Accessibility has gained somewhat wider acceptance in the games industry in recent years, as what was once basically an afterthought for most developers is now a more popular design paradigm. In particular, the move towards games-as-a-service has forced devs to be in touch with the disabled community more often, incorporating more of its feedback. This being said, disabled gamers still find themselves all too often at the fringes of gaming, particularly when it comes to more mainstream products. This talk will explore how the indie community is well-positioned to forge further ahead in harnessing a relatively untapped audience, in the context of the current state of accessible design. We'll also explore how the growth of this player segment -- and the industry as a whole -- may hinge on a more diverse workforce, including the differently abled.