The document discusses potential concepts for a product aimed at encouraging saving among Generation Y/Millennials. Concept A involves a "Tracklet" device that would attach to a debit card and notify the user via light or heat when their spending reaches a certain amount. Concept B is an app called "Pity Bank" where users adopt a digital "monetar" character representing their savings. Feeding the monetar by transferring money to savings provides emotional rewards and encourages regular saving. The concepts aim to make saving more tangible and fun to promote it among the target group.