O surgimento das histã³rias em quadrinhos v (1)agaoque
The document provides an overview of the emergence and development of comics. It discusses the early creators like Richard Felton Outcault who created Yellow Kid, considered the first comic book character. It also mentions Maxwell Charles Gaines who devised the first four-color comic book format. The document then discusses different terms used for comics in various countries and languages. It examines the genres within comics like cartoons, charges, graphic novels. Finally, it outlines some of the major eras and developments in the comics industry over time.
A comic strip is a sequence of drawings arranged in interrelated panels to display brief humor or form a narrative, often serialized, with text in balloons and captions.
This document provides background information on the history and development of comics. It discusses how comics originated from 19th century story papers in Britain that contained illustrated text stories. The first comic strip magazine featuring recurring characters emerged in 1884. In 1890, two comic magazines debuted that notoriously reprinted material from newspapers and magazines without permission. The success of these magazines allowed their owner to launch two major newspapers. Mainstream comics are primarily produced by DC Comics and Marvel, which are often subjects of debate among fans. The key roles involved in creating comics include illustrators, cinematographers, writers, and editors.
The document provides information about cartoons and their use in education. It begins by outlining the origins and evolution of cartoons in India, including their religious and cultural influences over time. It then discusses different types of cartoons such as political cartoons, comic strips, web comics, and animated cartoons. The document notes that cartoons can be effectively used in education to grab attention, enhance understanding, improve skills like public speaking, teach moral lessons, and improve teacher-student relationships. Specific examples of how cartoons can be used in teaching sciences, social sciences, and languages are provided. Famous Indian and international cartoonists are mentioned. The conclusion discusses benefits of using cartoons and comics for language learning and other subjects.
The document discusses the evolution of the meaning of the word "cartoon" over time. Originally, cartoon referred to preparatory drawings for paintings or tapestries, then later meant humorous illustrations in magazines and newspapers. Now, cartoon has several contemporary meanings including creative visual work for print media, electronic media, animated films, and digital media. When used for print media, cartoon most often refers to a single-panel humorous drawing with captions but no speech balloons, and sometimes refers to comic strips. The artists who draw cartoons are called cartoonists.
This document provides information about comics/graphic novels including:
1) Comics are a sequence of drawings in a publication relating a humorous or adventure story, often featuring recurring characters.
2) Digital/webcomics have grown due to the internet, allowing new artistic techniques and greater distribution.
3) Elements of comics include speech balloons, thought balloons, onomatopoeias, panel layouts, and camera angles to tell the story visually.
Animation is a method in which figures are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film.
O surgimento das histã³rias em quadrinhos v (1)agaoque
The document provides an overview of the emergence and development of comics. It discusses the early creators like Richard Felton Outcault who created Yellow Kid, considered the first comic book character. It also mentions Maxwell Charles Gaines who devised the first four-color comic book format. The document then discusses different terms used for comics in various countries and languages. It examines the genres within comics like cartoons, charges, graphic novels. Finally, it outlines some of the major eras and developments in the comics industry over time.
A comic strip is a sequence of drawings arranged in interrelated panels to display brief humor or form a narrative, often serialized, with text in balloons and captions.
This document provides background information on the history and development of comics. It discusses how comics originated from 19th century story papers in Britain that contained illustrated text stories. The first comic strip magazine featuring recurring characters emerged in 1884. In 1890, two comic magazines debuted that notoriously reprinted material from newspapers and magazines without permission. The success of these magazines allowed their owner to launch two major newspapers. Mainstream comics are primarily produced by DC Comics and Marvel, which are often subjects of debate among fans. The key roles involved in creating comics include illustrators, cinematographers, writers, and editors.
The document provides information about cartoons and their use in education. It begins by outlining the origins and evolution of cartoons in India, including their religious and cultural influences over time. It then discusses different types of cartoons such as political cartoons, comic strips, web comics, and animated cartoons. The document notes that cartoons can be effectively used in education to grab attention, enhance understanding, improve skills like public speaking, teach moral lessons, and improve teacher-student relationships. Specific examples of how cartoons can be used in teaching sciences, social sciences, and languages are provided. Famous Indian and international cartoonists are mentioned. The conclusion discusses benefits of using cartoons and comics for language learning and other subjects.
The document discusses the evolution of the meaning of the word "cartoon" over time. Originally, cartoon referred to preparatory drawings for paintings or tapestries, then later meant humorous illustrations in magazines and newspapers. Now, cartoon has several contemporary meanings including creative visual work for print media, electronic media, animated films, and digital media. When used for print media, cartoon most often refers to a single-panel humorous drawing with captions but no speech balloons, and sometimes refers to comic strips. The artists who draw cartoons are called cartoonists.
This document provides information about comics/graphic novels including:
1) Comics are a sequence of drawings in a publication relating a humorous or adventure story, often featuring recurring characters.
2) Digital/webcomics have grown due to the internet, allowing new artistic techniques and greater distribution.
3) Elements of comics include speech balloons, thought balloons, onomatopoeias, panel layouts, and camera angles to tell the story visually.
Animation is a method in which figures are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film.
This document provides a history of comic books, beginning with their origins in newspaper comic strips in the early 20th century in the U.S. and spreading to magazines. It discusses key developments like the establishment of recurring characters, speech bubbles, and early pioneers such as Rodolphe Topffer. By the 1920s-1930s, comic books emerged as a distinct medium, with Superman's debut in 1938 cementing the superhero genre's popularity in America. The history outlines how comics evolved into a global mass media phenomenon across countries.
AN ANALYSIS OF Quot THE SIMPSONS Quot THROUGH VISUAL INDICATORSJim Jimenez
This document provides an analysis of the animated TV show "The Simpsons" through visual indicators like character, light, and color. It analyzes the 1st, 18th, and 24th seasons. The Simpsons is presented as a typical American family consisting of Homer, Marge, Bart, Lisa, and Maggie who live in Springfield. Homer is characterized as lazy and incompetent while Marge holds the family together. Bart is a mischievous teenager while Lisa is intelligent. The document also provides background on the history and development of animation, including traditional animation, computer animation, and key figures and works that advanced the art form over centuries.
Graphic aids 2.cartoons A lecture By Allah Dad Khan VP The University Of Agr...Mr.Allah Dad Khan
There are several types of cartoons discussed in the document. Editorial cartoons aim to provide a viewpoint on current events and use caricatures. Panel comics consist of a single panel with a punchline, while comic strips are published serially with speech bubbles. Political cartoons provide visual commentary on politics and current events. Gag cartoons use humor to poke fun at groups of people. Web comics are comic strips posted online that can tell longer stories. Movie cartoons experimented with animation and were sometimes used for political purposes as well.
Visual information can be represented through different media like painting, photography, sculpture, and design. Painters create artistic representations using paint, photographers take pictures, sculptors work in 3D mediums, and designers layout images. Some key types of visual information include paintings like landscapes, portraits, and still lifes; photographs such as personal, family, nature photos; sculptures like The Oblation and Statue of Liberty; cartoons and comic strips; and graphs/charts. Visual information is used across various domains to inform, inspire, document events, and advertise.
By using two famous directors, Steven Spielberg and Peter Jackson, the film will appeal to fans of their previous works, opening up a wide niche audience. The magazine cover references the style and colors of the original Tintin comics to signal that while the film will be new, it will stay true to characteristics that made the comics popular. It represents Tintin in his classic clothing to make clear the film will still be recognizable to fans of the source material.
Cartoons and funny images have been used for centuries to make people laugh. Artists as far back as Raphael and Leonardo da Vinci drew cartoons. In the 15th century, the printing press helped spread funny pictures more widely. In the 16th century, political cartoons were used to influence illiterate people. The Victorians enjoyed humor and funny images appeared on postcards. The invention of film in the late 19th century led to the birth of animation and characters like Mickey Mouse that are still iconic worldwide symbols today. Advances in technology now allow high quality digital animation in films.
The document provides an overview of comic books and manga, including their history and some famous artists. It discusses how comic books evolved from newspaper strips and early illustrations, and how genres like superheroes became popular. For manga, it describes how works like picture scrolls and Astro Boy influenced the development of modern manga. It then profiles several influential manga artists, including Osamu Tezuka, Masamune Shirow, and Masashi Kishimoto.
Stop motion animation is a technique that creates the illusion of movement by taking many photos of inanimate objects and making small movements between each frame. This allows the object to appear as if it is moving on its own when the frames are played sequentially. While elements of stop motion have been used since early films, the origins of stop motion animation can be traced back to 1824 when Peter Roget wrote about the persistence of vision and how it relates to moving objects. Stop motion animation works by manipulating objects between individual frames to simulate movement and telling a story when the frames are played together.
The document discusses the history and development of cartoons from their origins as preparatory drawings to their evolution into animated films. It notes that some of the earliest cartoons date back to the early 1900s and were black and white and silent. It then covers some of the major developments like the introduction of sound and color as well as the rise of animated television shows and Saturday morning cartoons. The document also mentions how cartoons are now commonly created using computer animation technology.
This document provides a history of typography and motion graphics. It discusses early printing methods like wood block printing and movable type. The development of posters is also covered, noting the use of bold, capitalized and italicized text along with different colors and typefaces to stand out. Modern motion graphics developed from techniques like zoetropes, cell animation, and stop motion photography. Typography is integrated into motion graphics through choices of text size, shape, font and other design elements that help set the tone and atmosphere. Examples from Looney Tunes, Betty Boop and Disney openings are discussed.
The document traces the origins of comics from early cave paintings and medieval church art that combined images and words, to the political cartoons of William Hogarth in the 18th century. It discusses how Rodolphe Topffer is widely considered the first to combine sequential images and words to tell narrative stories. In the 19th century, improvements in printing and literacy helped newspapers and magazines expand, including the emergence of penny dreadfuls and humor magazines containing early comic strips. By the early 20th century, comics were being published regularly in newspapers and magazines for both children and adults.
This document provides definitions and examples of various styles and genres. It lists 18 styles - Modernism, International Style, Post-Modernism, Grunge, Op-Art, Pop-Art, Art Nouveau, Punk, Urban, Anime, Kitsch, Photo-Realist, Futuristic, Cartoon - and provides a definition and requested photo for each. It also lists 15 genres - Factual, Editorial, Lifestyle, Music, Adventure, Sports, Corporate, Fashion, Fantasy, Simulation, Tabloid, Science Fiction, Graphic Novel - again with a definition and photo for each. The purpose is to research and annotate examples of different styles and genres.
This document provides an overview of the history and techniques of stop-motion animation. It discusses pioneers such as Emile Reynaud and George Pal who developed early animation devices. It also covers developers like Willis O'Brien and Ray Harryhausen who perfected stop-motion techniques. Contemporary animators discussed include Tim Burton and Aardman Animations. Finally, it outlines different genres and forms of animation including television, film, advertising, websites, music videos, and mobile phones.
This document defines and describes various styles and genres across art, music, and media. It covers artistic movements like modernism, postmodernism, and pop art. It also covers specific styles like grunge, op art, art nouveau, punk, anime, kitsch, photorealism, futurism, and cartoons. For genres, it outlines categories like factual, editorial, lifestyle, music, action, adventure, sports, fantasy, simulation, and graphic novels. Common across many entries is a focus on experimental styles that challenged conventions or incorporated popular culture influences.
The document discusses the history of comics and comic strips. It describes how comics evolved from illustrated story papers in the 19th century containing long serial stories to comic strips featuring recurring characters in the late 19th century. It also discusses how early comic magazines in Britain in the 1890s reprinted material without permission from American and British newspapers and magazines, finding great success and allowing their owner to launch two major newspapers. Overall the document provides background on the origins and early history of comics and comic strips.
The document discusses the history of comics and comic strips. It notes that early comics were serial stories published in weekly installments in magazines called story papers in 19th century Britain. These included genres like horror, crime, and adventure stories featuring recurring characters. The first true comic strip magazine was Ally Sloper's Half Holiday in 1884, featuring a recurring character named Ally. In 1890, Comic Cuts and Illustrated Chips were launched and reprinted material from British and American newspapers without permission, finding success.
The document provides information on cartoon character making, including defining cartoons, how cartoon characters evolved from early cave drawings, and the different types of cartoons such as editorial cartoons, comic strips, and caricatures. Famous cartoon characters are discussed such as Mickey Mouse, Bugs Bunny, Homer Simpson, and Spongebob Squarepants. The document concludes with instructions on how to create your own cartoon character using computer-generated lines and shapes.
American Comic Books
The development of the modern American comic book occurred in stages throughout the late 19th and early 20th centuries. Key early developments included the publication of collections of newspaper comic strips in book form in the late 1800s. The first true American comic book, Famous Funnies, was published in 1933, containing new material. The popularity of comic books greatly increased after the 1938 debut of Superman in Action Comics. Comic books went through various periods of popularity and decline influenced by events like World War II and the rise of television. Famous writers and artists who helped develop popular comic characters included Joe Simon and Jack Kirby, who co-created Captain America.
Graphic novels differ from comic books in that they are longer narrative works bound like books rather than monthly serialized issues. While comics were originally for entertainment, graphic novels address more serious topics for adult audiences. A key early graphic novel was 1978's 'A Contract with God' which helped establish the format as a serious literary medium, like 1986's 'Maus' which won a Pulitzer Prize.
Discover the benefits of outsourcing SEO to Indiadavidjhones387
"Discover the benefits of outsourcing SEO to India! From cost-effective services and expert professionals to round-the-clock work advantages, learn how your business can achieve digital success with Indian SEO solutions.
This document provides a history of comic books, beginning with their origins in newspaper comic strips in the early 20th century in the U.S. and spreading to magazines. It discusses key developments like the establishment of recurring characters, speech bubbles, and early pioneers such as Rodolphe Topffer. By the 1920s-1930s, comic books emerged as a distinct medium, with Superman's debut in 1938 cementing the superhero genre's popularity in America. The history outlines how comics evolved into a global mass media phenomenon across countries.
AN ANALYSIS OF Quot THE SIMPSONS Quot THROUGH VISUAL INDICATORSJim Jimenez
This document provides an analysis of the animated TV show "The Simpsons" through visual indicators like character, light, and color. It analyzes the 1st, 18th, and 24th seasons. The Simpsons is presented as a typical American family consisting of Homer, Marge, Bart, Lisa, and Maggie who live in Springfield. Homer is characterized as lazy and incompetent while Marge holds the family together. Bart is a mischievous teenager while Lisa is intelligent. The document also provides background on the history and development of animation, including traditional animation, computer animation, and key figures and works that advanced the art form over centuries.
Graphic aids 2.cartoons A lecture By Allah Dad Khan VP The University Of Agr...Mr.Allah Dad Khan
There are several types of cartoons discussed in the document. Editorial cartoons aim to provide a viewpoint on current events and use caricatures. Panel comics consist of a single panel with a punchline, while comic strips are published serially with speech bubbles. Political cartoons provide visual commentary on politics and current events. Gag cartoons use humor to poke fun at groups of people. Web comics are comic strips posted online that can tell longer stories. Movie cartoons experimented with animation and were sometimes used for political purposes as well.
Visual information can be represented through different media like painting, photography, sculpture, and design. Painters create artistic representations using paint, photographers take pictures, sculptors work in 3D mediums, and designers layout images. Some key types of visual information include paintings like landscapes, portraits, and still lifes; photographs such as personal, family, nature photos; sculptures like The Oblation and Statue of Liberty; cartoons and comic strips; and graphs/charts. Visual information is used across various domains to inform, inspire, document events, and advertise.
By using two famous directors, Steven Spielberg and Peter Jackson, the film will appeal to fans of their previous works, opening up a wide niche audience. The magazine cover references the style and colors of the original Tintin comics to signal that while the film will be new, it will stay true to characteristics that made the comics popular. It represents Tintin in his classic clothing to make clear the film will still be recognizable to fans of the source material.
Cartoons and funny images have been used for centuries to make people laugh. Artists as far back as Raphael and Leonardo da Vinci drew cartoons. In the 15th century, the printing press helped spread funny pictures more widely. In the 16th century, political cartoons were used to influence illiterate people. The Victorians enjoyed humor and funny images appeared on postcards. The invention of film in the late 19th century led to the birth of animation and characters like Mickey Mouse that are still iconic worldwide symbols today. Advances in technology now allow high quality digital animation in films.
The document provides an overview of comic books and manga, including their history and some famous artists. It discusses how comic books evolved from newspaper strips and early illustrations, and how genres like superheroes became popular. For manga, it describes how works like picture scrolls and Astro Boy influenced the development of modern manga. It then profiles several influential manga artists, including Osamu Tezuka, Masamune Shirow, and Masashi Kishimoto.
Stop motion animation is a technique that creates the illusion of movement by taking many photos of inanimate objects and making small movements between each frame. This allows the object to appear as if it is moving on its own when the frames are played sequentially. While elements of stop motion have been used since early films, the origins of stop motion animation can be traced back to 1824 when Peter Roget wrote about the persistence of vision and how it relates to moving objects. Stop motion animation works by manipulating objects between individual frames to simulate movement and telling a story when the frames are played together.
The document discusses the history and development of cartoons from their origins as preparatory drawings to their evolution into animated films. It notes that some of the earliest cartoons date back to the early 1900s and were black and white and silent. It then covers some of the major developments like the introduction of sound and color as well as the rise of animated television shows and Saturday morning cartoons. The document also mentions how cartoons are now commonly created using computer animation technology.
This document provides a history of typography and motion graphics. It discusses early printing methods like wood block printing and movable type. The development of posters is also covered, noting the use of bold, capitalized and italicized text along with different colors and typefaces to stand out. Modern motion graphics developed from techniques like zoetropes, cell animation, and stop motion photography. Typography is integrated into motion graphics through choices of text size, shape, font and other design elements that help set the tone and atmosphere. Examples from Looney Tunes, Betty Boop and Disney openings are discussed.
The document traces the origins of comics from early cave paintings and medieval church art that combined images and words, to the political cartoons of William Hogarth in the 18th century. It discusses how Rodolphe Topffer is widely considered the first to combine sequential images and words to tell narrative stories. In the 19th century, improvements in printing and literacy helped newspapers and magazines expand, including the emergence of penny dreadfuls and humor magazines containing early comic strips. By the early 20th century, comics were being published regularly in newspapers and magazines for both children and adults.
This document provides definitions and examples of various styles and genres. It lists 18 styles - Modernism, International Style, Post-Modernism, Grunge, Op-Art, Pop-Art, Art Nouveau, Punk, Urban, Anime, Kitsch, Photo-Realist, Futuristic, Cartoon - and provides a definition and requested photo for each. It also lists 15 genres - Factual, Editorial, Lifestyle, Music, Adventure, Sports, Corporate, Fashion, Fantasy, Simulation, Tabloid, Science Fiction, Graphic Novel - again with a definition and photo for each. The purpose is to research and annotate examples of different styles and genres.
This document provides an overview of the history and techniques of stop-motion animation. It discusses pioneers such as Emile Reynaud and George Pal who developed early animation devices. It also covers developers like Willis O'Brien and Ray Harryhausen who perfected stop-motion techniques. Contemporary animators discussed include Tim Burton and Aardman Animations. Finally, it outlines different genres and forms of animation including television, film, advertising, websites, music videos, and mobile phones.
This document defines and describes various styles and genres across art, music, and media. It covers artistic movements like modernism, postmodernism, and pop art. It also covers specific styles like grunge, op art, art nouveau, punk, anime, kitsch, photorealism, futurism, and cartoons. For genres, it outlines categories like factual, editorial, lifestyle, music, action, adventure, sports, fantasy, simulation, and graphic novels. Common across many entries is a focus on experimental styles that challenged conventions or incorporated popular culture influences.
The document discusses the history of comics and comic strips. It describes how comics evolved from illustrated story papers in the 19th century containing long serial stories to comic strips featuring recurring characters in the late 19th century. It also discusses how early comic magazines in Britain in the 1890s reprinted material without permission from American and British newspapers and magazines, finding great success and allowing their owner to launch two major newspapers. Overall the document provides background on the origins and early history of comics and comic strips.
The document discusses the history of comics and comic strips. It notes that early comics were serial stories published in weekly installments in magazines called story papers in 19th century Britain. These included genres like horror, crime, and adventure stories featuring recurring characters. The first true comic strip magazine was Ally Sloper's Half Holiday in 1884, featuring a recurring character named Ally. In 1890, Comic Cuts and Illustrated Chips were launched and reprinted material from British and American newspapers without permission, finding success.
The document provides information on cartoon character making, including defining cartoons, how cartoon characters evolved from early cave drawings, and the different types of cartoons such as editorial cartoons, comic strips, and caricatures. Famous cartoon characters are discussed such as Mickey Mouse, Bugs Bunny, Homer Simpson, and Spongebob Squarepants. The document concludes with instructions on how to create your own cartoon character using computer-generated lines and shapes.
American Comic Books
The development of the modern American comic book occurred in stages throughout the late 19th and early 20th centuries. Key early developments included the publication of collections of newspaper comic strips in book form in the late 1800s. The first true American comic book, Famous Funnies, was published in 1933, containing new material. The popularity of comic books greatly increased after the 1938 debut of Superman in Action Comics. Comic books went through various periods of popularity and decline influenced by events like World War II and the rise of television. Famous writers and artists who helped develop popular comic characters included Joe Simon and Jack Kirby, who co-created Captain America.
Graphic novels differ from comic books in that they are longer narrative works bound like books rather than monthly serialized issues. While comics were originally for entertainment, graphic novels address more serious topics for adult audiences. A key early graphic novel was 1978's 'A Contract with God' which helped establish the format as a serious literary medium, like 1986's 'Maus' which won a Pulitzer Prize.
Discover the benefits of outsourcing SEO to Indiadavidjhones387
"Discover the benefits of outsourcing SEO to India! From cost-effective services and expert professionals to round-the-clock work advantages, learn how your business can achieve digital success with Indian SEO solutions.
Meet up Milano 14 _ Axpo Italia_ Migration from Mule3 (On-prem) to.pdfFlorence Consulting
Quattordicesimo Meetup di Milano, tenutosi a Milano il 23 Maggio 2024 dalle ore 17:00 alle ore 18:30 in presenza e da remoto.
Abbiamo parlato di come Axpo Italia S.p.A. ha ridotto il technical debt migrando le proprie APIs da Mule 3.9 a Mule 4.4 passando anche da on-premises a CloudHub 1.0.
Understanding User Behavior with Google Analytics.pdfSEO Article Boost
Unlocking the full potential of Google Analytics is crucial for understanding and optimizing your website’s performance. This guide dives deep into the essential aspects of Google Analytics, from analyzing traffic sources to understanding user demographics and tracking user engagement.
Traffic Sources Analysis:
Discover where your website traffic originates. By examining the Acquisition section, you can identify whether visitors come from organic search, paid campaigns, direct visits, social media, or referral links. This knowledge helps in refining marketing strategies and optimizing resource allocation.
User Demographics Insights:
Gain a comprehensive view of your audience by exploring demographic data in the Audience section. Understand age, gender, and interests to tailor your marketing strategies effectively. Leverage this information to create personalized content and improve user engagement and conversion rates.
Tracking User Engagement:
Learn how to measure user interaction with your site through key metrics like bounce rate, average session duration, and pages per session. Enhance user experience by analyzing engagement metrics and implementing strategies to keep visitors engaged.
Conversion Rate Optimization:
Understand the importance of conversion rates and how to track them using Google Analytics. Set up Goals, analyze conversion funnels, segment your audience, and employ A/B testing to optimize your website for higher conversions. Utilize ecommerce tracking and multi-channel funnels for a detailed view of your sales performance and marketing channel contributions.
Custom Reports and Dashboards:
Create custom reports and dashboards to visualize and interpret data relevant to your business goals. Use advanced filters, segments, and visualization options to gain deeper insights. Incorporate custom dimensions and metrics for tailored data analysis. Integrate external data sources to enrich your analytics and make well-informed decisions.
This guide is designed to help you harness the power of Google Analytics for making data-driven decisions that enhance website performance and achieve your digital marketing objectives. Whether you are looking to improve SEO, refine your social media strategy, or boost conversion rates, understanding and utilizing Google Analytics is essential for your success.
2. A cartoon is a type of visual art that is
typically drawn, frequently animated, in an
unrealistic or semi-realistic style. The specific
meaning has evolved over time, but the modern
usage usually refers to either: an image or
series of images intended for satire,
caricature, or humor; or a motion picture that
relies on a sequence of illustrations for its
animation. Someone who creates cartoons in
the first sense is called a cartoonist,[1] and in
the second sense they are usually called an
animator.
3. The concept originated in the Middle
Ages, and first described a preparatory
dro, tapestry, or stained glass window.
In the 19th century, beginning in Punch
magazine in 1843, cartoon came to refer
– ironically at first – to humorous
artworks in magazines and newspapers.
Then it also was used for political
cartoons and comic strips. When the
medium developed, in the early 20th
century, it began to refer to animated
films which resembled print cartoons.
4. Fine art
Christ's Charge to Peter, one of the Raphael
Cartoons, c. 1516, a full-size cartoon design
for a tapestry
A cartoon (from Italian: cartone and Dutch:
karton—words describing strong, heavy paper
or pasteboard) is a full-size drawing made on
sturdy paper as a design or modello for a
painting, stained glass, or tapestry. Cartoons
were typically used in the production of
frescoes, to accurately link the component
parts of the composition when painted on damp
plaster over a series of days (giornate).[3] In
media such as stained tapestry or stained glass,
the cartoon was handed over by the artist to
the skilled craftsmen who produced the final
work.
5.
6. Because of the stylistic similarities between
comic strips and early animated films,
cartoon came to refer to animation, and the
word cartoon is currently used in reference
to both animated cartoons and gag cartoons.
[19] While animation designates any style of
illustrated images seen in rapid succession to
give the impression of movement, the word
"cartoon" is most often used as a descriptor
for television programs and short films aimed
at children, possibly featuring
anthropomorphized animals,[20] superheroes,
the adventures of child protagonists or
related themes.
14. Let's play
The Memory Game
Kindly delete this note after editing this page.
Download this background and use it in
the online call with your friends for a
complete gaming experience.