Explanation of Captive Media concept, why venues are paying to have it installed and how it can generate far higher ad revenues than either paper-based, or conventional digital signage networks
2. 3
Product & Technology
• Contactless sensing technology.
No moving parts, no buttons, wires and nothing in the
bowl
• Vandal proof. Engineered from toughened
glass and acrylic-capped ABS (car bumper material)
• Waterproof. IP65 rated and CE marked
• Connected to internet. Allowing instant
upload of new content
• Plays any media at any time. Flash
games, most video file formats on an HD screen
• Patented in the UK. UK Patent no.
GB2459869. Patents pending in USA, Japan
• Retrofitable. No need to change bowl or plumbing.
Fits almost any bowl or trough
with Diageo / Coke et al
3. 4
All based around the customer experience …
• 55 Seconds
• 9 months
• 3 billion mins/year
CAPTIVE
INTERACTIVE
MINUTE
4. 5
Yes
44%
Maybe
36%
No
20%
Retaining Customers On Site: 1
Q: Would you consider staying longer
to play the game?
Yes
39%
Maybe
39%
No
22%
Loyalty / Repeat Business: 2
Q: Would you consider returning to the
venue to play the game?
1 Source: 45 respondents from surveys conducted between July and October 2011
2 Source: 44 respondents from surveys conducted between July and October 2011
“Would definitely
buy another round just
to play”
“Blokes are blokes,
you wanna beat the
next guy!”
6
Customers love it
… and love talking about it – 87% tell a friend about their visit
5. 6
So it drives sales for venues
• Drives sales via word-of-mouth
• Drives sales via dwell time
• Drives sales of promoted items
• … and improves perceptions of
washroom
6. 7
The Women’s Unit
We interviewed women in our client venues for their reactions to the
system: there was a clear demand for a female version
Queuing for the cubicles in the Ladies’ is boring and awkward we
learnt, so we designed content loops specifically for a women’s unit
The units are non-interactive, but display loops of entertainment
content such as Eye Candy, Fashion & Make-Up Tips, Assorted Cute,
and Funny Videos (selected by the venue)
The units are positioned beside the mirrors and hand-dryers
What about the Ladies
Partner screens
7. 8
1. The Loop
Ads can shown within the 90-
second loop, building
awareness.. Entertaining clips
retain guests attention
throughout their visit.
2. The Game
When a guest approaches, the
screen switches to its game –
which plays for as long as they
last – and can itself be branded.
3. The Score Screen
At the end of the game, scores
& leaderboards are displayed,
followed by a specific ad (see
the Captive Media logo), which
everyone will see … just before
they return to the retail area
3 Ways to Advertise
8. 9
Of which even the simplest works …
Tiger beer doubles sales
25%
Tiger’s Sales Share at Venue
Weekly Tiger unit sales as % of total weekly bottled
beer unit sales
4.21 %
9.74 %
0
2
4
6
8
10
12
Source: Venue’s EPOS data
2011 2012
9. 10
We create interactivity & fun in lots of ways
Captive
Interactive
Minute
Simple Branded games
Engagement
Quiz Games:
Gamification
Discovery
Creation Games:
Social
Media
Voting Games:
Data Capture
Vouchering :
10. 11
Research, real time feedback, innovation
• Real Time Preference Capture
• Time for 3-8 questions per visit! Conjoint
analysis?!
• 12-200,000 inputs per venue per month
• Daily impact data – measured – not
estimated
• EPOS impact analysis (labour intensive
but possible)
5
Tiger Promotion Impacts
Weekly video and still image impacts of Tiger
promotion during opening hours
Source: Captive Media, BroadSign digital content monitor feed
Week 1
Total
4,153
Week 2
Total
21,461
Week 3
Total
20,587
Week 4
Total
21,267
Week 5
Total
21,829
Week 6
Total
21,407
Week 7
Total
21,945
ImpactsDuringOpeningHours
0
1000
2000
3000
4000
5000
6000
09-Jan
11-Jan
13-Jan
15-Jan
17-Jan
19-Jan
21-Jan
23-Jan
25-Jan
27-Jan
29-Jan
31-Jan
02-Feb
04-Feb
06-Feb
08-Feb
10-Feb
12-Feb
14-Feb
16-Feb
18-Feb
20-Feb
22-Feb
24-Feb
26-Feb
Opening Hour
Impacts - Static
Opening Hour
Impacts -
Dynamic
Opening Hours -
Total Washroom
Visits
Period Total
132,648
0
10
20
30
40
50
60
70
80
90
100
Jan Wk 2 Jan Wk 3 Jan Wk 4 Feb Wk 1 Feb Wk 2 Feb Wk 3 Feb Wk 4
2011 Tiger Unit Sales
2012 Tiger Unit Sales
2012 average
56.3
2011 average
20.1
Tiger Beer Sales at Venue 2011 – 2012
Weekly unit sales
Source: Exhibit EPOS data
7
WeeklyUnitSales
2012 units sold on offer (4 for £10)
11. 12
And from next month, games with vouchers
• Editions of our games you can win!
• Prizes – in form of vouchers – downloaded
to user’s phone
• Extra benefits to venue:
• Loyalty – drive repeat visits
• Capture customer i/d and data, in
this case, email addresses
• Generate Facebook LIkes
12. 13
13
Why does it work?
Interruptive, Interactive and Captive…
Long dwell time – 90 seconds in washroom.
55 seconds captive audience at the screen.
Captive. Interruptive and engaging, almost
impossible to avoid. No distractions.
12- 50,000 minute-long impacts per month in
each washroom. (Non-interactive) screens also
available for the Ladies
Talkability – 90% of men tell friends
Flexible. Each screen is networked, so ad copy
can change by day or time of day
Completely accountable – the system logs every
game played, allowing reporting by timeslot
and comparison with EPOS data
13. 14
200
300
400
500
600
700
800
04-Jun 11-Jun 18-Jun 25-Jun 02-Jul 09-Jul 16-Jul 23-Jul 30-Jul 06-Aug 13-Aug 20-Aug 27-Aug 03-Sep 10-Sep 17-Sep 24-Sep
Corona
Pre-Trial Weekly Average
438 units
Trial Weekly Average
641 units
Post-Trial Weekly Average
505 units
Fall in Weekly Corona Unit Sales
Weekly unit sales volumes of Corona and Peroni
before, during, and after the trial period
WeeklyUnitSales
Date (w/e)
7-Week Trial Period
5
Source: Venue’s EPOS data
- 21%
Case Study B
Corona overtakes Peroni during 6-week promo
14. 15
Source: Customer interviews at Exhibit bar over four nights in January, February 2012
Question: “Where would you look for information about the facts on alcohol?”
Sample: 55 responses
45%
48%
30%
17%
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
Never Seen Units Seen Units
Unprompted Prompted Neither
Total awareness of Drinkaware
% of all respondents
25%
35%
41%
20%
Case Study C
Raising awareness for Drinkaware
We created an interactive quiz game, where alternate
questions concerned the facts about alcohol
16. 17
Top 30 Spenders on Outdoor Advertising 2011
Note: Spend figures source: Hub Digital, OAA
Brands who have used Washroom 2008-12
CompanyName Q1-3 2011 (Outdoor) Sector Washroom?
BSKYB British Sky Broadcasting £26,677,189 Entertainment yes
McDonald's £11,551,533 Food and Drink
Kellogg's £10,652,987 Food and Drink yes
GlaxoSmithKline GSK £9,590,979 Consumer Products yes
The Coca-Cola Company £9,414,127 Food and Drink yes
Yum Brands £9,022,373 Food and Drink
Paramount Pictures UK £8,294,343 Entertainment
Vodafone £7,408,240 Telecoms yes
Anheuser-Busch InBev £7,311,639 Food and Drink yes
National Westminster Bank (Natwest) £6,767,314 Financial Services yes
20th Century Fox £6,738,827 Entertainment yes
Orange £6,395,514 Telecoms yes
Unilever £6,346,256 Consumer Products yes
Warner Bros £5,825,010 Entertainment yes
Marks & Spencer (M&S) £5,785,692 Food and Drink yes
Samsung Electronics (UK) Ltd £5,491,700 Consumer Technology yes
Nestle £5,321,855 Food and Drink yes
Universal Pictures (UK) Ltd £5,274,706 Entertainment
O2 £4,982,151 Telecoms yes
T-Mobile £4,828,487 Telecoms yes
Hutchison 3G/H3G/Hi3G £4,533,907 Telecoms yes
Microsoft £4,140,236 Consumer Technology yes
Beiersdorf £4,055,304 Consumer Products yes
Sony Pictures £3,975,554 Entertainment
Premier Foods £3,853,518 Food and Drink
Lloyds Banking Group plc £3,616,175 Financial Services
COI £3,586,190 Government yes
Entertainment Films £3,537,126 Entertainment
Procter & Gamble (P&G) £3,396,787 Consumer Products yes
Lions Gate Entertainment (UK) £3,383,652 Entertainment
2/3rd of the Top 30 Advertisers have used washroom advertising
Who will advertise in a washroom?
17. 19
Pricing
Reseller Offer – OOH Advertisers
• Benefits of digital
― Reduced fulfilment costs
― Multiple advertisers per location
― Day-parting
― Detailed reporting of actual impacts
― Real-time, test-marketing solutions
• Additional Captive Media benefits
― High margin, interactive options
― Genuine brand engagement
― High-impact content to retain eye contact throughout visit
― Vouchering & other options
• Captive Media product
― Purpose-built for washrooms : aesthetic yet ruggedised
― Suitable for any urinal or trough – or wall-mounted in Ladies
― Managed network, with 24/7 monitoring & remote maintenance
― Next-day, on-site repair facility available
― Turn-key installation c. 45 mins per screen
― De-mountable
But frst ,just to recap what you’ve seen- We make only the top part of this picture - Our technology makes it retrofittable without any change to the bowl or plumbing, so it can be installed quicklyOnce installed, it can play any game & any content, which allows us to keep men amused & engaged It can weave promotions into the playlist on any schedule, which creates the opportunity for advertisers
I’ve been involved in developing and distributing products for over 20 yearsBut never on one that is built on these kind of reactionsWe take the minute guys normally stare at the walls and turn it into something that’s fun, interactive and memorableIt also taps into a competitive streakMM; cd add that it’s 55 secs etc
So the product creates value for venues in all of the following waysAll of which we measured during 6 months of field trialling last yearMM: the notes below from the now deleted slide with the talkability pie on itAs an example, amongst the 300 people we interviewedThe most telling statistic is that over 90% tell their friends about itThat’s part of what makes this so appealing to advertisers
But frst ,just to recap what you’ve seen- We make only the top part of this picture - Our technology makes it retrofittable without any change to the bowl or plumbing, so it can be installed quicklyOnce installed, it can play any game & any content, which allows us to keep men amused & engaged It can weave promotions into the playlist on any schedule, which creates the opportunity for advertisers
Captive Media also uses one of the few remaining ways to command a man’s full attention for up to a minute!And what appears in front of him is not just interactive, it’s totally configurableFrom the game itself, to the ads & messages which appear before and after itWe can put different content in different venues, at different times, on different days of the weekAnd our 9 month study has shown that it’s highly effective both in raising awareness, and in driving sales … especially when it’s near the point of sale
Captive Media also uses one of the few remaining ways to command a man’s full attention for up to a minute!And what appears in front of him is not just interactive, it’s totally configurableFrom the game itself, to the ads & messages which appear before and after itWe can put different content in different venues, at different times, on different days of the weekAnd our 9 month study has shown that it’s highly effective both in raising awareness, and in driving sales … especially when it’s near the point of sale
So for those of you who are thinking “This is still crazy”, my first defence is to say that all these companies must be crazy too. These are, by and large, companies that have approached us since our launch 12 months ago, and are at various stages of Trying, Buying and Rolling Out the product in their estates. And there are also brands which have started to pay for advertising on the screens.So why on earth might respected brands invest in gaming technology at all? Well you guys have endless choices about where to spend money when it comes to games, entertainment and marketing - so I’m going to give you 4 factors to consider in making the right choices.
Captive Media also uses one of the few remaining ways to command a man’s full attention for up to a minute!And what appears in front of him is not just interactive, it’s totally configurableFrom the game itself, to the ads & messages which appear before and after itWe can put different content in different venues, at different times, on different days of the weekAnd our 9 month study has shown that it’s highly effective both in raising awareness, and in driving sales … especially when it’s near the point of sale
So for those of you who are thinking “This is still crazy”, my first defence is to say that all these companies must be crazy too. These are, by and large, companies that have approached us since our launch 12 months ago, and are at various stages of Trying, Buying and Rolling Out the product in their estates. And there are also brands which have started to pay for advertising on the screens.So why on earth might respected brands invest in gaming technology at all? Well you guys have endless choices about where to spend money when it comes to games, entertainment and marketing - so I’m going to give you 4 factors to consider in making the right choices.