Bricks, Clicks and Order:
Contrasting the Branded Experience of Legoland from social media and social proximity.
Dr Stephen Dann
Presentation Structure
• Brief run through the fun literature
• Methods
• Data
• Commentary
Underpinning conceptual frameworks
Parasuraman, A., Zeithaml, V. A., & Berry, L. L. (1985). A conceptual model of service
quality and its implications for future research. the Journal of Marketing, 41-50.
Underpinning conceptual frameworks
Gap 4: Comms Gap
Legoland
• Kelly (n.d.)
• “Legoland is a space that cannot replicate the spacelessness of the virtual”
• “You do not exist in Legoland by force of will”
• Said et al (2001)
• Every lego sign has a human agent
• Lego constructions call for a narrative
• Kermode (2013)
• Legoland uses bounded features and activity that are named and performed
Legomontage
Legolish
• Legolish
• the visual medium of communication that imbues messages with an order,
nostalgia and positive affective association (Said et al. 2001)
Legoland
• Forstner (2010)
• Legoland as the idealised real world
• Sable (2007)
• Legolisation conveys authenticity
• Jeffers (2004)
• A cultural vortex, designed for movement, through which we travel…
Jeffers (2004): cultural vortex, designed for movement
Source: Runkeeper Pro tracking GPS data
Co-creation of value
• Jeffers (2004)
• Legoland as a place of leisure created by experiential
maps and personal stories
• Vargo and Lusch
• Customers perform self-service in the creation of their
own value from consumption
• Ardill (2008)
• Experience rewarded by investment of time, effort,
energy, and emotion
Research Agenda
• Observe the Legoland created social media
• Instagram as focal point
• Promise Books, Leximancer Analysis
• Observe the Legoland Physical Environment
• Billund, Windsor, Gunzburg
• On the ground photography
• Observe the consumer tagged environment
• Instagram
Methodology
• Three Phases
1. Collecting the Instagram timelines
Save-o-gram
Create a PDF “promise book”
Analysis Instagram text with Leximancer
2. Observational data collection in Legoland
3. Contrast the #hashtag with timeline
Websta.me for searches
4thcoming: Tripadvisor reviews
Instagram Search
• Each site uses an official hashtag, with an
encouragement to users to post their images
to the tag.
• http://websta.me/
Promise Books
Instagram Text via Leximancer
Billund
sunshine
lego
Windsor
Preliminary Data Analysis
• #legolandwindsor versus @legolandwindsor
• #legolandbillund versus @legolandbillund
• #legolanddeutschland versus… ?
Social Media Data
• Borrowing from choice modelling
• Revealed preference (actual activity)
• Stated preference (experimental design / intentions)
• Social Media provides revealed preferences
• Instagram posts are deliberate editorial choices
• Yelp / Trip advisor are revealed preferences
http://websta.me/
legolandwindsor legolandbillund
Questions to explore
• How then is the Legoland experience reflected
when captured by users within the parkland?
• Do they reflect the Lego Instagram presence,
using the account as a set of Lego Plans for a
Lego Holiday?
User Captured Experience
• Within park observations
• Landscapes
• Younger children with mobile devices (iPads, iPhones or
small cameras
• Older adults with DSLRs
• Video cameras (early teens)
• Child within parkscape
• Parents with mobile phones
• Parent A demonstrating to Parent B / trip sponsors that fun is
being had…
• Limited observation of the #selfie, yet…
Summary Analysis: User Experience (3 parks)
• Hashtag was a balance of park and people
• Official sites dominated by park
• In park performance “Photos for the absent”
• The Red Balloon Photo
• [a souvenir just to prove the world was here]
• Numerous parents posing children to send photos to
family to showcase the holiday was happening
• Convenience Sample
• n = 100 most recent http://websta.me/ per park
N = 100 most recent images
Park Park Experience People Not park
Windsor 38 52 10
Billund 51 39 10
Deustchland 49 44 7
138 135 27
46% 45% 9%
Subsequent Analysis: Thematic Clusters
• Rides
• Food
• Miniland
• Characters
• Events
• People
Future Research Questions
• Does the creativity emphasized in Lego play
present itself in the cocreated user messages?
Creative Bounded Consumption
• Bounded Co-created
Consumption
• 100 grams of Lego (10 euros)
• 6 Minifigures (10 euros)
• Daily rationing of the bricks to
100g
• Get creative within fixed limits
The Research Pipeline
• Larger sampling of the #hashtag to contrast the
promise books
• Depth coding of promise and reality
• Self Generated User Experience
• Tripadvisor data
• Social Media Timeline Analysis
• Twitter accounts
• Facebook data?
• Miniland Data Analysis
Miniland Brands: Actual versus Legolish
@Stephendann | Stephen.dann@anu.edu.au | Stephen@stephendann.net
https://www.facebook.com/operationlegoland
#operationlegoland

Bricks, Clicks and Order:

  • 1.
    Bricks, Clicks andOrder: Contrasting the Branded Experience of Legoland from social media and social proximity. Dr Stephen Dann
  • 2.
    Presentation Structure • Briefrun through the fun literature • Methods • Data • Commentary
  • 3.
    Underpinning conceptual frameworks Parasuraman,A., Zeithaml, V. A., & Berry, L. L. (1985). A conceptual model of service quality and its implications for future research. the Journal of Marketing, 41-50.
  • 4.
  • 5.
  • 6.
    Legoland • Kelly (n.d.) •“Legoland is a space that cannot replicate the spacelessness of the virtual” • “You do not exist in Legoland by force of will” • Said et al (2001) • Every lego sign has a human agent • Lego constructions call for a narrative • Kermode (2013) • Legoland uses bounded features and activity that are named and performed
  • 7.
  • 8.
    Legolish • Legolish • thevisual medium of communication that imbues messages with an order, nostalgia and positive affective association (Said et al. 2001)
  • 9.
    Legoland • Forstner (2010) •Legoland as the idealised real world • Sable (2007) • Legolisation conveys authenticity • Jeffers (2004) • A cultural vortex, designed for movement, through which we travel…
  • 10.
    Jeffers (2004): culturalvortex, designed for movement Source: Runkeeper Pro tracking GPS data
  • 11.
    Co-creation of value •Jeffers (2004) • Legoland as a place of leisure created by experiential maps and personal stories • Vargo and Lusch • Customers perform self-service in the creation of their own value from consumption • Ardill (2008) • Experience rewarded by investment of time, effort, energy, and emotion
  • 12.
    Research Agenda • Observethe Legoland created social media • Instagram as focal point • Promise Books, Leximancer Analysis • Observe the Legoland Physical Environment • Billund, Windsor, Gunzburg • On the ground photography • Observe the consumer tagged environment • Instagram
  • 13.
    Methodology • Three Phases 1.Collecting the Instagram timelines Save-o-gram Create a PDF “promise book” Analysis Instagram text with Leximancer 2. Observational data collection in Legoland 3. Contrast the #hashtag with timeline Websta.me for searches 4thcoming: Tripadvisor reviews
  • 14.
    Instagram Search • Eachsite uses an official hashtag, with an encouragement to users to post their images to the tag. • http://websta.me/
  • 15.
  • 16.
    Instagram Text viaLeximancer Billund sunshine lego Windsor
  • 17.
    Preliminary Data Analysis •#legolandwindsor versus @legolandwindsor • #legolandbillund versus @legolandbillund • #legolanddeutschland versus… ?
  • 18.
    Social Media Data •Borrowing from choice modelling • Revealed preference (actual activity) • Stated preference (experimental design / intentions) • Social Media provides revealed preferences • Instagram posts are deliberate editorial choices • Yelp / Trip advisor are revealed preferences
  • 19.
  • 20.
    Questions to explore •How then is the Legoland experience reflected when captured by users within the parkland? • Do they reflect the Lego Instagram presence, using the account as a set of Lego Plans for a Lego Holiday?
  • 22.
    User Captured Experience •Within park observations • Landscapes • Younger children with mobile devices (iPads, iPhones or small cameras • Older adults with DSLRs • Video cameras (early teens) • Child within parkscape • Parents with mobile phones • Parent A demonstrating to Parent B / trip sponsors that fun is being had… • Limited observation of the #selfie, yet…
  • 24.
    Summary Analysis: UserExperience (3 parks) • Hashtag was a balance of park and people • Official sites dominated by park • In park performance “Photos for the absent” • The Red Balloon Photo • [a souvenir just to prove the world was here] • Numerous parents posing children to send photos to family to showcase the holiday was happening • Convenience Sample • n = 100 most recent http://websta.me/ per park
  • 25.
    N = 100most recent images Park Park Experience People Not park Windsor 38 52 10 Billund 51 39 10 Deustchland 49 44 7 138 135 27 46% 45% 9%
  • 26.
    Subsequent Analysis: ThematicClusters • Rides • Food • Miniland • Characters • Events • People
  • 27.
    Future Research Questions •Does the creativity emphasized in Lego play present itself in the cocreated user messages?
  • 28.
    Creative Bounded Consumption •Bounded Co-created Consumption • 100 grams of Lego (10 euros) • 6 Minifigures (10 euros) • Daily rationing of the bricks to 100g • Get creative within fixed limits
  • 29.
    The Research Pipeline •Larger sampling of the #hashtag to contrast the promise books • Depth coding of promise and reality • Self Generated User Experience • Tripadvisor data • Social Media Timeline Analysis • Twitter accounts • Facebook data? • Miniland Data Analysis
  • 30.
    Miniland Brands: Actualversus Legolish
  • 31.
    @Stephendann | Stephen.dann@anu.edu.au| Stephen@stephendann.net https://www.facebook.com/operationlegoland #operationlegoland