Project - Event | FIFA Interactive World Cup
 Largest company developing interactive entertainment software in the world
 27 titles produced – FIFA, Need for Speed, The Sims, Battlefield, among others
 8,000 employees




                   Impact soccer fans and not just games fans
                   Guarantee broad press coverage
                   Bring public to the event
                   Adjust communication to the rules imposed by FIFA
   Public Relations actions with community of gamers, journalists and
    sportsmen




In 30 days
 Over 25 million people impacted
 Over 100 articles
 Coverage of five nationwide TV stations, with live broadcasts
 Over 300 players enrolled
Case ea ENG

Case ea ENG

  • 1.
    Project - Event| FIFA Interactive World Cup
  • 2.
     Largest companydeveloping interactive entertainment software in the world  27 titles produced – FIFA, Need for Speed, The Sims, Battlefield, among others  8,000 employees  Impact soccer fans and not just games fans  Guarantee broad press coverage  Bring public to the event  Adjust communication to the rules imposed by FIFA
  • 3.
    Public Relations actions with community of gamers, journalists and sportsmen In 30 days  Over 25 million people impacted  Over 100 articles  Coverage of five nationwide TV stations, with live broadcasts  Over 300 players enrolled