The document provides an overview of a class on building a virtual pet with JavaScript. It includes an agenda for the class which covers reviewing starter code, learning key JavaScript concepts, building the app, reviewing solutions, and discussing next steps. The class will teach students how to use variables, objects, functions, conditionals and more to create an interactive virtual pet. Students are encouraged to work through challenges on their own and use resources like Google when problem solving.
This document provides instructions for a workshop on building a virtual pet with JavaScript. It includes the Wi-Fi network and password, a link to the starter code, an agenda for the workshop, and explanations of key JavaScript concepts like variables, objects, functions, and conditionals that will be used to build the virtual pet app. The workshop leader and TAs are introduced, and participants are asked to introduce themselves. The goal of the workshop is introduced as building an app where buttons can be clicked to feed, play with, and exercise a virtual pet, updating its weight and happiness levels.
This document provides an overview and agenda for a workshop on building an app with JavaScript and jQuery. The workshop will be hosted by Thinkful and will teach attendees how to build a shopping list app. The agenda includes reviewing starter code, learning key JavaScript and jQuery concepts, building the app with help from TAs, and reviewing solutions at the end. Attendees are encouraged to fully take advantage of support from instructors and TAs during the building process.
This document is an introductory tutorial on PHP web development. It begins by explaining what PHP is and its role in server-side programming. It then covers PHP basics like variables, arrays, functions, loops and conditional statements. Examples are provided for each concept to demonstrate how it works in PHP code. The document concludes by providing a full program example that combines these elements to check names in an array against a condition using a loop and function.
Build an App with JavaScript and jQuery - LA - July 18Thinkful
This document provides an overview and agenda for a workshop on building an app with JavaScript and jQuery. The workshop will introduce JavaScript and jQuery concepts like DOM manipulation and event handling. Attendees will then work to build a shopping list app by adding, removing, and updating items. The agenda includes reviewing starter code, learning key concepts, building the app with help from TAs, reviewing solutions, and discussing next steps for continued learning.
This document is an introduction to a JavaScript workbook. It provides an overview of JavaScript, explaining that it is a core technology of the World Wide Web. The workbook then covers JavaScript basics like data types, variables, operators, conditional statements, and loops. It also discusses common errors that may occur like syntax, logic, and exception errors. In conclusion, it encourages the reader to take a beginner JavaScript course to build on the foundational knowledge gained from the workbook.
Raspberry Pi and Physical Computing WorkshopRachel Wang
This document provides an agenda for a Raspberry Pi hackathon. It discusses introducing participants to the Raspberry Pi and programming with Scratch. Participants will learn how to prepare an SD card and boot up the Raspberry Pi. They will then program with Scratch, adding interactive features using the Makey Makey. The document also covers GPIO and basic electronics. It concludes with a design exercise and show-and-tell session for participants to share what they created.
The document provides an overview of a workshop to teach JavaScript and jQuery. It includes the Wi-Fi network and password for attendees, as well as the workshop website. The agenda includes introducing the instructor and TAs, learning key concepts, building a shopping list app, and reviewing solutions. Attendees are encouraged to ask questions and take advantage of support from the TAs. The document recommends approaches for effective learning, such as accepting challenges and using struggles to improve skills.
The document provides instructions for a workshop on building an app with JavaScript and jQuery. It includes the agenda which involves going over starter code, learning key concepts, building the app, reviewing solutions, and discussing next steps. The app being built is a shopping list app that allows users to add, check off, and remove shopping items.
This document provides instructions for a workshop on building a virtual pet with JavaScript. It includes the Wi-Fi network and password, a link to the starter code, an agenda for the workshop, and explanations of key JavaScript concepts like variables, objects, functions, and conditionals that will be used to build the virtual pet app. The workshop leader and TAs are introduced, and participants are asked to introduce themselves. The goal of the workshop is introduced as building an app where buttons can be clicked to feed, play with, and exercise a virtual pet, updating its weight and happiness levels.
This document provides an overview and agenda for a workshop on building an app with JavaScript and jQuery. The workshop will be hosted by Thinkful and will teach attendees how to build a shopping list app. The agenda includes reviewing starter code, learning key JavaScript and jQuery concepts, building the app with help from TAs, and reviewing solutions at the end. Attendees are encouraged to fully take advantage of support from instructors and TAs during the building process.
This document is an introductory tutorial on PHP web development. It begins by explaining what PHP is and its role in server-side programming. It then covers PHP basics like variables, arrays, functions, loops and conditional statements. Examples are provided for each concept to demonstrate how it works in PHP code. The document concludes by providing a full program example that combines these elements to check names in an array against a condition using a loop and function.
Build an App with JavaScript and jQuery - LA - July 18Thinkful
This document provides an overview and agenda for a workshop on building an app with JavaScript and jQuery. The workshop will introduce JavaScript and jQuery concepts like DOM manipulation and event handling. Attendees will then work to build a shopping list app by adding, removing, and updating items. The agenda includes reviewing starter code, learning key concepts, building the app with help from TAs, reviewing solutions, and discussing next steps for continued learning.
This document is an introduction to a JavaScript workbook. It provides an overview of JavaScript, explaining that it is a core technology of the World Wide Web. The workbook then covers JavaScript basics like data types, variables, operators, conditional statements, and loops. It also discusses common errors that may occur like syntax, logic, and exception errors. In conclusion, it encourages the reader to take a beginner JavaScript course to build on the foundational knowledge gained from the workbook.
Raspberry Pi and Physical Computing WorkshopRachel Wang
This document provides an agenda for a Raspberry Pi hackathon. It discusses introducing participants to the Raspberry Pi and programming with Scratch. Participants will learn how to prepare an SD card and boot up the Raspberry Pi. They will then program with Scratch, adding interactive features using the Makey Makey. The document also covers GPIO and basic electronics. It concludes with a design exercise and show-and-tell session for participants to share what they created.
The document provides an overview of a workshop to teach JavaScript and jQuery. It includes the Wi-Fi network and password for attendees, as well as the workshop website. The agenda includes introducing the instructor and TAs, learning key concepts, building a shopping list app, and reviewing solutions. Attendees are encouraged to ask questions and take advantage of support from the TAs. The document recommends approaches for effective learning, such as accepting challenges and using struggles to improve skills.
The document provides instructions for a workshop on building an app with JavaScript and jQuery. It includes the agenda which involves going over starter code, learning key concepts, building the app, reviewing solutions, and discussing next steps. The app being built is a shopping list app that allows users to add, check off, and remove shopping items.
This document provides an overview of a workshop on building an app with JavaScript and jQuery. The workshop will cover key concepts like jQuery, DOM manipulation, and event listeners. Attendees will then build a shopping list app where they can add, remove, and check off items. Thinkful is hosting the event and offers mentorship programs to help people become developers through project-based learning. Ways to continue learning include Thinkful's free online resources and coding bootcamp programs.
This guide provides a refresher on basic computer programming concepts without using a specific programming language. It defines key terms like variables, which represent values that can change throughout a program, and statements, which are the smallest standalone elements a computer can understand. It also explains functions and methods as named sets of instructions that can be reused, and parameters as values passed into functions. Finally, it outlines different data types like integers, doubles, strings, and booleans that variables can take on to store different kinds of values.
This document introduces a Python workbook for beginners. It covers 7 chapters that teach Python fundamentals like data types, variables, operators, conditional statements, and loops. The chapters also include quizzes to test the reader's understanding. The conclusion encourages the reader to take a paid Python course for more practical learning experiences to advance their skills.
This document is a handbook on programming terms from A to Z. It begins with an introduction to arrays, explaining how to declare, initialize, and populate an array in JavaScript. It then discusses other programming concepts through the alphabet, providing examples in JavaScript for each term. It includes explanations of concepts like Boolean logic, concatenation, debugging, exceptions, for loops, and more. It is intended to teach the basics of coding to beginners through concise explanations and examples.
This document provides an overview of the structure and key components of an Android application. It discusses renaming a project, the main application components like the Java source files and resource folders for images, layouts and strings. It also covers the AndroidManifest file and initializing layout elements like buttons, text views and edit texts in the Java code. The document then demonstrates setting onclick listeners for buttons to add interactivity to the app.
Visual basic asp.net programming introductionHock Leng PUAH
This document provides an introduction and overview of ASP.NET Visual Basic web forms for beginners. It covers topics like object-oriented programming concepts, the Page_Load and Button_Click subroutines, variables and data types, decision making using If/ElseIf/Else statements, and displaying output from web controls. Examples are provided for getting user input and displaying output messages based on conditions. The document also demonstrates code reuse through subroutines.
This document provides an introduction to representing algorithms using flowcharts and pseudocode. It walks through creating a simple flowchart using the Flowgorithm program to represent the algorithm of displaying "Hello, World!" and a personalized greeting. It discusses the differences between using text-based "Display" vs. Flowgorithm's "Output" and explores syntax errors that can occur. It demonstrates displaying numeric values vs. strings and arithmetic operations in flowcharts. In particular, it notes that numbers without quotes will be treated as numeric values while numbers in quotes are treated as strings. The document concludes by showing how to join multiple strings together using the ampersand operator.
Spreadsheets are often dismissed by developers for not being "proper programming" but that is not true. Since I have shown that spreadsheets are Turing complete, you have no excuse to diss them any longer. In this session, I will implement various algorithms in Excel to show you its power and elegance. After all, spreadsheets are 'live' and functional, so they have everything going for them! Furthermore they are very fit for TDD and rapid prototyping.
Don't fight spreadsheets any longer, but learn to love them.
This document provides an introduction to programming languages and variables. It explains that a programming language acts as a translator between a programmer's instructions and the computer's machine language. It also defines what variables are in programming - namely, that they are names that store and represent values like numbers, text, or true/false states. The document gives examples of how to declare variables in Visual Basic by specifying their name, data type, and assigning an initial value. It also shows how to display a variable's value using a message box.
This document provides an agenda for building a virtual pet with JavaScript. It introduces key JavaScript concepts like variables, objects, functions, and conditionals. It also discusses starter code for a virtual pet application and provides a link to work on the first step of building the pet together. The goal is for participants to learn programming skills through a hands-on project.
This document provides an overview of building a virtual pet with JavaScript. It introduces the instructors and Thinkful, explains they will be making a virtual pet app, reviews key JavaScript concepts like variables, objects, functions, and conditionals, and works through building the initial code together. The agenda includes reviewing starter code, learning JavaScript, building the app, reviewing solutions, and ways to continue learning including Thinkful's free course.
This document introduces Microsoft Small Basic, a simple programming language designed for beginners. It discusses the Small Basic environment and how to write basic programs. The first program shows how to display "Hello World" by using the TextWindow object. Subsequent programs demonstrate how to get user input, store values in variables, perform math operations, add colors, and use conditional statements to change the output based on the time of day. The goal is to explain programming concepts in a simple, approachable way for new programmers.
The document provides instructions for an introductory Javascript workshop, including the Wi-Fi network and password, website URL, and agenda. The workshop will begin with an overview of key Javascript concepts, assignments for students to complete with TA support, and a review of next steps for continuing to learn Javascript. The document outlines the workshop content to introduce participants to basic Javascript programming.
Most asked JAVA Interview Questions & Answers.Questpond
Java Interview Q&A video - https://youtu.be/WM351yrdlpk
In this slide we have answered definitely asked questions in JAVA interviews about Snake & Ladder game and Connection Pooling in JAVA with complete code example.
For more Basic and Advanced JAVA training videos visit this link - https://www.questpond.com/java/javaj2eedesignpattern.html
For more details contact questpond@questpond.com OR call +919967590707- 9619842789 - 9769000232.
Build a Virtual Pet with JavaScript (May 2017, Santa Monica) Thinkful
This document provides an introduction to building a virtual pet with JavaScript. It includes an overview of JavaScript fundamentals like variables, objects, functions, and conditional statements. It then walks through creating a pet object and adding properties and methods to represent the pet's attributes and behaviors, like being fed. The document suggests challenges like writing functions to exercise the pet and view its bio. It concludes by discussing ways to continue learning programming through mentorship programs.
JavaScript is a scripting language that allows dynamic interactivity on websites. It was invented by Brendan Eich to provide dynamic functionality to HTML documents. JavaScript can be used for simple tasks like image galleries and button clicks, as well as complex applications, games, and animations. JavaScript itself is compact but can be extended through APIs, frameworks, and libraries to unlock additional functionality with minimal effort.
Build a virtual pet with javascript (april 2017)Thinkful
This document provides an overview of building a virtual pet game using JavaScript. It introduces JavaScript concepts like variables, objects, functions, and conditional statements. It outlines the goals of building a functional pet game to practice programming skills and covers specific coding challenges like adding properties to a pet object and writing functions to feed and exercise the pet. The document also provides context on JavaScript and programming in general.
This document provides an introduction to computer science and programming concepts. It discusses that computers are everywhere and not just personal computers. It also covers binary, algorithms, data structures, programming languages, conditions, loops, and games to demonstrate computer science concepts. The document encourages learning computer science through online courses and communities.
Mobile Warsaw - Efficient Localization for iOS AppsEdgar Figueiredo
In this talk for the Mobile Warsaw Meetup I presented how to automate the whole process of localising your iOS app to multiple languages. I also discuss why localisation is a good idea, and share some links to nice material on the topic
The document provides an overview of a workshop to build a shopping list app with JavaScript and jQuery. It includes the Wi-Fi network and password for attendees, as well as the agenda which involves going over starter code, learning key concepts, building the app, reviewing solutions, and discussing next steps. The document then walks through the starter code which includes HTML, CSS, and jQuery files. It explains the DOM tree and how jQuery can be used to select and manipulate elements to add interactivity like event listeners. Finally, it discusses working through the first step of the app together and reviewing the full solutions.
1) Thinkful provides 1x1 mentorship and project-based learning to train developers and data scientists.
2) Tech careers have a variety of trajectories including front-end developer, back-end developer, full-stack developer, QA developer, and manager/team lead roles.
3) Common entry-level tech jobs include front-end developer, back-end developer, full-stack developer, and QA developer.
LA 1/31/18 Intro to JavaScript: FundamentalsThinkful
This document provides an overview and agenda for an intro to JavaScript class. It includes introductions from the instructor and TAs. It outlines key concepts that will be covered such as variables, functions, if/else statements, comparing values, and using parameters in functions. Examples will be done using Repl.it and JSBin. Thinkful offers additional free resources for continuing to learn web development fundamentals.
This document provides an overview of a workshop on building an app with JavaScript and jQuery. The workshop will cover key concepts like jQuery, DOM manipulation, and event listeners. Attendees will then build a shopping list app where they can add, remove, and check off items. Thinkful is hosting the event and offers mentorship programs to help people become developers through project-based learning. Ways to continue learning include Thinkful's free online resources and coding bootcamp programs.
This guide provides a refresher on basic computer programming concepts without using a specific programming language. It defines key terms like variables, which represent values that can change throughout a program, and statements, which are the smallest standalone elements a computer can understand. It also explains functions and methods as named sets of instructions that can be reused, and parameters as values passed into functions. Finally, it outlines different data types like integers, doubles, strings, and booleans that variables can take on to store different kinds of values.
This document introduces a Python workbook for beginners. It covers 7 chapters that teach Python fundamentals like data types, variables, operators, conditional statements, and loops. The chapters also include quizzes to test the reader's understanding. The conclusion encourages the reader to take a paid Python course for more practical learning experiences to advance their skills.
This document is a handbook on programming terms from A to Z. It begins with an introduction to arrays, explaining how to declare, initialize, and populate an array in JavaScript. It then discusses other programming concepts through the alphabet, providing examples in JavaScript for each term. It includes explanations of concepts like Boolean logic, concatenation, debugging, exceptions, for loops, and more. It is intended to teach the basics of coding to beginners through concise explanations and examples.
This document provides an overview of the structure and key components of an Android application. It discusses renaming a project, the main application components like the Java source files and resource folders for images, layouts and strings. It also covers the AndroidManifest file and initializing layout elements like buttons, text views and edit texts in the Java code. The document then demonstrates setting onclick listeners for buttons to add interactivity to the app.
Visual basic asp.net programming introductionHock Leng PUAH
This document provides an introduction and overview of ASP.NET Visual Basic web forms for beginners. It covers topics like object-oriented programming concepts, the Page_Load and Button_Click subroutines, variables and data types, decision making using If/ElseIf/Else statements, and displaying output from web controls. Examples are provided for getting user input and displaying output messages based on conditions. The document also demonstrates code reuse through subroutines.
This document provides an introduction to representing algorithms using flowcharts and pseudocode. It walks through creating a simple flowchart using the Flowgorithm program to represent the algorithm of displaying "Hello, World!" and a personalized greeting. It discusses the differences between using text-based "Display" vs. Flowgorithm's "Output" and explores syntax errors that can occur. It demonstrates displaying numeric values vs. strings and arithmetic operations in flowcharts. In particular, it notes that numbers without quotes will be treated as numeric values while numbers in quotes are treated as strings. The document concludes by showing how to join multiple strings together using the ampersand operator.
Spreadsheets are often dismissed by developers for not being "proper programming" but that is not true. Since I have shown that spreadsheets are Turing complete, you have no excuse to diss them any longer. In this session, I will implement various algorithms in Excel to show you its power and elegance. After all, spreadsheets are 'live' and functional, so they have everything going for them! Furthermore they are very fit for TDD and rapid prototyping.
Don't fight spreadsheets any longer, but learn to love them.
This document provides an introduction to programming languages and variables. It explains that a programming language acts as a translator between a programmer's instructions and the computer's machine language. It also defines what variables are in programming - namely, that they are names that store and represent values like numbers, text, or true/false states. The document gives examples of how to declare variables in Visual Basic by specifying their name, data type, and assigning an initial value. It also shows how to display a variable's value using a message box.
This document provides an agenda for building a virtual pet with JavaScript. It introduces key JavaScript concepts like variables, objects, functions, and conditionals. It also discusses starter code for a virtual pet application and provides a link to work on the first step of building the pet together. The goal is for participants to learn programming skills through a hands-on project.
This document provides an overview of building a virtual pet with JavaScript. It introduces the instructors and Thinkful, explains they will be making a virtual pet app, reviews key JavaScript concepts like variables, objects, functions, and conditionals, and works through building the initial code together. The agenda includes reviewing starter code, learning JavaScript, building the app, reviewing solutions, and ways to continue learning including Thinkful's free course.
This document introduces Microsoft Small Basic, a simple programming language designed for beginners. It discusses the Small Basic environment and how to write basic programs. The first program shows how to display "Hello World" by using the TextWindow object. Subsequent programs demonstrate how to get user input, store values in variables, perform math operations, add colors, and use conditional statements to change the output based on the time of day. The goal is to explain programming concepts in a simple, approachable way for new programmers.
The document provides instructions for an introductory Javascript workshop, including the Wi-Fi network and password, website URL, and agenda. The workshop will begin with an overview of key Javascript concepts, assignments for students to complete with TA support, and a review of next steps for continuing to learn Javascript. The document outlines the workshop content to introduce participants to basic Javascript programming.
Most asked JAVA Interview Questions & Answers.Questpond
Java Interview Q&A video - https://youtu.be/WM351yrdlpk
In this slide we have answered definitely asked questions in JAVA interviews about Snake & Ladder game and Connection Pooling in JAVA with complete code example.
For more Basic and Advanced JAVA training videos visit this link - https://www.questpond.com/java/javaj2eedesignpattern.html
For more details contact questpond@questpond.com OR call +919967590707- 9619842789 - 9769000232.
Build a Virtual Pet with JavaScript (May 2017, Santa Monica) Thinkful
This document provides an introduction to building a virtual pet with JavaScript. It includes an overview of JavaScript fundamentals like variables, objects, functions, and conditional statements. It then walks through creating a pet object and adding properties and methods to represent the pet's attributes and behaviors, like being fed. The document suggests challenges like writing functions to exercise the pet and view its bio. It concludes by discussing ways to continue learning programming through mentorship programs.
JavaScript is a scripting language that allows dynamic interactivity on websites. It was invented by Brendan Eich to provide dynamic functionality to HTML documents. JavaScript can be used for simple tasks like image galleries and button clicks, as well as complex applications, games, and animations. JavaScript itself is compact but can be extended through APIs, frameworks, and libraries to unlock additional functionality with minimal effort.
Build a virtual pet with javascript (april 2017)Thinkful
This document provides an overview of building a virtual pet game using JavaScript. It introduces JavaScript concepts like variables, objects, functions, and conditional statements. It outlines the goals of building a functional pet game to practice programming skills and covers specific coding challenges like adding properties to a pet object and writing functions to feed and exercise the pet. The document also provides context on JavaScript and programming in general.
This document provides an introduction to computer science and programming concepts. It discusses that computers are everywhere and not just personal computers. It also covers binary, algorithms, data structures, programming languages, conditions, loops, and games to demonstrate computer science concepts. The document encourages learning computer science through online courses and communities.
Mobile Warsaw - Efficient Localization for iOS AppsEdgar Figueiredo
In this talk for the Mobile Warsaw Meetup I presented how to automate the whole process of localising your iOS app to multiple languages. I also discuss why localisation is a good idea, and share some links to nice material on the topic
The document provides an overview of a workshop to build a shopping list app with JavaScript and jQuery. It includes the Wi-Fi network and password for attendees, as well as the agenda which involves going over starter code, learning key concepts, building the app, reviewing solutions, and discussing next steps. The document then walks through the starter code which includes HTML, CSS, and jQuery files. It explains the DOM tree and how jQuery can be used to select and manipulate elements to add interactivity like event listeners. Finally, it discusses working through the first step of the app together and reviewing the full solutions.
1) Thinkful provides 1x1 mentorship and project-based learning to train developers and data scientists.
2) Tech careers have a variety of trajectories including front-end developer, back-end developer, full-stack developer, QA developer, and manager/team lead roles.
3) Common entry-level tech jobs include front-end developer, back-end developer, full-stack developer, and QA developer.
LA 1/31/18 Intro to JavaScript: FundamentalsThinkful
This document provides an overview and agenda for an intro to JavaScript class. It includes introductions from the instructor and TAs. It outlines key concepts that will be covered such as variables, functions, if/else statements, comparing values, and using parameters in functions. Examples will be done using Repl.it and JSBin. Thinkful offers additional free resources for continuing to learn web development fundamentals.
LA 1/31/18 Intro to JavaScript: FundamentalsThinkful
This document provides an introduction to JavaScript fundamentals. It outlines an agenda to learn key JavaScript concepts like variables, functions, if/else statements, comparing values, and using parameters in functions. Examples of each concept are provided. The document also gives context on how web applications work with clients and servers as well as Thinkful's training approach and free resources for continuing to learn JavaScript fundamentals.
This document provides an introduction to JavaScript fundamentals, including:
- An overview of the instructor and Thinkful program.
- Key JavaScript concepts like variables, functions, if/else statements, and parameters are explained.
- Examples are given of how JavaScript code is used on the client-side to power websites and apps.
- Attendees are instructed on how to complete coding challenges using Repl.it to practice their new skills.
- Information is provided on Thinkful's free coding course that teaches HTML, CSS, JavaScript fundamentals over two weeks.
The document discusses building a Twitter bot using Javascript and provides instructions for downloading necessary software and tools. It promotes Thinkful, an online school that trains developers through 1-on-1 mentorship and project-based learning, and advertises free two-week courses in web development. Most of the document consists of repeated instructions for connecting to a guest WiFi network and a link to a Twitter bot tutorial.
This document outlines an introductory workshop on building Instagram-like photo filters with JavaScript. It provides instructions on downloading necessary software, connecting to WiFi, and an overview of the workshop agenda which includes introductions, learning HTML and JavaScript basics, using the CamanJS library to build filters, and challenges. The document contains code snippets and explanations to guide participants through setting up a basic photo filtering application.
This document outlines steps for building a guessing game with JavaScript, including defining variables and functions, if/else statements, comparing values, parameters in functions, and using Glitch to set up and deploy the game. It also promotes Thinkful's programming courses and guarantees their training through mentorship and project-based learning.
Become a Data Scientist: A Thinkful Info SessionThinkful
This document summarizes an information session about Thinkful's data science bootcamp program. It discusses what data science is, how Thinkful teaches through 1:1 mentorship and projects, and guarantees job placement within 6 months or a refund. The agenda covers what data science is, their teaching approach, an overview of the Python-focused curriculum, pricing, and a free sample course.
LA 1/18/18 Become A Web Developer: A Thinkful Info SessionThinkful
This document summarizes an information session about Thinkful's web development bootcamp programs. It discusses how coding skills are becoming essential for many jobs, and how Thinkful offers 1-on-1 mentorship, project-based learning, and a job guarantee for its full-stack JavaScript programs. Students can choose between a flexible part-time program for $8,550 or an immersive full-time program for $14,000.
The document discusses choosing a first programming language to learn. It recommends either JavaScript or Python, suggesting JavaScript for front-end development and full stack, Python for back-end and data analytics, and either for learning fundamentals. Key factors in choosing a first language include popularity and accessibility within the community as well as job prospects. The document outlines resources for learning to code through online courses, bootcamps and degree programs.
The document provides information about building a Twitter bot using JavaScript. It introduces Thinkful, an education company that helps people become web developers and data scientists through 1-on-1 mentorship and project-based learning. It also repeatedly shares the Wi-Fi password and link for a Twitter bot coding workshop.
This document provides an agenda for an introductory JavaScript course. It will cover key JavaScript concepts like variables, functions, if/else statements, and comparing values. It will also go over assignments and completing them with support. Examples of JavaScript concepts will be demonstrated using JSBin.com. The course will teach JavaScript, the code used by browsers to run web applications. It encourages students to use resources like Repl.it and Google when learning, and provides information on Thinkful's free web development fundamentals course.
LA 1/16/18 Intro to Javascript: FundamentalsThinkful
This document provides an agenda for an introductory JavaScript course. It will cover key JavaScript concepts like variables, functions, if/else statements, and comparing values. It will also go over assignments and completing them with support. Examples of JavaScript concepts will be demonstrated using JSBin.com. The course will teach JavaScript, the code used by browsers to run web applications. It encourages students to use Repl.it and Google to help with learning and challenges. It also advertises Thinkful's free web development fundamentals course for continued learning.
(LA 1/16/18) Intro to JavaScript: FundamentalsThinkful
This document provides an introduction to JavaScript fundamentals, including:
- An overview of how the web works with clients making requests to servers
- Defining variables, functions, if/else statements, and comparing values in JavaScript
- Using parameters within functions
- Examples of key JavaScript concepts are demonstrated using JSBin and Repl.it
- Attendees are encouraged to continue learning through free online resources.
This document provides an agenda for a workshop on building your own website. It introduces the instructors and Thinkful, explains that the workshop will cover HTML and CSS concepts, and provide a starter code for building a website with support. The agenda also outlines steps for continuing to learn after the workshop through Thinkful's free resources which include mentor-led sessions and personal program management for learning HTML, CSS, and JavaScript.
This document provides an agenda for a workshop on building a website using HTML and CSS. The workshop will cover key concepts of HTML and CSS like tags, attributes, selectors, properties and values. It will demonstrate how to set up a starter project and build a site with support from mentors. Finally, it promotes Thinkful's free coding prep course which teaches HTML, CSS and JavaScript over two weeks with unlimited mentor support.
This document provides an overview of getting started in tech careers. It discusses that every company is becoming a tech company and there is increased demand for technical skills. Common first jobs in tech include front-end developer, back-end developer, full-stack developer, and QA developer, with possible career trajectories growing into roles like senior developer, manager, or specialized "coding plus" roles that combine coding with other areas like product, marketing, sales, or data. The document offers advice on building skills, networking, and preparing for technical interviews to land jobs in the tech industry.
This document outlines an intro to JavaScript fundamentals course, including:
- An overview of the instructor and TAs
- A description of the agenda which includes learning key JavaScript concepts, assignments, and an answer key
- Explanations of how the web works, client/server relationships, and an example using Facebook
- The history and modern use of JavaScript
- Demonstrations of JavaScript fundamentals like variables, functions, if/else statements, comparing values, and using parameters
- Encouragement to use online resources like Google and Repl.it for hands-on practice
- Information on continuing learning opportunities from Thinkful
This document discusses how to choose a first programming language. It recommends JavaScript for frontend, JavaScript or Python for backend, and JavaScript for full-stack development. Python is recommended for data and analytics. The document provides a brief history and overview of JavaScript and Python, explaining why they are good first languages due to their popularity, accessibility, and job prospects. It also gives examples of basic variables and functions in each language.
This document provides information about a workshop on building a Twitter bot with Javascript. It introduces the instructors Dave Hoel and Joe Previte and host Jessica Cottrell. It also shares statistics about Thinkful's job placement rates and discusses ways to continue learning including a free Thinkful course and coding prep program.
Reimagining Your Library Space: How to Increase the Vibes in Your Library No ...Diana Rendina
Librarians are leading the way in creating future-ready citizens – now we need to update our spaces to match. In this session, attendees will get inspiration for transforming their library spaces. You’ll learn how to survey students and patrons, create a focus group, and use design thinking to brainstorm ideas for your space. We’ll discuss budget friendly ways to change your space as well as how to find funding. No matter where you’re at, you’ll find ideas for reimagining your space in this session.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
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6. I'd love to learn a little more about you guys. So can we go around the room and can everyone give us your name, what your goal is for attending
the class and your programming background?
Speaker notes
8. Today we're building a simple virtual pet. We can click three different buttons to feed our pet, play with our bet, and have our pet do some exercise.
When we click on these buttons, we'll increase or decrease the weight or happiness of our pet.
Speaker notes
9. Agenda
Starter code review (5 min)
Learn key JavaScript concepts (20 min)
Build your app! (40 min)
Go over solutions (10 min)
Next steps (10 min)
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10. I’ll start by walking you through the HTML/CSS starter code so you have a reference of what you’ll be working with. Then I’ll go over important
Javascript concepts that you’ll need to complete the app. You’ll then build the app during which time the TA’s and myself will be walking around to
help you guys out. At the end we’ll go over solutions and then cover next steps for continuing your learning.
Speaker notes
12. Go ahead and go to this url to get the starter code. We’re using a online code editor called Glitch which will let us see the result of our code really
quickly.
On the README.MD file you should see an overview of the project and the challenges you'll need to complete. The files we’ll be using today on the
left are client.js and index.html. You can ignore style.css, server.js, package.json and .env. At the bottom of the Readme file we've added some
helpful links for further help on particular concepts.
Lets look at the index.html file to see how our app is structured. We have an image which includes a picture of our pet. We're displaying the pet's
name, weight, and level of happiness. Below that are three buttons. One to give the pet a treat, increasing it's weight and happiness. One is to play
with our pet, decreasing it's weight and increasing it's happiness. The third is exercise which decreases it's weight and happiness.
All of the code you’ll be writing will be in client.js but you may need to refer to the html and css file to solve some of the problems. Once you’ve
written some code, click the “Show Live” button at the top to open a new tab that will automatically update as you edit your code.
Speaker notes
13. Defining a variable with JavaScript
var firstVariable = 20
Initialize variable
Name of variable
Value of variable
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14. Let's start with reviewing variables in Javascript. Variables let us assign some value to a a string. We use variables to store information that we'll use
when our app is running.
To define a variable in Javascript, we start with the keyword "var". We then give our variable a name. The name should start with a letter. Try to
make sure your variable names are descriptive. It's ok if they are long.
Then we set that variable name equal to some value. That value can be any data structure in JS including numbers and strings.
Speaker notes
16. Alright lets try writing this out. Add var firstVariable = 20. If we type firstVariable now, what is going to happen?
The number 20 is stored in the variable so every time we use that variable, we're referring to the 20.
With a number, we can also increment or decrement that number. Once we define the variable, we can re-define it as either more or less. So we
could do firstVariable = firstVariable + 1 to change our variable from 20 to 21. In this way, an equal sign in JS is different than in math. A single equal
sign means we're assigning a value, not saying two things are equal.
What other things can we store in a variable? In Javascript we can store pretty much everything in a variable. We can store booleans and strings as
well. Lets see examples of each of those.
Instead of a number, set firstVariable equal to a string. In JS, when we put a value in quotes, it assumes its a string. Let's console.log the string. We
can do the same with booleans.
Speaker notes
18. Lets say we want to store a bunch of different information in one variable, we can do that with a Javascript object. We'll be using a JS object
remember all the aspects of our virtual pet.
An object will basically have a list of "keys" and "values". So we can store all the information about our pet in one place. In this case, we'll have three
items in our "list". The name of our pet, which would be a string. The weight which would be a number. And how happy they are, which will also be a
number.
We can "get" and "set" our values by grabbing them from the object with the "key" which is always a string. In this case, our key for "Thinkpup" is
"name".
Speaker notes
20. Creating an object
Define an object with curly brackets. The "key" is always a string. The value can be whatever value we like. A Javascript object can hold all sorts of
values in one variable.
Retrieving a value
We can retrieve a value by saying pet_info.name or pet_info['name']
Changing a value
We can change a value by saying pet_inf['name'] = "Nala"
Speaker notes
22. A function lets you separate your code into bite-sized pieces which you can use over again.
When you write a function to use later, you are “declaring” it. When you use (or run) that function you are “calling” it.
To call a function, we simply write doSomething() and then the function is run.
Speaker notes
24. In all programming languages there exist a way to tell the computer that if X happens, do this, if y happens, do that. In Javascript we use if, then,
else statement. So we tell the computer, if this condition is true, say the pet is hungry, feed it. If it's not hungry (or that condition is false), go to the
park. After this, continue running the program.
Speaker notes
26. This is how we'd write that concept in Javascript. We have an "if" keyword and then some condition that could either be True or False in
parentheses. If it's true, it would run the code in the first bracket. If it's not true, we'd run the code in the else block.
Speaker notes
28. With that you should be ready to start the challenges. One last note before we do the first challenge together.
Google is an everyday part of being a developer. A key part of becoming a developer is getting comfortable using Google to learn and look up things.
The more you code, the more you will use Google, not the other way around.
Speaker notes
29. Let's work on the first step together
http://bit.ly/tf-virtual-pet
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30. Alright, with that let's start building our app.
On the left, you can see the files you'll be working on. The Readme will give you instructions. You'll be writing your code in client.js. You shouldn't
need to touch any of the other files.
After you write your code, it will automatically be saved. At any point you can hit "Show Live" to see a live version of your app.
Let's start the first step together. So in this first step, we want to create our pet_info object with three keys. How would we do that? Feel free to
name your pet whatever you like and set it's starting happiness and weight to whatever you like.
(Assign TA's to different sections of class)
Speaker notes
32. Alright. Let's go over the solutions to the main challenges.
For each of the functions, we're going to do a version of the same thing. We're going to first grab the value from our object and then assign it to that
value plus or minus some number.
For our third step, we want to make sure weight can't go below zero. To do this, we add a function that checks weight before we update it in the
HTML. If weight is below one, it should equal one.
Speaker notes
34. In addition to these free workshops which you should definitely continue coming to, there are a number of resources available online, we've already
mentioned a few. Google, google, google for general information, w3schools.com is a resource for all HTML and CSS tags along with JavaScript
documentation. And Code Academy and FreeCodeCamp will give you a bit of structure.
Speaker notes
36. But if you’re interested in an even more structured approach, and you're at the point where you are ready to become and actual employed web
developer, then bootcamps are your best options.
This graph is showing us that by 2020, that's just over 2yrs!, there will be 1.4 million computing jobs, but only 400,000 CS degree graduates to fill
those positions. This means that by 2020 there will be a need for 1 million computer science professionals, of which web developers are a very large
number.
Because traditional 4-year colleges and universities are not enough, bootcamps were created as a way of filling the talent gap. Bootcamps are
immersive programs specifically designed to make you employable as a web developer. Like a trade school, if you put the work in, you will gain the
skills needed to fill these positions.
On average bootcamps have a job-placement rate of 70%.
Speaker notes
38. Thinkful goes beyond the average bootcamp. We actually guarantee job placement within six months of graduation. Let me say that another way -
if you complete our bootcamp, and do you part in career services, you will land a job as a web developer within six months of graduating from your
bootcamp.
Currently, 80% or our grads are placed as full-time devs, and 92% are placed in other tech roles, with graduates landing tech jobs at both startups
and larger more established companies like Boeing, Google, IBM. 80% of our grads work as developer and engineers, while other grads break into
high-growth roles such as product + project management, QA engineering, and more.
All of these numbers are updated monthly by a third-party auditor and can be found on the first page on our website.
Speaker notes
40. And this is why we are able to give you a guarantee...the unprecedented level of support you get as a Thinkful student.
Each student, whether full-time or flex, is matched with a personal mentor, to work through the program with. Our mentors have a minimum of 10
years of experience in their field, you meet with them for 1hr sessions three times per week, and they are your best friend throughout your
bootcamp. Once you graduate, you move into Career Services and are matched with a Career Services Coach, your after-graduation mentor, so to
speak. They will help you with your resume, do mock interviews with you, portfolio reviews, and guide you through the job seeking process. Then
you have a Program Manager, who's entire job is to make sure your relationship with these two other people is successful.
Then you have your local community - we host dinners for our local students and mentors, we call them Family Dinners, where students can present
what they're working on and get feedback from the mentors, talk about their experience with their bootcamp, commiserate, all over food and drinks
on Thinkful.
And then! You have access to our Thinkful Slack community: staff, mentors, and students all over the world are on our Slack group at all times.
Additionally, there are Q&A sessions and workshops that happens all day, every day of the week. Whenever you need help or just have a question,
mentors are available to work with you.
Speaker notes
42. So if this all sounds interesting to you and you want to try it out, I think you should. We’re offering a two-week trial. After the two-week trial you’ll
have the option to continue on with the full bootcamp. We offer a wide range of options for financing, including discounts and scholarships. This offer
is valid for one week from tonight. You can email or see before you leave to sign up. We’ll be around for a bit to answer any questions. Thank you.
Speaker notes