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Basketball Rules Session
Proper Attire
• Jewelry is prohibited
– Includes rings, watches, necklaces, earrings, ankle
bracelets, rubber bands, belly button rings, nose rings, etc.
– Placing tape over area is not allowed
– Head Bands that are 2” thick or less are Legal. No other
headwear is permitted including hats, beanies, scull caps, t-
shirt sleeves, etc.
• Casts are prohibited (soft casts are permitted)
• Proper shoes are required
– Tennis shoes ( non-marking rubber soles )
– No barefeet, sandals, open-toed shoes
• Knee braces are permitted with protective covers and must be
approved by the intramural supervisor/athletic trainer
Sportsmanship
• Following each team sport contest, intramural officials
and supervisors will issue sportsmanship points (Will be
reviewed by IM staff to be fair)
• The Intramural Sports Program expects ALL participants
to be sportsmanlike
– Teams must average 3.5 sportsmanship points per contest to be
eligible for playoffs
– Any average below 3.5 during the regular season, the captain
must meet with the Intramural Director in order to possibly
participate in playoffs
– During playoffs, teams must have 4 sportsmanship points to
advance, teams with a 3 or less will be reviewed by the IM staff
to determine if they advance
Sportsmanship Points
• What constitutes what?
5 = NORMAL GAME: Questioning an official on rule interpretation only
4 = SOME STATIC: Some question of judgment or repeated
complaints. No infractions issued
3 = DIFFICULTY: Repeated question of judgment. Unsportsmanlike
call in softball, volleyball, flag football, street hockey; a yellow card
in soccer or technical foul in basketball, failure to clean up trash on
sidelines, dugouts, etc.
2 = HARASSMENT: Multiple unsportsmanlike calls, yellow cards,
technicals (not on same participant) or spectators harassment of the
officials
1 = EJECTION: Any ejection, whatever the cause (2 yellows on same
player or red card)
0 = FORFEIT OR FIGHTING: Included threatening an employee. If
involved in a fight your team could be removed from the league for
the remainder of the season.
Eligibility
• All graduate and undergraduate
students enrolled in at least six (6)
credit hours
• Faculty and staff that are members of
the Rec Center may participate in
Intramurals
Eligibility cont’d
• No Olympic, professional, or varsity athletes in their
respective sports
– Student is considered an athlete, when he/she participates
is listed on the roster of the team
• Includes red-shirted athletes
• The number of former NCAA athletes is limited to 2
per team
– Any person that played an intercollegiate game is not
eligible until 1 academic year after that year that they
participated in
• Participants may only play on 2 total teams
• May play on one team of their gender and one Co-Rec team
• Violation of rule will result in suspension & possible forfeiture
of team
Eligibility cont’d
• Each participant in each intramural sport must:
– Sign the waiver & give accurate information
– Must play 1 regular season game in order to be eligible for playoffs
• Players may not transfer from one team to another once
they have played with a team
– A player wishing to change teams prior to the season and has not
participated may request in writing to the Intramural Manager
• Even by mutual agreement, teams cannot play with an
ineligible player
• Teams that pick up an ineligible player forfeits all games in
which the person participated
• The ineligible player is not allowed to participate and is
suspended until he/she meets with the Intramural
Manager
Season
• Teams will typically play 1-2 games per week
• In order for players to be eligible for playoffs, they must
play in 1 regular season game
– Rosters are frozen after the last regular season games and
teams cannot sign additional players during the playoffs
• Games will scheduled anywhere from a 6pm start to an
11pm start
– Will depend on team’s availability
• Teams over .500 in record and with enough
sportsmanship points automatically qualify for playoffs
– Dependent on the league structure, the intramural department
may qualify other teams to make playoffs
• Due to forfeits, less games scheduled, etc.
Protests
• Only protests based on questions of player eligibility and rule
interpretation will be accepted.
• No protests on judgment calls are permitted.
• Protests must be made at the time of the incident (report to
supervisor)
– Once play is restarted, the situation cannot be protested (unless for
player eligibility)
• Upheld protests will be replayed from point of rule infraction
– Exception: ineligible players will result in a win by forfeit
• During playoffs, if protest is deemed valid on ineligible player,
protesting team advances, but all previous rounds remain the
same
Forfeits
• Game time is start time!
– Teams are penalized 3 points per minute after start time
• Maximum of 4 minute grace period (maximum 12-0 lead)
• Teams signed in can choose not to take points
• Winning team must have their lineup with the
minimum amount of players by start time
– Must have players on field checked in (not putting on cleats,
showing ID’s, running to field, etc.)
• Forfeited teams must pay half the registration fee in
order to play their next contest
– Forfeit will count against their season record
– Money must be turned in by game time of their next contest.
NO EXCEPTIONS!!!
Forfeits
• Both teams may forfeit same contest
• Teams forfeiting twice will be removed from the
league for the rest of the season
• ONLY EXCEPTIONS FOR 5 MINUTE GRACE
PERIOD
– If the majority of the team had another intramural sport 1
hour prior to scheduled contest
• Game running over, IM Supervisors will wait until the minimum
amount of players show up to start game
• Example: Team A had a flag football game at 7pm that is
running late, if Team A has a basketball game at 8pm, the IM
Supervisors will wait until there are 4 people (minimum to start)
at the court to start the game
– If the game prior to your contest runs over the 1 hour period,
the teams scheduled will be expected to start ASAP
• A 5 minute grace period starts a the conclusion of the prior
game.
Equipment
• The Intramural Department will provide the
ball and officials
– Players that have a ball checked out, must
check it back in to get their ID back to sign-in.
Intramural Basketball Rules
• Any rules not covered by Rowan
Intramurals will follow NFHS guidelines
• Teams consist of five players
– Need at least 4 to start
– Teams may play with less than 4 if a player
is injured
– In order to win by forfeit, one team must
have 4 players signed in by game time
Basketball Rules (cont.)
• The Players
– No participants may be varsity basketball players including
Prop 48 and practice squad players
– All players must show a valid Rowan-ID each contest in
order to be eligible
• Players must show ID, not the captains gathering all the ID’s for
the supervisor/scorekeeper
– For those coming after game time, they must show ID to
scorekeeper to check-in (wait to do at dead ball)
• Illegal players will result in a technical foul and ejection of the
guilty player & possible forfeiture of the team
– Captain and illegal player must meet with Intramural Director
Basketball Rules (cont.)
• Player Equipment
– Jewelry of any kind
• Penalty: Technical foul.
– Scorers will issue pinnies if needed. The number
will be noted on the scorecard.
• There CANNOT be players with a zero and double-zero
on the same team.
– Failure to return a pinnie, or proper evidence of
destruction of the pinnie, will result in that player
being removed from the league.
– It is strongly recommended that all teams have
the same colored shirts with numbers (3’’ high)
on the front and/or back of the shirt.
Basketball Rules (cont.)
• The Game
– Two 18-minute halves
• Running clock first 16 minutes of the Each Half.
• Halftime will be 3 minutes
• Clock stops the last 2 minutes of each half for all dead ball
situations, timeouts, & officials timeouts
– Exception: Running clock if a team is winning by 30 or more points
in the last 2 minutes of the game
• Mercy Rule
– Anytime a team is winning by 50+ points in the second half
– NO PRESSING IF UP BY 20 POINTS IN SECOND HALF
• Will be warned, but after warnings, is a technical foul
Basketball Rules (cont’d)
• Timeouts
– 3 per Game, If no timeouts are used in the first half
they will carry over to the second half.
– Time-outs may only be called by the team with
possession of the ball or during a dead ball situation.
Only players that are in the game may call a time-out.
Bench personnel and coaches may not call time-out.
– Time-outs in excess of the allotted number will result
in a technical foul
– Teams will receive 1 timeout per overtime
Basketball Rules (cont’d)
• Overtime
– 4 minute running clock until the last minute of play
– During the regular season, only 1 overtime period will
be played. During playoffs, overtimes will be played
until a winner is declared. There will be a 1 minute
intermission after each overtime period
– 1 timeout in overtime (timeouts from regulation do not
carry over)
Basketball Rules (cont’d)
• Substitutions
– Substitutions may only occur after the whistle, or at
halftime AND all substitutes must report to the scorer.
Failure to report to the scorer will result in a technical
foul.
• On multiple shot free throws, that person may not enter until
prior to the last free throw
– A player cannot enter the game during play.
• If a player enters during play, he/she will receive a technical
foul
Substitutions
• All substitutes must report to the scorer table prior to
entering
• Work with scorekeeper to recognize when subs are at
the table
• On a 2 shot foul: only substitute after the 1st shot
– Sub on 1st shot of 1 on 1 or 1 shot foul
• Running on court without acknowledgement of the official
is a technical foul: Must beckon players on
• A player cannot enter during play
• Use preventative officiating and count players to
ensure proper number before starting play after dead
ball
Basketball Rules (cont’d)
• Fouls
– A player shall be allowed 5 personal fouls per game. On the fifth
personal, that player shall be removed from the game.
– A personal foul is a player foul that involves illegal contact with
an opponent while the ball is live, which hinders an opponent
from performing normal defensive and offensive movements.
– Two technical fouls against a player or coach result in immediate
ejection of that person from the game.
– Slapping either backboard or grabbing the rim is a technical foul.
Dunking is not allowed before, during, or after a contest.
• Participants that violate this will be
assessed a technical foul.
Fouls
• Players in the act of shooting that are fouled
(basket missed) will be given 2-3 free throws
– If a basket is made in the act of shooting w/ a foul: only 1 shot
– On 7 fouls or after a player will shoot a 1 on 1
• Exception (Player Control and Team Control Fouls)
– On 10 fouls or more, a player will shoot 2 free throws
• Exception (Player Control and Team Control Fouls)
• Player Control Foul & Team Control Foul
– No free throws (basket dis-allowed) and possession given
to opposing team at spot of foul
• Use preventative officiating when assessing fouls
and technicals: talk to players and prevent situations
Fouls
• Technical Foul
– 2 free throws and retain possession at out of bounds at midcourt
– 2 Technical fouls on a player/coach results in
disqualification/ejected player: cannot play until meets with IM
director
– Dunking before, during, and after game is not permitted
– Slapping the backboard, or grabbing the rim is not allowed
• Can grab rim to prevent injury (player below)
• Intentional Foul
– 2 free throws and retain possession at point of interruption
• Flagrant Foul (Technical Foul & Automatic Ejection)
– 2 free throws and retain possession at point of interruption
Miscellaneous
• For what situations are
technical fouls assessed?
– Abusive language or conduct
towards opponents or officials
– Cursing loudly (either to self or
anyone else)
– Delay of game
– Intentionally slapping backboard
and any dunking
– Illegal substitution
– Fans are out of control
– Player is caught wearing illegal
equipment
– Players constantly complaining
about calls
• Only the captain should speak to
the officials
 Tips for officiating
 Be confident in calls
 Call handchecking and push in back on
rebounds early and often
Lane Spaces
• Max of 4 defensive players and 2
offensive players
• The first two spaces by the baseline
MUST be occupied by defensive
players
• The two spaces next to the shooter
must remain empty
– Players must wait for ball to hit the rim
to move
• Includes players outside FT line
extended
– Penalty for defense and offense
violations
X
X
X
X
Required
O
O
X
• Marked spaces
–In too early
–Faking coming in
–Disconcertion
• Others
–In too early
–Disconcertion
• Shooter:
– Hold for more
than 10 seconds
– Cross line before
ball hits rim
– Shoot an air ball.
• The rafters/ceiling
• Behind the backboard
• Metal Support and
wires
– If the ball hits the top of the
backboard and comes back
into play it is NOT out of
bounds.
– However if the ball hits the top
of the backboard and goes
over, it is out of bounds.
Out of Bounds
Co-Rec Basketball Rules
• The Players
• Each team shall consist of five players, 3 females and 2
males, or 3 males and 2 females. A minimum of 2
females and 2 males can be used to start a game and
continue play throughout the course of the game.
Exception: Three players are allowed if an individual
cannot continue due to an injury or he/she has fouled out
of the game. However, there must always be at least one
member of each sex represented on the team.
• Equipment
• A men's or women's ball may be used. If teams cannot
agree on a ball, a coin toss will determine which ball is
used.
Co-Rec Basketball Rules(cont’d)
• Scoring
• Three points will be awarded when a female
makes a shot inside the three-point line. Two
points will be awarded when a male makes a
shot inside the three-point line. Four points will
be awarded when a female makes a shot from
behind the three-point line. Three points will be
awarded when a male makes a shot from
behind the three-point line.
Co-Rec Basketball Rules(cont’d)
• Free Throws
• All free throws shot by a female are worth 2
points. A female fouled in the act of shooting from
inside the three-point line will receive two free
throws worth 2 points each, a male would receive
two free throws worth 1 point each. A female
fouled in the act of shooting from beyond the
three-point line will receive three free throws
worth 2 points each, a male would receive three
free throws worth 1 point each.
Co-Rec Basketball Rules(cont’d)
• Male Lane Restrictions
– MEN ARE NOT PERMITTED TO ENTER THE
LANE ON EITHER END OF THE COURT.
EXCEPTION MAY BE MADE AT THE DISCRETION
OF THE OFFICIALS IF A MALE IS PASSING
UNDER THE BASKET OR IS
BUMPED/MOMENTUM CARRIES THAT PLAYER
INTO THE LANE. ANY SHOT ATTEMPTED BY A
MALE INSIDE THE LANE WILL BE DISALLOWED
AND POSSESSION WILL BE GIVEN TO THE
OTHER TEAM UNDER THE BASKET.
Basics of Basketball Officiating
• Must never start play if
partner is not ready and
make eye contact
• Don’t assume!
Anticipate
• Always do 5 and 10
second count every
time, just in case
• Always box in the play
• Stay behind or parallel
to ball
 Mechanics/Calls
 Make the basic calls
 Don’t look for insignificant or rare calls
 Confidence/Use of Voice
 Whistle and Crisp mechanics
 Work on signals
 Rapport with Players
 Command Respect but be respectful
 Communicate with captain
 Warn players before ejecting
 Don’t socialize with one group over
another
Captain’s Meeting
• Introduce selves and shake hands with captain’s
• What to look for: jewelry, headwear, knee braces, casts
• Look for player tendencies
• NO DUNKING: AUTOMATIC TECHNICAL FOUL
– Before, during, and after the game
• Discuss that only captain’s should speak to officials
– Tell them that they can calmly discuss situations at dead ball
incidences, injuries, or time-outs
• Wish the teams a good game
Violations
• Kicking – striking the ball with the knee or any part of the leg
or foot below the knee. Only when it is an intentional act is it a
violation
• Backcourts – when a team with control in the front court
throws the ball into the backcourt that was last touched by their
team.
• Traveling – moving a foot or feet in any direction in excess of
prescribed limits while holding the ball
• 3 seconds – a player may not be in the free throw lane for
more than 3 seconds
• Closely Guarded – a player may not hold/dribble the ball for
more than 5 seconds while in his/her frontcourt when a
defender is closely guarding within 6 feet
Violations
SIGNAL FOR OUT OF
BOUNDS AND
DIRECTION
• Travel: so many ways
• Backcourt Violation
• Three-second Violation
• Five-second Violation
– Closely guarded
• Ten-second Violation
• Kickball
• Double Dribble
 Three-point attempt and good
 Close three-pointer that is a
two-pointer
 Directional Point
 Jump Ball
 Goaltending/ Basket
Interference
 Carry or Palming
 Timeout
 Throw-In Violation
*Blow whistle, with hand up simultaneously w/ open palm*
Fouls…
• Block - blocking is illegal personal contact
which impedes the progress of an opponent
with or without the ball
• Illegal Contact (Hit) – hitting the arm of the
dribbler/shooter
– Allow players to block shots though
• Charge - charging is illegal personal contact
caused by pushing or moving into an
opponent's torso
– No points can be scored on a player control
foul
• Shooting Fouls – the try starts when the player
begins the motion which habitually precedes the
release of the ball (continuation)
Fouls
• Illegal Screens – a player who uses contact to delay or prevent
a player from reaching a desired position
• Intentional Fouls - contact away from the ball or when not
playing the ball; excessive contact; a foul designed to keep the
clock from starting
– Result?
• Points on Player Control - a common foul committed by a
player while he/she is in control of the ball or by an airborne
shooter; the points will be waived
– Ex: charge, illegal offensive screen
• Ejections – two technical fouls will result in an automatic
ejection; flagrant fouls will result in an automatic ejection; two
ejections will result in a forfeit
Basket Interference
• Occurs when a player touches the ball or any
part of the basket while the ball is on or within
the basket; touches the ball while any part of
the ball is within the imaginary cylinder which
has the basket from ring as its lower base;
reaches through the basket from below and
touches the ball before it enters the cylinder;
pulls down a movable ring so that it contacts
the ball before the ring returns to its original
position
• Result?
Goaltending
• Goaltending – occurs
when a player touches
the ball during a field goal
try or tap while:
– The ball is in
downward flight
– The entire ball is
above the level of the
basket ring
Result?

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Basketball Rules Session Explained

  • 2. Proper Attire • Jewelry is prohibited – Includes rings, watches, necklaces, earrings, ankle bracelets, rubber bands, belly button rings, nose rings, etc. – Placing tape over area is not allowed – Head Bands that are 2” thick or less are Legal. No other headwear is permitted including hats, beanies, scull caps, t- shirt sleeves, etc. • Casts are prohibited (soft casts are permitted) • Proper shoes are required – Tennis shoes ( non-marking rubber soles ) – No barefeet, sandals, open-toed shoes • Knee braces are permitted with protective covers and must be approved by the intramural supervisor/athletic trainer
  • 3. Sportsmanship • Following each team sport contest, intramural officials and supervisors will issue sportsmanship points (Will be reviewed by IM staff to be fair) • The Intramural Sports Program expects ALL participants to be sportsmanlike – Teams must average 3.5 sportsmanship points per contest to be eligible for playoffs – Any average below 3.5 during the regular season, the captain must meet with the Intramural Director in order to possibly participate in playoffs – During playoffs, teams must have 4 sportsmanship points to advance, teams with a 3 or less will be reviewed by the IM staff to determine if they advance
  • 4. Sportsmanship Points • What constitutes what? 5 = NORMAL GAME: Questioning an official on rule interpretation only 4 = SOME STATIC: Some question of judgment or repeated complaints. No infractions issued 3 = DIFFICULTY: Repeated question of judgment. Unsportsmanlike call in softball, volleyball, flag football, street hockey; a yellow card in soccer or technical foul in basketball, failure to clean up trash on sidelines, dugouts, etc. 2 = HARASSMENT: Multiple unsportsmanlike calls, yellow cards, technicals (not on same participant) or spectators harassment of the officials 1 = EJECTION: Any ejection, whatever the cause (2 yellows on same player or red card) 0 = FORFEIT OR FIGHTING: Included threatening an employee. If involved in a fight your team could be removed from the league for the remainder of the season.
  • 5. Eligibility • All graduate and undergraduate students enrolled in at least six (6) credit hours • Faculty and staff that are members of the Rec Center may participate in Intramurals
  • 6. Eligibility cont’d • No Olympic, professional, or varsity athletes in their respective sports – Student is considered an athlete, when he/she participates is listed on the roster of the team • Includes red-shirted athletes • The number of former NCAA athletes is limited to 2 per team – Any person that played an intercollegiate game is not eligible until 1 academic year after that year that they participated in • Participants may only play on 2 total teams • May play on one team of their gender and one Co-Rec team • Violation of rule will result in suspension & possible forfeiture of team
  • 7. Eligibility cont’d • Each participant in each intramural sport must: – Sign the waiver & give accurate information – Must play 1 regular season game in order to be eligible for playoffs • Players may not transfer from one team to another once they have played with a team – A player wishing to change teams prior to the season and has not participated may request in writing to the Intramural Manager • Even by mutual agreement, teams cannot play with an ineligible player • Teams that pick up an ineligible player forfeits all games in which the person participated • The ineligible player is not allowed to participate and is suspended until he/she meets with the Intramural Manager
  • 8. Season • Teams will typically play 1-2 games per week • In order for players to be eligible for playoffs, they must play in 1 regular season game – Rosters are frozen after the last regular season games and teams cannot sign additional players during the playoffs • Games will scheduled anywhere from a 6pm start to an 11pm start – Will depend on team’s availability • Teams over .500 in record and with enough sportsmanship points automatically qualify for playoffs – Dependent on the league structure, the intramural department may qualify other teams to make playoffs • Due to forfeits, less games scheduled, etc.
  • 9. Protests • Only protests based on questions of player eligibility and rule interpretation will be accepted. • No protests on judgment calls are permitted. • Protests must be made at the time of the incident (report to supervisor) – Once play is restarted, the situation cannot be protested (unless for player eligibility) • Upheld protests will be replayed from point of rule infraction – Exception: ineligible players will result in a win by forfeit • During playoffs, if protest is deemed valid on ineligible player, protesting team advances, but all previous rounds remain the same
  • 10. Forfeits • Game time is start time! – Teams are penalized 3 points per minute after start time • Maximum of 4 minute grace period (maximum 12-0 lead) • Teams signed in can choose not to take points • Winning team must have their lineup with the minimum amount of players by start time – Must have players on field checked in (not putting on cleats, showing ID’s, running to field, etc.) • Forfeited teams must pay half the registration fee in order to play their next contest – Forfeit will count against their season record – Money must be turned in by game time of their next contest. NO EXCEPTIONS!!!
  • 11. Forfeits • Both teams may forfeit same contest • Teams forfeiting twice will be removed from the league for the rest of the season • ONLY EXCEPTIONS FOR 5 MINUTE GRACE PERIOD – If the majority of the team had another intramural sport 1 hour prior to scheduled contest • Game running over, IM Supervisors will wait until the minimum amount of players show up to start game • Example: Team A had a flag football game at 7pm that is running late, if Team A has a basketball game at 8pm, the IM Supervisors will wait until there are 4 people (minimum to start) at the court to start the game – If the game prior to your contest runs over the 1 hour period, the teams scheduled will be expected to start ASAP • A 5 minute grace period starts a the conclusion of the prior game.
  • 12. Equipment • The Intramural Department will provide the ball and officials – Players that have a ball checked out, must check it back in to get their ID back to sign-in.
  • 13. Intramural Basketball Rules • Any rules not covered by Rowan Intramurals will follow NFHS guidelines • Teams consist of five players – Need at least 4 to start – Teams may play with less than 4 if a player is injured – In order to win by forfeit, one team must have 4 players signed in by game time
  • 14. Basketball Rules (cont.) • The Players – No participants may be varsity basketball players including Prop 48 and practice squad players – All players must show a valid Rowan-ID each contest in order to be eligible • Players must show ID, not the captains gathering all the ID’s for the supervisor/scorekeeper – For those coming after game time, they must show ID to scorekeeper to check-in (wait to do at dead ball) • Illegal players will result in a technical foul and ejection of the guilty player & possible forfeiture of the team – Captain and illegal player must meet with Intramural Director
  • 15. Basketball Rules (cont.) • Player Equipment – Jewelry of any kind • Penalty: Technical foul. – Scorers will issue pinnies if needed. The number will be noted on the scorecard. • There CANNOT be players with a zero and double-zero on the same team. – Failure to return a pinnie, or proper evidence of destruction of the pinnie, will result in that player being removed from the league. – It is strongly recommended that all teams have the same colored shirts with numbers (3’’ high) on the front and/or back of the shirt.
  • 16. Basketball Rules (cont.) • The Game – Two 18-minute halves • Running clock first 16 minutes of the Each Half. • Halftime will be 3 minutes • Clock stops the last 2 minutes of each half for all dead ball situations, timeouts, & officials timeouts – Exception: Running clock if a team is winning by 30 or more points in the last 2 minutes of the game • Mercy Rule – Anytime a team is winning by 50+ points in the second half – NO PRESSING IF UP BY 20 POINTS IN SECOND HALF • Will be warned, but after warnings, is a technical foul
  • 17. Basketball Rules (cont’d) • Timeouts – 3 per Game, If no timeouts are used in the first half they will carry over to the second half. – Time-outs may only be called by the team with possession of the ball or during a dead ball situation. Only players that are in the game may call a time-out. Bench personnel and coaches may not call time-out. – Time-outs in excess of the allotted number will result in a technical foul – Teams will receive 1 timeout per overtime
  • 18. Basketball Rules (cont’d) • Overtime – 4 minute running clock until the last minute of play – During the regular season, only 1 overtime period will be played. During playoffs, overtimes will be played until a winner is declared. There will be a 1 minute intermission after each overtime period – 1 timeout in overtime (timeouts from regulation do not carry over)
  • 19. Basketball Rules (cont’d) • Substitutions – Substitutions may only occur after the whistle, or at halftime AND all substitutes must report to the scorer. Failure to report to the scorer will result in a technical foul. • On multiple shot free throws, that person may not enter until prior to the last free throw – A player cannot enter the game during play. • If a player enters during play, he/she will receive a technical foul
  • 20. Substitutions • All substitutes must report to the scorer table prior to entering • Work with scorekeeper to recognize when subs are at the table • On a 2 shot foul: only substitute after the 1st shot – Sub on 1st shot of 1 on 1 or 1 shot foul • Running on court without acknowledgement of the official is a technical foul: Must beckon players on • A player cannot enter during play • Use preventative officiating and count players to ensure proper number before starting play after dead ball
  • 21. Basketball Rules (cont’d) • Fouls – A player shall be allowed 5 personal fouls per game. On the fifth personal, that player shall be removed from the game. – A personal foul is a player foul that involves illegal contact with an opponent while the ball is live, which hinders an opponent from performing normal defensive and offensive movements. – Two technical fouls against a player or coach result in immediate ejection of that person from the game. – Slapping either backboard or grabbing the rim is a technical foul. Dunking is not allowed before, during, or after a contest. • Participants that violate this will be assessed a technical foul.
  • 22. Fouls • Players in the act of shooting that are fouled (basket missed) will be given 2-3 free throws – If a basket is made in the act of shooting w/ a foul: only 1 shot – On 7 fouls or after a player will shoot a 1 on 1 • Exception (Player Control and Team Control Fouls) – On 10 fouls or more, a player will shoot 2 free throws • Exception (Player Control and Team Control Fouls) • Player Control Foul & Team Control Foul – No free throws (basket dis-allowed) and possession given to opposing team at spot of foul • Use preventative officiating when assessing fouls and technicals: talk to players and prevent situations
  • 23. Fouls • Technical Foul – 2 free throws and retain possession at out of bounds at midcourt – 2 Technical fouls on a player/coach results in disqualification/ejected player: cannot play until meets with IM director – Dunking before, during, and after game is not permitted – Slapping the backboard, or grabbing the rim is not allowed • Can grab rim to prevent injury (player below) • Intentional Foul – 2 free throws and retain possession at point of interruption • Flagrant Foul (Technical Foul & Automatic Ejection) – 2 free throws and retain possession at point of interruption
  • 24. Miscellaneous • For what situations are technical fouls assessed? – Abusive language or conduct towards opponents or officials – Cursing loudly (either to self or anyone else) – Delay of game – Intentionally slapping backboard and any dunking – Illegal substitution – Fans are out of control – Player is caught wearing illegal equipment – Players constantly complaining about calls • Only the captain should speak to the officials  Tips for officiating  Be confident in calls  Call handchecking and push in back on rebounds early and often
  • 25. Lane Spaces • Max of 4 defensive players and 2 offensive players • The first two spaces by the baseline MUST be occupied by defensive players • The two spaces next to the shooter must remain empty – Players must wait for ball to hit the rim to move • Includes players outside FT line extended – Penalty for defense and offense violations X X X X Required O O X
  • 26. • Marked spaces –In too early –Faking coming in –Disconcertion • Others –In too early –Disconcertion • Shooter: – Hold for more than 10 seconds – Cross line before ball hits rim – Shoot an air ball.
  • 27. • The rafters/ceiling • Behind the backboard • Metal Support and wires – If the ball hits the top of the backboard and comes back into play it is NOT out of bounds. – However if the ball hits the top of the backboard and goes over, it is out of bounds. Out of Bounds
  • 28. Co-Rec Basketball Rules • The Players • Each team shall consist of five players, 3 females and 2 males, or 3 males and 2 females. A minimum of 2 females and 2 males can be used to start a game and continue play throughout the course of the game. Exception: Three players are allowed if an individual cannot continue due to an injury or he/she has fouled out of the game. However, there must always be at least one member of each sex represented on the team. • Equipment • A men's or women's ball may be used. If teams cannot agree on a ball, a coin toss will determine which ball is used.
  • 29. Co-Rec Basketball Rules(cont’d) • Scoring • Three points will be awarded when a female makes a shot inside the three-point line. Two points will be awarded when a male makes a shot inside the three-point line. Four points will be awarded when a female makes a shot from behind the three-point line. Three points will be awarded when a male makes a shot from behind the three-point line.
  • 30. Co-Rec Basketball Rules(cont’d) • Free Throws • All free throws shot by a female are worth 2 points. A female fouled in the act of shooting from inside the three-point line will receive two free throws worth 2 points each, a male would receive two free throws worth 1 point each. A female fouled in the act of shooting from beyond the three-point line will receive three free throws worth 2 points each, a male would receive three free throws worth 1 point each.
  • 31. Co-Rec Basketball Rules(cont’d) • Male Lane Restrictions – MEN ARE NOT PERMITTED TO ENTER THE LANE ON EITHER END OF THE COURT. EXCEPTION MAY BE MADE AT THE DISCRETION OF THE OFFICIALS IF A MALE IS PASSING UNDER THE BASKET OR IS BUMPED/MOMENTUM CARRIES THAT PLAYER INTO THE LANE. ANY SHOT ATTEMPTED BY A MALE INSIDE THE LANE WILL BE DISALLOWED AND POSSESSION WILL BE GIVEN TO THE OTHER TEAM UNDER THE BASKET.
  • 32. Basics of Basketball Officiating • Must never start play if partner is not ready and make eye contact • Don’t assume! Anticipate • Always do 5 and 10 second count every time, just in case • Always box in the play • Stay behind or parallel to ball  Mechanics/Calls  Make the basic calls  Don’t look for insignificant or rare calls  Confidence/Use of Voice  Whistle and Crisp mechanics  Work on signals  Rapport with Players  Command Respect but be respectful  Communicate with captain  Warn players before ejecting  Don’t socialize with one group over another
  • 33. Captain’s Meeting • Introduce selves and shake hands with captain’s • What to look for: jewelry, headwear, knee braces, casts • Look for player tendencies • NO DUNKING: AUTOMATIC TECHNICAL FOUL – Before, during, and after the game • Discuss that only captain’s should speak to officials – Tell them that they can calmly discuss situations at dead ball incidences, injuries, or time-outs • Wish the teams a good game
  • 34. Violations • Kicking – striking the ball with the knee or any part of the leg or foot below the knee. Only when it is an intentional act is it a violation • Backcourts – when a team with control in the front court throws the ball into the backcourt that was last touched by their team. • Traveling – moving a foot or feet in any direction in excess of prescribed limits while holding the ball • 3 seconds – a player may not be in the free throw lane for more than 3 seconds • Closely Guarded – a player may not hold/dribble the ball for more than 5 seconds while in his/her frontcourt when a defender is closely guarding within 6 feet
  • 35.
  • 36. Violations SIGNAL FOR OUT OF BOUNDS AND DIRECTION • Travel: so many ways • Backcourt Violation • Three-second Violation • Five-second Violation – Closely guarded • Ten-second Violation • Kickball • Double Dribble  Three-point attempt and good  Close three-pointer that is a two-pointer  Directional Point  Jump Ball  Goaltending/ Basket Interference  Carry or Palming  Timeout  Throw-In Violation *Blow whistle, with hand up simultaneously w/ open palm*
  • 37. Fouls… • Block - blocking is illegal personal contact which impedes the progress of an opponent with or without the ball • Illegal Contact (Hit) – hitting the arm of the dribbler/shooter – Allow players to block shots though • Charge - charging is illegal personal contact caused by pushing or moving into an opponent's torso – No points can be scored on a player control foul • Shooting Fouls – the try starts when the player begins the motion which habitually precedes the release of the ball (continuation)
  • 38. Fouls • Illegal Screens – a player who uses contact to delay or prevent a player from reaching a desired position • Intentional Fouls - contact away from the ball or when not playing the ball; excessive contact; a foul designed to keep the clock from starting – Result? • Points on Player Control - a common foul committed by a player while he/she is in control of the ball or by an airborne shooter; the points will be waived – Ex: charge, illegal offensive screen • Ejections – two technical fouls will result in an automatic ejection; flagrant fouls will result in an automatic ejection; two ejections will result in a forfeit
  • 39. Basket Interference • Occurs when a player touches the ball or any part of the basket while the ball is on or within the basket; touches the ball while any part of the ball is within the imaginary cylinder which has the basket from ring as its lower base; reaches through the basket from below and touches the ball before it enters the cylinder; pulls down a movable ring so that it contacts the ball before the ring returns to its original position • Result?
  • 40. Goaltending • Goaltending – occurs when a player touches the ball during a field goal try or tap while: – The ball is in downward flight – The entire ball is above the level of the basket ring Result?