BIC Mentality



Monday, February 7, 2011
BIC Mentality
                Believe - Innovate - Collaborate




Monday, February 7, 2011
Believe
       “ Pour your heart into it. ”
                Howard Schultz




Monday, February 7, 2011
Monday, February 7, 2011
Innovation does not mean
                you need to create
                something new.
                Technological innovation ≠ Business model innovation.




Monday, February 7, 2011
No cure, no pay.
                When enough people take the massive discount as communicated,
                the deal goes on.
                Groupon takes 50% of the revenue.




Monday, February 7, 2011
Ad-based, freemium.
                Basic music streaming is offered for free.
                Advertisers pay to cover the costs.
                A small percentage does already pay for a premium service.
                Revenue split Publisher.




Monday, February 7, 2011
Free with in-app sales.
                By offering the game for free.
                Addictive experience leads to users paying for extras.
                An intermediate credit system is used to lose real-world value
                perception of virtual goods.
                80% of revenue comes from in-app sales.



Monday, February 7, 2011
Marketplace for
                fund seekers.
                Fund seekers get exposure to connect with a crowd of ‘backers’.
                People backing a project get rewarded,
                depending on pledged amount.
                Kickstarter takes 5% of the funding as a commission.




Monday, February 7, 2011
Monday, February 7, 2011
Collaboration



Monday, February 7, 2011
Follow your passion.




Monday, February 7, 2011

BIC Mentality

  • 1.
  • 2.
    BIC Mentality Believe - Innovate - Collaborate Monday, February 7, 2011
  • 3.
    Believe “ Pour your heart into it. ” Howard Schultz Monday, February 7, 2011
  • 4.
  • 5.
    Innovation does notmean you need to create something new. Technological innovation ≠ Business model innovation. Monday, February 7, 2011
  • 6.
    No cure, nopay. When enough people take the massive discount as communicated, the deal goes on. Groupon takes 50% of the revenue. Monday, February 7, 2011
  • 7.
    Ad-based, freemium. Basic music streaming is offered for free. Advertisers pay to cover the costs. A small percentage does already pay for a premium service. Revenue split Publisher. Monday, February 7, 2011
  • 8.
    Free with in-appsales. By offering the game for free. Addictive experience leads to users paying for extras. An intermediate credit system is used to lose real-world value perception of virtual goods. 80% of revenue comes from in-app sales. Monday, February 7, 2011
  • 9.
    Marketplace for fund seekers. Fund seekers get exposure to connect with a crowd of ‘backers’. People backing a project get rewarded, depending on pledged amount. Kickstarter takes 5% of the funding as a commission. Monday, February 7, 2011
  • 10.
  • 11.
  • 12.