The document discusses strategies for moving learning beyond the status quo through increased creativity and interactivity. It provides objectives around assessing an organization's tolerance for creativity, developing strategies to partner with subject matter experts, and creating a business case for a more interactive approach. Tools are presented to guide stakeholders and support moving from static treatment of content to more immersive simulations and non-linear learning paths. Partnering strategies and making the case for benefits to learners and businesses are also addressed.