<p>
[데브멘토 동영상] 모바일 웹/앱 기획 및 실무적용을 위한UX 가이드3부</p>
<p>
김의준 유비즈밸리 부장</p>
<p>
LCD 크기와 관계 없이 최적으로 노출될 수 있는 화면 구성</p>
<p>
터치를 고려한 레이아웃</p>
<p>
기획자 고려사항</p>
<p>
Pivot을 고려한 디자인 방법</p>
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CSS로 표현할 수 있는UI</p>
Entgroup:china film industry simple report 2009 2010tiger hou
This document provides an overview of the Chinese film industry in 2009-2010. It discusses the government support for the film industry, the key trends in 2009 including a box office revenue of $1.5 billion USD and three films making over $400 million each. It also examines film financing channels, major production companies, and distribution structures. The report indicates that the Chinese film industry continues to grow substantially due to factors such as government support, economic growth, and new technologies.
<p>
[데브멘토 동영상] 모바일 웹/앱 기획 및 실무적용을 위한UX 가이드3부</p>
<p>
김의준 유비즈밸리 부장</p>
<p>
LCD 크기와 관계 없이 최적으로 노출될 수 있는 화면 구성</p>
<p>
터치를 고려한 레이아웃</p>
<p>
기획자 고려사항</p>
<p>
Pivot을 고려한 디자인 방법</p>
<p>
CSS로 표현할 수 있는UI</p>
Entgroup:china film industry simple report 2009 2010tiger hou
This document provides an overview of the Chinese film industry in 2009-2010. It discusses the government support for the film industry, the key trends in 2009 including a box office revenue of $1.5 billion USD and three films making over $400 million each. It also examines film financing channels, major production companies, and distribution structures. The report indicates that the Chinese film industry continues to grow substantially due to factors such as government support, economic growth, and new technologies.
Creative Traction Methodology - For Early Stage StartupsTommaso Di Bartolo
The document discusses the Creative Traction Methodology (CTM) for gaining traction for new products and ideas. CTM has three parts: 1) The Idea Release Life Cycle which emphasizes validating ideas before development and engaging communities early. 2) Ransack Tools which means leveraging new growth hacking strategies and tools. 3) Act Creatively which involves lateral thinking with no biases to attract niche audiences and validate assumptions through experimentation. The document provides examples and case studies for applying each part of CTM.
UX, ethnography and possibilities: for Libraries, Museums and ArchivesNed Potter
1) The document discusses how the University of York Library has used various user experience (UX) techniques like ethnographic observation and interviews to better understand user needs and behaviors.
2) Some changes implemented based on UX findings include installing hot water taps, changing hours, and adding blankets - aimed at improving the small details of user experience.
3) The presentation encourages other libraries, archives and museums to try incorporating UX techniques like behavioral mapping and cognitive interviews to inform design changes that enhance services for users.
The document discusses designing teams and processes to adapt to changing needs. It recommends structuring teams so members can work within their competencies and across projects fluidly with clear roles and expectations. The design process should support the team and their work, and be flexible enough to change with team, organization, and project needs. An effective team culture builds an environment where members feel free to be themselves, voice opinions, and feel supported.
3 Things Every Sales Team Needs to Be Thinking About in 2017Drift
Thinking about your sales team's goals for 2017? Drift's VP of Sales shares 3 things you can do to improve conversion rates and drive more revenue.
Read the full story on the Drift blog here: http://blog.drift.com/sales-team-tips
Creative Traction Methodology - For Early Stage StartupsTommaso Di Bartolo
The document discusses the Creative Traction Methodology (CTM) for gaining traction for new products and ideas. CTM has three parts: 1) The Idea Release Life Cycle which emphasizes validating ideas before development and engaging communities early. 2) Ransack Tools which means leveraging new growth hacking strategies and tools. 3) Act Creatively which involves lateral thinking with no biases to attract niche audiences and validate assumptions through experimentation. The document provides examples and case studies for applying each part of CTM.
UX, ethnography and possibilities: for Libraries, Museums and ArchivesNed Potter
1) The document discusses how the University of York Library has used various user experience (UX) techniques like ethnographic observation and interviews to better understand user needs and behaviors.
2) Some changes implemented based on UX findings include installing hot water taps, changing hours, and adding blankets - aimed at improving the small details of user experience.
3) The presentation encourages other libraries, archives and museums to try incorporating UX techniques like behavioral mapping and cognitive interviews to inform design changes that enhance services for users.
The document discusses designing teams and processes to adapt to changing needs. It recommends structuring teams so members can work within their competencies and across projects fluidly with clear roles and expectations. The design process should support the team and their work, and be flexible enough to change with team, organization, and project needs. An effective team culture builds an environment where members feel free to be themselves, voice opinions, and feel supported.
3 Things Every Sales Team Needs to Be Thinking About in 2017Drift
Thinking about your sales team's goals for 2017? Drift's VP of Sales shares 3 things you can do to improve conversion rates and drive more revenue.
Read the full story on the Drift blog here: http://blog.drift.com/sales-team-tips