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Lecture 7: E-commerce, Web
2.0, and Social Networking
Systems
nga.lethiquynh@ueh.edu.vn
2
Study questions
Q1 How do organizations use e-
commerce?
Q2 How do organizations use Web 2.0?
Q3 How Do Social Networks Add Value to
Businesses?
Q4 What are business applications for
Facebook, Twitter, and User-Generated
Content (UGC)?
Q5 How can organizations manage the
risks of social networking applications?
3
Q1 How do organizations
use e-commerce?
4
E-Commerce
 e-commerce is the buying and selling
of goods and services over public and
private computer networks.
5
E-Commerce Company categories
 Merchant: buy goods and resell them
 Non merchant: sell services and goods
provided by others
 a company can be both a merchant and
nonmerchant company.
5
6
1. B2C sales between a supplier and a retail customer
2. B2B sales between companies
3. B2G sales between companies and governmental
organizations
C2C
E-Commerce Merchant Companies
 Merchant companies:
Source: textbook[1], page 250
7
Nonmerchant E-Commerce
7
 Auctions: match buyers and sellers by using an e-
commerce version of a standard auction
 Clearing house: provide goods and services at a
stated price and arrange for the delivery of the
goods, but they never take title.
 Exchanges: matches buyers and sellers
Source: textbook[1], page 249
8
Unique Features of E-commerce Technology
eCommerce
techonology
features
Ubiquity
Information
density
Global reach
Universal
standards
Richness
Social
technology
Interactivity
Personalization
9
Ubiquity
 Internet/Web technology available
everywhere: work, home, and so on,
anytime.
 Effects:
 Marketplace removed from temporal,
geographic locations to become
“marketspace”
 Enhanced customer convenience and
reduced shopping costs
10
Information density
 Large increases in information density—
the total amount and quality of
information available to all market
participants
 Effects:
 Greater price transparency
 Greater cost transparency
 Enables merchants to engage in price
discrimination
11
Global reach
 The technology reaches across national
boundaries, around Earth
 Effects:
 Commerce enabled across cultural and
national boundaries seamlessly and without
modification.
 Marketspace includes, potentially, billions
of consumers and millions of businesses
worldwide.
12
Universal standards
 One set of technology standards:
Internet standards
 Effects:
 Disparate computer systems easily
communicate with one another.
 Lower market entry costs; costs merchants
must pay to bring goods to market.
 Lower consumers’ search costs-effort
required to find suitable products.
13
Richness
 Supports video, audio, and text
message
 Effects:
 Possible to deliver rich messages with text,
audio, and video simultaneously to large
numbers of people.
 Video, audio, and text marketing messages
can be integrated into single marketing
message and consumer experience.
14
Social technology
 The technology promotes user content
generation and social networking
 Effect:
 New Internet social and business models
enable user content creation and
distribution, and support social networks.
15
Interactivity
 The technology works through
interaction with the user
 Effects:
 Consumers engaged in dialog that
dynamically adjusts experience to the
individual.
 Consumer becomes co-participant in
process of delivering goods to market.
16
Personalization/Customization
 Technology permits modification of
messages, goods
 Effects:
 Personalized messages can be sent to
individuals and groups.
 Products and services can be customized to
individual preferences
17
How Does E-Commerce Improve
Market Efficiency?
 Disintermediate
Source: Vannevar
18
 Price elasticity: measures the amount that
demand rises or falls with changes in price.
How Does E-Commerce Improve
Market Efficiency?
18
19
 Price information:
How Does E-Commerce Improve
Market Efficiency?
19
Source: Digital River
20
Q2 How do organizations
use Web 2.0?
21
Web 2.0
 focused on the ability for people to
collaborate and share information
online
22
Comparison of Web 2.0 with Traditional
Processing
Source: textbook[1], page 252
23
How Can Businesses Benefit from
Web 2.0?
 Advertising
 specific to user interests
 Example: Google AdWords, Google AdSense
 the cost of reaching a particular, qualified
person is much smaller than in the
traditional advertising model.
 Mashups
 occur when the output from two or more
Web sites is combined into a single user
experience.
 Example: Google’s My Maps
24
Q3 How Do Social Networks
Add Value to Businesses?
25
How Do Social Networks Add Value
to Businesses?
 Increase the Number of relationships
 Increase the Strength of Relationships
Progressive organizations:
 Maintain a presence on Facebook, LinkedIn, Twitter,
and other SN sites.
 Encourage customers and interested parties to leave
comments.
 Risk - excessively critical feedback.
26
Using Social Networking to Increase
the Number of Relationships
Source: textbook[1], page 259
27
Using Social Networks to Increase
the Strength of Relationships
 the strength of a relationship is the
likelihood that the entity in the
relationship will do something that
benefits the organization
 social networks provide four forms of
value: influence, information, social
credentials, and reinforcement.
 If an organization can induce those in its
relationships  strengthen that
relationship.
28
Q4. What Are Business
Applications for Facebook,
Twitter, and User-Generated
Content (UGC)?
29
With Facebook, organizations can
 create a page and manage that page
for business purposes
 Use Facebook Groups
 Use Facebook Applications
Source: Facebook
30
4 principles for designing meaningful FB
applications
• compel users to
come back again,
and again, and
again
• share a
personal
perspective
on the world
• address real
needs, from
entertainment
to practical
tasks
• use
information
in the social
graph
Social
Social Useful
Useful
Engaging
Engaging
Expressive
Expressive
31
Twitter
 a Web 2.0 application that allows users
to publish 140-character descriptions of
anything
 is an example of a category of
applications called microblogs
Source: twitter.com
32
How Can Businesses Benefit from
Microblogging?
 Public relations (PR)
 Microblogging enables any employee or
business owner to communicate with the
world
 Twitter essentials for PR
 Relationship sales
 relationships forming from microblogging
can serve as an ideal channel for sales.
 Market research
 to know what people think of your product
33
User-Generated Content (UGC)
Source: Textbook[1], page 269
 Common types of UGC:
34
UGC Applications
Source: Using MIS, Kroenke, page 270
35
Q5 How Can Organizations
Manage the Risks of Social
Networking Applications?
36
Manage the Risks of Social
Networking Applications
 Problem Sources
 Inappropriate content
 Unfavorable review
 Dependency on the SN vendor
 Responding to Social Networking Problems
 Leave it
 Respond to it
 Delete it
37
Summary
 Q1 How do organizations use e-
commerce?
 Q2 How do organizations use Web 2.0?
 Q3 How Do Social Networks Add Value
to Businesses?
 Q4 What are business applications for
Facebook, Twitter, and User-Generated
Content (UGC)?
Q5 How can organizations manage the
risks of social networking applications?
38
Additional Resources
 Vietnam B2C Ecommerce 2014 Report
 Social Media Revolution (2013)
 Social Media Revolution (2017)
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C7 E-comerce.pdf

  • 1. Lecture 7: E-commerce, Web 2.0, and Social Networking Systems nga.lethiquynh@ueh.edu.vn
  • 2. 2 Study questions Q1 How do organizations use e- commerce? Q2 How do organizations use Web 2.0? Q3 How Do Social Networks Add Value to Businesses? Q4 What are business applications for Facebook, Twitter, and User-Generated Content (UGC)? Q5 How can organizations manage the risks of social networking applications?
  • 3. 3 Q1 How do organizations use e-commerce?
  • 4. 4 E-Commerce  e-commerce is the buying and selling of goods and services over public and private computer networks.
  • 5. 5 E-Commerce Company categories  Merchant: buy goods and resell them  Non merchant: sell services and goods provided by others  a company can be both a merchant and nonmerchant company. 5
  • 6. 6 1. B2C sales between a supplier and a retail customer 2. B2B sales between companies 3. B2G sales between companies and governmental organizations C2C E-Commerce Merchant Companies  Merchant companies: Source: textbook[1], page 250
  • 7. 7 Nonmerchant E-Commerce 7  Auctions: match buyers and sellers by using an e- commerce version of a standard auction  Clearing house: provide goods and services at a stated price and arrange for the delivery of the goods, but they never take title.  Exchanges: matches buyers and sellers Source: textbook[1], page 249
  • 8. 8 Unique Features of E-commerce Technology eCommerce techonology features Ubiquity Information density Global reach Universal standards Richness Social technology Interactivity Personalization
  • 9. 9 Ubiquity  Internet/Web technology available everywhere: work, home, and so on, anytime.  Effects:  Marketplace removed from temporal, geographic locations to become “marketspace”  Enhanced customer convenience and reduced shopping costs
  • 10. 10 Information density  Large increases in information density— the total amount and quality of information available to all market participants  Effects:  Greater price transparency  Greater cost transparency  Enables merchants to engage in price discrimination
  • 11. 11 Global reach  The technology reaches across national boundaries, around Earth  Effects:  Commerce enabled across cultural and national boundaries seamlessly and without modification.  Marketspace includes, potentially, billions of consumers and millions of businesses worldwide.
  • 12. 12 Universal standards  One set of technology standards: Internet standards  Effects:  Disparate computer systems easily communicate with one another.  Lower market entry costs; costs merchants must pay to bring goods to market.  Lower consumers’ search costs-effort required to find suitable products.
  • 13. 13 Richness  Supports video, audio, and text message  Effects:  Possible to deliver rich messages with text, audio, and video simultaneously to large numbers of people.  Video, audio, and text marketing messages can be integrated into single marketing message and consumer experience.
  • 14. 14 Social technology  The technology promotes user content generation and social networking  Effect:  New Internet social and business models enable user content creation and distribution, and support social networks.
  • 15. 15 Interactivity  The technology works through interaction with the user  Effects:  Consumers engaged in dialog that dynamically adjusts experience to the individual.  Consumer becomes co-participant in process of delivering goods to market.
  • 16. 16 Personalization/Customization  Technology permits modification of messages, goods  Effects:  Personalized messages can be sent to individuals and groups.  Products and services can be customized to individual preferences
  • 17. 17 How Does E-Commerce Improve Market Efficiency?  Disintermediate Source: Vannevar
  • 18. 18  Price elasticity: measures the amount that demand rises or falls with changes in price. How Does E-Commerce Improve Market Efficiency? 18
  • 19. 19  Price information: How Does E-Commerce Improve Market Efficiency? 19 Source: Digital River
  • 20. 20 Q2 How do organizations use Web 2.0?
  • 21. 21 Web 2.0  focused on the ability for people to collaborate and share information online
  • 22. 22 Comparison of Web 2.0 with Traditional Processing Source: textbook[1], page 252
  • 23. 23 How Can Businesses Benefit from Web 2.0?  Advertising  specific to user interests  Example: Google AdWords, Google AdSense  the cost of reaching a particular, qualified person is much smaller than in the traditional advertising model.  Mashups  occur when the output from two or more Web sites is combined into a single user experience.  Example: Google’s My Maps
  • 24. 24 Q3 How Do Social Networks Add Value to Businesses?
  • 25. 25 How Do Social Networks Add Value to Businesses?  Increase the Number of relationships  Increase the Strength of Relationships Progressive organizations:  Maintain a presence on Facebook, LinkedIn, Twitter, and other SN sites.  Encourage customers and interested parties to leave comments.  Risk - excessively critical feedback.
  • 26. 26 Using Social Networking to Increase the Number of Relationships Source: textbook[1], page 259
  • 27. 27 Using Social Networks to Increase the Strength of Relationships  the strength of a relationship is the likelihood that the entity in the relationship will do something that benefits the organization  social networks provide four forms of value: influence, information, social credentials, and reinforcement.  If an organization can induce those in its relationships  strengthen that relationship.
  • 28. 28 Q4. What Are Business Applications for Facebook, Twitter, and User-Generated Content (UGC)?
  • 29. 29 With Facebook, organizations can  create a page and manage that page for business purposes  Use Facebook Groups  Use Facebook Applications Source: Facebook
  • 30. 30 4 principles for designing meaningful FB applications • compel users to come back again, and again, and again • share a personal perspective on the world • address real needs, from entertainment to practical tasks • use information in the social graph Social Social Useful Useful Engaging Engaging Expressive Expressive
  • 31. 31 Twitter  a Web 2.0 application that allows users to publish 140-character descriptions of anything  is an example of a category of applications called microblogs Source: twitter.com
  • 32. 32 How Can Businesses Benefit from Microblogging?  Public relations (PR)  Microblogging enables any employee or business owner to communicate with the world  Twitter essentials for PR  Relationship sales  relationships forming from microblogging can serve as an ideal channel for sales.  Market research  to know what people think of your product
  • 33. 33 User-Generated Content (UGC) Source: Textbook[1], page 269  Common types of UGC:
  • 34. 34 UGC Applications Source: Using MIS, Kroenke, page 270
  • 35. 35 Q5 How Can Organizations Manage the Risks of Social Networking Applications?
  • 36. 36 Manage the Risks of Social Networking Applications  Problem Sources  Inappropriate content  Unfavorable review  Dependency on the SN vendor  Responding to Social Networking Problems  Leave it  Respond to it  Delete it
  • 37. 37 Summary  Q1 How do organizations use e- commerce?  Q2 How do organizations use Web 2.0?  Q3 How Do Social Networks Add Value to Businesses?  Q4 What are business applications for Facebook, Twitter, and User-Generated Content (UGC)? Q5 How can organizations manage the risks of social networking applications?
  • 38. 38 Additional Resources  Vietnam B2C Ecommerce 2014 Report  Social Media Revolution (2013)  Social Media Revolution (2017)