-hop covers commonly show shirtless males with tattoos and revealingly dressed females wearing jewelry to appeal to young adult audiences. Pop covers tend to use bright colors and bold fonts reflective of the upbeat music's style and broad appeal.
Sermon Slide Deck: "My Grace Is Sufficient For You" (2 Corinthians 12:7-10)New City Church
Embracing your weakness is a prerequisite to experiencing Christ's power.
This message was given on October 19, 2014 at New City Church in Calgary by Pastor John Ferguson. For more info, please visit www.newcitychurch.ca
ACS CCSS Gr K-2 professional development presentation 8-13-13Becky Dukes
This document summarizes a professional development session focused on teaching K-2 Common Core State Standards. The session addressed literary texts and speaking/listening standards, as well as the mathematical practices in the Common Core math standards. Teachers engaged in activities to explore the standards, see instructional strategies, and learn about resources. They discussed techniques like interactive writing, interactive read-alouds, and math talks. The goal was for teachers to gain understanding and ability to provide effective instruction based on the K-2 Common Core standards.
El documento resume el código de ética de la Guardia Nacional de Venezuela. Define sus responsabilidades como mantener el orden interno y cooperar con las fuerzas armadas para defender la nación. Enumera valores como lealtad, honestidad y justicia. También reconoce que aunque su objetivo es proteger al pueblo, a veces se han visto involucrados en corrupción y violencia contra manifestantes. Concluye enfatizando la importancia de que cumplan sus deberes de forma ética y profesional.
Este documento estabelece a Convenção Coletiva de Trabalho entre a Federação dos Trabalhadores em Estabelecimentos de Ensino e o Sindicato dos Estabelecimentos de Ensino do Estado de Santa Catarina para o período de 1 de março de 2009 a 28 de fevereiro de 2010. A convenção define regras sobre salários, benefícios, contratação e demissão para trabalhadores em estabelecimentos de ensino.
Service management market positioning rhizuakhamane
The blueprint summarizes the key steps in express mail delivery service:
1) Customers contact customer service to place an order.
2) Dispatch assigns a driver who picks up the package.
3) The package is flown to a sorting center then to its destination airport.
4) At the destination, the package is unloaded, sorted, and loaded onto a truck for delivery.
This document describes the design of a simple CPU and operating system for educational purposes. It includes:
- The hardware components of the CPU including a 5-stage pipeline, caches, interrupts, and timers.
- The software toolchain including a GCC-based compiler to generate assembly and an instruction set architecture based on RISC principles.
- The basic functionality of a simple operating system kernel to context switch between user tasks and handle system calls.
- The process of compiling a "hello world" program into binary, loading it onto the CPU in an FPGA, and observing its execution in a waveform viewer for debugging.
In under 3 sentences, it summarizes the goal of creating a simple
This document discusses Raymond Tay's leadership philosophy and outlines his various programs and services for developing leadership skills. It shares Raymond's life journey and experiences in different subjects like marketing, engineering, and accounting. The document also lists co-curricular activities at NUS and beyond, and describes Raymond's vision to help mold tomorrow's leaders through programs that teach values, strategies for success, and personal development. It poses questions for reflection on goals and leadership.
for Practicum: British Fashion -3
Sergey studied at Faculty of Asian and African Studies (Saint-Petersburg State University) after which he worked in IKEA, at Season magazine, produced internal magazine at Meatland Food Group. Since 2008 Sergey has been developing his own clothing brand Oh, my which is all about simple and basic clothing. Alexey holds Bachelor degree in economics, and described himself as a typical downshifter – after working for a big developing company became a blue collar, then – self employed as a co-owner and economist at Oh, my. Nowadays Alexey is responsible for complex planning/development of Oh, my operations.
The document provides an overview for a point-and-click game based on Mary Shelley's novel Frankenstein. Players explore three interactive environments from the story and find items to complete objectives. The game aims to engage young readers with the novel and celebrate its anniversary. Key elements include navigating environments through cameras, interacting with objects, and learning about their significance through informative text. Feedback was incorporated to improve the educational and fun aspects of gameplay.
Dead Rising is a third-person survival horror game released in 2006 by Capcom for the Xbox 360. The game takes place in a shopping mall overrun by zombies. Players control photojournalist Frank West, who must survive for three days by completing missions and saving survivors. The game was inspired by zombie films like Dawn of the Dead and includes horror, gore, and dark humor. It received a PEGI 18 rating for its graphic violence and references to cults. Players can get different endings depending on their choices and how many survivors they rescue. Effort is required to complete missions and find weapons/items to aid survival. Players become attached to characters and invested in Frank's goal of discovering the outbreak's cause.
This was all organised on a website called Survey Monkey, Survey Monkey is a website which allows people to create their own surveys for people to answer, after I had made my survey I uploaded them to social media sites for some friends and family to answer the survey if they so wish.
This was all organised on a website called Survey Monkey, Survey Monkey is a website which allows people to create their own surveys for people to answer, after I had made my survey I uploaded them to social media sites for some friends and family to answer the survey if they so wish.
This was all organised on a website called Survey Monkey, Survey Monkey is a website which allows people to create their own surveys for people to answer, after I had made my survey I uploaded them to social media sites for some friends and family to answer the survey if they so wish.
This was all organised on a website called Survey Monkey, Survey Monkey is a website which allows people to create their own surveys for people to answer, after I had made my survey I uploaded them to social media sites for some friends and family to answer the survey if they so wish.
This was all organised on a website called Survey Monkey, Survey Monkey is a website which allows people to create their own surveys for people to answer, after I had made my survey I uploaded them to social media sites for some friends and family to answer the survey if they so wish.
This was all organised on a website called Survey Monkey, Survey Monkey is a website which allows people to create their own surveys for people to answer, after I had made my survey I uploaded them to social media sites for some friends and family to answer the survey if they so wish.
This was all organised on a website called Survey Monkey, Survey Monkey is a website which allows people to create their own surveys for people to answer, after I had made my survey I uploaded them to social media sites for some friends and family to answer the survey if they so wish.
Tekken Tag Tournament 2 is a fighting game released in 2012 that emphasizes fast-paced 2 vs 2 tag team combat. It features 59 playable characters that can be paired into teams, with stages featuring destructible environments. The game includes various single player and multiplayer modes like story mode, arcade ladder challenges, online play, and customization options to provide extensive gameplay content.
The document describes the process of creating a spaceship environment in 3D modeling software. It details how the author built out different rooms like the cockpit, corridors, bedrooms, bathrooms, engine rooms, and off-limit areas. Objects like chairs, computers, beds, toilets, taps, and engines were then precisely placed in the rooms. Final changes included adding bright white textures to walls and mirror textures to ceilings to give the spaceship a clean, futuristic look.
The document describes the texturing process for various 3D models created in Lightwave including a rocket, chair, bed, computer, shuttle door, toilet, sink, and drawers. Key textures included hazard stripes for the rocket engine, a steel texture for the rocket body, and technological textures for computer screens and panels. Realistic textures like silver, red, and typical bedding were used for other objects. The goal was to make the textures suit each model and have a realistic appearance.
The document provides details on various 3D models created by the author in NewTek Modeler over a period of time from December 2014 to January 2015. Some of the objects modeled include a bed, shutter doors, chairs, computers, drawers, a toilet, sink and rocket engines for a spaceship. For each object, the author describes the modeling process and texturing applied to achieve a realistic appearance relevant to its purpose aboard the spaceship.
The document describes the initial steps taken to create an engine part for a ship model by first forming a circular base that was then extruded and manipulated to form an elongated cylindrical shape. Further details are not provided about additional engine features or the ship model.
This document provides a design pack for a spaceship environment created by Callum Deighton. It includes summaries and reference images for various rooms and features of the spaceship, including the cockpit, hallways, exterior, engines, beds, doors, chairs, computers, shutters, and windows. The design aims to have a clean, bright, and futuristic look and feel inspired by real spacecraft designs and technologies.
This document provides a design pack for a spaceship environment created by Callum Deighton. It includes summaries and reference images for various rooms and features of the spaceship, including the cockpit, hallways, exterior, engines, beds, doors, chairs, computers, shutters, and windows. The design aims to have a clean, bright, and futuristic look and feel inspired by real spacecraft designs and technologies.
Callum has decided to create an environment on a space station for his project. This interests him because it is a type of environment he has never worked with before. Real space stations, such as those used by NASA, research planets and space, and space stations are also popular in movies and video games.
This document summarizes a student's work on a 3D animation project. The student worked in Lightwave Modeler, Layout, and Adobe Premier to create an animation. They acquired skills in modeling, animation, lighting, and video editing. While their original idea was animating a sword fighter, they had issues with the character model and changed to a first-person perspective of sword fighting. For their conclusion, they reflect that spending less time on the original model would have allowed improving textures and backgrounds.
This document summarizes Callum Deighton's work on a project using Lightwave Modeler, Layout, and Adobe Premier. He acquired new skills in modeling, animation, lighting, and video editing. While his final animation differed from his original idea of a swordfighter due to issues animating the full body model, he was still able to depict someone fighting with a sword. Feedback noted the animation was well-made but textures and background could have been improved. Going forward, he would focus on usable models and spend more time on backgrounds and textures to improve visual quality.
The freelance games designer was asked to create a first-person animation for a games company focusing on sword fighting and parkour skills. They received feedback that the animation looked professional standard but could be improved by making some animations less clunky and adding better textures to make the keyblade more noticeable.
A freelance game designer created a first-person animation for a games company focusing on sword fighting and parkour skills. The animation was assessed as being professionally smooth and realistic with human-looking models, though it could have been improved by adding an actual background scene.
1. I used Alphatron with the virtual MIDI Keyboard to make
my sound.
This sound would be good in my scene for when Trevor
reveals the plan to Franklin.