The document discusses how to break down stories from concept to sprint-ready format in an agile development process. Good stories are independent, negotiable, valuable, estimable, small, and testable. Stories help with communication, planning, and seeing the big picture. They are written on index cards and include acceptance tests. The backlog is a prioritized list of remaining work that evolves over the project.
This document discusses augmented reality (AR) and Qualcomm's role in developing AR technology. It notes that Qualcomm has invested over $16 billion in research and development. Qualcomm aims to make AR ubiquitous by developing platforms and tools that make it easy for developers to create AR applications for mobile devices. The document outlines Qualcomm's efforts to establish itself as a leader in AR and drive the development of the AR ecosystem.
Lines of Sight in the "Network Society": Simulation, Art Education, and a Dig...izzajalil
This article discusses how digital technologies and the rise of the "network society" have influenced art education and visual culture. It explores how simulation and virtual reality tools are being used in art education to teach principles of design, perspective, and spatial relationships. The article argues that these digital tools are changing how visual information is processed and shared in our networked world.
Moff - soft-textured device for emotional communicationAkinori Takahagi
Soft-textured interface device for smartphone.
It makes it possible for us to communicate our emotions by taking a physical action, such as gripping or touching, to a plush toy.
Change a hard, cold and keyboard interface into a soft-textured interface!!! This is the next emotional communication.
Social gaming has grown tremendously, with over 146 million monthly active users spending billions of minutes playing social games online and on mobile. The rise of social gaming platforms like Facebook has created opportunities for brands to engage with gamers through in-game advertising, branded virtual goods, and integrated marketing campaigns. Done effectively by following principles like relevance, value, and non-interference, brand partnerships can be mutually beneficial for both social game companies and advertisers.
Henric Suuronen, President & Co-Founder of NonStop Games shares his views on making core games in html5 at OnGameStart conference in Warsaw, Poland, September 2012
Games are a $60 billion global industry played by 97% of American teenagers and the average Facebook gamer is 39 years old. Research organizations argue games offer attributes for 21st century learning like systems thinking and problem solving. Games are being used by non-profits and agencies to further educational and social goals. G4C's methodology involves understanding the audience, context, desired impact, appropriate platform, financial sustainability, gameplay design, execution process, and evaluation metrics. Case studies demonstrate games in classrooms, developing countries, direct action games, mass collaboration, youth creation, and evaluation/brain research.
This document discusses augmented reality (AR) and Qualcomm's role in developing AR technology. It notes that Qualcomm has invested over $16 billion in research and development. Qualcomm aims to make AR ubiquitous by developing platforms and tools that make it easy for developers to create AR applications for mobile devices. The document outlines Qualcomm's efforts to establish itself as a leader in AR and drive the development of the AR ecosystem.
Lines of Sight in the "Network Society": Simulation, Art Education, and a Dig...izzajalil
This article discusses how digital technologies and the rise of the "network society" have influenced art education and visual culture. It explores how simulation and virtual reality tools are being used in art education to teach principles of design, perspective, and spatial relationships. The article argues that these digital tools are changing how visual information is processed and shared in our networked world.
Moff - soft-textured device for emotional communicationAkinori Takahagi
Soft-textured interface device for smartphone.
It makes it possible for us to communicate our emotions by taking a physical action, such as gripping or touching, to a plush toy.
Change a hard, cold and keyboard interface into a soft-textured interface!!! This is the next emotional communication.
Social gaming has grown tremendously, with over 146 million monthly active users spending billions of minutes playing social games online and on mobile. The rise of social gaming platforms like Facebook has created opportunities for brands to engage with gamers through in-game advertising, branded virtual goods, and integrated marketing campaigns. Done effectively by following principles like relevance, value, and non-interference, brand partnerships can be mutually beneficial for both social game companies and advertisers.
Henric Suuronen, President & Co-Founder of NonStop Games shares his views on making core games in html5 at OnGameStart conference in Warsaw, Poland, September 2012
Games are a $60 billion global industry played by 97% of American teenagers and the average Facebook gamer is 39 years old. Research organizations argue games offer attributes for 21st century learning like systems thinking and problem solving. Games are being used by non-profits and agencies to further educational and social goals. G4C's methodology involves understanding the audience, context, desired impact, appropriate platform, financial sustainability, gameplay design, execution process, and evaluation metrics. Case studies demonstrate games in classrooms, developing countries, direct action games, mass collaboration, youth creation, and evaluation/brain research.
This document discusses lessons that digital media properties can learn from social gaming about monetizing their fanbases. It notes that while the digital entertainment market will reach $134 billion by 2014, existing revenue streams are struggling. It outlines 8 lessons: 1) social gaming economics can provide an accretive revenue stream; 2) properties don't need to create the next viral hit but can "gamify" existing content; 3) fan communities already display social gaming behaviors; 4) properties already have invested fans and super users; 5) they have high quality existing content; 6) they understand e-commerce principles; 7) fans respond strongly to virtual currencies; and 8) fans will follow their favorite properties to new experiences. The document
The On-going Convergence of Interactive Gambling and Social Gaming Gerald Tan
The document discusses the convergence of social gaming and gambling, and examines where to draw the line between the two. It introduces Plumbee, an independent startup creating social casino games on Facebook that use virtual currencies instead of real money. The presentation argues these types of games can provide entertainment without the risks of real gambling as long as they are responsibly designed to not target minors and ensure all players have equal odds regardless of spending.
The document discusses making games for gamers using HTML5. It summarizes the state of the HTML5 games market and the approach taken by NonStop Games. NonStop Games focuses on creating complex, layered strategy games for gamers with social features like player vs player combat, alliances, and chat. Their approach includes a monetization mechanic using resource management instead of energy systems, and supporting both short and long gameplay accessible across platforms. They emphasize the importance of rapidly prototyping games daily and ensuring developers are passionate about the games they are creating.
The document discusses how to successfully expand an intellectual property from the digital space into a global brand. It notes that becoming a brand requires clearly identified transferable values, ubiquity, and longevity. It warns that expanding into new categories greatly increases competition and requires execution excellence. Developing brand extensions also requires driving development across new businesses that have different skills and rules. The document provides questions to consider around a property's values, characters, storyline, design uniqueness, and long-term priority to determine if it is well-suited for brand expansion. An example of the successful Cut the Rope franchise is discussed, which saw global retail partnerships and consumer products deals after starting as a popular mobile game.
The document discusses how to successfully expand an intellectual property from the digital space into a global brand. It notes that becoming a brand requires clearly identified transferable values, ubiquity, and longevity. It warns that expanding into new categories greatly increases competition and requires execution excellence. Developing brand extensions also requires driving development across new businesses that have different skills and rules. The document provides questions to consider around a property's values, characters, storyline, design uniqueness, and long-term priority to determine if it is well-suited for brand expansion. An example of the successful Cut the Rope franchise is discussed, which saw global retail partnerships and consumer products deals after starting as a popular mobile game.
Game time: Marketing opportunities in social gamingMoxie Insight
Social games provide new opportunities for marketing by engaging and retaining consumer attention. They can create viral marketing through social interactions. Some key differences from traditional marketing include the ability to better target individuals, engage consumers in "in between" moments of the day, and obtain more accurate metrics. Location-based gaming and augmented reality also open new possibilities for blending digital experiences with the physical world. Overall, social games allow marketers to become part of consumers' communities and daily lives in innovative ways.
Game Nation plans to build an experience-based entertainment business combining the video game and theme park industries. It will start by running small mobile video game-themed events and has already generated revenue from pre-sales. It will then open an arena attraction and national tour to further build its brand before developing larger video game-themed communities with residential and commercial areas, similar to Disney resorts. The team includes experienced executives from Disney, Universal Studios and Lucas Films to lead the scalable rollout and growing business.
Story Architecture - Crafting Transmedia DesignKarine Halpern
The document discusses principles of transmedia storytelling and experience design. It emphasizes creating non-linear narratives across multiple platforms to engage fans and allow participatory storytelling. Transmedia design can focus on either developing a linear story or building a loose narrative world for exploration. The goal is to entice audiences to enter the story world and fully engage with the characters through emotion and extension across different media.
To bring out such extraordinary business entities making massive changes in the peoples’ lives, we have come up with this interesting issue titled, “10 Leading Gaming Solution Provider Companies in 2018”.
Understanding User Needs and Satisfying ThemAggregage
https://www.productmanagementtoday.com/frs/26903918/understanding-user-needs-and-satisfying-them
We know we want to create products which our customers find to be valuable. Whether we label it as customer-centric or product-led depends on how long we've been doing product management. There are three challenges we face when doing this. The obvious challenge is figuring out what our users need; the non-obvious challenges are in creating a shared understanding of those needs and in sensing if what we're doing is meeting those needs.
In this webinar, we won't focus on the research methods for discovering user-needs. We will focus on synthesis of the needs we discover, communication and alignment tools, and how we operationalize addressing those needs.
Industry expert Scott Sehlhorst will:
• Introduce a taxonomy for user goals with real world examples
• Present the Onion Diagram, a tool for contextualizing task-level goals
• Illustrate how customer journey maps capture activity-level and task-level goals
• Demonstrate the best approach to selection and prioritization of user-goals to address
• Highlight the crucial benchmarks, observable changes, in ensuring fulfillment of customer needs
Discover timeless style with the 2022 Vintage Roman Numerals Men's Ring. Crafted from premium stainless steel, this 6mm wide ring embodies elegance and durability. Perfect as a gift, it seamlessly blends classic Roman numeral detailing with modern sophistication, making it an ideal accessory for any occasion.
https://rb.gy/usj1a2
Navigating the world of forex trading can be challenging, especially for beginners. To help you make an informed decision, we have comprehensively compared the best forex brokers in India for 2024. This article, reviewed by Top Forex Brokers Review, will cover featured award winners, the best forex brokers, featured offers, the best copy trading platforms, the best forex brokers for beginners, the best MetaTrader brokers, and recently updated reviews. We will focus on FP Markets, Black Bull, EightCap, IC Markets, and Octa.
3 Simple Steps To Buy Verified Payoneer Account In 2024SEOSMMEARTH
Buy Verified Payoneer Account: Quick and Secure Way to Receive Payments
Buy Verified Payoneer Account With 100% secure documents, [ USA, UK, CA ]. Are you looking for a reliable and safe way to receive payments online? Then you need buy verified Payoneer account ! Payoneer is a global payment platform that allows businesses and individuals to send and receive money in over 200 countries.
If You Want To More Information just Contact Now:
Skype: SEOSMMEARTH
Telegram: @seosmmearth
Gmail: seosmmearth@gmail.com
B2B payments are rapidly changing. Find out the 5 key questions you need to be asking yourself to be sure you are mastering B2B payments today. Learn more at www.BlueSnap.com.
Tata Group Dials Taiwan for Its Chipmaking Ambition in Gujarat’s DholeraAvirahi City Dholera
The Tata Group, a titan of Indian industry, is making waves with its advanced talks with Taiwanese chipmakers Powerchip Semiconductor Manufacturing Corporation (PSMC) and UMC Group. The goal? Establishing a cutting-edge semiconductor fabrication unit (fab) in Dholera, Gujarat. This isn’t just any project; it’s a potential game changer for India’s chipmaking aspirations and a boon for investors seeking promising residential projects in dholera sir.
Visit : https://www.avirahi.com/blog/tata-group-dials-taiwan-for-its-chipmaking-ambition-in-gujarats-dholera/
SATTA MATKA SATTA FAST RESULT KALYAN TOP MATKA RESULT KALYAN SATTA MATKA FAST RESULT MILAN RATAN RAJDHANI MAIN BAZAR MATKA FAST TIPS RESULT MATKA CHART JODI CHART PANEL CHART FREE FIX GAME SATTAMATKA ! MATKA MOBI SATTA 143 spboss.in TOP NO1 RESULT FULL RATE MATKA ONLINE GAME PLAY BY APP SPBOSS
This document discusses lessons that digital media properties can learn from social gaming about monetizing their fanbases. It notes that while the digital entertainment market will reach $134 billion by 2014, existing revenue streams are struggling. It outlines 8 lessons: 1) social gaming economics can provide an accretive revenue stream; 2) properties don't need to create the next viral hit but can "gamify" existing content; 3) fan communities already display social gaming behaviors; 4) properties already have invested fans and super users; 5) they have high quality existing content; 6) they understand e-commerce principles; 7) fans respond strongly to virtual currencies; and 8) fans will follow their favorite properties to new experiences. The document
The On-going Convergence of Interactive Gambling and Social Gaming Gerald Tan
The document discusses the convergence of social gaming and gambling, and examines where to draw the line between the two. It introduces Plumbee, an independent startup creating social casino games on Facebook that use virtual currencies instead of real money. The presentation argues these types of games can provide entertainment without the risks of real gambling as long as they are responsibly designed to not target minors and ensure all players have equal odds regardless of spending.
The document discusses making games for gamers using HTML5. It summarizes the state of the HTML5 games market and the approach taken by NonStop Games. NonStop Games focuses on creating complex, layered strategy games for gamers with social features like player vs player combat, alliances, and chat. Their approach includes a monetization mechanic using resource management instead of energy systems, and supporting both short and long gameplay accessible across platforms. They emphasize the importance of rapidly prototyping games daily and ensuring developers are passionate about the games they are creating.
The document discusses how to successfully expand an intellectual property from the digital space into a global brand. It notes that becoming a brand requires clearly identified transferable values, ubiquity, and longevity. It warns that expanding into new categories greatly increases competition and requires execution excellence. Developing brand extensions also requires driving development across new businesses that have different skills and rules. The document provides questions to consider around a property's values, characters, storyline, design uniqueness, and long-term priority to determine if it is well-suited for brand expansion. An example of the successful Cut the Rope franchise is discussed, which saw global retail partnerships and consumer products deals after starting as a popular mobile game.
The document discusses how to successfully expand an intellectual property from the digital space into a global brand. It notes that becoming a brand requires clearly identified transferable values, ubiquity, and longevity. It warns that expanding into new categories greatly increases competition and requires execution excellence. Developing brand extensions also requires driving development across new businesses that have different skills and rules. The document provides questions to consider around a property's values, characters, storyline, design uniqueness, and long-term priority to determine if it is well-suited for brand expansion. An example of the successful Cut the Rope franchise is discussed, which saw global retail partnerships and consumer products deals after starting as a popular mobile game.
Game time: Marketing opportunities in social gamingMoxie Insight
Social games provide new opportunities for marketing by engaging and retaining consumer attention. They can create viral marketing through social interactions. Some key differences from traditional marketing include the ability to better target individuals, engage consumers in "in between" moments of the day, and obtain more accurate metrics. Location-based gaming and augmented reality also open new possibilities for blending digital experiences with the physical world. Overall, social games allow marketers to become part of consumers' communities and daily lives in innovative ways.
Game Nation plans to build an experience-based entertainment business combining the video game and theme park industries. It will start by running small mobile video game-themed events and has already generated revenue from pre-sales. It will then open an arena attraction and national tour to further build its brand before developing larger video game-themed communities with residential and commercial areas, similar to Disney resorts. The team includes experienced executives from Disney, Universal Studios and Lucas Films to lead the scalable rollout and growing business.
Story Architecture - Crafting Transmedia DesignKarine Halpern
The document discusses principles of transmedia storytelling and experience design. It emphasizes creating non-linear narratives across multiple platforms to engage fans and allow participatory storytelling. Transmedia design can focus on either developing a linear story or building a loose narrative world for exploration. The goal is to entice audiences to enter the story world and fully engage with the characters through emotion and extension across different media.
To bring out such extraordinary business entities making massive changes in the peoples’ lives, we have come up with this interesting issue titled, “10 Leading Gaming Solution Provider Companies in 2018”.
Similar to Breaking Down Stories - Concept to Sprint Ready PDF (9)
Understanding User Needs and Satisfying ThemAggregage
https://www.productmanagementtoday.com/frs/26903918/understanding-user-needs-and-satisfying-them
We know we want to create products which our customers find to be valuable. Whether we label it as customer-centric or product-led depends on how long we've been doing product management. There are three challenges we face when doing this. The obvious challenge is figuring out what our users need; the non-obvious challenges are in creating a shared understanding of those needs and in sensing if what we're doing is meeting those needs.
In this webinar, we won't focus on the research methods for discovering user-needs. We will focus on synthesis of the needs we discover, communication and alignment tools, and how we operationalize addressing those needs.
Industry expert Scott Sehlhorst will:
• Introduce a taxonomy for user goals with real world examples
• Present the Onion Diagram, a tool for contextualizing task-level goals
• Illustrate how customer journey maps capture activity-level and task-level goals
• Demonstrate the best approach to selection and prioritization of user-goals to address
• Highlight the crucial benchmarks, observable changes, in ensuring fulfillment of customer needs
Discover timeless style with the 2022 Vintage Roman Numerals Men's Ring. Crafted from premium stainless steel, this 6mm wide ring embodies elegance and durability. Perfect as a gift, it seamlessly blends classic Roman numeral detailing with modern sophistication, making it an ideal accessory for any occasion.
https://rb.gy/usj1a2
Navigating the world of forex trading can be challenging, especially for beginners. To help you make an informed decision, we have comprehensively compared the best forex brokers in India for 2024. This article, reviewed by Top Forex Brokers Review, will cover featured award winners, the best forex brokers, featured offers, the best copy trading platforms, the best forex brokers for beginners, the best MetaTrader brokers, and recently updated reviews. We will focus on FP Markets, Black Bull, EightCap, IC Markets, and Octa.
3 Simple Steps To Buy Verified Payoneer Account In 2024SEOSMMEARTH
Buy Verified Payoneer Account: Quick and Secure Way to Receive Payments
Buy Verified Payoneer Account With 100% secure documents, [ USA, UK, CA ]. Are you looking for a reliable and safe way to receive payments online? Then you need buy verified Payoneer account ! Payoneer is a global payment platform that allows businesses and individuals to send and receive money in over 200 countries.
If You Want To More Information just Contact Now:
Skype: SEOSMMEARTH
Telegram: @seosmmearth
Gmail: seosmmearth@gmail.com
B2B payments are rapidly changing. Find out the 5 key questions you need to be asking yourself to be sure you are mastering B2B payments today. Learn more at www.BlueSnap.com.
Tata Group Dials Taiwan for Its Chipmaking Ambition in Gujarat’s DholeraAvirahi City Dholera
The Tata Group, a titan of Indian industry, is making waves with its advanced talks with Taiwanese chipmakers Powerchip Semiconductor Manufacturing Corporation (PSMC) and UMC Group. The goal? Establishing a cutting-edge semiconductor fabrication unit (fab) in Dholera, Gujarat. This isn’t just any project; it’s a potential game changer for India’s chipmaking aspirations and a boon for investors seeking promising residential projects in dholera sir.
Visit : https://www.avirahi.com/blog/tata-group-dials-taiwan-for-its-chipmaking-ambition-in-gujarats-dholera/
SATTA MATKA SATTA FAST RESULT KALYAN TOP MATKA RESULT KALYAN SATTA MATKA FAST RESULT MILAN RATAN RAJDHANI MAIN BAZAR MATKA FAST TIPS RESULT MATKA CHART JODI CHART PANEL CHART FREE FIX GAME SATTAMATKA ! MATKA MOBI SATTA 143 spboss.in TOP NO1 RESULT FULL RATE MATKA ONLINE GAME PLAY BY APP SPBOSS
The Evolution and Impact of OTT Platforms: A Deep Dive into the Future of Ent...ABHILASH DUTTA
This presentation provides a thorough examination of Over-the-Top (OTT) platforms, focusing on their development and substantial influence on the entertainment industry, with a particular emphasis on the Indian market.We begin with an introduction to OTT platforms, defining them as streaming services that deliver content directly over the internet, bypassing traditional broadcast channels. These platforms offer a variety of content, including movies, TV shows, and original productions, allowing users to access content on-demand across multiple devices.The historical context covers the early days of streaming, starting with Netflix's inception in 1997 as a DVD rental service and its transition to streaming in 2007. The presentation also highlights India's television journey, from the launch of Doordarshan in 1959 to the introduction of Direct-to-Home (DTH) satellite television in 2000, which expanded viewing choices and set the stage for the rise of OTT platforms like Big Flix, Ditto TV, Sony LIV, Hotstar, and Netflix. The business models of OTT platforms are explored in detail. Subscription Video on Demand (SVOD) models, exemplified by Netflix and Amazon Prime Video, offer unlimited content access for a monthly fee. Transactional Video on Demand (TVOD) models, like iTunes and Sky Box Office, allow users to pay for individual pieces of content. Advertising-Based Video on Demand (AVOD) models, such as YouTube and Facebook Watch, provide free content supported by advertisements. Hybrid models combine elements of SVOD and AVOD, offering flexibility to cater to diverse audience preferences.
Content acquisition strategies are also discussed, highlighting the dual approach of purchasing broadcasting rights for existing films and TV shows and investing in original content production. This section underscores the importance of a robust content library in attracting and retaining subscribers.The presentation addresses the challenges faced by OTT platforms, including the unpredictability of content acquisition and audience preferences. It emphasizes the difficulty of balancing content investment with returns in a competitive market, the high costs associated with marketing, and the need for continuous innovation and adaptation to stay relevant.
The impact of OTT platforms on the Bollywood film industry is significant. The competition for viewers has led to a decrease in cinema ticket sales, affecting the revenue of Bollywood films that traditionally rely on theatrical releases. Additionally, OTT platforms now pay less for film rights due to the uncertain success of films in cinemas.
Looking ahead, the future of OTT in India appears promising. The market is expected to grow by 20% annually, reaching a value of ₹1200 billion by the end of the decade. The increasing availability of affordable smartphones and internet access will drive this growth, making OTT platforms a primary source of entertainment for many viewers.
Taurus Zodiac Sign: Unveiling the Traits, Dates, and Horoscope Insights of th...my Pandit
Dive into the steadfast world of the Taurus Zodiac Sign. Discover the grounded, stable, and logical nature of Taurus individuals, and explore their key personality traits, important dates, and horoscope insights. Learn how the determination and patience of the Taurus sign make them the rock-steady achievers and anchors of the zodiac.
At Techbox Square, in Singapore, we're not just creative web designers and developers, we're the driving force behind your brand identity. Contact us today.
Building Your Employer Brand with Social MediaLuanWise
Presented at The Global HR Summit, 6th June 2024
In this keynote, Luan Wise will provide invaluable insights to elevate your employer brand on social media platforms including LinkedIn, Facebook, Instagram, X (formerly Twitter) and TikTok. You'll learn how compelling content can authentically showcase your company culture, values, and employee experiences to support your talent acquisition and retention objectives. Additionally, you'll understand the power of employee advocacy to amplify reach and engagement – helping to position your organization as an employer of choice in today's competitive talent landscape.
19. Story Card Wall
Ready for Sprint In Development In Testing Social gamesDonelive sport
and
Story-1
User creates a
customer
record 3
Story-2
User views a
customer
record 3
Story-3
User edits a
customer
record 2
Story-4
User deletes a
customer
record 1
Provides visibility of sprint progress Stories move across the wall from left to right