Quickstart Guide
How do you win?
Use your forces to destroy the enemy command center.
How long does it take?
20-45 minutes
How hard are the rules?
The game is designed so that you can understand it very well after
playing your first game.
Terrain Types
Grasslands
Units: All
Mountains
Units: Infantry and Mech. Infantry
Lakes
Units: Transport Aviation
Units Move Shoot
Special
Terrain
Cost
Command Center 2 < 1
Light Infantry 2 < 1 Mountains 5
Field Artillery 3 < 1, 6* 15
Mech. Infantry 4 1 Mountains 15
Armor (Tanks) 5 2 20
Transport Aviation 6 Lakes 20
*Field Artillery can shoot up to 6 spaces with a forward observer.
Strategy Tips
Infantry and Mechanized Infantry should stay ahead of or be co-
located with more expensive units to protect them.
Making deep offensive strikes with Armor and within range of your
Field Artillery is the best way to make a decisive blow and to gain
the initiative.
Consistently making strikes in which your attacking unit is able to
destroy an eqivalent unit on the other side plus at least one other
unit is generally a winning strategy.
Moving & Shooting
During each turn a player may move any two units and shoot with
all units.
A player may partially move one unit, make a move with a second
unit, and then resume moving the first unit.
A max of four units that may occupy a space at the end of a turn,
and enemy and friendly units may occupy the same spaces.
Other Rules
Field Artillery can fire at enemy units a if they have a forward
observer.
You can earn money to purchase new units by occupying cities.
More details are available in the full rules below, but this should
be enough to get you started!

Brigade Strike Rules

  • 1.
  • 2.
    How do youwin? Use your forces to destroy the enemy command center. How long does it take? 20-45 minutes How hard are the rules? The game is designed so that you can understand it very well after playing your first game.
  • 3.
    Terrain Types Grasslands Units: All Mountains Units:Infantry and Mech. Infantry Lakes Units: Transport Aviation
  • 4.
    Units Move Shoot Special Terrain Cost CommandCenter 2 < 1 Light Infantry 2 < 1 Mountains 5 Field Artillery 3 < 1, 6* 15 Mech. Infantry 4 1 Mountains 15 Armor (Tanks) 5 2 20 Transport Aviation 6 Lakes 20 *Field Artillery can shoot up to 6 spaces with a forward observer.
  • 5.
    Strategy Tips Infantry andMechanized Infantry should stay ahead of or be co- located with more expensive units to protect them. Making deep offensive strikes with Armor and within range of your Field Artillery is the best way to make a decisive blow and to gain the initiative. Consistently making strikes in which your attacking unit is able to destroy an eqivalent unit on the other side plus at least one other unit is generally a winning strategy.
  • 6.
    Moving & Shooting Duringeach turn a player may move any two units and shoot with all units. A player may partially move one unit, make a move with a second unit, and then resume moving the first unit. A max of four units that may occupy a space at the end of a turn, and enemy and friendly units may occupy the same spaces.
  • 7.
    Other Rules Field Artillerycan fire at enemy units a if they have a forward observer. You can earn money to purchase new units by occupying cities. More details are available in the full rules below, but this should be enough to get you started!