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Human Computer Interaction - mobility

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We've been part of Human computer interaction volume 2 with mobility. Have a look at what we've done before to understand today and future. It's also about UX design.

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Human Computer Interaction - mobility

  1. 1. UI, UX, Mobile Development Human Machine Interaction Vol:2 @OytunAtLinux
  2. 2. Me from Userspots
  3. 3. Fact Episode 1
  4. 4. shortcuts, shortcuts, shortcuts… Requests Requests can be met
  5. 5. Marvelous,Wonderful, Extraordinary… iPhone designed by Appleused by People
  6. 6. – Albert Einstein “I have no special talents. I’m only passionately curios.”
  7. 7. Why? Episode 2
  8. 8. Human Machine Humanity was unable to reach that interaction from the beginning…
  9. 9. Human Evolution
  10. 10. Society Evolution Hunting/Gathering Age (-3m years) Agricultural Age (-10k years) Industrial Age (19th Century)
  11. 11. Web Technology Evolution
  12. 12. Understanding UX Episode 3
  13. 13. UX ❖ Don’t Make Me Think ❖ Keep It Simple, Stupid ❖ Don’t Waste My Time ❖ Make It Easy to Go Home ❖ Easy to Use
  14. 14. Why We Need Shortcuts? ❖ Fast ❖ Short ❖ Result-Oriented
  15. 15. OS X Architecture UI Designer & UX Researcher
  16. 16. Blowing Your Mind Episode 4
  17. 17. Past Future Memories Experience User Emotions Character Developing Childhood Fears Panic Dreams Finding yourself Reality Forecasts At the Moment
  18. 18. Solution Episode 5
  19. 19. Try to Understand ❖ How Brain Works? ❖ Who is Using Your Products? ❖ Working with Developers, don’t forget! ❖ Working with Product Managers, don’t forget!
  20. 20. How Your Brain Learns and Remember ❖ Neurons know how to grow dendrites, just like a stomach knows how to digest food.
 ❖ Learning = Growth of dendrites. ❖ When two dendrites grow close together, a contact point is formed. A small gap at the contact point is called the synapse.
  21. 21. Synapse ❖ Special chemicals called neurotransmitters carry the electrical signals across the synapse. ❖ When you practice something, it gets easier for the signals to cross the synapse. That’s because the contact area becomes wider and more neuro-transmitters are stored there.
  22. 22. Who Are They?
  23. 23. Developers
  24. 24. Cognitive Science Design
  25. 25. UI Comes First ❖ End-users First Interaction ❖ Experience Starts ❖ Development Skills
  26. 26. Material Design
  27. 27. This is for Managers…
  28. 28. Human Evolution
  29. 29. Limitless Evolution
  30. 30. Q/A 010011110111100101110100011101010110111000100000 01000101011100100110010101101110 010100110110010101101110011001110111010101101100 oytuneren@gmail.com ?¿ OytunAtLinux oytuneren.net oytuneren

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