We've been part of Human computer interaction volume 2 with mobility. Have a look at what we've done before to understand today and future. It's also about UX design.
We've been part of Human computer interaction volume 2 with mobility. Have a look at what we've done before to understand today and future. It's also about UX design.
This presentation shares the journey I’ve been on, from trying to shape and influence a user’s path, to creating sandbox environments in which people can play and amaze us!
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Designers are trained to guide users toward predetermined outcomes, but is there a better use of this persuasive psychology? What happens if we focus less on influencing desired behaviors and focus more on designing ‘sandboxes’: open-ended, generative systems? And how might we go about designing these spaces? It’s still “psychology applied to design”, but in a much more challenging and rewarding way!
In this talk, I’ll share the journey I’ve been on, from trying to shape and influence a user’s path, to creating these sandbox environments. You’ll learn why systems such as Twitter, Pinterest, and Minecraft are so maddeningly addictive, and what principles we can use to create similar experiences. We’ll look at education and the work of Maria Montessori, who wrote extensively about how to create learning environments that encourage exploration and discovery. And we’ll look at game design, considering all the varieties of games, especially those carefully designed to encourage play — a marked contrast with progression games designed to move you through a series of ever-increasing challenges, each converging upon the same solution. Finally, we’ll look at web applications, and I’ll share how this thinking might influence your work, from how you respond to new feature requests to how you design for behavior change in a more mature way.
Find the Interface Design trends for 2014 by - now freelance - Petra Sell on:
http://www.slideshare.net/volpelino/id14
Prophets Agency presents "ID13": the trends in Interactive Design for 2013. Third year in a row, after the ID11 and ID12 trends. Written and designed by our Design Director Petra Sell.
Starting at the emerging trends in 2012 moving to what is happening in interaction design in 2013. the consolidation of ongoing trends up to future thinking and some advice on how to keep up.
Take your time to browse through the 147 slides of this impressive deck. Brands who fancy a 'live' presentation in their offices can contact us to make an appointment. Do spread along, cause sharing still is caring.
2+2=22 eder mi? aka girişimin mühendislik ekibinden beklentisiOytun Eren Sengul
* İnsanların birbirleriyle anlaşması kolay mı?
* İnsanın kendini tanıması (bilmesi) gerçekten o kadar da önemli mi?
* Kurucuyu anlamadan da o işte mutlu olabilir ya da kendimi geliştirebilir miyim?
* Startup kurmak havalı geliyorsa, devam ettirmek de ne kadar zor olabilir ki?
* Girişimcinin vizyonu ile mühendislik ekibinden beklentisi arasındaki ilişki bize ne katar?
* Dogmalar, verimlilik yalanları ve yorum
Is Auth0 worth it vs. Build your own identity managementOytun Eren Sengul
I can easily that Auth0 is one of the best identity management products on the market right now. However, building up your own solution makes sense for some cases as well? Yes and No. Let me analyze and explain pros and cons.
This presentation shares the journey I’ve been on, from trying to shape and influence a user’s path, to creating sandbox environments in which people can play and amaze us!
______
Designers are trained to guide users toward predetermined outcomes, but is there a better use of this persuasive psychology? What happens if we focus less on influencing desired behaviors and focus more on designing ‘sandboxes’: open-ended, generative systems? And how might we go about designing these spaces? It’s still “psychology applied to design”, but in a much more challenging and rewarding way!
In this talk, I’ll share the journey I’ve been on, from trying to shape and influence a user’s path, to creating these sandbox environments. You’ll learn why systems such as Twitter, Pinterest, and Minecraft are so maddeningly addictive, and what principles we can use to create similar experiences. We’ll look at education and the work of Maria Montessori, who wrote extensively about how to create learning environments that encourage exploration and discovery. And we’ll look at game design, considering all the varieties of games, especially those carefully designed to encourage play — a marked contrast with progression games designed to move you through a series of ever-increasing challenges, each converging upon the same solution. Finally, we’ll look at web applications, and I’ll share how this thinking might influence your work, from how you respond to new feature requests to how you design for behavior change in a more mature way.
Find the Interface Design trends for 2014 by - now freelance - Petra Sell on:
http://www.slideshare.net/volpelino/id14
Prophets Agency presents "ID13": the trends in Interactive Design for 2013. Third year in a row, after the ID11 and ID12 trends. Written and designed by our Design Director Petra Sell.
Starting at the emerging trends in 2012 moving to what is happening in interaction design in 2013. the consolidation of ongoing trends up to future thinking and some advice on how to keep up.
Take your time to browse through the 147 slides of this impressive deck. Brands who fancy a 'live' presentation in their offices can contact us to make an appointment. Do spread along, cause sharing still is caring.
2+2=22 eder mi? aka girişimin mühendislik ekibinden beklentisiOytun Eren Sengul
* İnsanların birbirleriyle anlaşması kolay mı?
* İnsanın kendini tanıması (bilmesi) gerçekten o kadar da önemli mi?
* Kurucuyu anlamadan da o işte mutlu olabilir ya da kendimi geliştirebilir miyim?
* Startup kurmak havalı geliyorsa, devam ettirmek de ne kadar zor olabilir ki?
* Girişimcinin vizyonu ile mühendislik ekibinden beklentisi arasındaki ilişki bize ne katar?
* Dogmalar, verimlilik yalanları ve yorum
Is Auth0 worth it vs. Build your own identity managementOytun Eren Sengul
I can easily that Auth0 is one of the best identity management products on the market right now. However, building up your own solution makes sense for some cases as well? Yes and No. Let me analyze and explain pros and cons.
15. UX - Kullanıcı Deneyimi
• Beni Düşündürme
• Kolay Kullanım
• Basit Tut
• Yorma
• Zamanımı Gereksiz Harcama
• Hata Payı Bırak, İnsan Olduğumu Unutma
16. • Tüm Kişisel Bilgilerim
• Alışveriş Davranışlarım
• Maaşım
• Ortalama Para Çekim Tutarım
• Kredi Kartı Son Ödeme Tarihi
• Kira Zamanım…
UX
Bir Banka’nın Elindeki Ben…