Beatstoc is a platform that sells exclusive access memberships called Pieces of Popularity (PoPs) directly to artists' most loyal fans. Artists sell a limited number of PoPs through an initial fan offering to generate a new revenue stream. PoPs give fans exclusive access to special content and experiences on the Beatstoc platform. Beatstoc aims to strengthen the relationship between artists and fans by allowing direct fan investment and a new monetization method for artists' popularity. The company has secured $5 million in funding to further develop the platform and sign artists.
One Direction's promotional music videos provided benefits for both the band and their record label. Appearing weekly on a TV show for months helped the band gain popularity and fame. Their YouTube channel generated substantial income from hundreds of millions of views on individual videos. The band also used social media and streaming platforms like SoundCloud to further promote their music and extend their reach to new audiences. One Direction partnered with companies like Honda for mutually beneficial sponsorships, promoting both the band and the sponsoring brand. Producers helped the band write songs at the start of their career but over time One Direction took on more of a role in co-writing their own music.
This document provides an initial company research assignment on Spotify. It includes sections on Spotify's parent company structure, subsidiaries, target markets, direct competition, and financial information. Spotify does not have a single parent company but instead has several large shareholders including its co-founders. It operates numerous subsidiaries around the world. Its main products and services target students, individuals, and families. Key competitors include Apple Music, Tidal, and Pandora. Based on annual revenue and profit, social media followers, and subscriber numbers, Spotify is ranked as the most successful of these companies.
MeetEm is a social platform that allows fans to book and pay for live video meet-and-greets with their favorite celebrities from music, sports, and television. The platform gives celebrities tools to schedule events, set pricing, and earn revenue from fan interactions. MeetEm is seeking $250,000 in seed funding to expand marketing and user acquisition as it works to onboard 100 initial artists. The business model projects significant revenue sharing with celebrities from fan membership and event fees.
70.7 Media Group plans to capitalize on the entertainment industry by producing and promoting high quality music and other entertainment products. They will introduce new artists and technologies to revolutionize the industry. Located in Atlanta, 70.7 will be profitable through selling recorded music, videos, and other products to market their artists. They have secured a partnership with Parteneri Holdings to help distribute their content worldwide.
Music Coco is a proposed data analytics dashboard that would provide a single platform to track key metrics for the music industry in Nigeria. Currently, there is no centralized source of data for musicians, labels, and other stakeholders to measure efforts and make important decisions. Music Coco would analyze metrics like downloads, artist performance, income, and hit predictions to help labels identify successful songs and artists. This would save money and reduce risks compared to the current approach relying on instincts. If successful, Music Coco could help the growing Nigerian music industry become more data-driven.
Fantastic is a platform that allows entertainment companies to engage fans and pre-sell content to generate revenue. It introduces an incentivized pre-ordering model where fans finance campaigns for their favorite properties in return for exclusive rewards and content. This leverages the power of internet fan communities which are increasingly influential in the entertainment industry. The platform connects fans directly to creators to fund future content in exchange for benefits. It estimates addressing a total market opportunity of $87.5 billion across various entertainment sectors including movies, TV, music and more.
Phly 6 Entertainment is a record label and studio founded in 2014 in Philadelphia, PA. The company focuses on artist development, management, production, graphic design, and promotion to help artists grow. The marketing plan outlines objectives to obtain financing, generate new client contracts, achieve profitability, introduce the company to people, and increase album sales. It also discusses competitive advantages, ethics, technology, social responsibility, expansion considerations, and industry and competitive analyses. The plan aims to position Phly 6 for short and long term success in the changing music industry.
One Direction's promotional music videos provided benefits for both the band and their record label. Appearing weekly on a TV show for months helped the band gain popularity and fame. Their YouTube channel generated substantial income from hundreds of millions of views on individual videos. The band also used social media and streaming platforms like SoundCloud to further promote their music and extend their reach to new audiences. One Direction partnered with companies like Honda for mutually beneficial sponsorships, promoting both the band and the sponsoring brand. Producers helped the band write songs at the start of their career but over time One Direction took on more of a role in co-writing their own music.
This document provides an initial company research assignment on Spotify. It includes sections on Spotify's parent company structure, subsidiaries, target markets, direct competition, and financial information. Spotify does not have a single parent company but instead has several large shareholders including its co-founders. It operates numerous subsidiaries around the world. Its main products and services target students, individuals, and families. Key competitors include Apple Music, Tidal, and Pandora. Based on annual revenue and profit, social media followers, and subscriber numbers, Spotify is ranked as the most successful of these companies.
MeetEm is a social platform that allows fans to book and pay for live video meet-and-greets with their favorite celebrities from music, sports, and television. The platform gives celebrities tools to schedule events, set pricing, and earn revenue from fan interactions. MeetEm is seeking $250,000 in seed funding to expand marketing and user acquisition as it works to onboard 100 initial artists. The business model projects significant revenue sharing with celebrities from fan membership and event fees.
70.7 Media Group plans to capitalize on the entertainment industry by producing and promoting high quality music and other entertainment products. They will introduce new artists and technologies to revolutionize the industry. Located in Atlanta, 70.7 will be profitable through selling recorded music, videos, and other products to market their artists. They have secured a partnership with Parteneri Holdings to help distribute their content worldwide.
Music Coco is a proposed data analytics dashboard that would provide a single platform to track key metrics for the music industry in Nigeria. Currently, there is no centralized source of data for musicians, labels, and other stakeholders to measure efforts and make important decisions. Music Coco would analyze metrics like downloads, artist performance, income, and hit predictions to help labels identify successful songs and artists. This would save money and reduce risks compared to the current approach relying on instincts. If successful, Music Coco could help the growing Nigerian music industry become more data-driven.
Fantastic is a platform that allows entertainment companies to engage fans and pre-sell content to generate revenue. It introduces an incentivized pre-ordering model where fans finance campaigns for their favorite properties in return for exclusive rewards and content. This leverages the power of internet fan communities which are increasingly influential in the entertainment industry. The platform connects fans directly to creators to fund future content in exchange for benefits. It estimates addressing a total market opportunity of $87.5 billion across various entertainment sectors including movies, TV, music and more.
Phly 6 Entertainment is a record label and studio founded in 2014 in Philadelphia, PA. The company focuses on artist development, management, production, graphic design, and promotion to help artists grow. The marketing plan outlines objectives to obtain financing, generate new client contracts, achieve profitability, introduce the company to people, and increase album sales. It also discusses competitive advantages, ethics, technology, social responsibility, expansion considerations, and industry and competitive analyses. The plan aims to position Phly 6 for short and long term success in the changing music industry.
- The document provides an overview of Demand Media's business for Q2 2016, including information on its portfolio of marketplaces and content & media properties, key metrics, and financial highlights.
- Demand Media builds platforms for creators to reach audiences in large lifestyle categories through ecommerce and ad-supported models, with approximately 59 million total unique monthly visitors across its properties.
- The company's portfolio includes marketplace platforms like Society6 and Saatchi Art that allow creators to sell artwork and designs, as well as content properties like eHow, LIVESTRONG.COM and studioD.
The document describes a proposed online talent network called AudioLink that connects musicians seeking opportunities with talent agencies and recording companies. It discusses the business concept, value proposition, capabilities, strategic positioning, plans to evolve the business model, proposed financials, and types of data that would be collected from users to support the service. The key aspects are connecting musicians and talent scouts, eliminating inefficient traditional discovery methods, generating revenue from membership fees, and collecting user profile data to facilitate matches.
Twitter for Music at MIDEM in Cannes, FranceLeslie Poston
Slides from my MIDEM presentation on leveraging Twitter for music
Note: In 2010 we changed our company name from Uptown Uncorked to Magnitude Media to better reflect the wide variety of clients we serve.
The document discusses the rise of social media and its relevance for customer care. It notes that people are actively discussing businesses and brands online, and that 20% of social media posts contain product or brand references. The document also provides examples of how social media engagement can positively or negatively impact brands. It summarizes research finding that more companies are actively preparing to incorporate or are already using social media in their customer care operations to monitor sentiment and engage with customers.
The Media & Entertainment industry makes up 33% of the global M&E industry and is expected to reach over $800 billion in 2021. It was traditionally promoted through reviews in newspapers and magazines but now relies heavily on social media influencers. Influencers have become powerful marketers as 70% of consumers trust their opinions as much as friends. Brands can leverage influencers to capitalize on events, platform features, and user-generated content to build community and increase respect, awareness and loyalty.
Company Business Model Group Presentation Carly McCown, Taylor DePrimo, Krist...TaylorDePrimo
Spotify relies on partnerships with major record labels, distributors, and tech companies to obtain music rights and help artists distribute their work. It generates most revenue from premium subscriptions but also earns income from advertisements. Spotify uses user listening data to curate personalized playlists and annual reports in order to engage customers and the artist community.
Tik Tok is a social media platform that allows users to create and share short videos. It has over 1 billion active users globally and is most popular with those aged 18-24. While some see it as just entertainment or a distraction, others have successfully used it to market their businesses. The document discusses Tik Tok's products, customers, competitors, and reviews. It also examines feedback on how to improve the platform's corporate culture and address public concerns around safety and data privacy.
MKTG Sports + Entertainment's Dominique Down and Stephanie Rudnick present '...Brittany Ferdinands
MKTG Sports + Entertainment's Dominique Down and Stephanie Rudnick present 'Going Native How to Engage with Esports' at the Mumbrella Sport and Entertainment Summit
This document discusses why sports and entertainment brands should act more like content creators by leveraging social media platforms. It notes that video content is increasingly being consumed on digital platforms rather than traditional TV. The document outlines the benefits to media owners of licensing video clips and having a company manage their social media presence, using examples like Sony Pictures and PewDiePie growing their audiences and revenues through these strategies. It recommends that TV networks, production companies, publishers and sports leagues look into these approaches to diversify their businesses and revenues for the future.
Dominique Down and Stephanie Rudnick from MKTG Sports + Entertainment present...Brittany Ferdinands
Dominique Down and Stephanie Rudnick from MKTG Sports + Entertainment presented 'Why Sports and Entertainment Brands Should Act Like Creators' at the Mumbrella Sport and Entertainment Summit.
- The document discusses how to engage audiences and distribute films as real media texts. It focuses on identifying the target audience, researching how major brands target audiences, and creating questionnaires to determine demographics.
- Distribution methods discussed include using social media platforms to expand reach, working with independent distributors like Warp Films who specialize in independent cinema, and screening films for exhibitors, influencers, and critics to generate hype and determine release details.
- New technologies and the rise of online viewing have significantly impacted the film industry and changed traditional distribution methods.
Live Nation enjoys an enviable competitive position as the largest producer of live events and entertainment content, connecting over 250 million fans globally. It competes within the $23.7 billion music and live event promotion industry against companies like Ticketmaster, Pandora, and iTune. While competitors threaten Live Nation, it maintains dominance in electronic dance music festivals due to its large fan base and continual investment in new festivals. Live Nation is also well diversified through revenue streams like ticketing, venue operations, sponsorship, and artist management. Moving forward, it plans to expand its global fan base and operations into new markets like Asia and Africa.
Trey Songz is proposing a live stream concert viewed worldwide via pay-per-view. The proposal estimates that if 10% of Trey Songz's existing social media followers purchased access, it could generate over $1 million in revenue with 30% going to Trey Songz. The live stream would allow Trey Songz to promote his brand and music to over 40 million people globally while reducing his time on the road.
The document is an investor presentation by Leaf Group Ltd providing an overview of the company's business, financials, and leadership. Some key points:
- Leaf Group builds branded platforms for creators to reach audiences in large lifestyle categories like health, home, and art.
- It has a portfolio of media brands reaching over 50 million monthly users and marketplaces connecting over 300,000 artists to customers.
- The company is seeing revenue growth in both its media and marketplace segments, with pro forma revenue up 9% year-over-year in Q1 2017.
- Leaf Group has a strong balance sheet with over $40 million in cash and no debt as of March 2017.
Guitar Center is proposing a podcast to turn a profit after a difficult year. The podcast will discuss new Guitar Center products, services, and amenities. It will target their main instrument sales audience. There will be minimal operational and employment additions needed. The podcast hosts will record episodes twice a week, lasting 20-30 minutes each. Topics will include Guitar Center's business and products to promote sales. Live recordings will offer paid membership and ticket options.
This market analysis report provides an overview of Spotify's current financial standing and subscriber numbers. Spotify achieved a record 138 million Premium Subscribers in Q2 2020. While Spotify is performing well financially, its largest competitor Apple Music is gaining subscribers. The report recommends that Spotify introduce a new feature called "Stans Corner" to allow artists to directly engage with fans, ensuring Spotify retains its subscribers against competitors.
Spotify currently commands a formidable market presence with 406 million subscribers, however, it continues to grapple with financial challenges, posting a net loss of 732 million Euros. While revenue is growing, operating in a competitive landscape and navigating issues like artist royalties contributes to the difficulties achieving profitability. The report recommends Spotify intensify efforts to add in-demand content through exclusive partnerships, further improve personalized recommendations, explore new revenue sources like live events and merchandise, and negotiate transparently with artists to foster positive relationships. A strategic move of integrating full-length music videos through video platform partnerships could help Spotify offer a more comprehensive experience and competitive edge to stay ahead in the industry.
This market analysis report evaluates the live streaming platform Twitch. It finds that Twitch is currently successful and positioned for future growth. Twitch significantly outperforms its competitors YouTube Gaming and Facebook Gaming in revenue. The report recommends that Twitch expand into new audiences like sports and music while continuing to support gaming. Partnering with celebrities and updating its marketing strategy could help Twitch further establish itself in mainstream media.
- Demand Media provides an overview of its company, properties, and recent financial results. Its properties include Society6, Saatchi Art, LIVESTRONG.com, and eHow.
- In Q1 2015, Demand Media's total revenue was $33.2 million. Society6 and Saatchi Art contributed $10.7 million to marketplaces revenue.
- LIVESTRONG.com and eHow are undergoing transformations to reduce low-quality content and ads, following the LIVESTRONG.com playbook which increased traffic through improved user experience.
- The document provides an overview of Demand Media's business for Q2 2016, including information on its portfolio of marketplaces and content & media properties, key metrics, and financial highlights.
- Demand Media builds platforms for creators to reach audiences in large lifestyle categories through ecommerce and ad-supported models, with approximately 59 million total unique monthly visitors across its properties.
- The company's portfolio includes marketplace platforms like Society6 and Saatchi Art that allow creators to sell artwork and designs, as well as content properties like eHow, LIVESTRONG.COM and studioD.
The document describes a proposed online talent network called AudioLink that connects musicians seeking opportunities with talent agencies and recording companies. It discusses the business concept, value proposition, capabilities, strategic positioning, plans to evolve the business model, proposed financials, and types of data that would be collected from users to support the service. The key aspects are connecting musicians and talent scouts, eliminating inefficient traditional discovery methods, generating revenue from membership fees, and collecting user profile data to facilitate matches.
Twitter for Music at MIDEM in Cannes, FranceLeslie Poston
Slides from my MIDEM presentation on leveraging Twitter for music
Note: In 2010 we changed our company name from Uptown Uncorked to Magnitude Media to better reflect the wide variety of clients we serve.
The document discusses the rise of social media and its relevance for customer care. It notes that people are actively discussing businesses and brands online, and that 20% of social media posts contain product or brand references. The document also provides examples of how social media engagement can positively or negatively impact brands. It summarizes research finding that more companies are actively preparing to incorporate or are already using social media in their customer care operations to monitor sentiment and engage with customers.
The Media & Entertainment industry makes up 33% of the global M&E industry and is expected to reach over $800 billion in 2021. It was traditionally promoted through reviews in newspapers and magazines but now relies heavily on social media influencers. Influencers have become powerful marketers as 70% of consumers trust their opinions as much as friends. Brands can leverage influencers to capitalize on events, platform features, and user-generated content to build community and increase respect, awareness and loyalty.
Company Business Model Group Presentation Carly McCown, Taylor DePrimo, Krist...TaylorDePrimo
Spotify relies on partnerships with major record labels, distributors, and tech companies to obtain music rights and help artists distribute their work. It generates most revenue from premium subscriptions but also earns income from advertisements. Spotify uses user listening data to curate personalized playlists and annual reports in order to engage customers and the artist community.
Tik Tok is a social media platform that allows users to create and share short videos. It has over 1 billion active users globally and is most popular with those aged 18-24. While some see it as just entertainment or a distraction, others have successfully used it to market their businesses. The document discusses Tik Tok's products, customers, competitors, and reviews. It also examines feedback on how to improve the platform's corporate culture and address public concerns around safety and data privacy.
MKTG Sports + Entertainment's Dominique Down and Stephanie Rudnick present '...Brittany Ferdinands
MKTG Sports + Entertainment's Dominique Down and Stephanie Rudnick present 'Going Native How to Engage with Esports' at the Mumbrella Sport and Entertainment Summit
This document discusses why sports and entertainment brands should act more like content creators by leveraging social media platforms. It notes that video content is increasingly being consumed on digital platforms rather than traditional TV. The document outlines the benefits to media owners of licensing video clips and having a company manage their social media presence, using examples like Sony Pictures and PewDiePie growing their audiences and revenues through these strategies. It recommends that TV networks, production companies, publishers and sports leagues look into these approaches to diversify their businesses and revenues for the future.
Dominique Down and Stephanie Rudnick from MKTG Sports + Entertainment present...Brittany Ferdinands
Dominique Down and Stephanie Rudnick from MKTG Sports + Entertainment presented 'Why Sports and Entertainment Brands Should Act Like Creators' at the Mumbrella Sport and Entertainment Summit.
- The document discusses how to engage audiences and distribute films as real media texts. It focuses on identifying the target audience, researching how major brands target audiences, and creating questionnaires to determine demographics.
- Distribution methods discussed include using social media platforms to expand reach, working with independent distributors like Warp Films who specialize in independent cinema, and screening films for exhibitors, influencers, and critics to generate hype and determine release details.
- New technologies and the rise of online viewing have significantly impacted the film industry and changed traditional distribution methods.
Live Nation enjoys an enviable competitive position as the largest producer of live events and entertainment content, connecting over 250 million fans globally. It competes within the $23.7 billion music and live event promotion industry against companies like Ticketmaster, Pandora, and iTune. While competitors threaten Live Nation, it maintains dominance in electronic dance music festivals due to its large fan base and continual investment in new festivals. Live Nation is also well diversified through revenue streams like ticketing, venue operations, sponsorship, and artist management. Moving forward, it plans to expand its global fan base and operations into new markets like Asia and Africa.
Trey Songz is proposing a live stream concert viewed worldwide via pay-per-view. The proposal estimates that if 10% of Trey Songz's existing social media followers purchased access, it could generate over $1 million in revenue with 30% going to Trey Songz. The live stream would allow Trey Songz to promote his brand and music to over 40 million people globally while reducing his time on the road.
The document is an investor presentation by Leaf Group Ltd providing an overview of the company's business, financials, and leadership. Some key points:
- Leaf Group builds branded platforms for creators to reach audiences in large lifestyle categories like health, home, and art.
- It has a portfolio of media brands reaching over 50 million monthly users and marketplaces connecting over 300,000 artists to customers.
- The company is seeing revenue growth in both its media and marketplace segments, with pro forma revenue up 9% year-over-year in Q1 2017.
- Leaf Group has a strong balance sheet with over $40 million in cash and no debt as of March 2017.
Guitar Center is proposing a podcast to turn a profit after a difficult year. The podcast will discuss new Guitar Center products, services, and amenities. It will target their main instrument sales audience. There will be minimal operational and employment additions needed. The podcast hosts will record episodes twice a week, lasting 20-30 minutes each. Topics will include Guitar Center's business and products to promote sales. Live recordings will offer paid membership and ticket options.
This market analysis report provides an overview of Spotify's current financial standing and subscriber numbers. Spotify achieved a record 138 million Premium Subscribers in Q2 2020. While Spotify is performing well financially, its largest competitor Apple Music is gaining subscribers. The report recommends that Spotify introduce a new feature called "Stans Corner" to allow artists to directly engage with fans, ensuring Spotify retains its subscribers against competitors.
Spotify currently commands a formidable market presence with 406 million subscribers, however, it continues to grapple with financial challenges, posting a net loss of 732 million Euros. While revenue is growing, operating in a competitive landscape and navigating issues like artist royalties contributes to the difficulties achieving profitability. The report recommends Spotify intensify efforts to add in-demand content through exclusive partnerships, further improve personalized recommendations, explore new revenue sources like live events and merchandise, and negotiate transparently with artists to foster positive relationships. A strategic move of integrating full-length music videos through video platform partnerships could help Spotify offer a more comprehensive experience and competitive edge to stay ahead in the industry.
This market analysis report evaluates the live streaming platform Twitch. It finds that Twitch is currently successful and positioned for future growth. Twitch significantly outperforms its competitors YouTube Gaming and Facebook Gaming in revenue. The report recommends that Twitch expand into new audiences like sports and music while continuing to support gaming. Partnering with celebrities and updating its marketing strategy could help Twitch further establish itself in mainstream media.
- Demand Media provides an overview of its company, properties, and recent financial results. Its properties include Society6, Saatchi Art, LIVESTRONG.com, and eHow.
- In Q1 2015, Demand Media's total revenue was $33.2 million. Society6 and Saatchi Art contributed $10.7 million to marketplaces revenue.
- LIVESTRONG.com and eHow are undergoing transformations to reduce low-quality content and ads, following the LIVESTRONG.com playbook which increased traffic through improved user experience.
Cleades Robinson, a respected leader in Philadelphia's police force, is known for his diplomatic and tactful approach, fostering a strong community rapport.
ZKsync airdrop of 3.6 billion ZK tokens is scheduled by ZKsync for next week.pdfSOFTTECHHUB
The world of blockchain and decentralized technologies is about to witness a groundbreaking event. ZKsync, the pioneering Ethereum Layer 2 network, has announced the highly anticipated airdrop of its native token, ZK. This move marks a significant milestone in the protocol's journey, empowering the community to take the reins and shape the future of this revolutionary ecosystem.
Methanex is the world's largest producer and supplier of methanol. We create value through our leadership in the global production, marketing and delivery of methanol to customers. View our latest Investor Presentation for more details.
UnityNet World Environment Day Abraham Project 2024 Press ReleaseLHelferty
June 12, 2024 UnityNet International (#UNI) World Environment Day Abraham Project 2024 Press Release from Markham / Mississauga, Ontario in the, Greater Tkaronto Bioregion, Canada in the North American Great Lakes Watersheds of North America (Turtle Island).
2. Beatstoc, Inc. Confidential June, 2018
NewRelationship. NewRoyalty. New Reality.
Beatstoc is an exclusive experience platform that sells pieces of
artists’ Popularity (PoP’s) to their most loyal fans.
Artists sell a limited number of PoP’s to their fans, and these PoP’s act as
“season tickets” that are available for renewal every year. These PoP’s
give fans exclusive access to content and experiences only found on
Beatstoc.
• Beatstoc platformcurrentlyinfinalstage of development
• Betatesting,launchedinMarch,2018
• $5millionincapital secured to date
• LOI’ssignedwithartists
• Strongandexperiencedmanagementteam
Key Highlights
2
3. Beatstoc, Inc. Confidential June, 2018
An IndustryOutOfRhythm
From cassettes, to CDs, to downloads, to
streaming, the vehicles for music
consumption have evolved rapidly and
dramatically.
As music streaming has become pervasive, fans now have
instant, on-demand access to millions of songs from countless
artists all over the world, as well as a vastly streamlined means
to music discovery and the ability to create and consume
playlists for little to no cost.
However, despite all the benefits that come with music
streaming, there is a downside.
From the artists’ perspective, streaming their content on
platforms such as Spotify and Apple Music yields very little, if
any, income. At the same time, while fans gain unprecedented
access to music via streaming, the medium lacks the crucial
sense of direct engagement that fans crave and used to
experience with physical media.
ThisiswhereBeatstoc comes in.
3
4. Beatstoc, Inc. Confidential June, 2018
RewritingThe Narrative
It is Beatstoc’s philosophy that the future of
music should rest in the hands of artists and fans.
We believe that artists should have the freedom
to develop closer relationships with their fans, and
benefit from doing so. And we believe that the
artist-fan relationship should fuel itself, rather
thanbeing driven by an industry that capitalizes
on the passion of consumers.
That’s why we’ve developed a new technology
that has the power to change the dynamic
between artists and fans, and create a
mutually beneficial relationship
in which everyone wins.
Here’showit works.
4
5. Beatstoc, Inc. Confidential June, 2018
Beatstoc
HowItWorksForArtists
Artists offer PoP’s(pieces of
popularity) through an IFO(Initial
Fan Offering) totheir fans
Thiscreates a newroyalty for
artists based on theirpopularity
Thisnewroyaltysupports the
artist’s ability to create new
content andexperiences for
release on the Beatstocplatform
HowItWorks ForFans
Fans purchase PoP’s through
the IFO’sof their favoriteartists
Fans participate inthe
popularity experiences of artists
Fans receive access to
exclusive content and
Beatstoc experiences
5
6. Beatstoc, Inc. Confidential June, 2018
WhyFansWillLoveBeatstoc
Beatstoc empowers fans through the platform
to have a direct role in the music they listen to
by experiencing a closer connection to their
favorite artist through FanVesting
Access
tonewmusic, music
videos, studio
streaming sessions,
artistexclusives,
and more.
Impact
artistpopularity like never
before. Follow, share,and
directly supportartistsas
they tour,record, and live
the superstar life.
Engage
withartistsat exclusive
Beatstoc Concerts, through
Beatstoc Livestreaming, PoP
holder exclusive live events,
and FanVestor Artist
Showcases.
6
7. Beatstoc, Inc. Confidential June, 2018
WhyArtistsLove Beatstoc
Beatstoc provides artists with a new opportunity to
monetize their popularity, invest in their fan base, and
benefit from the freedom to continue to create.
The more content and experiences an artist provides to their
fans, the closer the connection they will have with them, the
more popular and successful they will be on the platform
7
8. Beatstoc, Inc. Confidential June, 2018
TheBeatstocManagementTeam
Gene Jackson is the Chief Executive Officer and Founder of Beatstoc. Gene has extensive experience as an
entrepreneur, with expertise including structuring businesses that connect passion with purpose, and success
with legacy. Gene has worked with start-up founders, successful public and private company leadership
teams, and with venture capital and philanthropic capital sources globally. This entrepreneurship runs in
Gene’s family, as his is one of the two families that started the Salvation Army.
8
Mick Sweeney is our Chief Operating Officer and a Co-Founder of Beatstoc, and Leads Beatstoc Artist
Management Inc. and Beatstoc Technology Group, Inc. (BAM - BTG both wholly owned subsidiaries of
BeatStoc). He oversees the operations of the Company, including its partnerships. From 1998 to 2016,
Mick worked for Verizon, with experience including launching numerous apps and products into the
marketplace, managing and growing national and local businesses, and opening and launching over 150
small business and new points of distribution.
Ryan Jackson is our Chief Marketing Officer and a Co-Founder of Beatstoc, and Leads Beatstoc Artist
Management Inc. and Beatstoc Technology Group, Inc. (BAM - BTG both wholly owned subsidiaries of
Beatstoc). He oversees all marketing aspects of the organization including its partnerships with third-party
entities. Ryan has a vast knowledge of the music industry and contacts with the most popular artists in the
EDM and Rap/HipHop genres, the two largest in music today.
Jesse Davis is our VP of Technology, Since 2002, Jesse has lead hundreds of technology projects
stretching across a wide range of industry verticals. From managing large scale web and mobile app builds,
to developing LAMP and MEAN stack systems, he has been at the forefront of emerging creative
technologies. Past clients include; Hyundai, Toyota, Porsche, Yahoo!, and Newell Rubbermaid.
9. KevinOhlin
BeatstocTechnologyGroup
SimranSingh
Legal Counsel
David Hudson
ARM(Pop)
TheBeatstocTeam
Jared Teska
ARM (Rock)
DeWayneWarren
ARM (Rap/Hip Hop)
Dairold Potts
ARM (HipHop/R&B)
Ryan Jackson
CMO
Mick Sweeney
COO
Gene Jackson
CEO
Reinaldo Zavarce
“Peche”
ARM (Latin)
Tori Jackson-Founder
Beatstoc Foundation
Erica Bizzell
Beatstoc Foundation
Jessie Davis
VP of Technology
Beatstoc Technology Group
Isaac Swiderski
VP of Product
Beatstoc Technology Group
10. Beatstoc, Inc. Confidential June, 2018
Beatstoc Live
Imagine watching a sold out show from
the comfort of your own living room with
friends and a glass of wine, by having
exclusive Beatstoc concerts available to you on
your mobiles devices anywhere you may be.
Beatstoc Live makes that possible.
10
12. Beatstoc, Inc. Confidential March, 2018
Beatstoc is currently seeking a total of $5 million in additional financing to achieve
key company growth initiatives.
USE OF FUNDS:
50%:
Acquisition of
Artists
25%:
Phase2Platform
Development
25%:
Go-to-Market Artist
ContentProduction
12
13. Beatstoc, Inc. Confidential June, 2018
The Legwork is Complete
We’ve already progressed
through theinitial product
development phase and
are nowintheprocess of
onboarding beta users
andsigningartists.
Team Strength
Ourleadership team has
decades of experience
founding and operating
successful ventures and
has theknow-howto
replicate thatsame
success withBeatstoc.
Scalability
Beatstoc’s core
technology and business
model has wide-ranging
applicability across
numerousmarket verticals,
including sports,media,
and film,among others.
13
14. Beatstoc, Inc. Confidential June, 2018
ThankYou!
Our team would like to thank you for taking the time to learn about Beatstoc, our mission, and this investment opportunity. We firmly believe
that our technology and fan/artist connectivity will be a strong, positive force for the music industry and other fan-based verticals.
14
Gene Jackson, CEO
BeatStoc, Inc.
gene@Beatstoc.com
(775) 721-2311
Michael Sweeney, COO (Mick)
Beatstoc, Inc.
mick@Beatstoc.com
(707) 761-6264
DISCLAIMER
This presentation (the “Deck”) is based on information provided by Beatstoc (the “Company”) and is being delivered on behalf of the Company to a select number of qualified parties.
This Deck and the information it contains is highly confidential and should be treated accordingly. The sole purpose of this Deck is to provide information that may assist interested
parties in deciding whether to proceed with further investigation of the Company. This Deck does not purport to be all-inclusive or to necessarily contain all the information that a
prospective investor may desire in investigating the Company.
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