This document summarizes a presentation given by Andrew Dekker from the University of Queensland and Erik Champion from Massey University in New Zealand at UX Australia 2010 in Melbourne. The presentation discussed using biometric feedback devices to adapt computer games dynamically based on a user's physiological responses. It provided examples of games that have used biometric data like Emotiv and Neurosky devices. A study was described that used a biometric sensor with a first-person shooter game to detect users' galvanic skin response, heart rate and body temperature to trigger different game events based on their stress levels. The presentation concluded by discussing the potential for biometric feedback to create more engaging adaptive gaming experiences.