The document discusses a research study on augmented reality (AR) and its use in education. It aims to study the relationship between using AR, document cameras, and SMART boards in classrooms. The research will learn about teacher impressions and motivation when using these technologies jointly and will assess how teacher teaching models shift when using AR and 3D objects. The methodology will involve surveys of teachers and students on their knowledge of AR and perceptions of how AR impacts engagement and learning. Initial results suggest that while expertise with AR is still developing, it shows potential for grabbing student attention and stimulating curiosity.
NICE Mini-Conference 2008: Google Toolsguest399f9f
My 2008 mini-conference preso on Google tool. There are many links in this preso to helpful resources. Many of the links are not underlined, so try clicking on resources.
NICE Mini-Conference 2008: Google Toolsguest399f9f
My 2008 mini-conference preso on Google tool. There are many links in this preso to helpful resources. Many of the links are not underlined, so try clicking on resources.
Sabiduría Digital , Digital Wisdom por Marc Prenskymariana affronti
H. Sapiens Digital: Desde los Inmigrantes y Nativos Digitales hasta la Sabiduría Digital. Marc Prensky
Texto traducido por Mariana Affronti por pedido del autor.
Comunicación de Míriam Tomás Itchart, del IES Pineda de Mar de Barcelona, en el I Congreso Escuela 2.0, celebrado en Madrid los días 22 y 23 de octubre de 2010.
Sabiduría Digital , Digital Wisdom por Marc Prenskymariana affronti
H. Sapiens Digital: Desde los Inmigrantes y Nativos Digitales hasta la Sabiduría Digital. Marc Prensky
Texto traducido por Mariana Affronti por pedido del autor.
Comunicación de Míriam Tomás Itchart, del IES Pineda de Mar de Barcelona, en el I Congreso Escuela 2.0, celebrado en Madrid los días 22 y 23 de octubre de 2010.
Talk given by Kate Rutter, Co-Founder of LUXr at the Silicon Valley Agile Leadership Network Meetup on May 14, 2013 (http://www.meetup.com/Silicon-Valley-Agile-Leadership-Network/events/102190522/). 20-minute activity included!
Design a passion project in three hours using Lean Start-up methodsKate Rutter
Inside you there is a secret product idea...some problem you are just itching to solve. Yet it falls prey to that deadly statement: “Someday, when I have more time...”
In this action-packed 180 minutes, UX London participants got their ideas out and into the world. Using Lean Startup principles and these fun and rapid methods, they created a coherent, lo-fi product concept and got peer feedback on it. From identifying the problem it solves for people and understanding the role it plays in customers’ lives to identifying a key metric to indicate traction, they explored the idea in full. They wrapped up with practical, actionable (and simple!) next steps to propel the ideas forward.
Social media: PD opportunities for your staffmalalande
This presentation was offered at the EMSB Conference at the Sheraton Laval on August 16, 2013.
How can your staff, especially teachers, take advantage of social media for their ongoing professional development? This presentation was developed to support center and school directors who wish to make social media part of the PD tools in their practice.
Some images used under license from Photos.com. These images cannot be reused or redistributed in any other format except as part of this presentation. The presentation may be used as is by centre directors or school principals with their staff.
Leadership 3.0 requires a dynamic combination of mindset, behaviors, and skills that are employed to change and/or enhance school culture with the assistance of technology. It focuses on establishing direction, influencing others, and initiating sustainable change though the access to information to establish relationships in order to anticipate changes pivotal to school success in the future.
2. febrero 01, 2013
Thanks
BETT 2013 Organization
SMART Technologies
CSEU La Salle University
SMART Exemplaries Educators from all the World
3. febrero 01, 2013
Sergio G. Cabezas
@sergiotic
Blogger (www.ticyeducacion.com)
Lecturer in CSEU La Salle
SMART Exemplary Educator
TECHY PhD student in UAM
IT Trainer
TEACHER
12. febrero 01, 2013
Objectives
• Clarify concepts derived from the Augmented
Reality
• Introduce the concept of increased learning
environments
• Make known some possible research results
• Asking for help to complete research
14. febrero 01, 2013
... Anywhere between the extremes of
the virtuality continuum
Milgram, P & y Kishino, F, 1994
MIXED REALITY
Real World Virtual World
Augmented reality Virtual reality
15. febrero 01, 2013
Augmented Reality (AR)
Technique that allows the interaction of
reality with virtual graphics
Jaramillo, 2010
16. febrero 01, 2013
Real scene view by a user
+
information processed by a computer
=
Augmented reality
18. febrero 01, 2013
Virtual Augmented
reality: reality:
the user is the real world
immersed in a with
computer information
generated generated by
world a computer
19. febrero 01, 2013
Augmented reality
+
3D Models
+
Interactive Board, document camera..
20. febrero 01, 2013
3D Models
Under experimental conditions,
86% of pupils improved the result
of their test in the 3D classes,
compared to only 52% who
improved in the 2D classes.
3D Classroom Research, Texas Instruments
40. febrero 01, 2013
Objectives
Study the possible relationship between use of the
AR, the document camera and the SMART Board in
classroom.
Learn about first impressions and motivation of
teachers in the joint use of these technologies.
Assess the shift of the teaching model of teachers
that use AR and 3D
41. febrero 01, 2013
Methodology
Positivist model
Quantitative methodology
3 groups of study
- Experts
- Traditional teachers
- Future teachers (digital natives)
42. febrero 01, 2013
Part A
Rate from 1 to 5 previous knowledge and actual
implement of:
• virtual reality
• augmented reality
• mixed reality
• geolocation
• 3D objets
43. febrero 01, 2013
Part B
Instructional Materials Motivation Survey:
• 36 statments
• relation to the instructional material
• Questions about the particular impression
regarding the impact of the use of AR technology
on the students.
44. febrero 01, 2013
Teachers
150 teacher from:
• Belgium • Egypt
• Canada • Italy
• USA • Netherlands
• England • Russia
• Germany • Sweden
• Spain • Czech Republic
45. febrero 01, 2013
Students
La Salle University:
• future kindergarden teachers
• future primary teachers
56. febrero 01, 2013
just...
Changing models
Augment your class
Be a just and fair teacher (social and
technological equity for avoiding the
digital divide)
58. febrero 01, 2013
Progress is impossible without change, and those
who cannot change their minds cannot change
anything.
George Bernard Shaw
Without change there is no innovation, creativity, or
incentive for improvement. Those who initiate
change will have a better opportunity to manage the
change that is inevitable.
William Pollard